diff options
author | Tim Angus <tim@ngus.net> | 2005-11-29 23:46:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-11-29 23:46:54 +0000 |
commit | 220e346d79355e818015a983f55a48190184a784 (patch) | |
tree | 270f6cde9f50785fbf665301f1703d836070afdc /src/ui | |
parent | 046697c4b9369c02e730f1e16617e09876619864 (diff) |
* Lowered steptime for spectator
* Added worldspawn keys to disable specific game elements
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/ui_main.c | 201 |
1 files changed, 160 insertions, 41 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 85b3fdb9..19f9bb73 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -3186,34 +3186,160 @@ static void UI_LoadTremTeams( void ) } /* +============ +UI_WeaponIsAllowed +============ +*/ +qboolean UI_WeaponIsAllowed( weapon_t weapon ) +{ + int i; + weapon_t weapons[ WP_NUM_WEAPONS ]; + char cvar[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "g_disabledEquipment", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVEquipmentList( cvar, weapons, WP_NUM_WEAPONS, NULL, 0 ); + + for( i = 0; i < WP_NUM_WEAPONS && + weapons[ i ] != WP_NONE; i++ ) + { + if( weapons[ i ] == weapon ) + return qfalse; + } + + return qtrue; +} + +/* +============ +UI_UpgradeIsAllowed +============ +*/ +qboolean UI_UpgradeIsAllowed( upgrade_t upgrade ) +{ + int i; + upgrade_t upgrades[ UP_NUM_UPGRADES ]; + char cvar[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "g_disabledEquipment", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVEquipmentList( cvar, NULL, 0, upgrades, UP_NUM_UPGRADES ); + + for( i = 0; i < UP_NUM_UPGRADES && + upgrades[ i ] != UP_NONE; i++ ) + { + if( upgrades[ i ] == upgrade ) + return qfalse; + } + + return qtrue; +} + +/* +============ +UI_ClassIsAllowed +============ +*/ +qboolean UI_ClassIsAllowed( pClass_t class ) +{ + int i; + pClass_t classes[ PCL_NUM_CLASSES ]; + char cvar[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "g_disabledClasses", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVClassList( cvar, classes, PCL_NUM_CLASSES ); + + for( i = 0; i < PCL_NUM_CLASSES && + classes[ i ] != PCL_NONE; i++ ) + { + if( classes[ i ] == class ) + return qfalse; + } + + return qtrue; +} + +/* +============ +UI_BuildableIsAllowed +============ +*/ +qboolean UI_BuildableIsAllowed( buildable_t buildable ) +{ + int i; + buildable_t buildables[ BA_NUM_BUILDABLES ]; + char cvar[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "g_disabledBuildables", + cvar, MAX_CVAR_VALUE_STRING ); + + BG_ParseCSVBuildableList( cvar, buildables, BA_NUM_BUILDABLES ); + + for( i = 0; i < BA_NUM_BUILDABLES && + buildables[ i ] != BA_NONE; i++ ) + { + if( buildables[ i ] == buildable ) + return qfalse; + } + + return qtrue; +} + +/* +=============== +UI_AddClass +=============== +*/ +static void UI_AddClass( pClass_t class ) +{ + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].text = + String_Alloc( BG_FindHumanNameForClassNum( class ) ); + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].cmd = + String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); + uiInfo.tremAlienClassList[ uiInfo.tremAlienClassCount ].infopane = + UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( class ) ) ); + + uiInfo.tremAlienClassCount++; +} + +/* =============== UI_LoadTremAlienClasses =============== */ static void UI_LoadTremAlienClasses( void ) { - pClass_t bClass; + uiInfo.tremAlienClassCount = 0; - uiInfo.tremAlienClassCount = 2; + if( UI_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) + UI_AddClass( PCL_ALIEN_LEVEL0 ); - uiInfo.tremAlienClassList[ 0 ].text = - String_Alloc( BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL0 ) ); - uiInfo.tremAlienClassList[ 0 ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( PCL_ALIEN_LEVEL0 ) ) ); - uiInfo.tremAlienClassList[ 0 ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( PCL_ALIEN_LEVEL0 ) ) ); + if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && + BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) + UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); + else if( UI_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) + UI_AddClass( PCL_ALIEN_BUILDER0 ); +} - if( BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) - bClass = PCL_ALIEN_BUILDER0_UPG; - else - bClass = PCL_ALIEN_BUILDER0; +/* +=============== +UI_AddItem +=============== +*/ +static void UI_AddItem( weapon_t weapon ) +{ + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].text = + String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].cmd = + String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); + uiInfo.tremHumanItemList[ uiInfo.tremHumanItemCount ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( weapon ) ) ); - uiInfo.tremAlienClassList[ 1 ].text = - String_Alloc( BG_FindHumanNameForClassNum( bClass ) ); - uiInfo.tremAlienClassList[ 1 ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( bClass ) ) ); - uiInfo.tremAlienClassList[ 1 ].infopane = - UI_FindInfoPaneByName( va( "%sclass", BG_FindNameForClassNum( bClass ) ) ); + uiInfo.tremHumanItemCount++; } /* @@ -3223,28 +3349,16 @@ UI_LoadTremHumanItems */ static void UI_LoadTremHumanItems( void ) { - weapon_t bWeapon; - - uiInfo.tremHumanItemCount = 2; + uiInfo.tremHumanItemCount = 0; - uiInfo.tremHumanItemList[ 0 ].text = - String_Alloc( BG_FindHumanNameForWeapon( WP_MACHINEGUN ) ); - uiInfo.tremHumanItemList[ 0 ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( WP_MACHINEGUN ) ) ); - uiInfo.tremHumanItemList[ 0 ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( WP_MACHINEGUN ) ) ); - - if( BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) - bWeapon = WP_HBUILD2; - else - bWeapon = WP_HBUILD; + if( UI_WeaponIsAllowed( WP_MACHINEGUN ) ) + UI_AddItem( WP_MACHINEGUN ); - uiInfo.tremHumanItemList[ 1 ].text = - String_Alloc( BG_FindHumanNameForWeapon( bWeapon ) ); - uiInfo.tremHumanItemList[ 1 ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( bWeapon ) ) ); - uiInfo.tremHumanItemList[ 1 ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( bWeapon ) ) ); + if( UI_WeaponIsAllowed( WP_HBUILD2 ) && + BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) + UI_AddItem( WP_HBUILD2 ); + else if( UI_WeaponIsAllowed( WP_HBUILD ) ) + UI_AddItem( WP_HBUILD ); } /* @@ -3340,6 +3454,7 @@ static void UI_LoadTremHumanArmouryBuys( ) if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && BG_FindPurchasableForWeapon( i ) && BG_FindStagesForWeapon( i, stage ) && + UI_WeaponIsAllowed( i ) && !( BG_FindSlotsForWeapon( i ) & slots ) && !( weapons & ( 1 << i ) ) ) { @@ -3361,6 +3476,7 @@ static void UI_LoadTremHumanArmouryBuys( ) if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && BG_FindPurchasableForUpgrade( i ) && BG_FindStagesForUpgrade( i, stage ) && + UI_UpgradeIsAllowed( i ) && !( BG_FindSlotsForUpgrade( i ) & slots ) && !( upgrades & ( 1 << i ) ) ) { @@ -3444,7 +3560,8 @@ static void UI_LoadTremAlienUpgrades( ) for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 && - BG_FindStagesForClass( i, stage ) ) + BG_FindStagesForClass( i, stage ) && + UI_ClassIsAllowed( i ) ) { uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); uiInfo.tremAlienUpgradeList[ j ].cmd = @@ -3479,7 +3596,8 @@ static void UI_LoadTremAlienBuilds( ) { if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) ) + BG_FindStagesForBuildable( i, stage ) && + UI_BuildableIsAllowed( i ) ) { uiInfo.tremAlienBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); @@ -3515,7 +3633,8 @@ static void UI_LoadTremHumanBuilds( ) { if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && BG_FindBuildWeaponForBuildable( i ) & weapons && - BG_FindStagesForBuildable( i, stage ) ) + BG_FindStagesForBuildable( i, stage ) && + UI_BuildableIsAllowed( i ) ) { uiInfo.tremHumanBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); 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