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authorTim Angus <tim@ngus.net>2002-03-04 05:20:00 +0000
committerTim Angus <tim@ngus.net>2002-03-04 05:20:00 +0000
commitcd29b89b3b39b46635935c8f50dca8806d3a3ffa (patch)
tree67cd1fd489cc6bca463d004d06eac63f064e62d1 /src
parenteaa6b49c006a7fac3958b977cf1e510711677f87 (diff)
Ownerdrawn error dialogs
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_event.c122
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c6
-rw-r--r--src/ui/ui_main.c8596
4 files changed, 4413 insertions, 4312 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 49f54df5..dafcfde6 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -435,33 +435,113 @@ void CG_Menu( int eventParm )
case MN_H_MCU: trap_SendConsoleCommand( "menu tremulous_humanmcu\n" ); break;
case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break;
case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break;
- case MN_H_NOROOM: trap_SendConsoleCommand( "menu tremulous_human_no_room\n" ); break;
- case MN_H_NOPOWER: trap_SendConsoleCommand( "menu tremulous_human_no_power\n" ); break;
- case MN_A_NOROOM: trap_SendConsoleCommand( "menu tremulous_alien_no_room\n" ); break;
- case MN_A_NOCREEP: trap_SendConsoleCommand( "menu tremulous_alien_no_creep\n" ); break;
- case MN_A_NOHVMND: trap_SendConsoleCommand( "menu tremulous_alien_no_hivemind\n" ); break;
- case MN_A_HIVEMIND: trap_SendConsoleCommand( "menu tremulous_alien_one_hivemind\n" ); break;
- case MN_A_NOASSERT: trap_SendConsoleCommand( "menu tremulous_alien_no_assertion\n" ); break;
- case MN_A_SPWNWARN: trap_SendConsoleCommand( "menu tremulous_alien_egg_warning\n" ); break;
- case MN_A_NORMAL: trap_SendConsoleCommand( "menu tremulous_alien_surface\n" ); break;
- case MN_H_REACTOR: trap_SendConsoleCommand( "menu tremulous_human_one_reactor\n" ); break;
- case MN_H_REPEATER: trap_SendConsoleCommand( "menu tremulous_human_repeater\n" ); break;
- case MN_H_NODCC: trap_SendConsoleCommand( "menu tremulous_human_dcc\n" ); break;
- case MN_H_RPLWARN: trap_SendConsoleCommand( "menu tremulous_human_replicator_warning\n" ); break;
- case MN_H_RPTWARN: trap_SendConsoleCommand( "menu tremulous_human_repeater_warning\n" ); break;
- case MN_H_NOSLOTS: trap_SendConsoleCommand( "menu tremulous_human_no_slots\n" ); break;
- case MN_H_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_human_no_funds\n" ); break;
- case MN_A_NOFUNDS: trap_SendConsoleCommand( "menu tremulous_alien_no_funds\n" ); break;
- case MN_H_ITEMHELD: trap_SendConsoleCommand( "menu tremulous_human_item_held\n" ); break;
+
+ case MN_H_NOROOM:
+ trap_Cvar_Set( "ui_dialog", "There is no room here" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_NOPOWER:
+ trap_Cvar_Set( "ui_dialog", "There is no power remaining" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_REACTOR:
+ trap_Cvar_Set( "ui_dialog", "There can only be one reactor" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_REPEATER:
+ trap_Cvar_Set( "ui_dialog", "There is no power here" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_NODCC:
+ trap_Cvar_Set( "ui_dialog", "There is no dcc" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_RPLWARN:
+ trap_Cvar_Set( "ui_dialog", "This replicator will not be powered" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_RPTWARN:
+ trap_Cvar_Set( "ui_dialog", "This repeater will not be powered" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_NOSLOTS:
+ trap_Cvar_Set( "ui_dialog", "You have no room to carry this" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_NOFUNDS:
+ trap_Cvar_Set( "ui_dialog", "Insufficient funds" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_H_ITEMHELD:
+ trap_Cvar_Set( "ui_dialog", "You already hold this item" );
+ trap_SendConsoleCommand( "menu tremulous_human_dialog\n" );
+ break;
+
+ case MN_A_NOROOM:
+ trap_Cvar_Set( "ui_dialog", "There is no room here" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_NOCREEP:
+ trap_Cvar_Set( "ui_dialog", "There is no creep here" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_NOHVMND:
+ trap_Cvar_Set( "ui_dialog", "There is no overmind" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_HIVEMIND:
+ trap_Cvar_Set( "ui_dialog", "There can only be one overmind" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_NOASSERT:
+ trap_Cvar_Set( "ui_dialog", "No assertion left" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_SPWNWARN:
+ trap_Cvar_Set( "ui_dialog", "This spawn will not be controlled" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_NORMAL:
+ trap_Cvar_Set( "ui_dialog", "Cannot build on this surface" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_NOFUNDS:
+ trap_Cvar_Set( "ui_dialog", "Insufficient organs" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_HOVEL_OCCUPIED:
+ trap_Cvar_Set( "ui_dialog", "This hovel is occupied" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
+ case MN_A_HOVEL_BLOCKED:
+ trap_Cvar_Set( "ui_dialog", "This hovel is blocked" );
+ trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" );
+ break;
+
case MN_A_INFEST:
trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ],
cg.snap->ps.stats[ STAT_CREDIT ] ) );
trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" );
break;
- case MN_A_HOVEL_OCCUPIED: trap_SendConsoleCommand( "menu tremulous_alien_hovel_occupied\n" ); break;
- case MN_A_HOVEL_BLOCKED: trap_SendConsoleCommand( "menu tremulous_alien_hovel_blocked\n" ); break;
-
default:
Com_Printf( "cgame: debug: no such menu %d\n", eventParm );
}
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 495c9089..5eab45c4 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1233,6 +1233,7 @@ extern vmCvar_t cg_wwFollow;
extern vmCvar_t ui_currentClass;
extern vmCvar_t ui_carriage;
extern vmCvar_t ui_stages;
+extern vmCvar_t ui_dialog;
//
// cg_main.c
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 392478ac..a33f1273 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -186,6 +186,7 @@ vmCvar_t cg_wwFollow;
vmCvar_t ui_currentClass;
vmCvar_t ui_carriage;
vmCvar_t ui_stages;
+vmCvar_t ui_dialog;
typedef struct {
@@ -267,12 +268,13 @@ static cvarTable_t cvarTable[] = {
{ &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE },
{ &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT },
{ &cg_debugAlloc, "cg_debugAlloc", "0", 0 },
- { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", 0 },
- { &cg_wwFollow, "cg_wwFollow", "0", CVAR_USERINFO },
+ { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE },
+ { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE },
{ &ui_currentClass, "ui_currentClass", "0", 0 },
{ &ui_carriage, "ui_carriage", "", 0 },
{ &ui_stages, "ui_stages", "0 0", 0 },
+ { &ui_dialog, "ui_dialog", "Text not set", 0 },
// the following variables are created in other parts of the system,
// but we also reference them here
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 845c5917..63cbbe04 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -30,10 +30,10 @@ USER INTERFACE MAIN
uiInfo_t uiInfo;
static const char *MonthAbbrev[] = {
- "Jan","Feb","Mar",
- "Apr","May","Jun",
- "Jul","Aug","Sep",
- "Oct","Nov","Dec"
+ "Jan","Feb","Mar",
+ "Apr","May","Jun",
+ "Jul","Aug","Sep",
+ "Oct","Nov","Dec"
};
@@ -49,48 +49,48 @@ static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
static const char *netSources[] = {
- "Local",
- "Mplayer",
- "Internet",
- "Favorites"
+ "Local",
+ "Mplayer",
+ "Internet",
+ "Favorites"
};
static const int numNetSources = sizeof(netSources) / sizeof(const char*);
static const serverFilter_t serverFilters[] = {
- {"All", "" },
- {"Quake 3 Arena", "" },
- {"Team Arena", "missionpack" },
- {"Rocket Arena", "arena" },
- {"Alliance", "alliance20" },
- {"Weapons Factory Arena", "wfa" },
- {"OSP", "osp" },
+ {"All", "" },
+ {"Quake 3 Arena", "" },
+ {"Team Arena", "missionpack" },
+ {"Rocket Arena", "arena" },
+ {"Alliance", "alliance20" },
+ {"Weapons Factory Arena", "wfa" },
+ {"OSP", "osp" },
};
static const char *teamArenaGameTypes[] = {
- "FFA",
- "TOURNAMENT",
- "SP",
- "TEAM DM",
- "CTF",
- "1FCTF",
- "OVERLOAD",
- "HARVESTER",
- "TEAMTOURNAMENT"
+ "FFA",
+ "TOURNAMENT",
+ "SP",
+ "TEAM DM",
+ "CTF",
+ "1FCTF",
+ "OVERLOAD",
+ "HARVESTER",
+ "TEAMTOURNAMENT"
};
static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*);
static const char *teamArenaGameNames[] = {
- "Free For All",
- "Tournament",
- "Single Player",
- "Team Deathmatch",
- "Capture the Flag",
- "One Flag CTF",
- "Overload",
- "Harvester",
- "Team Tournament",
+ "Free For All",
+ "Tournament",
+ "Single Player",
+ "Team Deathmatch",
+ "Capture the Flag",
+ "One Flag CTF",
+ "Overload",
+ "Harvester",
+ "Team Tournament",
};
static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*);
@@ -99,19 +99,19 @@ static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(con
static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
static const char *sortKeys[] = {
- "Server Name",
- "Map Name",
- "Open Player Spots",
- "Game Type",
- "Ping Time"
+ "Server Name",
+ "Map Name",
+ "Open Player Spots",
+ "Game Type",
+ "Ping Time"
};
static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*);
static char* netnames[] = {
- "???",
- "UDP",
- "IPX",
- NULL
+ "???",
+ "UDP",
+ "IPX",
+ NULL
};
#ifndef MISSIONPACK // bk001206
@@ -161,95 +161,95 @@ void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
- case UI_GETAPIVERSION:
- return UI_API_VERSION;
+ case UI_GETAPIVERSION:
+ return UI_API_VERSION;
- case UI_INIT:
- _UI_Init(arg0);
- return 0;
+ case UI_INIT:
+ _UI_Init(arg0);
+ return 0;
- case UI_SHUTDOWN:
- _UI_Shutdown();
- return 0;
+ case UI_SHUTDOWN:
+ _UI_Shutdown();
+ return 0;
- case UI_KEY_EVENT:
- _UI_KeyEvent( arg0, arg1 );
- return 0;
+ case UI_KEY_EVENT:
+ _UI_KeyEvent( arg0, arg1 );
+ return 0;
- case UI_MOUSE_EVENT:
- _UI_MouseEvent( arg0, arg1 );
- return 0;
+ case UI_MOUSE_EVENT:
+ _UI_MouseEvent( arg0, arg1 );
+ return 0;
- case UI_REFRESH:
- _UI_Refresh( arg0 );
- return 0;
+ case UI_REFRESH:
+ _UI_Refresh( arg0 );
+ return 0;
- case UI_IS_FULLSCREEN:
- return _UI_IsFullscreen();
+ case UI_IS_FULLSCREEN:
+ return _UI_IsFullscreen();
- case UI_SET_ACTIVE_MENU:
- _UI_SetActiveMenu( arg0 );
- return 0;
+ case UI_SET_ACTIVE_MENU:
+ _UI_SetActiveMenu( arg0 );
+ return 0;
- case UI_CONSOLE_COMMAND:
- return UI_ConsoleCommand(arg0);
+ case UI_CONSOLE_COMMAND:
+ return UI_ConsoleCommand(arg0);
- case UI_DRAW_CONNECT_SCREEN:
- UI_DrawConnectScreen( arg0 );
- return 0;
- case UI_HASUNIQUECDKEY: // mod authors need to observe this
- return qfalse; // bk010117 - change this to qfalse for mods!
+ case UI_DRAW_CONNECT_SCREEN:
+ UI_DrawConnectScreen( arg0 );
+ return 0;
+ case UI_HASUNIQUECDKEY: // mod authors need to observe this
+ return qfalse; // bk010117 - change this to qfalse for mods!
- }
+ }
- return -1;
+ return -1;
}
void AssetCache() {
- int n;
- //if (Assets.textFont == NULL) {
- //}
- //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
- //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
- uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
- uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
- uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
- uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
- uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
- uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
- uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
- uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
- uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
- uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
- uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
- uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
- uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
- uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
- uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
- uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
- uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
-
- for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
- uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
- }
-
- uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
+ int n;
+ //if (Assets.textFont == NULL) {
+ //}
+ //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
+ //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
+ uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
+ uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
+ uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
+ uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
+ uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
+ uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
+ uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
+ uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
+ uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
+ uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
+ uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
+ uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
+ uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
+ uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
+ uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
+ uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
+ uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
+
+ for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
+ uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
+ }
+
+ uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
- UI_AdjustFrom640( &x, &y, &w, &h );
- size *= uiInfo.uiDC.xscale;
- trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
- trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ size *= uiInfo.uiDC.xscale;
+ trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
- UI_AdjustFrom640( &x, &y, &w, &h );
- size *= uiInfo.uiDC.yscale;
- trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
- trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ size *= uiInfo.uiDC.yscale;
+ trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
+ trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
@@ -259,12 +259,12 @@ Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
- trap_R_SetColor( color );
+ trap_R_SetColor( color );
_UI_DrawTopBottom(x, y, width, height, size);
_UI_DrawSides(x, y, width, height, size);
- trap_R_SetColor( NULL );
+ trap_R_SetColor( NULL );
}
@@ -272,37 +272,37 @@ void _UI_DrawRect( float x, float y, float width, float height, float size, cons
int Text_Width(const char *text, float scale, int limit) {
int count,len;
- float out;
- glyphInfo_t *glyph;
- float useScale;
+ float out;
+ glyphInfo_t *glyph;
+ float useScale;
// TTimo: FIXME: use const unsigned char to avoid getting a warning in linux debug (.so) when using glyph = &font->glyphs[*s];
// but use const char to build with lcc..
