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authorTim Angus <tim@ngus.net>2005-12-23 14:58:08 +0000
committerTim Angus <tim@ngus.net>2005-12-23 14:58:08 +0000
commit4b614e63d7da358a8a30e61a89365add79ecde9c (patch)
tree4359a65c759e098e6efc8c31c28d337f3ba66689 /src/server
parent07af35d09bd690d0f4ce059c4b3069917b8a49a4 (diff)
* Crudely removed CD key authentication
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
Diffstat (limited to 'src/server')
-rw-r--r--src/server/server.h1
-rw-r--r--src/server/sv_client.c2
-rw-r--r--src/server/sv_init.c1
-rw-r--r--src/server/sv_main.c1
4 files changed, 1 insertions, 4 deletions
diff --git a/src/server/server.h b/src/server/server.h
index 3a0924a5..6740a82d 100644
--- a/src/server/server.h
+++ b/src/server/server.h
@@ -246,7 +246,6 @@ extern cvar_t *sv_gametype;
extern cvar_t *sv_pure;
extern cvar_t *sv_floodProtect;
extern cvar_t *sv_lanForceRate;
-extern cvar_t *sv_strictAuth;
//===========================================================
diff --git a/src/server/sv_client.c b/src/server/sv_client.c
index 44fdff3c..ba32299e 100644
--- a/src/server/sv_client.c
+++ b/src/server/sv_client.c
@@ -127,7 +127,7 @@ void SV_GetChallenge( netadr_t from ) {
// getIpAuthorize <challenge> <IP> <game> 0 <auth-flag>
NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
"getIpAuthorize %i %i.%i.%i.%i %s 0 %s", svs.challenges[i].challenge,
- from.ip[0], from.ip[1], from.ip[2], from.ip[3], game, sv_strictAuth->string );
+ from.ip[0], from.ip[1], from.ip[2], from.ip[3], game, "0" );
}
}
diff --git a/src/server/sv_init.c b/src/server/sv_init.c
index 4e931845..e484edcc 100644
--- a/src/server/sv_init.c
+++ b/src/server/sv_init.c
@@ -617,7 +617,6 @@ void SV_Init (void) {
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
- sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
// initialize bot cvars so they are listed and can be set before loading the botlib
SV_BotInitCvars();
diff --git a/src/server/sv_main.c b/src/server/sv_main.c
index 90a16880..6f96ac7f 100644
--- a/src/server/sv_main.c
+++ b/src/server/sv_main.c
@@ -52,7 +52,6 @@ cvar_t *sv_gametype;
cvar_t *sv_pure;
cvar_t *sv_floodProtect;
cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
-cvar_t *sv_strictAuth;
/*
=============================================================================