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authorTim Angus <tim@ngus.net>2001-08-08 16:19:06 +0000
committerTim Angus <tim@ngus.net>2001-08-08 16:19:06 +0000
commit6ba031398be5e4fa0cccbd7c645e6a8dc01ace35 (patch)
tree10ab66f4ed091bf52759303016595908adda1757 /src
parent45f8126657534de77afc278a21e1bcfbb2211595 (diff)
Removed redundant call to PM_UpdateViewAngles
Diffstat (limited to 'src')
-rw-r--r--src/game/bg_pmove.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 6f9e89a8..17b0e3fd 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2605,10 +2605,6 @@ void PmoveSingle (pmove_t *pmove)
pml.frametime = pml.msec * 0.001;
- //TA: temporary fix to prediction errors until the view smoothing
- // is moved to the client side
- PM_UpdateViewAngles( pm->ps, &pm->cmd );
-
AngleVectors( pm->ps->viewangles, pml.forward, pml.right, pml.up );
if ( pm->cmd.upmove < 10 ) {