// const unsigned char *s = text; // bk001206 - unsigned
- const char *s = text;
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale >= ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
+ const char *s = text;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
out = 0;
if (text) {
len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- if ( Q_IsColorString(s) ) {
- s += 2;
- continue;
- } else {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
- out += glyph->xSkip;
- s++;
- count++;
- }
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ if ( Q_IsColorString(s) ) {
+ s += 2;
+ continue;
+ } else {
+ glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
+ out += glyph->xSkip;
+ s++;
+ count++;
+ }
}
}
return out * useScale;
@@ -310,38 +310,38 @@ int Text_Width(const char *text, float scale, int limit) {
int Text_Height(const char *text, float scale, int limit) {
int len, count;
- float max;
- glyphInfo_t *glyph;
- float useScale;
+ float max;
+ glyphInfo_t *glyph;
+ float useScale;
// TTimo: FIXME
-// const unsigned char *s = text; // bk001206 - unsigned
- const char *s = text; // bk001206 - unsigned
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale >= ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
+// const unsigned char *s = text; // bk001206 - unsigned
+ const char *s = text; // bk001206 - unsigned
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
max = 0;
if (text) {
len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- if ( Q_IsColorString(s) ) {
- s += 2;
- continue;
- } else {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
- if (max < glyph->height) {
- max = glyph->height;
- }
- s++;
- count++;
- }
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ if ( Q_IsColorString(s) ) {
+ s += 2;
+ continue;
+ } else {
+ glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
+ if (max < glyph->height) {
+ max = glyph->height;
+ }
+ s++;
+ count++;
+ }
}
}
return max * useScale;
@@ -357,155 +357,155 @@ void Text_PaintChar(float x, float y, float width, float height, float scale, fl
void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
- float useScale;
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale >= ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
+ vec4_t newColor;
+ glyphInfo_t *glyph;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
if (text) {
-// TTimo: FIXME
+// TTimo: FIXME
// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text; // bk001206 - unsigned
- trap_R_SetColor( color );
- memcpy(&newColor[0], &color[0], sizeof(vec4_t));
+ trap_R_SetColor( color );
+ memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- float yadj = useScale * glyph->top;
- if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[3] = newColor[3];
- trap_R_SetColor( colorBlack );
- Text_PaintChar(x + ofs, y - yadj + ofs,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- trap_R_SetColor( newColor );
- colorBlack[3] = 1.0;
- }
- Text_PaintChar(x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
-
- x += (glyph->xSkip * useScale) + adjust;
- s++;
- count++;
- }
- }
- trap_R_SetColor( NULL );
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ float yadj = useScale * glyph->top;
+ if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ trap_R_SetColor( colorBlack );
+ Text_PaintChar(x + ofs, y - yadj + ofs,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ trap_R_SetColor( newColor );
+ colorBlack[3] = 1.0;
+ }
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+
+ x += (glyph->xSkip * useScale) + adjust;
+ s++;
+ count++;
+ }
+ }
+ trap_R_SetColor( NULL );
}
}
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph, *glyph2;
- float yadj;
- float useScale;
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale >= ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
+ vec4_t newColor;
+ glyphInfo_t *glyph, *glyph2;
+ float yadj;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale >= ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
if (text) {
// TTimo: FIXME
// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text; // bk001206 - unsigned
- trap_R_SetColor( color );
- memcpy(&newColor[0], &color[0], sizeof(vec4_t));
+ trap_R_SetColor( color );
+ memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char
- while (s && *s && count < len) {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- yadj = useScale * glyph->top;
- if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[3] = newColor[3];
- trap_R_SetColor( colorBlack );
- Text_PaintChar(x + ofs, y - yadj + ofs,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- colorBlack[3] = 1.0;
- trap_R_SetColor( newColor );
- }
- Text_PaintChar(x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
-
- // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
- yadj = useScale * glyph2->top;
- if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
- Text_PaintChar(x, y - yadj,
- glyph2->imageWidth,
- glyph2->imageHeight,
- useScale,
- glyph2->s,
- glyph2->t,
- glyph2->s2,
- glyph2->t2,
- glyph2->glyph);
- }
-
- x += (glyph->xSkip * useScale);
- s++;
- count++;
- }
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ yadj = useScale * glyph->top;
+ if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[3] = newColor[3];
+ trap_R_SetColor( colorBlack );
+ Text_PaintChar(x + ofs, y - yadj + ofs,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ colorBlack[3] = 1.0;
+ trap_R_SetColor( newColor );
+ }
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+
+ // CG_DrawPic(x, y - yadj, scale * uiDC.Assets.textFont.glyphs[text[i]].imageWidth, scale * uiDC.Assets.textFont.glyphs[text[i]].imageHeight, uiDC.Assets.textFont.glyphs[text[i]].glyph);
+ yadj = useScale * glyph2->top;
+ if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
+ Text_PaintChar(x, y - yadj,
+ glyph2->imageWidth,
+ glyph2->imageHeight,
+ useScale,
+ glyph2->s,
+ glyph2->t,
+ glyph2->s2,
+ glyph2->t2,
+ glyph2->glyph);
+ }
+
+ x += (glyph->xSkip * useScale);
+ s++;
+ count++;
+ }
}
// need to paint cursor at end of text
if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
@@ -523,74 +523,74 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
}
- trap_R_SetColor( NULL );
+ trap_R_SetColor( NULL );
}
}
static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
+ vec4_t newColor;
+ glyphInfo_t *glyph;
if (text) {
// TTimo: FIXME
// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text; // bk001206 - unsigned
- float max = *maxX;
- float useScale;
- fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
- if (scale <= ui_smallFont.value) {
- font = &uiInfo.uiDC.Assets.smallFont;
- } else if (scale > ui_bigFont.value) {
- font = &uiInfo.uiDC.Assets.bigFont;
- }
- useScale = scale * font->glyphScale;
- trap_R_SetColor( color );
- len = strlen(text);
- if (limit > 0 && len > limit) {
- len = limit;
- }
- count = 0;
- while (s && *s && count < len) {
- glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
- if ( Q_IsColorString( s ) ) {
- memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
- newColor[3] = color[3];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- } else {
- float yadj = useScale * glyph->top;
- if (Text_Width(s, useScale, 1) + x > max) {
- *maxX = 0;
- break;
- }
- Text_PaintChar(x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph);
- x += (glyph->xSkip * useScale) + adjust;
- *maxX = x;
- count++;
- s++;
- }
- }
- trap_R_SetColor( NULL );
+ float max = *maxX;
+ float useScale;
+ fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
+ if (scale <= ui_smallFont.value) {
+ font = &uiInfo.uiDC.Assets.smallFont;
+ } else if (scale > ui_bigFont.value) {
+ font = &uiInfo.uiDC.Assets.bigFont;
+ }
+ useScale = scale * font->glyphScale;
+ trap_R_SetColor( color );
+ len = strlen(text);
+ if (limit > 0 && len > limit) {
+ len = limit;
+ }
+ count = 0;
+ while (s && *s && count < len) {
+ glyph = &font->glyphs[(int)*s]; // TTimo: FIXME: getting nasty warnings without the cast, hopefully this doesn't break the VM build
+ if ( Q_IsColorString( s ) ) {
+ memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
+ newColor[3] = color[3];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ } else {
+ float yadj = useScale * glyph->top;
+ if (Text_Width(s, useScale, 1) + x > max) {
+ *maxX = 0;
+ break;
+ }
+ Text_PaintChar(x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph);
+ x += (glyph->xSkip * useScale) + adjust;
+ *maxX = x;
+ count++;
+ s++;
+ }
+ }
+ trap_R_SetColor( NULL );
}
}
void UI_ShowPostGame(qboolean newHigh) {
- trap_Cvar_Set ("cg_cameraOrbit", "0");
- trap_Cvar_Set("cg_thirdPerson", "0");
- trap_Cvar_Set( "sv_killserver", "1" );
- uiInfo.soundHighScore = newHigh;
+ trap_Cvar_Set ("cg_cameraOrbit", "0");
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set( "sv_killserver", "1" );
+ uiInfo.soundHighScore = newHigh;
_UI_SetActiveMenu(UIMENU_POSTGAME);
}
/*
@@ -609,62 +609,62 @@ void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
int frameCount = 0;
int startTime;
-#define UI_FPS_FRAMES 4
+#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
- static int index;
- static int previousTimes[UI_FPS_FRAMES];
-
- //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
- // return;
- //}
-
- uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
- uiInfo.uiDC.realTime = realtime;
-
- previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
- index++;
- if ( index > UI_FPS_FRAMES ) {
- int i, total;
- // average multiple frames together to smooth changes out a bit
- total = 0;
- for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
- total += previousTimes[i];
- }
- if ( !total ) {
- total = 1;
- }
- uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
- }
-
-
-
- UI_UpdateCvars();
-
- if (Menu_Count() > 0) {
- // paint all the menus
- Menu_PaintAll();
- // refresh server browser list
- UI_DoServerRefresh();
- // refresh server status
- UI_BuildServerStatus(qfalse);
- // refresh find player list
- UI_BuildFindPlayerList(qfalse);
- }
-
- // draw cursor
- UI_SetColor( NULL );
- if (Menu_Count() > 0) {
- UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
- }
+ static int index;
+ static int previousTimes[UI_FPS_FRAMES];
+
+ //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
+ // return;
+ //}
+
+ uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
+ uiInfo.uiDC.realTime = realtime;
+
+ previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
+ index++;
+ if ( index > UI_FPS_FRAMES ) {
+ int i, total;
+ // average multiple frames together to smooth changes out a bit
+ total = 0;
+ for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
+ total += previousTimes[i];
+ }
+ if ( !total ) {
+ total = 1;
+ }
+ uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
+ }
+
+
+
+ UI_UpdateCvars();
+
+ if (Menu_Count() > 0) {
+ // paint all the menus
+ Menu_PaintAll();
+ // refresh server browser list
+ UI_DoServerRefresh();
+ // refresh server status
+ UI_BuildServerStatus(qfalse);
+ // refresh find player list
+ UI_BuildFindPlayerList(qfalse);
+ }
+
+ // draw cursor
+ UI_SetColor( NULL );
+ if (Menu_Count() > 0) {
+ UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
+ }
#ifndef NDEBUG
- if (uiInfo.uiDC.debug)
- {
- // cursor coordinates
- //FIXME
- //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
- }
+ if (uiInfo.uiDC.debug)
+ {
+ // cursor coordinates
+ //FIXME
+ //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
+ }
#endif
}
@@ -675,184 +675,184 @@ _UI_Shutdown
=================
*/
void _UI_Shutdown( void ) {
- trap_LAN_SaveCachedServers();
+ trap_LAN_SaveCachedServers();
}
char *defaultMenu = NULL;
char *GetMenuBuffer(const char *filename) {
- int len;
- fileHandle_t f;
- static char buf[MAX_MENUFILE];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
- if ( !f ) {
- trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
- return defaultMenu;
- }
- if ( len >= MAX_MENUFILE ) {
- trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
- trap_FS_FCloseFile( f );
- return defaultMenu;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
- //COM_Compress(buf);
+ int len;
+ fileHandle_t f;
+ static char buf[MAX_MENUFILE];
+
+ len = trap_FS_FOpenFile( filename, &f, FS_READ );
+ if ( !f ) {
+ trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
+ return defaultMenu;
+ }
+ if ( len >= MAX_MENUFILE ) {
+ trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
+ trap_FS_FCloseFile( f );
+ return defaultMenu;
+ }
+
+ trap_FS_Read( buf, len, f );
+ buf[len] = 0;
+ trap_FS_FCloseFile( f );
+ //COM_Compress(buf);
return buf;
}
qboolean Asset_Parse(int handle) {
- pc_token_t token;
- const char *tempStr;
-
- if (!trap_PC_ReadToken(handle, &token))
- return qfalse;
- if (Q_stricmp(token.string, "{") != 0) {
- return qfalse;
- }
+ pc_token_t token;
+ const char *tempStr;
+
+ if (!trap_PC_ReadToken(handle, &token))
+ return qfalse;
+ if (Q_stricmp(token.string, "{") != 0) {
+ return qfalse;
+ }
- while ( 1 ) {
-
- memset(&token, 0, sizeof(pc_token_t));
-
- if (!trap_PC_ReadToken(handle, &token))
- return qfalse;
-
- if (Q_stricmp(token.string, "}") == 0) {
- return qtrue;
- }
-
- // font
- if (Q_stricmp(token.string, "font") == 0) {
- int pointSize;
- if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
- return qfalse;
- }
- trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
- uiInfo.uiDC.Assets.fontRegistered = qtrue;
- continue;
- }
-
- if (Q_stricmp(token.string, "smallFont") == 0) {
- int pointSize;
- if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
- return qfalse;
- }
- trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
- continue;
- }
-
- if (Q_stricmp(token.string, "bigFont") == 0) {
- int pointSize;
- if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
- return qfalse;
- }
- trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
- continue;
- }
-
-
- // gradientbar
- if (Q_stricmp(token.string, "gradientbar") == 0) {
- if (!PC_String_Parse(handle, &tempStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
- continue;
- }
-
- // enterMenuSound
- if (Q_stricmp(token.string, "menuEnterSound") == 0) {
- if (!PC_String_Parse(handle, &tempStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // exitMenuSound
- if (Q_stricmp(token.string, "menuExitSound") == 0) {
- if (!PC_String_Parse(handle, &tempStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // itemFocusSound
- if (Q_stricmp(token.string, "itemFocusSound") == 0) {
- if (!PC_String_Parse(handle, &tempStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // menuBuzzSound
- if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
- if (!PC_String_Parse(handle, &tempStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- if (Q_stricmp(token.string, "cursor") == 0) {
- if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
- continue;
- }
-
- if (Q_stricmp(token.string, "fadeClamp") == 0) {
- if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
- return qfalse;
- }
- continue;
- }
-
- if (Q_stricmp(token.string, "fadeCycle") == 0) {
- if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
- return qfalse;
- }
- continue;
- }
-
- if (Q_stricmp(token.string, "fadeAmount") == 0) {
- if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
- return qfalse;
- }
- continue;
- }
-
- if (Q_stricmp(token.string, "shadowX") == 0) {
- if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
- return qfalse;
- }
- continue;
- }
-
- if (Q_stricmp(token.string, "shadowY") == 0) {
- if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
- return qfalse;
- }
- continue;
- }
-
- if (Q_stricmp(token.string, "shadowColor") == 0) {
- if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
- return qfalse;
- }
- uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
- continue;
- }
-
- }
- return qfalse;
+ while ( 1 ) {
+
+ memset(&token, 0, sizeof(pc_token_t));
+
+ if (!trap_PC_ReadToken(handle, &token))
+ return qfalse;
+
+ if (Q_stricmp(token.string, "}") == 0) {
+ return qtrue;
+ }
+
+ // font
+ if (Q_stricmp(token.string, "font") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
+ uiInfo.uiDC.Assets.fontRegistered = qtrue;
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "smallFont") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "bigFont") == 0) {
+ int pointSize;
+ if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
+ return qfalse;
+ }
+ trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
+ continue;
+ }
+
+
+ // gradientbar
+ if (Q_stricmp(token.string, "gradientbar") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
+ continue;
+ }
+
+ // enterMenuSound
+ if (Q_stricmp(token.string, "menuEnterSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // exitMenuSound
+ if (Q_stricmp(token.string, "menuExitSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // itemFocusSound
+ if (Q_stricmp(token.string, "itemFocusSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ // menuBuzzSound
+ if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
+ if (!PC_String_Parse(handle, &tempStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "cursor") == 0) {
+ if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeClamp") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeCycle") == 0) {
+ if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "fadeAmount") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowX") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowY") == 0) {
+ if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
+ return qfalse;
+ }
+ continue;
+ }
+
+ if (Q_stricmp(token.string, "shadowColor") == 0) {
+ if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
+ return qfalse;
+ }
+ uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
+ continue;
+ }
+
+ }
+ return qfalse;
}
void Font_Report() {
@@ -871,149 +871,149 @@ void UI_Report() {
}
void UI_ParseMenu(const char *menuFile) {
- int handle;
- pc_token_t token;
-
- Com_Printf("Parsing menu file:%s\n", menuFile);
-
- handle = trap_PC_LoadSource(menuFile);
- if (!handle) {
- return;
- }
-
- while ( 1 ) {
- memset(&token, 0, sizeof(pc_token_t));
- if (!trap_PC_ReadToken( handle, &token )) {
- break;
- }
-
- //if ( Q_stricmp( token, "{" ) ) {
- // Com_Printf( "Missing { in menu file\n" );
- // break;
- //}
-
- //if ( menuCount == MAX_MENUS ) {
- // Com_Printf( "Too many menus!\n" );
- // break;
- //}
-
- if ( token.string[0] == '}' ) {
- break;
- }
-
- if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
- if (Asset_Parse(handle)) {
- continue;
- } else {
- break;
- }
- }
-
- if (Q_stricmp(token.string, "menudef") == 0) {
- // start a new menu
- Menu_New(handle);
- }
- }
- trap_PC_FreeSource(handle);
+ int handle;
+ pc_token_t token;
+
+ Com_Printf("Parsing menu file:%s\n", menuFile);
+
+ handle = trap_PC_LoadSource(menuFile);
+ if (!handle) {
+ return;
+ }
+
+ while ( 1 ) {
+ memset(&token, 0, sizeof(pc_token_t));
+ if (!trap_PC_ReadToken( handle, &token )) {
+ break;
+ }
+
+ //if ( Q_stricmp( token, "{" ) ) {
+ // Com_Printf( "Missing { in menu file\n" );
+ // break;
+ //}
+
+ //if ( menuCount == MAX_MENUS ) {
+ // Com_Printf( "Too many menus!\n" );
+ // break;
+ //}
+
+ if ( token.string[0] == '}' ) {
+ break;
+ }
+
+ if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
+ if (Asset_Parse(handle)) {
+ continue;
+ } else {
+ break;
+ }
+ }
+
+ if (Q_stricmp(token.string, "menudef") == 0) {
+ // start a new menu
+ Menu_New(handle);
+ }
+ }
+ trap_PC_FreeSource(handle);
}
qboolean Load_Menu(int handle) {
- pc_token_t token;
+ pc_token_t token;
- if (!trap_PC_ReadToken(handle, &token))
- return qfalse;
- if (token.string[0] != '{') {
- return qfalse;
- }
+ if (!trap_PC_ReadToken(handle, &token))
+ return qfalse;
+ if (token.string[0] != '{') {
+ return qfalse;
+ }
- while ( 1 ) {
+ while ( 1 ) {
- if (!trap_PC_ReadToken(handle, &token))
- return qfalse;
+ if (!trap_PC_ReadToken(handle, &token))
+ return qfalse;
- if ( token.string[0] == 0 ) {
- return qfalse;
- }
+ if ( token.string[0] == 0 ) {
+ return qfalse;
+ }
- if ( token.string[0] == '}' ) {
- return qtrue;
- }
+ if ( token.string[0] == '}' ) {
+ return qtrue;
+ }
- UI_ParseMenu(token.string);
- }
- return qfalse;
+ UI_ParseMenu(token.string);
+ }
+ return qfalse;
}
void UI_LoadMenus(const char *menuFile, qboolean reset) {
- pc_token_t token;
- int handle;
- int start;
-
- start = trap_Milliseconds();
-
- handle = trap_PC_LoadSource( menuFile );
- if (!handle) {
- trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
- handle = trap_PC_LoadSource( "ui/menus.txt" );
- if (!handle) {
- trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) );
- }
- }
+ pc_token_t token;
+ int handle;
+ int start;
+
+ start = trap_Milliseconds();
+
+ handle = trap_PC_LoadSource( menuFile );
+ if (!handle) {
+ trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
+ handle = trap_PC_LoadSource( "ui/menus.txt" );
+ if (!handle) {
+ trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) );
