diff options
author | Tim Angus <tim@ngus.net> | 2006-02-24 22:04:35 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-02-24 22:04:35 +0000 |
commit | e9456d7a58fc721cc5c931838399d9734b6fd971 (patch) | |
tree | ece21f7411a55bb9bfec20a5e516d589726aa272 /src/server | |
parent | 5c520de1c5d9fe71dadea68767535ce27add2dba (diff) |
* Merged ioq3-r584
Diffstat (limited to 'src/server')
-rw-r--r-- | src/server/sv_client.c | 2 | ||||
-rw-r--r-- | src/server/sv_game.c | 2 | ||||
-rw-r--r-- | src/server/sv_init.c | 2 | ||||
-rw-r--r-- | src/server/sv_main.c | 4 |
4 files changed, 5 insertions, 5 deletions
diff --git a/src/server/sv_client.c b/src/server/sv_client.c index cbc2e8c9..0272fab0 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -101,7 +101,7 @@ void SV_DirectConnect( netadr_t from ) { int challenge; char *password; int startIndex; - int denied; + intptr_t denied; int count; Com_DPrintf ("SVC_DirectConnect ()\n"); diff --git a/src/server/sv_game.c b/src/server/sv_game.c index cefcddeb..cd6354f5 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -306,7 +306,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -long SV_GameSystemCalls( long *args ) { +intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); diff --git a/src/server/sv_init.c b/src/server/sv_init.c index 15c3de0c..4adff6f2 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -664,7 +664,7 @@ void SV_Shutdown( char *finalmsg ) { return; } - Com_Printf( "----- Server Shutdown -----\n" ); + Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg ); if ( svs.clients && !com_errorEntered ) { SV_FinalMessage( finalmsg ); diff --git a/src/server/sv_main.c b/src/server/sv_main.c index be579268..adc472ed 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -824,13 +824,13 @@ void SV_Frame( int msec ) { // 2giga-milliseconds = 23 days, so it won't be too often if ( svs.time > 0x70000000 ) { SV_Shutdown( "Restarting server due to time wrapping" ); - Cbuf_AddText( "vstr nextmap\n" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); return; } // this can happen considerably earlier when lots of clients play and the map doesn't change if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) { SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" ); - Cbuf_AddText( "vstr nextmap\n" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); return; } |