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authorTim Angus <tim@ngus.net>2005-11-27 00:00:16 +0000
committerTim Angus <tim@ngus.net>2005-11-27 00:00:16 +0000
commit046697c4b9369c02e730f1e16617e09876619864 (patch)
tree738d39079d13eb84b4d932f2a032e61cae570dbd /src/ui/ui_main.c
parent3460e8bf9381c61e1bef98b78d320a8bd52b7f5f (diff)
* Fixed death by poison MOD s/antitox/medkit/
* Fixed Marauders momentarily disappearing when wall jumping * Fixed a potential crash bug involving the use of generic1 * Fixed being able to build multiple coincident repeaters if there is no reactor * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no reactor present * Fixed invoking "reload" during a weapon reload causing an unnecessary reload * Fixed aliens having the wrong blood colour when shot with a las gun * Fixed hovel causing invisible builders
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