+ }
+ }
- ui_new.integer = 1;
+ ui_new.integer = 1;
- if (reset) {
- Menu_Reset();
- }
+ if (reset) {
+ Menu_Reset();
+ }
- while ( 1 ) {
- if (!trap_PC_ReadToken(handle, &token))
- break;
- if( token.string[0] == 0 || token.string[0] == '}') {
- break;
- }
+ while ( 1 ) {
+ if (!trap_PC_ReadToken(handle, &token))
+ break;
+ if( token.string[0] == 0 || token.string[0] == '}') {
+ break;
+ }
- if ( token.string[0] == '}' ) {
- break;
- }
+ if ( token.string[0] == '}' ) {
+ break;
+ }
- if (Q_stricmp(token.string, "loadmenu") == 0) {
- if (Load_Menu(handle)) {
- continue;
- } else {
- break;
- }
- }
- }
+ if (Q_stricmp(token.string, "loadmenu") == 0) {
+ if (Load_Menu(handle)) {
+ continue;
+ } else {
+ break;
+ }
+ }
+ }
- Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
+ Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
- trap_PC_FreeSource( handle );
+ trap_PC_FreeSource( handle );
}
void UI_Load() {
- char lastName[1024];
+ char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
- char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
- if (menu && menu->window.name) {
- strcpy(lastName, menu->window.name);
- }
- if (menuSet == NULL || menuSet[0] == '\0') {
- menuSet = "ui/menus.txt";
- }
+ char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menu && menu->window.name) {
+ strcpy(lastName, menu->window.name);
+ }
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
- String_Init();
+ String_Init();
#ifdef PRE_RELEASE_TADEMO
- UI_ParseGameInfo("demogameinfo.txt");
+ UI_ParseGameInfo("demogameinfo.txt");
#else
- UI_ParseGameInfo("gameinfo.txt");
- UI_LoadArenas();
+ UI_ParseGameInfo("gameinfo.txt");
+ UI_LoadArenas();
#endif
- UI_LoadMenus(menuSet, qtrue);
- Menus_CloseAll();
- Menus_ActivateByName(lastName);
+ UI_LoadMenus(menuSet, qtrue);
+ Menus_CloseAll();
+ Menus_ActivateByName(lastName);
}
@@ -1037,20 +1037,20 @@ static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int text
static void UI_SetCapFragLimits(qboolean uiVars) {
- int cap = 5;
- int frag = 10;
- if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) {
- cap = 4;
- } else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) {
- cap = 15;
- }
- if (uiVars) {
- trap_Cvar_Set("ui_captureLimit", va("%d", cap));
- trap_Cvar_Set("ui_fragLimit", va("%d", frag));
- } else {
- trap_Cvar_Set("capturelimit", va("%d", cap));
- trap_Cvar_Set("fraglimit", va("%d", frag));
- }
+ int cap = 5;
+ int frag = 10;
+ if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) {
+ cap = 4;
+ } else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) {
+ cap = 15;
+ }
+ if (uiVars) {
+ trap_Cvar_Set("ui_captureLimit", va("%d", cap));
+ trap_Cvar_Set("ui_fragLimit", va("%d", frag));
+ } else {
+ trap_Cvar_Set("capturelimit", va("%d", cap));
+ trap_Cvar_Set("fraglimit", va("%d", frag));
+ }
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
@@ -1058,17 +1058,17 @@ static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int text
}
static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) {
- trap_Cvar_Set("ui_netGameType", "0");
- trap_Cvar_Set("ui_actualNetGameType", "0");
- }
+ if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) {
+ trap_Cvar_Set("ui_netGameType", "0");
+ trap_Cvar_Set("ui_actualNetGameType", "0");
+ }
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle);
}
static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) {
- trap_Cvar_Set("ui_joinGameType", "0");
- }
+ if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) {
+ trap_Cvar_Set("ui_joinGameType", "0");
+ }
Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle);
}
@@ -1093,15 +1093,15 @@ static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
- trap_R_SetColor( color );
+ trap_R_SetColor( color );
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
trap_R_SetColor(NULL);
}
}
@@ -1111,48 +1111,56 @@ static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) {
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
- if (uiInfo.teamList[i].cinematic >= -2) {
- if (uiInfo.teamList[i].cinematic == -1) {
- uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- }
- if (uiInfo.teamList[i].cinematic >= 0) {
- trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
- trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
- trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
- } else {
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
- trap_R_SetColor(NULL);
- uiInfo.teamList[i].cinematic = -2;
- }
- } else {
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
- trap_R_SetColor(NULL);
- }
- }
+ if (uiInfo.teamList[i].cinematic >= -2) {
+ if (uiInfo.teamList[i].cinematic == -1) {
+ uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
+ trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
+ } else {
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
+ trap_R_SetColor(NULL);
+ uiInfo.teamList[i].cinematic = -2;
+ }
+ } else {
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
+ trap_R_SetColor(NULL);
+ }
+ }
}
static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) {
- if (uiInfo.previewMovie > -2) {
- uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- if (uiInfo.previewMovie >= 0) {
- trap_CIN_RunCinematic(uiInfo.previewMovie);
- trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
- trap_CIN_DrawCinematic(uiInfo.previewMovie);
- } else {
- uiInfo.previewMovie = -2;
- }
- }
+ if (uiInfo.previewMovie > -2) {
+ uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_RunCinematic(uiInfo.previewMovie);
+ trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.previewMovie);
+ } else {
+ uiInfo.previewMovie = -2;
+ }
+ }
}
+static void UI_DrawDialogText( rectDef_t *rect, float scale, vec4_t color,
+ int textStyle )
+{
+ const char *text = UI_Cvar_VariableString( "ui_dialog" );
+
+ Text_Paint( rect->x, rect->y, scale, color, text, 0, 0, textStyle );
+}
+
static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i;
- i = trap_Cvar_VariableValue( "g_spSkill" );
+ i = trap_Cvar_VariableValue( "g_spSkill" );
if (i < 1 || i > numSkillLevels) {
i = 1;
}
@@ -1169,74 +1177,74 @@ static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean
}
static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) {
- // 0 - None
- // 1 - Human
- // 2..NumCharacters - Bot
- int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
- const char *text;
- if (value <= 0) {
- text = "Closed";
- } else if (value == 1) {
- text = "Human";
- } else {
- value -= 2;
-
- if (ui_actualNetGameType.integer >= GT_TEAM) {
- if (value >= uiInfo.characterCount) {
- value = 0;
- }
- text = uiInfo.characterList[value].name;
- } else {
- if (value >= UI_GetNumBots()) {
- value = 0;
- }
- text = UI_GetBotNameByNumber(value);
- }
- }
+ // 0 - None
+ // 1 - Human
+ // 2..NumCharacters - Bot
+ int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
+ const char *text;
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+
+ if (ui_actualNetGameType.integer >= GT_TEAM) {
+ if (value >= uiInfo.characterCount) {
+ value = 0;
+ }
+ text = uiInfo.characterList[value].name;
+ } else {
+ if (value >= UI_GetNumBots()) {
+ value = 0;
+ }
+ text = UI_GetBotNameByNumber(value);
+ }
+ }
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
- UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic );
- UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] );
+ UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic );
+ UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] );
}
static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
- int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
- if (map < 0 || map > uiInfo.mapCount) {
- if (net) {
- ui_currentNetMap.integer = 0;
- trap_Cvar_Set("ui_currentNetMap", "0");
- } else {
- ui_currentMap.integer = 0;
- trap_Cvar_Set("ui_currentMap", "0");
- }
- map = 0;
- }
-
- if (uiInfo.mapList[map].levelShot == -1) {
- uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
- }
-
- if (uiInfo.mapList[map].levelShot > 0) {
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
- } else {
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
- }
-}
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map < 0 || map > uiInfo.mapCount) {
+ if (net) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ } else {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
+ map = 0;
+ }
+
+ if (uiInfo.mapList[map].levelShot == -1) {
+ uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
+ }
+
+ if (uiInfo.mapList[map].levelShot > 0) {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
+ } else {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
+ }
+}
static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- int minutes, seconds, time;
- if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
- ui_currentMap.integer = 0;
- trap_Cvar_Set("ui_currentMap", "0");
- }
+ int minutes, seconds, time;
+ if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
- time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
+ time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
- minutes = time / 60;
- seconds = time % 60;
+ minutes = time / 60;
+ seconds = time % 60;
Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle);
}
@@ -1245,32 +1253,32 @@ static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int
static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
- int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
- if (map < 0 || map > uiInfo.mapCount) {
- if (net) {
- ui_currentNetMap.integer = 0;
- trap_Cvar_Set("ui_currentNetMap", "0");
- } else {
- ui_currentMap.integer = 0;
- trap_Cvar_Set("ui_currentMap", "0");
- }
- map = 0;
- }
-
- if (uiInfo.mapList[map].cinematic >= -1) {
- if (uiInfo.mapList[map].cinematic == -1) {
- uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- }
- if (uiInfo.mapList[map].cinematic >= 0) {
- trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
- trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
- trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
- } else {
- uiInfo.mapList[map].cinematic = -2;
- }
- } else {
- UI_DrawMapPreview(rect, scale, color, net);
- }
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map < 0 || map > uiInfo.mapCount) {
+ if (net) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ } else {
+ ui_currentMap.integer = 0;
+ trap_Cvar_Set("ui_currentMap", "0");
+ }
+ map = 0;
+ }
+
+ if (uiInfo.mapList[map].cinematic >= -1) {
+ if (uiInfo.mapList[map].cinematic == -1) {
+ uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
+ if (uiInfo.mapList[map].cinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
+ trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
+ } else {
+ uiInfo.mapList[map].cinematic = -2;
+ }
+ } else {
+ UI_DrawMapPreview(rect, scale, color, net);
+ }
}
@@ -1282,37 +1290,37 @@ static void UI_DrawPlayerModel(rectDef_t *rect) {
static playerInfo_t info;
char model[MAX_QPATH];
char team[256];
- char head[256];
- vec3_t viewangles;
- vec3_t moveangles;
-
- if (trap_Cvar_VariableValue("ui_Q3Model")) {
- strcpy(model, UI_Cvar_VariableString("model"));
- strcpy(head, UI_Cvar_VariableString("headmodel"));
- if (!q3Model) {
- q3Model = qtrue;
- updateModel = qtrue;
- }
- team[0] = '\0';
- } else {
-
- strcpy(team, UI_Cvar_VariableString("ui_teamName"));
- strcpy(model, UI_Cvar_VariableString("team_model"));
- strcpy(head, UI_Cvar_VariableString("team_headmodel"));
- if (q3Model) {
- q3Model = qfalse;
- updateModel = qtrue;
- }
- }
+ char head[256];
+ vec3_t viewangles;
+ vec3_t moveangles;
+
+ if (trap_Cvar_VariableValue("ui_Q3Model")) {
+ strcpy(model, UI_Cvar_VariableString("model"));
+ strcpy(head, UI_Cvar_VariableString("headmodel"));
+ if (!q3Model) {
+ q3Model = qtrue;
+ updateModel = qtrue;
+ }
+ team[0] = '\0';
+ } else {
+
+ strcpy(team, UI_Cvar_VariableString("ui_teamName"));
+ strcpy(model, UI_Cvar_VariableString("team_model"));
+ strcpy(head, UI_Cvar_VariableString("team_headmodel"));
+ if (q3Model) {
+ q3Model = qfalse;
+ updateModel = qtrue;
+ }
+ }
if (updateModel) {
- memset( &info, 0, sizeof(playerInfo_t) );
- viewangles[YAW] = 180 - 10;
- viewangles[PITCH] = 0;
- viewangles[ROLL] = 0;
- VectorClear( moveangles );
+ memset( &info, 0, sizeof(playerInfo_t) );
+ viewangles[YAW] = 180 - 10;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+ VectorClear( moveangles );
UI_PlayerInfo_SetModel( &info, model, head, team);
UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
-// UI_RegisterClientModelname( &info, model, head, team);
+// UI_RegisterClientModelname( &info, model, head, team);
updateModel = qfalse;
}
@@ -1321,49 +1329,49 @@ static void UI_DrawPlayerModel(rectDef_t *rect) {
}
static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes) {
- ui_netSource.integer = 0;
- }
+ if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes) {
+ ui_netSource.integer = 0;
+ }
Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle);
}
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
- if (uiInfo.serverStatus.currentServerPreview > 0) {
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
- } else {
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
- }
+ if (uiInfo.serverStatus.currentServerPreview > 0) {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
+ } else {
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
+ }
}
static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
- if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
- ui_currentNetMap.integer = 0;
- trap_Cvar_Set("ui_currentNetMap", "0");
- }
+ if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
+ ui_currentNetMap.integer = 0;
+ trap_Cvar_Set("ui_currentNetMap", "0");
+ }
- if (uiInfo.serverStatus.currentServerCinematic >= 0) {
- trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
- trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
- trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
- } else {
- UI_DrawNetMapPreview(rect, scale, color);
- }
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
+ trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
+ trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
+ } else {
+ UI_DrawNetMapPreview(rect, scale, color);
+ }
}
static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
- ui_serverFilterType.integer = 0;
- }
+ if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ }
Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle);
}
static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i;
- i = trap_Cvar_VariableValue( "ui_currentTier" );
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
@@ -1372,52 +1380,52 @@ static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyl
static void UI_DrawTierMap(rectDef_t *rect, int index) {
int i;
- i = trap_Cvar_VariableValue( "ui_currentTier" );
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
- if (uiInfo.tierList[i].mapHandles[index] == -1) {
- uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
- }
-
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
+ if (uiInfo.tierList[i].mapHandles[index] == -1) {
+ uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
+ }
+
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
}
static const char *UI_EnglishMapName(const char *map) {
- int i;
- for (i = 0; i < uiInfo.mapCount; i++) {
- if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
- return uiInfo.mapList[i].mapName;
- }
- }
- return "";
+ int i;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
+ return uiInfo.mapList[i].mapName;
+ }
+ }
+ return "";
}
static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i, j;
- i = trap_Cvar_VariableValue( "ui_currentTier" );
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
- j = trap_Cvar_VariableValue("ui_currentMap");
- if (j < 0 || j > MAPS_PER_TIER) {
- j = 0;
- }
+ j = trap_Cvar_VariableValue("ui_currentMap");
+ if (j < 0 || j > MAPS_PER_TIER) {
+ j = 0;
+ }
Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle);
}
static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i, j;
- i = trap_Cvar_VariableValue( "ui_currentTier" );
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
- j = trap_Cvar_VariableValue("ui_currentMap");
- if (j < 0 || j > MAPS_PER_TIER) {
- j = 0;
- }
+ j = trap_Cvar_VariableValue("ui_currentMap");
+ if (j < 0 || j > MAPS_PER_TIER) {
+ j = 0;
+ }
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle);
}
@@ -1426,62 +1434,62 @@ static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderName() {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- return uiInfo.teamList[i].teamMembers[0];
+ return uiInfo.teamList[i].teamMembers[0];
}
#endif
static const char *UI_AIFromName(const char *name) {
- int j;
- for (j = 0; j < uiInfo.aliasCount; j++) {
- if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
- return uiInfo.aliasList[j].ai;
- }
- }
- return "James";
+ int j;
+ for (j = 0; j < uiInfo.aliasCount; j++) {
+ if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
+ return uiInfo.aliasList[j].ai;
+ }
+ }
+ return "James";
}
#ifndef MISSIONPACK // bk001206
static const int UI_AIIndex(const char *name) {
- int j;
- for (j = 0; j < uiInfo.characterCount; j++) {
- if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) {
- return j;
- }
- }
- return 0;
+ int j;
+ for (j = 0; j < uiInfo.characterCount; j++) {
+ if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) {
+ return j;
+ }
+ }
+ return 0;
}
#endif
#ifndef MISSIONPACK // bk001206
static const int UI_AIIndexFromName(const char *name) {
- int j;
- for (j = 0; j < uiInfo.aliasCount; j++) {
- if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
- return UI_AIIndex(uiInfo.aliasList[j].ai);
- }
- }
- return 0;
+ int j;
+ for (j = 0; j < uiInfo.aliasCount; j++) {
+ if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
+ return UI_AIIndex(uiInfo.aliasList[j].ai);
+ }
+ }
+ return 0;
}
#endif
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderHead() {
- const char *leader = UI_OpponentLeaderName();
- return UI_AIFromName(leader);
+ const char *leader = UI_OpponentLeaderName();
+ return UI_AIFromName(leader);
}
#endif
#ifndef MISSIONPACK // bk001206
static const char *UI_OpponentLeaderModel() {
- int i;
- const char *head = UI_OpponentLeaderHead();
- for (i = 0; i < uiInfo.characterCount; i++) {
- if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) {
- return uiInfo.characterList[i].base;
- }
- }
- return "James";
+ int i;
+ const char *head = UI_OpponentLeaderHead();
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) {
+ return uiInfo.characterList[i].base;
+ }
+ }
+ return "James";
}
#endif
@@ -1492,23 +1500,23 @@ static void UI_DrawOpponent(rectDef_t *rect) {
char model[MAX_QPATH];
char headmodel[MAX_QPATH];
char team[256];
- vec3_t viewangles;
- vec3_t moveangles;
+ vec3_t viewangles;
+ vec3_t moveangles;
- if (updateOpponentModel) {
-
- strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
- strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
- team[0] = '\0';
-
- memset( &info2, 0, sizeof(playerInfo_t) );
- viewangles[YAW] = 180 - 10;
- viewangles[PITCH] = 0;
- viewangles[ROLL] = 0;
- VectorClear( moveangles );
+ if (updateOpponentModel) {
+
+ strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
+ strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
+ team[0] = '\0';
+
+ memset( &info2, 0, sizeof(playerInfo_t) );
+ viewangles[YAW] = 180 - 10;
+ viewangles[PITCH] = 0;
+ viewangles[ROLL] = 0;
+ VectorClear( moveangles );
UI_PlayerInfo_SetModel( &info2, model, headmodel, "");
UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
- UI_RegisterClientModelname( &info2, model, headmodel, team);
+ UI_RegisterClientModelname( &info2, model, headmodel, team);
updateOpponentModel = qfalse;
}
@@ -1519,119 +1527,119 @@ static void UI_DrawOpponent(rectDef_t *rect) {
static void UI_NextOpponent() {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- i++;
- if (i >= uiInfo.teamCount) {
- i = 0;
- }
- if (i == j) {
- i++;
- if ( i >= uiInfo.teamCount) {
- i = 0;
- }
- }
- trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
+ i++;
+ if (i >= uiInfo.teamCount) {
+ i = 0;
+ }
+ if (i == j) {
+ i++;
+ if ( i >= uiInfo.teamCount) {
+ i = 0;
+ }
+ }
+ trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
static void UI_PriorOpponent() {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- i--;
- if (i < 0) {
- i = uiInfo.teamCount - 1;
- }
- if (i == j) {
- i--;
- if ( i < 0) {
- i = uiInfo.teamCount - 1;
- }
- }
- trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
-}
-
-static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) {
+ i--;
+ if (i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+ if (i == j) {
+ i--;
+ if ( i < 0) {
+ i = uiInfo.teamCount - 1;
+ }
+ }
+ trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
+}
+
+static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
+ trap_R_SetColor( NULL );
}
-static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) {
+static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
+ trap_R_SetColor( NULL );
}
-static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) {
+static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
+ trap_R_SetColor( NULL );
}
-static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) {
+static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
+ trap_R_SetColor( NULL );
}
-static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) {
+static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
+ trap_R_SetColor( NULL );
}
-static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) {
+static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- if (uiInfo.teamList[i].teamIcon == -1) {
+ if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
- }
+ }
- trap_R_SetColor( color );
- UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
+ trap_R_SetColor( NULL );
}
static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) {
- int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
- if (map >= 0 && map < uiInfo.mapCount) {
- Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle);
- }
+ int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (map >= 0 && map < uiInfo.mapCount) {
+ Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle);
+ }
}
static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
@@ -1640,143 +1648,148 @@ static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int
static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
- int i, h, value;
- const char *text;
- const char *s = NULL;
+ int i, h, value;
+ const char *text;
+ const char *s = NULL;
+
+ switch( ownerDraw )
+ {
+ case UI_DIALOG:
+ s = UI_Cvar_VariableString( "ui_dialog" );
+ break;
- switch (ownerDraw) {
case UI_HANDICAP:
- h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
- i = 20 - h / 5;
- s = handicapValues[i];
+ h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
+ i = 20 - h / 5;
+ s = handicapValues[i];
break;
case UI_CLANNAME:
- s = UI_Cvar_VariableString("ui_teamName");
+ s = UI_Cvar_VariableString("ui_teamName");
break;
case UI_GAMETYPE:
- s = uiInfo.gameTypes[ui_gameType.integer].gameType;
+ s = uiInfo.gameTypes[ui_gameType.integer].gameType;
break;
case UI_SKILL:
- i = trap_Cvar_VariableValue( "g_spSkill" );
- if (i < 1 || i > numSkillLevels) {
- i = 1;
- }
- s = skillLevels[i-1];
+ i = trap_Cvar_VariableValue( "g_spSkill" );
+ if (i < 1 || i > numSkillLevels) {
+ i = 1;
+ }
+ s = skillLevels[i-1];
break;
case UI_BLUETEAMNAME:
- i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
- if (i >= 0 && i < uiInfo.teamCount) {
- s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName);
- }
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName);
+ }
break;
case UI_REDTEAMNAME:
- i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
- if (i >= 0 && i < uiInfo.teamCount) {
- s = va("%s: %s", "Red", uiInfo.teamList[i].teamName);
- }
+ i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ s = va("%s: %s", "Red", uiInfo.teamList[i].teamName);
+ }
break;
case UI_BLUETEAM1:
- case UI_BLUETEAM2:
- case UI_BLUETEAM3:
- case UI_BLUETEAM4:
- case UI_BLUETEAM5:
- value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1));
- if (value <= 0) {
- text = "Closed";
- } else if (value == 1) {
- text = "Human";
- } else {
- value -= 2;
- if (value >= uiInfo.aliasCount) {
- value = 0;
- }
- text = uiInfo.aliasList[value].name;
- }
- s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
+ value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1));
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+ if (value >= uiInfo.aliasCount) {
+ value = 0;
+ }
+ text = uiInfo.aliasList[value].name;
+ }
+ s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
break;
case UI_REDTEAM1:
- case UI_REDTEAM2:
- case UI_REDTEAM3:
- case UI_REDTEAM4:
- case UI_REDTEAM5:
- value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1));
- if (value <= 0) {
- text = "Closed";
- } else if (value == 1) {
- text = "Human";
- } else {
- value -= 2;
- if (value >= uiInfo.aliasCount) {
- value = 0;
- }
- text = uiInfo.aliasList[value].name;
- }
- s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text);
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
+ value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1));
+ if (value <= 0) {
+ text = "Closed";
+ } else if (value == 1) {
+ text = "Human";
+ } else {
+ value -= 2;
+ if (value >= uiInfo.aliasCount) {
+ value = 0;
+ }
+ text = uiInfo.aliasList[value].name;
+ }
+ s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text);
+ break;
+ case UI_NETSOURCE:
+ if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
+ ui_netSource.integer = 0;
+ }
+ s = va("Source: %s", netSources[ui_netSource.integer]);
+ break;
+ case UI_NETFILTER:
+ if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
+ ui_serverFilterType.integer = 0;
+ }
+ s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
+ break;
+ case UI_TIER:
+ break;
+ case UI_TIER_MAPNAME:
+ break;
+ case UI_TIER_GAMETYPE:
+ break;
+ case UI_ALLMAPS_SELECTION:
+ break;
+ case UI_OPPONENT_NAME:
+ break;
+ case UI_KEYBINDSTATUS:
+ if (Display_KeyBindPending()) {
+ s = "Waiting for new key... Press ESCAPE to cancel";
+ } else {
+ s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
+ }
+ break;
+ case UI_SERVERREFRESHDATE:
+ s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
break;
- case UI_NETSOURCE:
- if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
- ui_netSource.integer = 0;
- }
- s = va("Source: %s", netSources[ui_netSource.integer]);
- break;
- case UI_NETFILTER:
- if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
- ui_serverFilterType.integer = 0;
- }
- s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
- break;
- case UI_TIER:
- break;
- case UI_TIER_MAPNAME:
- break;
- case UI_TIER_GAMETYPE:
- break;
- case UI_ALLMAPS_SELECTION:
- break;
- case UI_OPPONENT_NAME:
- break;
- case UI_KEYBINDSTATUS:
- if (Display_KeyBindPending()) {
- s = "Waiting for new key... Press ESCAPE to cancel";
- } else {
- s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
- }
- break;
- case UI_SERVERREFRESHDATE:
- s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
- break;
default:
break;
}
- if (s) {
- return Text_Width(s, scale, 0);
- }
- return 0;
+ if (s) {
+ return Text_Width(s, scale, 0);
+ }
+ return 0;
}
static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- int value = uiInfo.botIndex;
- int game = trap_Cvar_VariableValue("g_gametype");
- const char *text = "";
- if (game >= GT_TEAM) {
- if (value >= uiInfo.characterCount) {
- value = 0;
- }
- text = uiInfo.characterList[value].name;
- } else {
- if (value >= UI_GetNumBots()) {
- value = 0;
- }
- text = UI_GetBotNameByNumber(value);
- }
+ int value = uiInfo.botIndex;
+ int game = trap_Cvar_VariableValue("g_gametype");
+ const char *text = "";
+ if (game >= GT_TEAM) {
+ if (value >= uiInfo.characterCount) {
+ value = 0;
+ }
+ text = uiInfo.characterList[value].name;
+ } else {
+ if (value >= UI_GetNumBots()) {
+ value = 0;
+ }
+ text = UI_GetBotNameByNumber(value);
+ }
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) {
- Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle);
- }
+ if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) {
+ Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle);
+ }
}
static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
@@ -1784,12 +1797,12 @@ static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textS
}
static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
- trap_R_SetColor( color );
- if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
- uiInfo.currentCrosshair = 0;
- }
- UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
- trap_R_SetColor( NULL );
+ trap_R_SetColor( color );
+ if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
+ uiInfo.currentCrosshair = 0;
+ }
+ UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
+ trap_R_SetColor( NULL );
}
/*
@@ -1798,186 +1811,186 @@ UI_BuildPlayerList
===============
*/
static void UI_BuildPlayerList() {
- uiClientState_t cs;
- int n, count, team, team2, playerTeamNumber;
- char info[MAX_INFO_STRING];
-
- trap_GetClientState( &cs );
- trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
- uiInfo.playerNumber = cs.clientNum;
- uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
- team = atoi(Info_ValueForKey(info, "t"));
- trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
- count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
- uiInfo.playerCount = 0;
- uiInfo.myTeamCount = 0;
- playerTeamNumber = 0;
- for( n = 0; n < count; n++ ) {
- trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
-
- if (info[0]) {
- Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
- Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] );
- uiInfo.playerCount++;
- team2 = atoi(Info_ValueForKey(info, "t"));
- if (team2 == team) {
- Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
- Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
- uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
- if (uiInfo.playerNumber == n) {
- playerTeamNumber = uiInfo.myTeamCount;
- }
- uiInfo.myTeamCount++;
- }
- }
- }
-
- if (!uiInfo.teamLeader) {
- trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
- }
-
- n = trap_Cvar_VariableValue("cg_selectedPlayer");
- if (n < 0 || n > uiInfo.myTeamCount) {
- n = 0;
- }
- if (n < uiInfo.myTeamCount) {
- trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
- }
+ uiClientState_t cs;
+ int n, count, team, team2, playerTeamNumber;
+ char info[MAX_INFO_STRING];
+
+ trap_GetClientState( &cs );
+ trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
+ uiInfo.playerNumber = cs.clientNum;
+ uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
+ team = atoi(Info_ValueForKey(info, "t"));
+ trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
+ count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
+ uiInfo.playerCount = 0;
+ uiInfo.myTeamCount = 0;
+ playerTeamNumber = 0;
+ for( n = 0; n < count; n++ ) {
+ trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
+
+ if (info[0]) {
+ Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] );
+ uiInfo.playerCount++;
+ team2 = atoi(Info_ValueForKey(info, "t"));
+ if (team2 == team) {
+ Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
+ Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
+ uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
+ if (uiInfo.playerNumber == n) {
+ playerTeamNumber = uiInfo.myTeamCount;
+ }
+ uiInfo.myTeamCount++;
+ }
+ }
+ }
+
+ if (!uiInfo.teamLeader) {
+ trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
+ }
+
+ n = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (n < 0 || n > uiInfo.myTeamCount) {
+ n = 0;
+ }
+ if (n < uiInfo.myTeamCount) {
+ trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
+ }
}
static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
- uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
- UI_BuildPlayerList();
- }
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name") , 0, 0, textStyle);
}
static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- if (uiInfo.serverStatus.refreshActive) {
- vec4_t lowLight, newColor;
- lowLight[0] = 0.8 * color[0];
- lowLight[1] = 0.8 * color[1];
- lowLight[2] = 0.8 * color[2];
- lowLight[3] = 0.8 * color[3];
- LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
- Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
- } else {
- char buff[64];
- Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
- Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle);
- }
+ if (uiInfo.serverStatus.refreshActive) {
+ vec4_t lowLight, newColor;
+ lowLight[0] = 0.8 * color[0];
+ lowLight[1] = 0.8 * color[1];
+ lowLight[2] = 0.8 * color[2];
+ lowLight[3] = 0.8 * color[3];
+ LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
+ Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
+ } else {
+ char buff[64];
+ Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
+ Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle);
+ }
}
static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
- if (uiInfo.serverStatus.motdLen) {
- float maxX;
-
- if (uiInfo.serverStatus.motdWidth == -1) {
- uiInfo.serverStatus.motdWidth = 0;
- uiInfo.serverStatus.motdPaintX = rect->x + 1;
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
- uiInfo.serverStatus.motdOffset = 0;
- uiInfo.serverStatus.motdPaintX = rect->x + 1;
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
- uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
- if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
- if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
- uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
- uiInfo.serverStatus.motdOffset++;
- } else {
- uiInfo.serverStatus.motdOffset = 0;
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
- } else {
- uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
- }
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
- } else {
- //serverStatus.motdPaintX--;
- uiInfo.serverStatus.motdPaintX -= 2;
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- //serverStatus.motdPaintX2--;
- uiInfo.serverStatus.motdPaintX2 -= 2;
- }
- }
- }
-
- maxX = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
- if (uiInfo.serverStatus.motdPaintX2 >= 0) {
- float maxX2 = rect->x + rect->w - 2;
- Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
- }
- if (uiInfo.serverStatus.motdOffset && maxX > 0) {
- // if we have an offset ( we are skipping the first part of the string ) and we fit the string
- if (uiInfo.serverStatus.motdPaintX2 == -1) {
- uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
- }
- } else {
- uiInfo.serverStatus.motdPaintX2 = -1;
- }
-
- }
+ if (uiInfo.serverStatus.motdLen) {
+ float maxX;
+
+ if (uiInfo.serverStatus.motdWidth == -1) {
+ uiInfo.serverStatus.motdWidth = 0;
+ uiInfo.serverStatus.motdPaintX = rect->x + 1;
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdOffset = 0;
+ uiInfo.serverStatus.motdPaintX = rect->x + 1;
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
+ uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
+ if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
+ if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
+ uiInfo.serverStatus.motdOffset++;
+ } else {
+ uiInfo.serverStatus.motdOffset = 0;
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
+ } else {
+ uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
+ }
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+ } else {
+ //serverStatus.motdPaintX--;
+ uiInfo.serverStatus.motdPaintX -= 2;
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ //serverStatus.motdPaintX2--;
+ uiInfo.serverStatus.motdPaintX2 -= 2;
+ }
+ }
+ }
+
+ maxX = rect->x + rect->w - 2;
+ Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
+ if (uiInfo.serverStatus.motdPaintX2 >= 0) {
+ float maxX2 = rect->x + rect->w - 2;
+ Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
+ }
+ if (uiInfo.serverStatus.motdOffset && maxX > 0) {
+ // if we have an offset ( we are skipping the first part of the string ) and we fit the string
+ if (uiInfo.serverStatus.motdPaintX2 == -1) {
+ uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
+ }
+ } else {
+ uiInfo.serverStatus.motdPaintX2 = -1;
+ }
+
+ }
}
static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
-// int ofs = 0; TTimo: unused
- if (Display_KeyBindPending()) {
- Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
- } else {
- Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle);
- }
+// int ofs = 0; TTimo: unused
+ if (Display_KeyBindPending()) {
+ Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
+ } else {
+ Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle);
+ }
}
static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
- char * eptr;
- char buff[4096];
- const char *lines[64];
- int y, numLines, i;
-
- Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle);
- Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle);
- Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
-
- // build null terminated extension strings
- Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096);
- eptr = buff;
- y = rect->y + 45;
- numLines = 0;
- while ( y < rect->y + rect->h && *eptr )
- {
- while ( *eptr && *eptr == ' ' )
- *eptr++ = '\0';
-
- // track start of valid string
- if (*eptr && *eptr != ' ') {
- lines[numLines++] = eptr;
- }
-
- while ( *eptr && *eptr != ' ' )
- eptr++;
- }
-
- i = 0;
- while (i < numLines) {
- Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle);
- if (i < numLines) {
- Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle);
- }
- y += 10;
- if (y > rect->y + rect->h - 11) {
- break;
- }
- }
+ char * eptr;
+ char buff[4096];
+ const char *lines[64];
+ int y, numLines, i;
+
+ Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle);
+ Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle);
+ Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
+
+ // build null terminated extension strings
+ Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096);
+ eptr = buff;
+ y = rect->y + 45;
+ numLines = 0;
+ while ( y < rect->y + rect->h && *eptr )
+ {
+ while ( *eptr && *eptr == ' ' )
+ *eptr++ = '\0';
+
+ // track start of valid string
+ if (*eptr && *eptr != ' ') {
+ lines[numLines++] = eptr;
+ }
+
+ while ( *eptr && *eptr != ' ' )
+ eptr++;
+ }
+
+ i = 0;
+ while (i < numLines) {
+ Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle);
+ if (i < numLines) {
+ Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle);
+ }
+ y += 10;
+ if (y > rect->y + rect->h - 11) {
+ break;
+ }
+ }
}
@@ -1985,14 +1998,19 @@ static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textSt
// FIXME: table drive
//
static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle) {
- rectDef_t rect;
+ rectDef_t rect;
rect.x = x + text_x;
rect.y = y + text_y;
rect.w = w;
rect.h = h;
- switch (ownerDraw) {
+ switch( ownerDraw )
+ {
+ case UI_DIALOG:
+ UI_DrawDialogText( &rect, scale, color, textStyle );
+ break;
+
case UI_HANDICAP:
UI_DrawHandicap(&rect, scale, color, textStyle);
break;
@@ -2021,8 +2039,8 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
UI_DrawNetGameType(&rect, scale, color, textStyle);
break;
case UI_JOINGAMETYPE:
- UI_DrawJoinGameType(&rect, scale, color, textStyle);
- break;
+ UI_DrawJoinGameType(&rect, scale, color, textStyle);
+ break;
case UI_MAPPREVIEW:
UI_DrawMapPreview(&rect, scale, color, qtrue);
break;
@@ -2045,106 +2063,106 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
UI_DrawTeamName(&rect, scale, color, qfalse, textStyle);
break;
case UI_BLUETEAM1:
- case UI_BLUETEAM2:
- case UI_BLUETEAM3:
- case UI_BLUETEAM4:
- case UI_BLUETEAM5:
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle);
break;
case UI_REDTEAM1:
- case UI_REDTEAM2:
- case UI_REDTEAM3:
- case UI_REDTEAM4:
- case UI_REDTEAM5:
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle);
break;
- case UI_NETSOURCE:
+ case UI_NETSOURCE:
UI_DrawNetSource(&rect, scale, color, textStyle);
- break;
+ break;
case UI_NETMAPPREVIEW:
UI_DrawNetMapPreview(&rect, scale, color);
break;
case UI_NETMAPCINEMATIC:
UI_DrawNetMapCinematic(&rect, scale, color);
break;
- case UI_NETFILTER:
+ case UI_NETFILTER:
UI_DrawNetFilter(&rect, scale, color, textStyle);
- break;
- case UI_TIER:
- UI_DrawTier(&rect, scale, color, textStyle);
- break;
- case UI_OPPONENTMODEL:
- UI_DrawOpponent(&rect);
- break;
- case UI_TIERMAP1:
- UI_DrawTierMap(&rect, 0);
- break;
- case UI_TIERMAP2:
- UI_DrawTierMap(&rect, 1);
- break;
- case UI_TIERMAP3:
- UI_DrawTierMap(&rect, 2);
- break;
- case UI_PLAYERLOGO:
- UI_DrawPlayerLogo(&rect, color);
- break;
- case UI_PLAYERLOGO_METAL:
- UI_DrawPlayerLogoMetal(&rect, color);
- break;
- case UI_PLAYERLOGO_NAME:
- UI_DrawPlayerLogoName(&rect, color);
- break;
- case UI_OPPONENTLOGO:
- UI_DrawOpponentLogo(&rect, color);
- break;
- case UI_OPPONENTLOGO_METAL:
- UI_DrawOpponentLogoMetal(&rect, color);
- break;
- case UI_OPPONENTLOGO_NAME:
- UI_DrawOpponentLogoName(&rect, color);
- break;
- case UI_TIER_MAPNAME:
- UI_DrawTierMapName(&rect, scale, color, textStyle);
- break;
- case UI_TIER_GAMETYPE:
- UI_DrawTierGameType(&rect, scale, color, textStyle);
- break;
- case UI_ALLMAPS_SELECTION:
- UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue);
- break;
- case UI_MAPS_SELECTION:
- UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse);
- break;
- case UI_OPPONENT_NAME:
- UI_DrawOpponentName(&rect, scale, color, textStyle);
- break;
- case UI_BOTNAME:
- UI_DrawBotName(&rect, scale, color, textStyle);
- break;
- case UI_BOTSKILL:
- UI_DrawBotSkill(&rect, scale, color, textStyle);
- break;
- case UI_REDBLUE:
- UI_DrawRedBlue(&rect, scale, color, textStyle);
- break;
- case UI_CROSSHAIR:
- UI_DrawCrosshair(&rect, scale, color);
- break;
- case UI_SELECTEDPLAYER:
- UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
- break;
- case UI_SERVERREFRESHDATE:
- UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
- break;
- case UI_SERVERMOTD:
- UI_DrawServerMOTD(&rect, scale, color);
- break;
- case UI_GLINFO:
- UI_DrawGLInfo(&rect,scale, color, textStyle);
- break;
- case UI_KEYBINDSTATUS:
- UI_DrawKeyBindStatus(&rect,scale, color, textStyle);
- break;
+ break;
+ case UI_TIER:
+ UI_DrawTier(&rect, scale, color, textStyle);
+ break;
+ case UI_OPPONENTMODEL:
+ UI_DrawOpponent(&rect);
+ break;
+ case UI_TIERMAP1:
+ UI_DrawTierMap(&rect, 0);
+ break;
+ case UI_TIERMAP2:
+ UI_DrawTierMap(&rect, 1);
+ break;
+ case UI_TIERMAP3:
+ UI_DrawTierMap(&rect, 2);
+ break;
+ case UI_PLAYERLOGO:
+ UI_DrawPlayerLogo(&rect, color);
+ break;
+ case UI_PLAYERLOGO_METAL:
+ UI_DrawPlayerLogoMetal(&rect, color);
+ break;
+ case UI_PLAYERLOGO_NAME:
+ UI_DrawPlayerLogoName(&rect, color);
+ break;
+ case UI_OPPONENTLOGO:
+ UI_DrawOpponentLogo(&rect, color);
+ break;
+ case UI_OPPONENTLOGO_METAL:
+ UI_DrawOpponentLogoMetal(&rect, color);
+ break;
+ case UI_OPPONENTLOGO_NAME:
+ UI_DrawOpponentLogoName(&rect, color);
+ break;
+ case UI_TIER_MAPNAME:
+ UI_DrawTierMapName(&rect, scale, color, textStyle);
+ break;
+ case UI_TIER_GAMETYPE:
+ UI_DrawTierGameType(&rect, scale, color, textStyle);
+ break;
+ case UI_ALLMAPS_SELECTION:
+ UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue);
+ break;
+ case UI_MAPS_SELECTION:
+ UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse);
+ break;
+ case UI_OPPONENT_NAME:
+ UI_DrawOpponentName(&rect, scale, color, textStyle);
+ break;
+ case UI_BOTNAME:
+ UI_DrawBotName(&rect, scale, color, textStyle);
+ break;
+ case UI_BOTSKILL:
+ UI_DrawBotSkill(&rect, scale, color, textStyle);
+ break;
+ case UI_REDBLUE:
+ UI_DrawRedBlue(&rect, scale, color, textStyle);
+ break;
+ case UI_CROSSHAIR:
+ UI_DrawCrosshair(&rect, scale, color);
+ break;
+ case UI_SELECTEDPLAYER:
+ UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
+ break;
+ case UI_SERVERREFRESHDATE:
+ UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
+ break;
+ case UI_SERVERMOTD:
+ UI_DrawServerMOTD(&rect, scale, color);
+ break;
+ case UI_GLINFO:
+ UI_DrawGLInfo(&rect,scale, color, textStyle);
+ break;
+ case UI_KEYBINDSTATUS:
+ UI_DrawKeyBindStatus(&rect,scale, color, textStyle);
+ break;
default:
break;
}
@@ -2152,114 +2170,114 @@ static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float
}
static qboolean UI_OwnerDrawVisible(int flags) {
- qboolean vis = qtrue;
-
- while (flags) {
-
- if (flags & UI_SHOW_FFA) {
- if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_FFA;
- }
-
- if (flags & UI_SHOW_NOTFFA) {
- if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_NOTFFA;
- }
-
- if (flags & UI_SHOW_LEADER) {
- // these need to show when this client can give orders to a player or a group
- if (!uiInfo.teamLeader) {
- vis = qfalse;
- } else {
- // if showing yourself
- if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
- vis = qfalse;
- }
- }
- flags &= ~UI_SHOW_LEADER;
- }
- if (flags & UI_SHOW_NOTLEADER) {
- // these need to show when this client is assigning their own status or they are NOT the leader
- if (uiInfo.teamLeader) {
- // if not showing yourself
- if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
- vis = qfalse;
- }
- // these need to show when this client can give orders to a player or a group
- }
- flags &= ~UI_SHOW_NOTLEADER;
- }
- if (flags & UI_SHOW_FAVORITESERVERS) {
- // this assumes you only put this type of display flag on something showing in the proper context
- if (ui_netSource.integer != AS_FAVORITES) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_FAVORITESERVERS;
- }
- if (flags & UI_SHOW_NOTFAVORITESERVERS) {
- // this assumes you only put this type of display flag on something showing in the proper context
- if (ui_netSource.integer == AS_FAVORITES) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_NOTFAVORITESERVERS;
- }
- if (flags & UI_SHOW_ANYTEAMGAME) {
- if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_ANYTEAMGAME;
- }
- if (flags & UI_SHOW_ANYNONTEAMGAME) {
- if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_ANYNONTEAMGAME;
- }
- if (flags & UI_SHOW_NETANYTEAMGAME) {
- if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_NETANYTEAMGAME;
- }
- if (flags & UI_SHOW_NETANYNONTEAMGAME) {
- if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_NETANYNONTEAMGAME;
- }
- if (flags & UI_SHOW_NEWHIGHSCORE) {
- if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
- vis = qfalse;
- } else {
- if (uiInfo.soundHighScore) {
- if (trap_Cvar_VariableValue("sv_killserver") == 0) {
- // wait on server to go down before playing sound
- trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
- uiInfo.soundHighScore = qfalse;
- }
- }
- }
- flags &= ~UI_SHOW_NEWHIGHSCORE;
- }
- if (flags & UI_SHOW_NEWBESTTIME) {
- if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_NEWBESTTIME;
- }
- if (flags & UI_SHOW_DEMOAVAILABLE) {
- if (!uiInfo.demoAvailable) {
- vis = qfalse;
- }
- flags &= ~UI_SHOW_DEMOAVAILABLE;
- } else {
- flags = 0;
- }
- }
+ qboolean vis = qtrue;
+
+ while (flags) {
+
+ if (flags & UI_SHOW_FFA) {
+ if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_FFA;
+ }
+
+ if (flags & UI_SHOW_NOTFFA) {
+ if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NOTFFA;
+ }
+
+ if (flags & UI_SHOW_LEADER) {
+ // these need to show when this client can give orders to a player or a group
+ if (!uiInfo.teamLeader) {
+ vis = qfalse;
+ } else {
+ // if showing yourself
+ if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
+ vis = qfalse;
+ }
+ }
+ flags &= ~UI_SHOW_LEADER;
+ }
+ if (flags & UI_SHOW_NOTLEADER) {
+ // these need to show when this client is assigning their own status or they are NOT the leader
+ if (uiInfo.teamLeader) {
+ // if not showing yourself
+ if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
+ vis = qfalse;
+ }
+ // these need to show when this client can give orders to a player or a group
+ }
+ flags &= ~UI_SHOW_NOTLEADER;
+ }
+ if (flags & UI_SHOW_FAVORITESERVERS) {
+ // this assumes you only put this type of display flag on something showing in the proper context
+ if (ui_netSource.integer != AS_FAVORITES) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_FAVORITESERVERS;
+ }
+ if (flags & UI_SHOW_NOTFAVORITESERVERS) {
+ // this assumes you only put this type of display flag on something showing in the proper context
+ if (ui_netSource.integer == AS_FAVORITES) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NOTFAVORITESERVERS;
+ }
+ if (flags & UI_SHOW_ANYTEAMGAME) {
+ if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_ANYTEAMGAME;
+ }
+ if (flags & UI_SHOW_ANYNONTEAMGAME) {
+ if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_ANYNONTEAMGAME;
+ }
+ if (flags & UI_SHOW_NETANYTEAMGAME) {
+ if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NETANYTEAMGAME;
+ }
+ if (flags & UI_SHOW_NETANYNONTEAMGAME) {
+ if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NETANYNONTEAMGAME;
+ }
+ if (flags & UI_SHOW_NEWHIGHSCORE) {
+ if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
+ vis = qfalse;
+ } else {
+ if (uiInfo.soundHighScore) {
+ if (trap_Cvar_VariableValue("sv_killserver") == 0) {
+ // wait on server to go down before playing sound
+ trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
+ uiInfo.soundHighScore = qfalse;
+ }
+ }
+ }
+ flags &= ~UI_SHOW_NEWHIGHSCORE;
+ }
+ if (flags & UI_SHOW_NEWBESTTIME) {
+ if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_NEWBESTTIME;
+ }
+ if (flags & UI_SHOW_DEMOAVAILABLE) {
+ if (!uiInfo.demoAvailable) {
+ vis = qfalse;
+ }
+ flags &= ~UI_SHOW_DEMOAVAILABLE;
+ } else {
+ flags = 0;
+ }
+ }
return vis;
}
@@ -2267,17 +2285,17 @@ static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
int h;
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
- if (key == K_MOUSE2) {
- h -= 5;
- } else {
- h += 5;
- }
+ if (key == K_MOUSE2) {
+ h -= 5;
+ } else {
+ h += 5;
+ }
if (h > 100) {
h = 5;
} else if (h < 0) {
- h = 100;
- }
- trap_Cvar_Set( "handicap", va( "%i", h) );
+ h = 100;
+ }
+ trap_Cvar_Set( "handicap", va( "%i", h) );
return qtrue;
}
return qfalse;
@@ -2286,19 +2304,19 @@ static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) {
static qboolean UI_Effects_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- uiInfo.effectsColor--;
- } else {
- uiInfo.effectsColor++;
- }
+ if (key == K_MOUSE2) {
+ uiInfo.effectsColor--;
+ } else {
+ uiInfo.effectsColor++;
+ }
if( uiInfo.effectsColor > 6 ) {
- uiInfo.effectsColor = 0;
- } else if (uiInfo.effectsColor < 0) {
- uiInfo.effectsColor = 6;
- }
+ uiInfo.effectsColor = 0;
+ } else if (uiInfo.effectsColor < 0) {
+ uiInfo.effectsColor = 6;
+ }
- trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] );
+ trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] );
return qtrue;
}
return qfalse;
@@ -2308,24 +2326,24 @@ static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- if (uiInfo.teamList[i].cinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
- uiInfo.teamList[i].cinematic = -1;
- }
- if (key == K_MOUSE2) {
- i--;
- } else {
- i++;
- }
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
+ uiInfo.teamList[i].cinematic = -1;
+ }
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
if (i >= uiInfo.teamCount) {
i = 0;
} else if (i < 0) {
- i = uiInfo.teamCount - 1;
- }
- trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName);
- UI_HeadCountByTeam();
- UI_FeederSelection(FEEDER_HEADS, 0);
- updateModel = qtrue;
+ i = uiInfo.teamCount - 1;
+ }
+ trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName);
+ UI_HeadCountByTeam();
+ UI_FeederSelection(FEEDER_HEADS, 0);
+ updateModel = qtrue;
return qtrue;
}
return qfalse;
@@ -2333,38 +2351,38 @@ static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) {
static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- int oldCount = UI_MapCountByGameType(qtrue);
-
- // hard coded mess here
- if (key == K_MOUSE2) {
- ui_gameType.integer--;
- if (ui_gameType.integer == 2) {
- ui_gameType.integer = 1;
- } else if (ui_gameType.integer < 2) {
- ui_gameType.integer = uiInfo.numGameTypes - 1;
- }
- } else {
- ui_gameType.integer++;
- if (ui_gameType.integer >= uiInfo.numGameTypes) {
- ui_gameType.integer = 1;
- } else if (ui_gameType.integer == 2) {
- ui_gameType.integer = 3;
- }
- }
+ int oldCount = UI_MapCountByGameType(qtrue);
+
+ // hard coded mess here
+ if (key == K_MOUSE2) {
+ ui_gameType.integer--;
+ if (ui_gameType.integer == 2) {
+ ui_gameType.integer = 1;
+ } else if (ui_gameType.integer < 2) {
+ ui_gameType.integer = uiInfo.numGameTypes - 1;
+ }
+ } else {
+ ui_gameType.integer++;
+ if (ui_gameType.integer >= uiInfo.numGameTypes) {
+ ui_gameType.integer = 1;
+ } else if (ui_gameType.integer == 2) {
+ ui_gameType.integer = 3;
+ }
+ }
- if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) {
- trap_Cvar_Set("ui_Q3Model", "1");
- } else {
- trap_Cvar_Set("ui_Q3Model", "0");
- }
-
- trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
- UI_SetCapFragLimits(qtrue);
- UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
- if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
- trap_Cvar_Set( "ui_currentMap", "0");
- Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
- }
+ if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_TOURNAMENT) {
+ trap_Cvar_Set("ui_Q3Model", "1");
+ } else {
+ trap_Cvar_Set("ui_Q3Model", "0");
+ }
+
+ trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
+ UI_SetCapFragLimits(qtrue);
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
+ trap_Cvar_Set( "ui_currentMap", "0");
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
+ }
return qtrue;
}
return qfalse;
@@ -2373,65 +2391,65 @@ static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboole
static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- ui_netGameType.integer--;
- } else {
- ui_netGameType.integer++;
- }
+ if (key == K_MOUSE2) {
+ ui_netGameType.integer--;
+ } else {
+ ui_netGameType.integer++;
+ }
if (ui_netGameType.integer < 0) {
ui_netGameType.integer = uiInfo.numGameTypes - 1;
- } else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
+ } else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
ui_netGameType.integer = 0;
}
- trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
- trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
- trap_Cvar_Set( "ui_currentNetMap", "0");
- UI_MapCountByGameType(qfalse);
- Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
+ trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
+ trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
+ trap_Cvar_Set( "ui_currentNetMap", "0");
+ UI_MapCountByGameType(qfalse);
+ Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
return qtrue;
}
return qfalse;
}
static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) {
- if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
+ if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- ui_joinGameType.integer--;
- } else {
- ui_joinGameType.integer++;
- }
+ if (key == K_MOUSE2) {
+ ui_joinGameType.integer--;
+ } else {
+ ui_joinGameType.integer++;
+ }
- if (ui_joinGameType.integer < 0) {
- ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
- } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
- ui_joinGameType.integer = 0;
- }
+ if (ui_joinGameType.integer < 0) {
+ ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
+ } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
+ ui_joinGameType.integer = 0;
+ }
- trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer));
- UI_BuildServerDisplayList(qtrue);
- return qtrue;
- }
- return qfalse;
+ trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer));
+ UI_BuildServerDisplayList(qtrue);
+ return qtrue;
+ }
+ return qfalse;
}
static qboolean UI_Skill_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- int i = trap_Cvar_VariableValue( "g_spSkill" );
+ int i = trap_Cvar_VariableValue( "g_spSkill" );
- if (key == K_MOUSE2) {
- i--;
- } else {
- i++;
- }
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
if (i < 1) {
- i = numSkillLevels;
- } else if (i > numSkillLevels) {
+ i = numSkillLevels;
+ } else if (i > numSkillLevels) {
i = 1;
}
@@ -2446,17 +2464,17 @@ static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboole
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
- if (key == K_MOUSE2) {
- i--;
- } else {
- i++;
- }
+ if (key == K_MOUSE2) {
+ i--;
+ } else {
+ i++;
+ }
if (i >= uiInfo.teamCount) {
i = 0;
} else if (i < 0) {
- i = uiInfo.teamCount - 1;
- }
+ i = uiInfo.teamCount - 1;
+ }
trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName);
@@ -2467,33 +2485,33 @@ static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboole
static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- // 0 - None
- // 1 - Human
- // 2..NumCharacters - Bot
- char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
- int value = trap_Cvar_VariableValue(cvar);
-
- if (key == K_MOUSE2) {
- value--;
- } else {
- value++;
- }
-
- if (ui_actualNetGameType.integer >= GT_TEAM) {
- if (value >= uiInfo.characterCount + 2) {
- value = 0;
- } else if (value < 0) {
- value = uiInfo.characterCount + 2 - 1;
- }
- } else {
- if (value >= UI_GetNumBots() + 2) {
- value = 0;
- } else if (value < 0) {
- value = UI_GetNumBots() + 2 - 1;
- }
- }
-
- trap_Cvar_Set(cvar, va("%i", value));
+ // 0 - None
+ // 1 - Human
+ // 2..NumCharacters - Bot
+ char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
+ int value = trap_Cvar_VariableValue(cvar);
+
+ if (key == K_MOUSE2) {
+ value--;
+ } else {
+ value++;
+ }
+
+ if (ui_actualNetGameType.integer >= GT_TEAM) {
+ if (value >= uiInfo.characterCount + 2) {
+ value = 0;
+ } else if (value < 0) {
+ value = uiInfo.characterCount + 2 - 1;
+ }
+ } else {
+ if (value >= UI_GetNumBots() + 2) {
+ value = 0;
+ } else if (value < 0) {
+ value = UI_GetNumBots() + 2 - 1;
+ }
+ }
+
+ trap_Cvar_Set(cvar, va("%i", value));
return qtrue;
}
return qfalse;
@@ -2501,24 +2519,24 @@ static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboo
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
-
- if (key == K_MOUSE2) {
- ui_netSource.integer--;
- } else {
- ui_netSource.integer++;
- }
- if (ui_netSource.integer >= numNetSources) {
+ if (key == K_MOUSE2) {
+ ui_netSource.integer--;
+ } else {
+ ui_netSource.integer++;
+ }
+
+ if (ui_netSource.integer >= numNetSources) {
ui_netSource.integer = 0;
} else if (ui_netSource.integer < 0) {
ui_netSource.integer = numNetSources - 1;
- }
+ }
- UI_BuildServerDisplayList(qtrue);
- if (ui_netSource.integer != AS_GLOBAL) {
- UI_StartServerRefresh(qtrue);
- }
- trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer));
+ UI_BuildServerDisplayList(qtrue);
+ if (ui_netSource.integer != AS_GLOBAL) {
+ UI_StartServerRefresh(qtrue);
+ }
+ trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer));
return qtrue;
}
return qfalse;
@@ -2527,18 +2545,18 @@ static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- ui_serverFilterType.integer--;
- } else {
- ui_serverFilterType.integer++;
- }
+ if (key == K_MOUSE2) {
+ ui_serverFilterType.integer--;
+ } else {
+ ui_serverFilterType.integer++;
+ }
if (ui_serverFilterType.integer >= numServerFilters) {
ui_serverFilterType.integer = 0;
} else if (ui_serverFilterType.integer < 0) {
ui_serverFilterType.integer = numServerFilters - 1;
- }
- UI_BuildServerDisplayList(qtrue);
+ }
+ UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
@@ -2546,11 +2564,11 @@ static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- UI_PriorOpponent();
- } else {
- UI_NextOpponent();
- }
+ if (key == K_MOUSE2) {
+ UI_PriorOpponent();
+ } else {
+ UI_NextOpponent();
+ }
return qtrue;
}
return qfalse;
@@ -2558,29 +2576,29 @@ static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- int game = trap_Cvar_VariableValue("g_gametype");
- int value = uiInfo.botIndex;
-
- if (key == K_MOUSE2) {
- value--;
- } else {
- value++;
- }
-
- if (game >= GT_TEAM) {
- if (value >= uiInfo.characterCount + 2) {
- value = 0;
- } else if (value < 0) {
- value = uiInfo.characterCount + 2 - 1;
- }
- } else {
- if (value >= UI_GetNumBots() + 2) {
- value = 0;
- } else if (value < 0) {
- value = UI_GetNumBots() + 2 - 1;
- }
- }
- uiInfo.botIndex = value;
+ int game = trap_Cvar_VariableValue("g_gametype");
+ int value = uiInfo.botIndex;
+
+ if (key == K_MOUSE2) {
+ value--;
+ } else {
+ value++;
+ }
+
+ if (game >= GT_TEAM) {
+ if (value >= uiInfo.characterCount + 2) {
+ value = 0;
+ } else if (value < 0) {
+ value = uiInfo.characterCount + 2 - 1;
+ }
+ } else {
+ if (value >= UI_GetNumBots() + 2) {
+ value = 0;
+ } else if (value < 0) {
+ value = UI_GetNumBots() + 2 - 1;
+ }
+ }
+ uiInfo.botIndex = value;
return qtrue;
}
return qfalse;
@@ -2588,80 +2606,80 @@ static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- uiInfo.skillIndex--;
- } else {
- uiInfo.skillIndex++;
- }
- if (uiInfo.skillIndex >= numSkillLevels) {
- uiInfo.skillIndex = 0;
- } else if (uiInfo.skillIndex < 0) {
- uiInfo.skillIndex = numSkillLevels-1;
- }
+ if (key == K_MOUSE2) {
+ uiInfo.skillIndex--;
+ } else {
+ uiInfo.skillIndex++;
+ }
+ if (uiInfo.skillIndex >= numSkillLevels) {
+ uiInfo.skillIndex = 0;
+ } else if (uiInfo.skillIndex < 0) {
+ uiInfo.skillIndex = numSkillLevels-1;
+ }
return qtrue;
}
- return qfalse;
+ return qfalse;
}
static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- uiInfo.redBlue ^= 1;
- return qtrue;
- }
- return qfalse;
+ uiInfo.redBlue ^= 1;
+ return qtrue;
+ }
+ return qfalse;
}
static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- if (key == K_MOUSE2) {
- uiInfo.currentCrosshair--;
- } else {
- uiInfo.currentCrosshair++;
- }
+ if (key == K_MOUSE2) {
+ uiInfo.currentCrosshair--;
+ } else {
+ uiInfo.currentCrosshair++;
+ }
- if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
- uiInfo.currentCrosshair = 0;
- } else if (uiInfo.currentCrosshair < 0) {
- uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
- }
- trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
- return qtrue;
- }
- return qfalse;
+ if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
+ uiInfo.currentCrosshair = 0;
+ } else if (uiInfo.currentCrosshair < 0) {
+ uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
+ }
+ trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
+ return qtrue;
+ }
+ return qfalse;
}
static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
- int selected;
-
- UI_BuildPlayerList();
- if (!uiInfo.teamLeader) {
- return qfalse;
- }
- selected = trap_Cvar_VariableValue("cg_selectedPlayer");
-
- if (key == K_MOUSE2) {
- selected--;
- } else {
- selected++;
- }
-
- if (selected > uiInfo.myTeamCount) {
- selected = 0;
- } else if (selected < 0) {
- selected = uiInfo.myTeamCount;
- }
-
- if (selected == uiInfo.myTeamCount) {
- trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
- } else {
- trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
- }
- trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected));
- }
- return qfalse;
+ int selected;
+
+ UI_BuildPlayerList();
+ if (!uiInfo.teamLeader) {
+ return qfalse;
+ }
+ selected = trap_Cvar_VariableValue("cg_selectedPlayer");
+
+ if (key == K_MOUSE2) {
+ selected--;
+ } else {
+ selected++;
+ }
+
+ if (selected > uiInfo.myTeamCount) {
+ selected = 0;
+ } else if (selected < 0) {
+ selected = uiInfo.myTeamCount;
+ }
+
+ if (selected == uiInfo.myTeamCount) {
+ trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
+ } else {
+ trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
+ }
+ trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected));
+ }
+ return qfalse;
}
@@ -2695,43 +2713,43 @@ static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special,
return UI_TeamName_HandleKey(flags, special, key, qfalse);
break;
case UI_BLUETEAM1:
- case UI_BLUETEAM2:
- case UI_BLUETEAM3:
- case UI_BLUETEAM4:
- case UI_BLUETEAM5:
+ case UI_BLUETEAM2:
+ case UI_BLUETEAM3:
+ case UI_BLUETEAM4:
+ case UI_BLUETEAM5:
UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1);
break;
case UI_REDTEAM1:
- case UI_REDTEAM2:
- case UI_REDTEAM3:
- case UI_REDTEAM4:
- case UI_REDTEAM5:
+ case UI_REDTEAM2:
+ case UI_REDTEAM3:
+ case UI_REDTEAM4:
+ case UI_REDTEAM5:
UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1);
break;
- case UI_NETSOURCE:
+ case UI_NETSOURCE:
UI_NetSource_HandleKey(flags, special, key);
- break;
- case UI_NETFILTER:
+ break;
+ case UI_NETFILTER:
UI_NetFilter_HandleKey(flags, special, key);
- break;
- case UI_OPPONENT_NAME:
- UI_OpponentName_HandleKey(flags, special, key);
- break;
- case UI_BOTNAME:
- return UI_BotName_HandleKey(flags, special, key);
- break;
- case UI_BOTSKILL:
- return UI_BotSkill_HandleKey(flags, special, key);
- break;
- case UI_REDBLUE:
- UI_RedBlue_HandleKey(flags, special, key);
- break;
- case UI_CROSSHAIR:
- UI_Crosshair_HandleKey(flags, special, key);
- break;
- case UI_SELECTEDPLAYER:
- UI_SelectedPlayer_HandleKey(flags, special, key);
- break;
+ break;
+ case UI_OPPONENT_NAME:
+ UI_OpponentName_HandleKey(flags, special, key);
+ break;
+ case UI_BOTNAME:
+ return UI_BotName_HandleKey(flags, special, key);
+ break;
+ case UI_BOTSKILL:
+ return UI_BotSkill_HandleKey(flags, special, key);
+ break;
+ case UI_REDBLUE:
+ UI_RedBlue_HandleKey(flags, special, key);
+ break;
+ case UI_CROSSHAIR:
+ UI_Crosshair_HandleKey(flags, special, key);
+ break;
+ case UI_SELECTEDPLAYER:
+ UI_SelectedPlayer_HandleKey(flags, special, key);
+ break;
default:
break;
}
@@ -2750,7 +2768,7 @@ UI_ServersQsortCompare
=================
*/
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) {
- return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
+ return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
}
@@ -2761,52 +2779,52 @@ UI_ServersSort
*/
void UI_ServersSort(int column, qboolean force) {
- if ( !force ) {
- if ( uiInfo.serverStatus.sortKey == column ) {
- return;
- }
- }
+ if ( !force ) {
+ if ( uiInfo.serverStatus.sortKey == column ) {
+ return;
+ }
+ }
- uiInfo.serverStatus.sortKey = column;
- qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
+ uiInfo.serverStatus.sortKey = column;
+ qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
}
/*
static void UI_StartSinglePlayer() {
- int i,j, k, skill;
- char buff[1024];
- i = trap_Cvar_VariableValue( "ui_currentTier" );
+ int i,j, k, skill;
+ char buff[1024];
+ i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= tierCount) {
i = 0;
}
- j = trap_Cvar_VariableValue("ui_currentMap");
- if (j < 0 || j > MAPS_PER_TIER) {
- j = 0;
- }
-
- trap_Cvar_SetValue( "singleplayer", 1 );
- trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
- skill = trap_Cvar_VariableValue( "g_spSkill" );
-
- if (j == MAPS_PER_TIER-1) {
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
- } else {
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- for (i = 0; i < PLAYERS_PER_TEAM; i++) {
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
-
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- for (i = 1; i < PLAYERS_PER_TEAM; i++) {
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
- trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
- }
-
+ j = trap_Cvar_VariableValue("ui_currentMap");
+ if (j < 0 || j > MAPS_PER_TIER) {
+ j = 0;
+ }
+
+ trap_Cvar_SetValue( "singleplayer", 1 );
+ trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
+ skill = trap_Cvar_VariableValue( "g_spSkill" );
+
+ if (j == MAPS_PER_TIER-1) {
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
+ } else {
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+ for (i = 0; i < PLAYERS_PER_TEAM; i++) {
+ Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ for (i = 1; i < PLAYERS_PER_TEAM; i++) {
+ Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
+ }
+
}
*/
@@ -3146,27 +3164,27 @@ UI_LoadMods
===============
*/
static void UI_LoadMods() {
- int numdirs;
- char dirlist[2048];
- char *dirptr;
+ int numdirs;
+ char dirlist[2048];
+ char *dirptr;
char *descptr;
- int i;
- int dirlen;
-
- uiInfo.modCount = 0;
- numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
- dirptr = dirlist;
- for( i = 0; i < numdirs; i++ ) {
- dirlen = strlen( dirptr ) + 1;
+ int i;
+ int dirlen;
+
+ uiInfo.modCount = 0;
+ numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
+ dirptr = dirlist;
+ for( i = 0; i < numdirs; i++ ) {
+ dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
- uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
- uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
+ uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
+ uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
dirptr += dirlen + strlen(descptr) + 1;
- uiInfo.modCount++;
- if (uiInfo.modCount >= MAX_MODS) {
- break;
- }
- }
+ uiInfo.modCount++;
+ if (uiInfo.modCount >= MAX_MODS) {
+ break;
+ }
+ }
}
@@ -3177,20 +3195,20 @@ UI_LoadTeams
===============
*/
static void UI_LoadTeams() {
- char teamList[4096];
- char *teamName;
- int i, len, count;
-
- count = trap_FS_GetFileList( "", "team", teamList, 4096 );
-
- if (count) {
- teamName = teamList;
- for ( i = 0; i < count; i++ ) {
- len = strlen( teamName );
- UI_ParseTeamInfo(teamName);
- teamName += len + 1;
- }
- }
+ char teamList[4096];
+ char *teamName;
+ int i, len, count;
+
+ count = trap_FS_GetFileList( "", "team", teamList, 4096 );
+
+ if (count) {
+ teamName = teamList;
+ for ( i = 0; i < count; i++ ) {
+ len = strlen( teamName );
+ UI_ParseTeamInfo(teamName);
+ teamName += len + 1;
+ }
+ }
}
@@ -3201,27 +3219,27 @@ UI_LoadMovies
===============
*/
static void UI_LoadMovies() {
- char movielist[4096];
- char *moviename;
- int i, len;
+ char movielist[4096];
+ char *moviename;
+ int i, len;
- uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
+ uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
- if (uiInfo.movieCount) {
- if (uiInfo.movieCount > MAX_MOVIES) {
- uiInfo.movieCount = MAX_MOVIES;
- }
- moviename = movielist;
- for ( i = 0; i < uiInfo.movieCount; i++ ) {
- len = strlen( moviename );
- if (!Q_stricmp(moviename + len - 4,".roq")) {
- moviename[len-4] = '\0';
- }
- Q_strupr(moviename);
- uiInfo.movieList[i] = String_Alloc(moviename);
- moviename += len + 1;
- }
- }
+ if (uiInfo.movieCount) {
+ if (uiInfo.movieCount > MAX_MOVIES) {
+ uiInfo.movieCount = MAX_MOVIES;
+ }
+ moviename = movielist;
+ for ( i = 0; i < uiInfo.movieCount; i++ ) {
+ len = strlen( moviename );
+ if (!Q_stricmp(moviename + len - 4,".roq")) {
+ moviename[len-4] = '\0';
+ }
+ Q_strupr(moviename);
+ uiInfo.movieList[i] = String_Alloc(moviename);
+ moviename += len + 1;
+ }
+ }
}
@@ -3233,673 +3251,673 @@ UI_LoadDemos
===============
*/
static void UI_LoadDemos() {
- char demolist[4096];
- char demoExt[32];
- char *demoname;
- int i, len;
+ char demolist[4096];
+ char demoExt[32];
+ char *demoname;
+ int i, len;
- Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol"));
+ Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol"));
- uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 );
+ uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 );
- Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol"));
+ Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol"));
- if (uiInfo.demoCount) {
- if (uiInfo.demoCount > MAX_DEMOS) {
- uiInfo.demoCount = MAX_DEMOS;
- }
- demoname = demolist;
- for ( i = 0; i < uiInfo.demoCount; i++ ) {
- len = strlen( demoname );
- if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) {
- demoname[len-strlen(demoExt)] = '\0';
- }
- Q_strupr(demoname);
- uiInfo.demoList[i] = String_Alloc(demoname);
- demoname += len + 1;
- }
- }
+ if (uiInfo.demoCount) {
+ if (uiInfo.demoCount > MAX_DEMOS) {
+ uiInfo.demoCount = MAX_DEMOS;
+ }
+ demoname = demolist;
+ for ( i = 0; i < uiInfo.demoCount; i++ ) {
+ len = strlen( demoname );
+ if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) {
+ demoname[len-strlen(demoExt)] = '\0';
+ }
+ Q_strupr(demoname);
+ uiInfo.demoList[i] = String_Alloc(demoname);
+ demoname += len + 1;
+ }
+ }
}
static qboolean UI_SetNextMap(int actual, int index) {
- int i;
- for (i = actual + 1; i < uiInfo.mapCount; i++) {
- if (uiInfo.mapList[i].active) {
- Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
- return qtrue;
- }
- }
- return qfalse;
+ int i;
+ for (i = actual + 1; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
+ return qtrue;
+ }
+ }
+ return qfalse;
}
static void UI_StartSkirmish(qboolean next) {
- int i, k, g, delay, temp;
- float skill;
- char buff[MAX_STRING_CHARS];
-
- if (next) {
- int actual;
- int index = trap_Cvar_VariableValue("ui_mapIndex");
- UI_MapCountByGameType(qtrue);
- UI_SelectedMap(index, &actual);
- if (UI_SetNextMap(actual, index)) {
- } else {
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
- UI_MapCountByGameType(qtrue);
- Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
- }
- }
-
- g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
- trap_Cvar_SetValue( "g_gametype", g );
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) );
- skill = trap_Cvar_VariableValue( "g_spSkill" );
- trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
-
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
-
- trap_Cvar_Set("ui_singlePlayerActive", "1");
-
- // set up sp overrides, will be replaced on postgame
- temp = trap_Cvar_VariableValue( "capturelimit" );
- trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
- temp = trap_Cvar_VariableValue( "fraglimit" );
- trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
-
- UI_SetCapFragLimits(qfalse);
-
- temp = trap_Cvar_VariableValue( "cg_drawTimer" );
- trap_Cvar_Set("ui_drawTimer", va("%i", temp));
- temp = trap_Cvar_VariableValue( "g_doWarmup" );
- trap_Cvar_Set("ui_doWarmup", va("%i", temp));
- temp = trap_Cvar_VariableValue( "g_friendlyFire" );
- trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
- temp = trap_Cvar_VariableValue( "sv_maxClients" );
- trap_Cvar_Set("ui_maxClients", va("%i", temp));
- temp = trap_Cvar_VariableValue( "g_warmup" );
- trap_Cvar_Set("ui_Warmup", va("%i", temp));
- temp = trap_Cvar_VariableValue( "sv_pure" );
- trap_Cvar_Set("ui_pure", va("%i", temp));
-
- trap_Cvar_Set("cg_cameraOrbit", "0");
- trap_Cvar_Set("cg_thirdPerson", "0");
- trap_Cvar_Set("cg_drawTimer", "1");
- trap_Cvar_Set("g_doWarmup", "1");
- trap_Cvar_Set("g_warmup", "15");
- trap_Cvar_Set("sv_pure", "0");
- trap_Cvar_Set("g_friendlyFire", "0");
- trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
- trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
-
- if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
- Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
- trap_Cvar_Set("ui_recordSPDemoName", buff);
- }
-
- delay = 500;
-
- if (g == GT_TOURNAMENT) {
- trap_Cvar_Set("sv_maxClients", "2");
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- } else {
- temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
- trap_Cvar_Set("sv_maxClients", va("%d", temp));
- for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- delay += 500;
- }
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- delay += 500;
- }
- }
- if (g >= GT_TEAM ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
- }
+ int i, k, g, delay, temp;
+ float skill;
+ char buff[MAX_STRING_CHARS];
+
+ if (next) {
+ int actual;
+ int index = trap_Cvar_VariableValue("ui_mapIndex");
+ UI_MapCountByGameType(qtrue);
+ UI_SelectedMap(index, &actual);
+ if (UI_SetNextMap(actual, index)) {
+ } else {
+ UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
+ UI_MapCountByGameType(qtrue);
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
+ }
+ }
+
+ g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
+ trap_Cvar_SetValue( "g_gametype", g );
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) );
+ skill = trap_Cvar_VariableValue( "g_spSkill" );
+ trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
+
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
+
+ trap_Cvar_Set("ui_singlePlayerActive", "1");
+
+ // set up sp overrides, will be replaced on postgame
+ temp = trap_Cvar_VariableValue( "capturelimit" );
+ trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "fraglimit" );
+ trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
+
+ UI_SetCapFragLimits(qfalse);
+
+ temp = trap_Cvar_VariableValue( "cg_drawTimer" );
+ trap_Cvar_Set("ui_drawTimer", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_doWarmup" );
+ trap_Cvar_Set("ui_doWarmup", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_friendlyFire" );
+ trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "sv_maxClients" );
+ trap_Cvar_Set("ui_maxClients", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "g_warmup" );
+ trap_Cvar_Set("ui_Warmup", va("%i", temp));
+ temp = trap_Cvar_VariableValue( "sv_pure" );
+ trap_Cvar_Set("ui_pure", va("%i", temp));
+
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_drawTimer", "1");
+ trap_Cvar_Set("g_doWarmup", "1");
+ trap_Cvar_Set("g_warmup", "15");
+ trap_Cvar_Set("sv_pure", "0");
+ trap_Cvar_Set("g_friendlyFire", "0");
+ trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
+ trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
+
+ if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
+ Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
+ trap_Cvar_Set("ui_recordSPDemoName", buff);
+ }
+
+ delay = 500;
+
+ if (g == GT_TOURNAMENT) {
+ trap_Cvar_Set("sv_maxClients", "2");
+ Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ } else {
+ temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
+ trap_Cvar_Set("sv_maxClients", va("%d", temp));
+ for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ delay += 500;
+ }
+ k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]);
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ delay += 500;
+ }
+ }
+ if (g >= GT_TEAM ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
+ }
}
static void UI_Update(const char *name) {
- int val = trap_Cvar_VariableValue(name);
-
- if (Q_stricmp(name, "ui_SetName") == 0) {
- trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
- } else if (Q_stricmp(name, "ui_setRate") == 0) {
- float rate = trap_Cvar_VariableValue("rate");
- if (rate >= 5000) {
- trap_Cvar_Set("cl_maxpackets", "30");
- trap_Cvar_Set("cl_packetdup", "1");
- } else if (rate >= 4000) {
- trap_Cvar_Set("cl_maxpackets", "15");
- trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
- } else {
- trap_Cvar_Set("cl_maxpackets", "15");
- trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
- }
- } else if (Q_stricmp(name, "ui_GetName") == 0) {
- trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
- } else if (Q_stricmp(name, "r_colorbits") == 0) {
- switch (val) {
- case 0:
- trap_Cvar_SetValue( "r_depthbits", 0 );
- trap_Cvar_SetValue( "r_stencilbits", 0 );
- break;
- case 16:
- trap_Cvar_SetValue( "r_depthbits", 16 );
- trap_Cvar_SetValue( "r_stencilbits", 0 );
- break;
- case 32:
- trap_Cvar_SetValue( "r_depthbits", 24 );
- break;
- }
- } else if (Q_stricmp(name, "r_lodbias") == 0) {
- switch (val) {
- case 0:
- trap_Cvar_SetValue( "r_subdivisions", 4 );
- break;
- case 1:
- trap_Cvar_SetValue( "r_subdivisions", 12 );
- break;
- case 2:
- trap_Cvar_SetValue( "r_subdivisions", 20 );
- break;
- }
- } else if (Q_stricmp(name, "ui_glCustom") == 0) {
- switch (val) {
- case 0: // high quality
- trap_Cvar_SetValue( "r_fullScreen", 1 );
- trap_Cvar_SetValue( "r_subdivisions", 4 );
- trap_Cvar_SetValue( "r_vertexlight", 0 );
- trap_Cvar_SetValue( "r_lodbias", 0 );
- trap_Cvar_SetValue( "r_colorbits", 32 );
- trap_Cvar_SetValue( "r_depthbits", 24 );
- trap_Cvar_SetValue( "r_picmip", 0 );
- trap_Cvar_SetValue( "r_mode", 4 );
- trap_Cvar_SetValue( "r_texturebits", 32 );
- trap_Cvar_SetValue( "r_fastSky", 0 );
- trap_Cvar_SetValue( "r_inGameVideo", 1 );
- trap_Cvar_SetValue( "cg_shadows", 1 );
- trap_Cvar_SetValue( "cg_brassTime", 2500 );
- trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
- break;
- case 1: // normal
- trap_Cvar_SetValue( "r_fullScreen", 1 );
- trap_Cvar_SetValue( "r_subdivisions", 12 );
- trap_Cvar_SetValue( "r_vertexlight", 0 );
- trap_Cvar_SetValue( "r_lodbias", 0 );
- trap_Cvar_SetValue( "r_colorbits", 0 );
- trap_Cvar_SetValue( "r_depthbits", 24 );
- trap_Cvar_SetValue( "r_picmip", 1 );
- trap_Cvar_SetValue( "r_mode", 3 );
- trap_Cvar_SetValue( "r_texturebits", 0 );
- trap_Cvar_SetValue( "r_fastSky", 0 );
- trap_Cvar_SetValue( "r_inGameVideo", 1 );
- trap_Cvar_SetValue( "cg_brassTime", 2500 );
- trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
- trap_Cvar_SetValue( "cg_shadows", 0 );
- break;
- case 2: // fast
- trap_Cvar_SetValue( "r_fullScreen", 1 );
- trap_Cvar_SetValue( "r_subdivisions", 8 );
- trap_Cvar_SetValue( "r_vertexlight", 0 );
- trap_Cvar_SetValue( "r_lodbias", 1 );
- trap_Cvar_SetValue( "r_colorbits", 0 );
- trap_Cvar_SetValue( "r_depthbits", 0 );
- trap_Cvar_SetValue( "r_picmip", 1 );
- trap_Cvar_SetValue( "r_mode", 3 );
- trap_Cvar_SetValue( "r_texturebits", 0 );
- trap_Cvar_SetValue( "cg_shadows", 0 );
- trap_Cvar_SetValue( "r_fastSky", 1 );
- trap_Cvar_SetValue( "r_inGameVideo", 0 );
- trap_Cvar_SetValue( "cg_brassTime", 0 );
- trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
- break;
- case 3: // fastest
- trap_Cvar_SetValue( "r_fullScreen", 1 );
- trap_Cvar_SetValue( "r_subdivisions", 20 );
- trap_Cvar_SetValue( "r_vertexlight", 1 );
- trap_Cvar_SetValue( "r_lodbias", 2 );
- trap_Cvar_SetValue( "r_colorbits", 16 );
- trap_Cvar_SetValue( "r_depthbits", 16 );
- trap_Cvar_SetValue( "r_mode", 3 );
- trap_Cvar_SetValue( "r_picmip", 2 );
- trap_Cvar_SetValue( "r_texturebits", 16 );
- trap_Cvar_SetValue( "cg_shadows", 0 );
- trap_Cvar_SetValue( "cg_brassTime", 0 );
- trap_Cvar_SetValue( "r_fastSky", 1 );
- trap_Cvar_SetValue( "r_inGameVideo", 0 );
- trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
- break;
- }
- } else if (Q_stricmp(name, "ui_mousePitch") == 0) {
- if (val == 0) {
- trap_Cvar_SetValue( "m_pitch", 0.022f );
- } else {
- trap_Cvar_SetValue( "m_pitch", -0.022f );
- }
- }
+ int val = trap_Cvar_VariableValue(name);
+
+ if (Q_stricmp(name, "ui_SetName") == 0) {
+ trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
+ } else if (Q_stricmp(name, "ui_setRate") == 0) {
+ float rate = trap_Cvar_VariableValue("rate");
+ if (rate >= 5000) {
+ trap_Cvar_Set("cl_maxpackets", "30");
+ trap_Cvar_Set("cl_packetdup", "1");
+ } else if (rate >= 4000) {
+ trap_Cvar_Set("cl_maxpackets", "15");
+ trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
+ } else {
+ trap_Cvar_Set("cl_maxpackets", "15");
+ trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
+ }
+ } else if (Q_stricmp(name, "ui_GetName") == 0) {
+ trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
+ } else if (Q_stricmp(name, "r_colorbits") == 0) {
+ switch (val) {
+ case 0:
+ trap_Cvar_SetValue( "r_depthbits", 0 );
+ trap_Cvar_SetValue( "r_stencilbits", 0 );
+ break;
+ case 16:
+ trap_Cvar_SetValue( "r_depthbits", 16 );
+ trap_Cvar_SetValue( "r_stencilbits", 0 );
+ break;
+ case 32:
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ break;
+ }
+ } else if (Q_stricmp(name, "r_lodbias") == 0) {
+ switch (val) {
+ case 0:
+ trap_Cvar_SetValue( "r_subdivisions", 4 );
+ break;
+ case 1:
+ trap_Cvar_SetValue( "r_subdivisions", 12 );
+ break;
+ case 2:
+ trap_Cvar_SetValue( "r_subdivisions", 20 );
+ break;
+ }
+ } else if (Q_stricmp(name, "ui_glCustom") == 0) {
+ switch (val) {
+ case 0: // high quality
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 4 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 0 );
+ trap_Cvar_SetValue( "r_colorbits", 32 );
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ trap_Cvar_SetValue( "r_picmip", 0 );
+ trap_Cvar_SetValue( "r_mode", 4 );
+ trap_Cvar_SetValue( "r_texturebits", 32 );
+ trap_Cvar_SetValue( "r_fastSky", 0 );
+ trap_Cvar_SetValue( "r_inGameVideo", 1 );
+ trap_Cvar_SetValue( "cg_shadows", 1 );
+ trap_Cvar_SetValue( "cg_brassTime", 2500 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ break;
+ case 1: // normal
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 12 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 0 );
+ trap_Cvar_SetValue( "r_colorbits", 0 );
+ trap_Cvar_SetValue( "r_depthbits", 24 );
+ trap_Cvar_SetValue( "r_picmip", 1 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_texturebits", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 0 );
+ trap_Cvar_SetValue( "r_inGameVideo", 1 );
+ trap_Cvar_SetValue( "cg_brassTime", 2500 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ break;
+ case 2: // fast
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 8 );
+ trap_Cvar_SetValue( "r_vertexlight", 0 );
+ trap_Cvar_SetValue( "r_lodbias", 1 );
+ trap_Cvar_SetValue( "r_colorbits", 0 );
+ trap_Cvar_SetValue( "r_depthbits", 0 );
+ trap_Cvar_SetValue( "r_picmip", 1 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_texturebits", 0 );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 1 );
+ trap_Cvar_SetValue( "r_inGameVideo", 0 );
+ trap_Cvar_SetValue( "cg_brassTime", 0 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
+ break;
+ case 3: // fastest
+ trap_Cvar_SetValue( "r_fullScreen", 1 );
+ trap_Cvar_SetValue( "r_subdivisions", 20 );
+ trap_Cvar_SetValue( "r_vertexlight", 1 );
+ trap_Cvar_SetValue( "r_lodbias", 2 );
+ trap_Cvar_SetValue( "r_colorbits", 16 );
+ trap_Cvar_SetValue( "r_depthbits", 16 );
+ trap_Cvar_SetValue( "r_mode", 3 );
+ trap_Cvar_SetValue( "r_picmip", 2 );
+ trap_Cvar_SetValue( "r_texturebits", 16 );
+ trap_Cvar_SetValue( "cg_shadows", 0 );
+ trap_Cvar_SetValue( "cg_brassTime", 0 );
+ trap_Cvar_SetValue( "r_fastSky", 1 );
+ trap_Cvar_SetValue( "r_inGameVideo", 0 );
+ trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
+ break;
+ }
+ } else if (Q_stricmp(name, "ui_mousePitch") == 0) {
+ if (val == 0) {
+ trap_Cvar_SetValue( "m_pitch", 0.022f );
+ } else {
+ trap_Cvar_SetValue( "m_pitch", -0.022f );
+ }
+ }
}
static void UI_RunMenuScript(char **args) {
- const char *name, *name2;
- char buff[1024];
-
- if (String_Parse(args, &name)) {
- if (Q_stricmp(name, "StartServer") == 0) {
- int i, clients, oldclients;
- float skill;
- trap_Cvar_Set("cg_thirdPerson", "0");
- trap_Cvar_Set("cg_cameraOrbit", "0");
- trap_Cvar_Set("ui_singlePlayerActive", "0");
- trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
- trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
- trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
- trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
- skill = trap_Cvar_VariableValue( "g_spSkill" );
- // set max clients based on spots
- oldclients = trap_Cvar_VariableValue( "sv_maxClients" );
- clients = 0;
- for (i = 0; i < PLAYERS_PER_TEAM; i++) {
- int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
- if (bot >= 0) {
- clients++;
- }
- bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
- if (bot >= 0) {
- clients++;
- }
- }
- if (clients == 0) {
- clients = 8;
- }
-
- if (oldclients > clients) {
- clients = oldclients;
- }
-
- trap_Cvar_Set("sv_maxClients", va("%d",clients));
-
- for (i = 0; i < PLAYERS_PER_TEAM; i++) {
- int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
- if (bot > 1) {
- if (ui_actualNetGameType.integer >= GT_TEAM) {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
- } else {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
- }
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
- bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
- if (bot > 1) {
- if (ui_actualNetGameType.integer >= GT_TEAM) {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
- } else {
- Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
- }
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
- }
- } else if (Q_stricmp(name, "updateSPMenu") == 0) {
- UI_SetCapFragLimits(qtrue);
- UI_MapCountByGameType(qtrue);
- ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
- trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
- Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
- UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
- } else if (Q_stricmp(name, "resetDefaults") == 0) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
- trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
- Controls_SetDefaults();
- trap_Cvar_Set("com_introPlayed", "1" );
- trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
- } else if (Q_stricmp(name, "getCDKey") == 0) {
- char out[17];
- trap_GetCDKey(buff, 17);
- trap_Cvar_Set("cdkey1", "");
- trap_Cvar_Set("cdkey2", "");
- trap_Cvar_Set("cdkey3", "");
- trap_Cvar_Set("cdkey4", "");
- if (strlen(buff) == CDKEY_LEN) {
- Q_strncpyz(out, buff, 5);
- trap_Cvar_Set("cdkey1", out);
- Q_strncpyz(out, buff + 4, 5);
- trap_Cvar_Set("cdkey2", out);
- Q_strncpyz(out, buff + 8, 5);
- trap_Cvar_Set("cdkey3", out);
- Q_strncpyz(out, buff + 12, 5);
- trap_Cvar_Set("cdkey4", out);
- }
-
- } else if (Q_stricmp(name, "verifyCDKey") == 0) {
- buff[0] = '\0';
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
- Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
- trap_Cvar_Set("cdkey", buff);
- if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
- trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
- trap_SetCDKey(buff);
- } else {
- trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
- }
- } else if (Q_stricmp(name, "loadArenas") == 0) {
- UI_LoadArenas();
- UI_MapCountByGameType(qfalse);
- Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
- } else if (Q_stricmp(name, "saveControls") == 0) {
- Controls_SetConfig(qtrue);
- } else if (Q_stricmp(name, "loadControls") == 0) {
- Controls_GetConfig();
- } else if (Q_stricmp(name, "clearError") == 0) {
- trap_Cvar_Set("com_errorMessage", "");
- } else if (Q_stricmp(name, "loadGameInfo") == 0) {
+ const char *name, *name2;
+ char buff[1024];
+
+ if (String_Parse(args, &name)) {
+ if (Q_stricmp(name, "StartServer") == 0) {
+ int i, clients, oldclients;
+ float skill;
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
+ trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
+ trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
+ trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
+ skill = trap_Cvar_VariableValue( "g_spSkill" );
+ // set max clients based on spots
+ oldclients = trap_Cvar_VariableValue( "sv_maxClients" );
+ clients = 0;
+ for (i = 0; i < PLAYERS_PER_TEAM; i++) {
+ int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
+ if (bot >= 0) {
+ clients++;
+ }
+ bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
+ if (bot >= 0) {
+ clients++;
+ }
+ }
+ if (clients == 0) {
+ clients = 8;
+ }
+
+ if (oldclients > clients) {
+ clients = oldclients;
+ }
+
+ trap_Cvar_Set("sv_maxClients", va("%d",clients));
+
+ for (i = 0; i < PLAYERS_PER_TEAM; i++) {
+ int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
+ if (bot > 1) {
+ if (ui_actualNetGameType.integer >= GT_TEAM) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
+ } else {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+ bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
+ if (bot > 1) {
+ if (ui_actualNetGameType.integer >= GT_TEAM) {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
+ } else {
+ Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, buff );
+ }
+ }
+ } else if (Q_stricmp(name, "updateSPMenu") == 0) {
+ UI_SetCapFragLimits(qtrue);
+ UI_MapCountByGameType(qtrue);
+ ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
+ trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
+ Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
+ UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
+ } else if (Q_stricmp(name, "resetDefaults") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
+ Controls_SetDefaults();
+ trap_Cvar_Set("com_introPlayed", "1" );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
+ } else if (Q_stricmp(name, "getCDKey") == 0) {
+ char out[17];
+ trap_GetCDKey(buff, 17);
+ trap_Cvar_Set("cdkey1", "");
+ trap_Cvar_Set("cdkey2", "");
+ trap_Cvar_Set("cdkey3", "");
+ trap_Cvar_Set("cdkey4", "");
+ if (strlen(buff) == CDKEY_LEN) {
+ Q_strncpyz(out, buff, 5);
+ trap_Cvar_Set("cdkey1", out);
+ Q_strncpyz(out, buff + 4, 5);
+ trap_Cvar_Set("cdkey2", out);
+ Q_strncpyz(out, buff + 8, 5);
+ trap_Cvar_Set("cdkey3", out);
+ Q_strncpyz(out, buff + 12, 5);
+ trap_Cvar_Set("cdkey4", out);
+ }
+
+ } else if (Q_stricmp(name, "verifyCDKey") == 0) {
+ buff[0] = '\0';
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
+ Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
+ trap_Cvar_Set("cdkey", buff);
+ if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
+ trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
+ trap_SetCDKey(buff);
+ } else {
+ trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
+ }
+ } else if (Q_stricmp(name, "loadArenas") == 0) {
+ UI_LoadArenas();
+ UI_MapCountByGameType(qfalse);
+ Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
+ } else if (Q_stricmp(name, "saveControls") == 0) {
+ Controls_SetConfig(qtrue);
+ } else if (Q_stricmp(name, "loadControls") == 0) {
+ Controls_GetConfig();
+ } else if (Q_stricmp(name, "clearError") == 0) {
+ trap_Cvar_Set("com_errorMessage", "");
+ } else if (Q_stricmp(name, "loadGameInfo") == 0) {
#ifdef PRE_RELEASE_TADEMO
- UI_ParseGameInfo("demogameinfo.txt");
+ UI_ParseGameInfo("demogameinfo.txt");
#else
- UI_ParseGameInfo("gameinfo.txt");
+ UI_ParseGameInfo("gameinfo.txt");
#endif
- UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
- } else if (Q_stricmp(name, "resetScores") == 0) {
- UI_ClearScores();
- } else if (Q_stricmp(name, "RefreshServers") == 0) {
- UI_StartServerRefresh(qtrue);
- UI_BuildServerDisplayList(qtrue);
- } else if (Q_stricmp(name, "RefreshFilter") == 0) {
- UI_StartServerRefresh(qfalse);
- UI_BuildServerDisplayList(qtrue);
- } else if (Q_stricmp(name, "RunSPDemo") == 0) {
- if (uiInfo.demoAvailable) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum));
- }
- } else if (Q_stricmp(name, "LoadDemos") == 0) {
- UI_LoadDemos();
- } else if (Q_stricmp(name, "LoadMovies") == 0) {
- UI_LoadMovies();
- } else if (Q_stricmp(name, "LoadMods") == 0) {
- UI_LoadMods();
- }
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ } else if (Q_stricmp(name, "resetScores") == 0) {
+ UI_ClearScores();
+ } else if (Q_stricmp(name, "RefreshServers") == 0) {
+ UI_StartServerRefresh(qtrue);
+ UI_BuildServerDisplayList(qtrue);
+ } else if (Q_stricmp(name, "RefreshFilter") == 0) {
+ UI_StartServerRefresh(qfalse);
+ UI_BuildServerDisplayList(qtrue);
+ } else if (Q_stricmp(name, "RunSPDemo") == 0) {
+ if (uiInfo.demoAvailable) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum));
+ }
+ } else if (Q_stricmp(name, "LoadDemos") == 0) {
+ UI_LoadDemos();
+ } else if (Q_stricmp(name, "LoadMovies") == 0) {
+ UI_LoadMovies();
+ } else if (Q_stricmp(name, "LoadMods") == 0) {
+ UI_LoadMods();
+ }
//TA: tremulous menus
else if( Q_stricmp( name, "LoadTeams" ) == 0 )
- UI_LoadTremTeams( );
+ UI_LoadTremTeams( );
else if( Q_stricmp( name, "JoinTeam" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd );
else if( Q_stricmp( name, "LoadHumanItems" ) == 0 )
- UI_LoadTremHumanItems( );
+ UI_LoadTremHumanItems( );
else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanItemList[ uiInfo.tremHumanItemIndex ].cmd );
else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 )
- UI_LoadTremAlienClasses( );
+ UI_LoadTremAlienClasses( );
else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienClassList[ uiInfo.tremAlienClassIndex ].cmd );
else if( Q_stricmp( name, "LoadHumanMCUBuys" ) == 0 )
- UI_LoadTremHumanMCUBuys( );
+ UI_LoadTremHumanMCUBuys( );
else if( Q_stricmp( name, "BuyFromMCU" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUBuyList[ uiInfo.tremHumanMCUBuyIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUBuyList[ uiInfo.tremHumanMCUBuyIndex ].cmd );
else if( Q_stricmp( name, "LoadHumanMCUSells" ) == 0 )
- UI_LoadTremHumanMCUSells( );
+ UI_LoadTremHumanMCUSells( );
else if( Q_stricmp( name, "SellToMCU" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUSellList[ uiInfo.tremHumanMCUSellIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanMCUSellList[ uiInfo.tremHumanMCUSellIndex ].cmd );
else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 )
- UI_LoadTremAlienUpgrades( );
+ UI_LoadTremAlienUpgrades( );
else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienUpgradeList[ uiInfo.tremAlienUpgradeIndex ].cmd );
else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 )
- UI_LoadTremAlienBuilds( );
+ UI_LoadTremAlienBuilds( );
else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremAlienBuildList[ uiInfo.tremAlienBuildIndex ].cmd );
else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 )
- UI_LoadTremHumanBuilds( );
+ UI_LoadTremHumanBuilds( );
else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 )
- trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd );
+ trap_Cmd_ExecuteText( EXEC_APPEND, uiInfo.tremHumanBuildList[ uiInfo.tremHumanBuildIndex ].cmd );
//TA: tremulous menus
else if (Q_stricmp(name, "playMovie") == 0) {
- if (uiInfo.previewMovie >= 0) {
- trap_CIN_StopCinematic(uiInfo.previewMovie);
- }
- trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
- } else if (Q_stricmp(name, "RunMod") == 0) {
- trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
- trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
- } else if (Q_stricmp(name, "RunDemo") == 0) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex]));
- } else if (Q_stricmp(name, "Quake3") == 0) {
- trap_Cvar_Set( "fs_game", "");
- trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
- } else if (Q_stricmp(name, "closeJoin") == 0) {
- if (uiInfo.serverStatus.refreshActive) {
- UI_StopServerRefresh();
- uiInfo.serverStatus.nextDisplayRefresh = 0;
- uiInfo.nextServerStatusRefresh = 0;
- uiInfo.nextFindPlayerRefresh = 0;
- UI_BuildServerDisplayList(qtrue);
- } else {
- Menus_CloseByName("joinserver");
- Menus_OpenByName("main");
- }
- } else if (Q_stricmp(name, "StopRefresh") == 0) {
- UI_StopServerRefresh();
- uiInfo.serverStatus.nextDisplayRefresh = 0;
- uiInfo.nextServerStatusRefresh = 0;
- uiInfo.nextFindPlayerRefresh = 0;
- } else if (Q_stricmp(name, "UpdateFilter") == 0) {
- if (ui_netSource.integer == AS_LOCAL) {
- UI_StartServerRefresh(qtrue);
- }
- UI_BuildServerDisplayList(qtrue);
- UI_FeederSelection(FEEDER_SERVERS, 0);
- } else if (Q_stricmp(name, "ServerStatus") == 0) {
- trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
- UI_BuildServerStatus(qtrue);
- } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
- Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
- UI_BuildServerStatus(qtrue);
- Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
- } else if (Q_stricmp(name, "FindPlayer") == 0) {
- UI_BuildFindPlayerList(qtrue);
- // clear the displayed server status info
- uiInfo.serverStatusInfo.numLines = 0;
- Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
- } else if (Q_stricmp(name, "JoinServer") == 0) {
- trap_Cvar_Set("cg_thirdPerson", "0");
- trap_Cvar_Set("cg_cameraOrbit", "0");
- trap_Cvar_Set("ui_singlePlayerActive", "0");
- if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
- trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
- }
- } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
- trap_Cvar_Set("ui_singlePlayerActive", "0");
- if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
- }
- } else if (Q_stricmp(name, "Quit") == 0) {
- trap_Cvar_Set("ui_singlePlayerActive", "0");
- trap_Cmd_ExecuteText( EXEC_NOW, "quit");
- } else if (Q_stricmp(name, "Controls") == 0) {
- trap_Cvar_Set( "cl_paused", "1" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- Menus_CloseAll();
- Menus_ActivateByName("setup_menu2");
- } else if (Q_stricmp(name, "Leave") == 0) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- Menus_CloseAll();
- Menus_ActivateByName("main");
- } else if (Q_stricmp(name, "ServerSort") == 0) {
- int sortColumn;
- if (Int_Parse(args, &sortColumn)) {
- // if same column we're already sorting on then flip the direction
- if (sortColumn == uiInfo.serverStatus.sortKey) {
- uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
- }
- // make sure we sort again
- UI_ServersSort(sortColumn, qtrue);
- }
- } else if (Q_stricmp(name, "nextSkirmish") == 0) {
- UI_StartSkirmish(qtrue);
- } else if (Q_stricmp(name, "SkirmishStart") == 0) {
- UI_StartSkirmish(qfalse);
- } else if (Q_stricmp(name, "closeingame") == 0) {
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- Menus_CloseAll();
- } else if (Q_stricmp(name, "voteMap") == 0) {
- if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
- }
- } else if (Q_stricmp(name, "voteKick") == 0) {
- if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) );
- }
- } else if (Q_stricmp(name, "voteGame") == 0) {
- if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) );
- }
- } else if (Q_stricmp(name, "voteLeader") == 0) {
- if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) );
- }
- } else if (Q_stricmp(name, "addBot") == 0) {
- if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
- } else {
- trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
- }
- } else if (Q_stricmp(name, "addFavorite") == 0) {
- if (ui_netSource.integer != AS_FAVORITES) {
- char name[MAX_NAME_LENGTH];
- char addr[MAX_NAME_LENGTH];
- int res;
-
- trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
- name[0] = addr[0] = '\0';
- Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
- Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
- if (strlen(name) > 0 && strlen(addr) > 0) {
- res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
- if (res == 0) {
- // server already in the list
- Com_Printf("Favorite already in list\n");
- }
- else if (res == -1) {
- // list full
- Com_Printf("Favorite list full\n");
- }
- else {
- // successfully added
- Com_Printf("Added favorite server %s\n", addr);
- }
- }
- }
- } else if (Q_stricmp(name, "deleteFavorite") == 0) {
- if (ui_netSource.integer == AS_FAVORITES) {
- char addr[MAX_NAME_LENGTH];
- trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
- addr[0] = '\0';
- Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
- if (strlen(addr) > 0) {
- trap_LAN_RemoveServer(AS_FAVORITES, addr);
- }
- }
- } else if (Q_stricmp(name, "createFavorite") == 0) {
- if (ui_netSource.integer == AS_FAVORITES) {
- char name[MAX_NAME_LENGTH];
- char addr[MAX_NAME_LENGTH];
- int res;
-
- name[0] = addr[0] = '\0';
- Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH);
- Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
- if (strlen(name) > 0 && strlen(addr) > 0) {
- res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
- if (res == 0) {
- // server already in the list
- Com_Printf("Favorite already in list\n");
- }
- else if (res == -1) {
- // list full
- Com_Printf("Favorite list full\n");
- }
- else {
- // successfully added
- Com_Printf("Added favorite server %s\n", addr);
- }
- }
- }
- } else if (Q_stricmp(name, "orders") == 0) {
- const char *orders;
- if (String_Parse(args, &orders)) {
- int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
- if (selectedPlayer < uiInfo.myTeamCount) {
- strcpy(buff, orders);
- trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
- trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
- } else {
- int i;
- for (i = 0; i < uiInfo.myTeamCount; i++) {
- if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
- continue;
- }
- strcpy(buff, orders);
- trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) );
- trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
- }
- }
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- Menus_CloseAll();
- }
- } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
- const char *orders;
- if (String_Parse(args, &orders)) {
- int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
- if (selectedPlayer == uiInfo.myTeamCount) {
- trap_Cmd_ExecuteText( EXEC_APPEND, orders );
- trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
- }
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- Menus_CloseAll();
- }
- } else if (Q_stricmp(name, "voiceOrders") == 0) {
- const char *orders;
- if (String_Parse(args, &orders)) {
- int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
- if (selectedPlayer < uiInfo.myTeamCount) {
- strcpy(buff, orders);
- trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
- trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
- }
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- Menus_CloseAll();
- }
- } else if (Q_stricmp(name, "glCustom") == 0) {
- trap_Cvar_Set("ui_glCustom", "4");
- } else if (Q_stricmp(name, "update") == 0) {
- if (String_Parse(args, &name2)) {
- UI_Update(name2);
- }
- else {
- Com_Printf("unknown UI script %s\n", name);
- }
- }
- }
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_StopCinematic(uiInfo.previewMovie);
+ }
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
+ } else if (Q_stricmp(name, "RunMod") == 0) {
+ trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ } else if (Q_stricmp(name, "RunDemo") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex]));
+ } else if (Q_stricmp(name, "Quake3") == 0) {
+ trap_Cvar_Set( "fs_game", "");
+ trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
+ } else if (Q_stricmp(name, "closeJoin") == 0) {
+ if (uiInfo.serverStatus.refreshActive) {
+ UI_StopServerRefresh();
+ uiInfo.serverStatus.nextDisplayRefresh = 0;
+ uiInfo.nextServerStatusRefresh = 0;
+ uiInfo.nextFindPlayerRefresh = 0;
+ UI_BuildServerDisplayList(qtrue);
+ } else {
+ Menus_CloseByName("joinserver");
+ Menus_OpenByName("main");
+ }
+ } else if (Q_stricmp(name, "StopRefresh") == 0) {
+ UI_StopServerRefresh();
+ uiInfo.serverStatus.nextDisplayRefresh = 0;
+ uiInfo.nextServerStatusRefresh = 0;
+ uiInfo.nextFindPlayerRefresh = 0;
+ } else if (Q_stricmp(name, "UpdateFilter") == 0) {
+ if (ui_netSource.integer == AS_LOCAL) {
+ UI_StartServerRefresh(qtrue);
+ }
+ UI_BuildServerDisplayList(qtrue);
+ UI_FeederSelection(FEEDER_SERVERS, 0);
+ } else if (Q_stricmp(name, "ServerStatus") == 0) {
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
+ UI_BuildServerStatus(qtrue);
+ } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
+ Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
+ UI_BuildServerStatus(qtrue);
+ Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
+ } else if (Q_stricmp(name, "FindPlayer") == 0) {
+ UI_BuildFindPlayerList(qtrue);
+ // clear the displayed server status info
+ uiInfo.serverStatusInfo.numLines = 0;
+ Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
+ } else if (Q_stricmp(name, "JoinServer") == 0) {
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ trap_Cvar_Set("cg_cameraOrbit", "0");
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
+ }
+ } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
+ }
+ } else if (Q_stricmp(name, "Quit") == 0) {
+ trap_Cvar_Set("ui_singlePlayerActive", "0");
+ trap_Cmd_ExecuteText( EXEC_NOW, "quit");
+ } else if (Q_stricmp(name, "Controls") == 0) {
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_CloseAll();
+ Menus_ActivateByName("setup_menu2");
+ } else if (Q_stricmp(name, "Leave") == 0) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ Menus_CloseAll();
+ Menus_ActivateByName("main");
+ } else if (Q_stricmp(name, "ServerSort") == 0) {
+ int sortColumn;
+ if (Int_Parse(args, &sortColumn)) {
+ // if same column we're already sorting on then flip the direction
+ if (sortColumn == uiInfo.serverStatus.sortKey) {
+ uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
+ }
+ // make sure we sort again
+ UI_ServersSort(sortColumn, qtrue);
+ }
+ } else if (Q_stricmp(name, "nextSkirmish") == 0) {
+ UI_StartSkirmish(qtrue);
+ } else if (Q_stricmp(name, "SkirmishStart") == 0) {
+ UI_StartSkirmish(qfalse);
+ } else if (Q_stricmp(name, "closeingame") == 0) {
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ } else if (Q_stricmp(name, "voteMap") == 0) {
+ if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
+ }
+ } else if (Q_stricmp(name, "voteKick") == 0) {
+ if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) );
+ }
+ } else if (Q_stricmp(name, "voteGame") == 0) {
+ if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) );
+ }
+ } else if (Q_stricmp(name, "voteLeader") == 0) {
+ if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) );
+ }
+ } else if (Q_stricmp(name, "addBot") == 0) {
+ if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
+ } else {
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
+ }
+ } else if (Q_stricmp(name, "addFavorite") == 0) {
+ if (ui_netSource.integer != AS_FAVORITES) {
+ char name[MAX_NAME_LENGTH];
+ char addr[MAX_NAME_LENGTH];
+ int res;
+
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
+ name[0] = addr[0] = '\0';
+ Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
+ Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
+ if (strlen(name) > 0 && strlen(addr) > 0) {
+ res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
+ if (res == 0) {
+ // server already in the list
+ Com_Printf("Favorite already in list\n");
+ }
+ else if (res == -1) {
+ // list full
+ Com_Printf("Favorite list full\n");
+ }
+ else {
+ // successfully added
+ Com_Printf("Added favorite server %s\n", addr);
+ }
+ }
+ }
+ } else if (Q_stricmp(name, "deleteFavorite") == 0) {
+ if (ui_netSource.integer == AS_FAVORITES) {
+ char addr[MAX_NAME_LENGTH];
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
+ addr[0] = '\0';
+ Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
+ if (strlen(addr) > 0) {
+ trap_LAN_RemoveServer(AS_FAVORITES, addr);
+ }
+ }
+ } else if (Q_stricmp(name, "createFavorite") == 0) {
+ if (ui_netSource.integer == AS_FAVORITES) {
+ char name[MAX_NAME_LENGTH];
+ char addr[MAX_NAME_LENGTH];
+ int res;
+
+ name[0] = addr[0] = '\0';
+ Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH);
+ Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
+ if (strlen(name) > 0 && strlen(addr) > 0) {
+ res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
+ if (res == 0) {
+ // server already in the list
+ Com_Printf("Favorite already in list\n");
+ }
+ else if (res == -1) {
+ // list full
+ Com_Printf("Favorite list full\n");
+ }
+ else {
+ // successfully added
+ Com_Printf("Added favorite server %s\n", addr);
+ }
+ }
+ }
+ } else if (Q_stricmp(name, "orders") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer < uiInfo.myTeamCount) {
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ } else {
+ int i;
+ for (i = 0; i < uiInfo.myTeamCount; i++) {
+ if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
+ continue;
+ }
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer == uiInfo.myTeamCount) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, orders );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "voiceOrders") == 0) {
+ const char *orders;
+ if (String_Parse(args, &orders)) {
+ int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
+ if (selectedPlayer < uiInfo.myTeamCount) {
+ strcpy(buff, orders);
+ trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
+ trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
+ }
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+ }
+ } else if (Q_stricmp(name, "glCustom") == 0) {
+ trap_Cvar_Set("ui_glCustom", "4");
+ } else if (Q_stricmp(name, "update") == 0) {
+ if (String_Parse(args, &name2)) {
+ UI_Update(name2);
+ }
+ else {
+ Com_Printf("unknown UI script %s\n", name);
+ }
+ }
+ }
}
static void UI_GetTeamColor(vec4_t *color) {
@@ -3911,45 +3929,45 @@ UI_MapCountByGameType
==================
*/
static int UI_MapCountByGameType(qboolean singlePlayer) {
- int i, c, game;
- c = 0;
- game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum;
- if (game == GT_SINGLE_PLAYER) {
- game++;
- }
- if (game == GT_TEAM) {
- game = GT_FFA;
- }
-
- for (i = 0; i < uiInfo.mapCount; i++) {
- uiInfo.mapList[i].active = qfalse;
- if ( uiInfo.mapList[i].typeBits & (1 << game)) {
- if (singlePlayer) {
- if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) {
- continue;
- }
- }
- c++;
- uiInfo.mapList[i].active = qtrue;
- }
- }
- return c;
+ int i, c, game;
+ c = 0;
+ game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum;
+ if (game == GT_SINGLE_PLAYER) {
+ game++;
+ }
+ if (game == GT_TEAM) {
+ game = GT_FFA;
+ }
+
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ uiInfo.mapList[i].active = qfalse;
+ if ( uiInfo.mapList[i].typeBits & (1 << game)) {
+ if (singlePlayer) {
+ if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) {
+ continue;
+ }
+ }
+ c++;
+ uiInfo.mapList[i].active = qtrue;
+ }
+ }
+ return c;
}
qboolean UI_hasSkinForBase(const char *base, const char *team) {
- char test[1024];
-
- Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
+ char test[1024];
+
+ Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
- return qtrue;
- }
- Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
+ if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ return qtrue;
+ }
+ Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
- return qtrue;
- }
- return qfalse;
+ if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ return qtrue;
+ }
+ return qfalse;
}
/*
@@ -3958,57 +3976,57 @@ UI_MapCountByTeam
==================
*/
static int UI_HeadCountByTeam() {
- static int init = 0;
- int i, j, k, c, tIndex;
-
- c = 0;
- if (!init) {
- for (i = 0; i < uiInfo.characterCount; i++) {
- uiInfo.characterList[i].reference = 0;
- for (j = 0; j < uiInfo.teamCount; j++) {
- if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) {
- uiInfo.characterList[i].reference |= (1<<j);
- }
- }
- }
- init = 1;
- }
-
- tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
-
- // do names
- for (i = 0; i < uiInfo.characterCount; i++) {
- uiInfo.characterList[i].active = qfalse;
- for(j = 0; j < TEAM_MEMBERS; j++) {
- if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) {
- if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
- uiInfo.characterList[i].active = qtrue;
- c++;
- break;
- }
- }
- }
- }
-
- // and then aliases
- for(j = 0; j < TEAM_MEMBERS; j++) {
- for(k = 0; k < uiInfo.aliasCount; k++) {
- if (uiInfo.aliasList[k].name != NULL) {
- if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) {
- for (i = 0; i < uiInfo.characterCount; i++) {
- if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) {
- if (uiInfo.characterList[i].active == qfalse) {
- uiInfo.characterList[i].active = qtrue;
- c++;
- }
- break;
- }
- }
- }
- }
- }
- }
- return c;
+ static int init = 0;
+ int i, j, k, c, tIndex;
+
+ c = 0;
+ if (!init) {
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ uiInfo.characterList[i].reference = 0;
+ for (j = 0; j < uiInfo.teamCount; j++) {
+ if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) {
+ uiInfo.characterList[i].reference |= (1<<j);
+ }
+ }
+ }
+ init = 1;
+ }
+
+ tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+
+ // do names
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ uiInfo.characterList[i].active = qfalse;
+ for(j = 0; j < TEAM_MEMBERS; j++) {
+ if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) {
+ if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
+ uiInfo.characterList[i].active = qtrue;
+ c++;
+ break;
+ }
+ }
+ }
+ }
+
+ // and then aliases
+ for(j = 0; j < TEAM_MEMBERS; j++) {
+ for(k = 0; k < uiInfo.aliasCount; k++) {
+ if (uiInfo.aliasList[k].name != NULL) {
+ if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) {
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) {
+ if (uiInfo.characterList[i].active == qfalse) {
+ uiInfo.characterList[i].active = qtrue;
+ c++;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ return c;
}
/*
@@ -4017,17 +4035,17 @@ UI_InsertServerIntoDisplayList
==================
*/
static void UI_InsertServerIntoDisplayList(int num, int position) {
- int i;
+ int i;
- if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) {
- return;
- }
- //
- uiInfo.serverStatus.numDisplayServers++;
- for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
- uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
- }
- uiInfo.serverStatus.displayServers[position] = num;
+ if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) {
+ return;
+ }
+ //
+ uiInfo.serverStatus.numDisplayServers++;
+ for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
+ uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
+ }
+ uiInfo.serverStatus.displayServers[position] = num;
}
/*
@@ -4036,17 +4054,17 @@ UI_RemoveServerFromDisplayList
==================
*/
static void UI_RemoveServerFromDisplayList(int num) {
- int i, j;
+ int i, j;
- for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
- if (uiInfo.serverStatus.displayServers[i] == num) {
- uiInfo.serverStatus.numDisplayServers--;
- for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
- uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
- }
- return;
- }
- }
+ for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
+ if (uiInfo.serverStatus.displayServers[i] == num) {
+ uiInfo.serverStatus.numDisplayServers--;
+ for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
+ uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
+ }
+ return;
+ }
+ }
}
/*
@@ -4055,37 +4073,37 @@ UI_BinaryServerInsertion
==================
*/
static void UI_BinaryServerInsertion(int num) {
- int mid, offset, res, len;
-
- // use binary search to insert server
- len = uiInfo.serverStatus.numDisplayServers;
- mid = len;
- offset = 0;
- res = 0;
- while(mid > 0) {
- mid = len >> 1;
- //
- res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey,
- uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
- // if equal
- if (res == 0) {
- UI_InsertServerIntoDisplayList(num, offset+mid);
- return;
- }
- // if larger
- else if (res == 1) {
- offset += mid;
- len -= mid;
- }
- // if smaller
- else {
- len -= mid;
- }
- }
- if (res == 1) {
- offset++;
- }
- UI_InsertServerIntoDisplayList(num, offset);
+ int mid, offset, res, len;
+
+ // use binary search to insert server
+ len = uiInfo.serverStatus.numDisplayServers;
+ mid = len;
+ offset = 0;
+ res = 0;
+ while(mid > 0) {
+ mid = len >> 1;
+ //
+ res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey,
+ uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
+ // if equal
+ if (res == 0) {
+ UI_InsertServerIntoDisplayList(num, offset+mid);
+ return;
+ }
+ // if larger
+ else if (res == 1) {
+ offset += mid;
+ len -= mid;
+ }
+ // if smaller
+ else {
+ len -= mid;
+ }
+ }
+ if (res == 1) {
+ offset++;
+ }
+ UI_InsertServerIntoDisplayList(num, offset);
}
/*
@@ -4094,136 +4112,136 @@ UI_BuildServerDisplayList
==================
*/
static void UI_BuildServerDisplayList(qboolean force) {
- int i, count, clients, maxClients, ping, game, len, visible;
- char info[MAX_STRING_CHARS];
-// qboolean startRefresh = qtrue; TTimo: unused
- static int numinvisible;
-
- if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
- return;
- }
- // if we shouldn't reset
- if ( force == 2 ) {
- force = 0;
- }
-
- // do motd updates here too
- trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
- len = strlen(uiInfo.serverStatus.motd);
- if (len == 0) {
- strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
- len = strlen(uiInfo.serverStatus.motd);
- }
- if (len != uiInfo.serverStatus.motdLen) {
- uiInfo.serverStatus.motdLen = len;
- uiInfo.serverStatus.motdWidth = -1;
- }
-
- if (force) {
- numinvisible = 0;
- // clear number of displayed servers
- uiInfo.serverStatus.numDisplayServers = 0;
- uiInfo.serverStatus.numPlayersOnServers = 0;
- // set list box index to zero
- Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
- // mark all servers as visible so we store ping updates for them
- trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
- }
-
- // get the server count (comes from the master)
- count = trap_LAN_GetServerCount(ui_netSource.integer);
- if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) {
- // still waiting on a response from the master
- uiInfo.serverStatus.numDisplayServers = 0;
- uiInfo.serverStatus.numPlayersOnServers = 0;
- uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
- return;
- }
-
- visible = qfalse;
- for (i = 0; i < count; i++) {
- // if we already got info for this server
- if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
- continue;
- }
- visible = qtrue;
- // get the ping for this server
- ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
- if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
-
- trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
-
- clients = atoi(Info_ValueForKey(info, "clients"));
- uiInfo.serverStatus.numPlayersOnServers += clients;
-
- if (ui_browserShowEmpty.integer == 0) {
- if (clients == 0) {
- trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
- continue;
- }
- }
-
- if (ui_browserShowFull.integer == 0) {
- maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
- if (clients == maxClients) {
- trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
- continue;
- }
- }
-
- if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
- game = atoi(Info_ValueForKey(info, "gametype"));
- if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
- trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
- continue;
- }
- }
-
- if (ui_serverFilterType.integer > 0) {
- if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) {
- trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
- continue;
- }
- }
- // make sure we never add a favorite server twice
- if (ui_netSource.integer == AS_FAVORITES) {
- UI_RemoveServerFromDisplayList(i);
- }
- // insert the server into the list
- UI_BinaryServerInsertion(i);
- // done with this server
- if (ping > 0) {
- trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
- numinvisible++;
- }
- }
- }
-
- uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
-
- // if there were no servers visible for ping updates
- if (!visible) {
-// UI_StopServerRefresh();
-// uiInfo.serverStatus.nextDisplayRefresh = 0;
- }
+ int i, count, clients, maxClients, ping, game, len, visible;
+ char info[MAX_STRING_CHARS];
+// qboolean startRefresh = qtrue; TTimo: unused
+ static int numinvisible;
+
+ if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
+ return;
+ }
+ // if we shouldn't reset
+ if ( force == 2 ) {
+ force = 0;
+ }
+
+ // do motd updates here too
+ trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
+ len = strlen(uiInfo.serverStatus.motd);
+ if (len == 0) {
+ strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
+ len = strlen(uiInfo.serverStatus.motd);
+ }
+ if (len != uiInfo.serverStatus.motdLen) {
+ uiInfo.serverStatus.motdLen = len;
+ uiInfo.serverStatus.motdWidth = -1;
+ }
+
+ if (force) {
+ numinvisible = 0;
+ // clear number of displayed servers
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ // set list box index to zero
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
+ // mark all servers as visible so we store ping updates for them
+ trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
+ }
+
+ // get the server count (comes from the master)
+ count = trap_LAN_GetServerCount(ui_netSource.integer);
+ if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) {
+ // still waiting on a response from the master
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
+ return;
+ }
+
+ visible = qfalse;
+ for (i = 0; i < count; i++) {
+ // if we already got info for this server
+ if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
+ continue;
+ }
+ visible = qtrue;
+ // get the ping for this server
+ ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
+ if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
+
+ trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
+
+ clients = atoi(Info_ValueForKey(info, "clients"));
+ uiInfo.serverStatus.numPlayersOnServers += clients;
+
+ if (ui_browserShowEmpty.integer == 0) {
+ if (clients == 0) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ if (ui_browserShowFull.integer == 0) {
+ maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
+ if (clients == maxClients) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
+ game = atoi(Info_ValueForKey(info, "gametype"));
+ if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+
+ if (ui_serverFilterType.integer > 0) {
+ if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ continue;
+ }
+ }
+ // make sure we never add a favorite server twice
+ if (ui_netSource.integer == AS_FAVORITES) {
+ UI_RemoveServerFromDisplayList(i);
+ }
+ // insert the server into the list
+ UI_BinaryServerInsertion(i);
+ // done with this server
+ if (ping > 0) {
+ trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
+ numinvisible++;
+ }
+ }
+ }
+
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
+
+ // if there were no servers visible for ping updates
+ if (!visible) {
+// UI_StopServerRefresh();
+// uiInfo.serverStatus.nextDisplayRefresh = 0;
+ }
}
typedef struct
{
- char *name, *altName;
+ char *name, *altName;
} serverStatusCvar_t;
serverStatusCvar_t serverStatusCvars[] = {
- {"sv_hostname", "Name"},
- {"Address", ""},
- {"gamename", "Game name"},
- {"g_gametype", "Game type"},
- {"mapname", "Map"},
- {"version", ""},
- {"protocol", ""},
- {"timelimit", ""},
- {"fraglimit", ""},
- {NULL, NULL}
+ {"sv_hostname", "Name"},
+ {"Address", ""},
+ {"gamename", "Game name"},
+ {"g_gametype", "Game type"},
+ {"mapname", "Map"},
+ {"version", ""},
+ {"protocol", ""},
+ {"timelimit", ""},
+ {"fraglimit", ""},
+ {NULL, NULL}
};
/*
@@ -4232,34 +4250,34 @@ UI_SortServerStatusInfo
==================
*/
static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) {
- int i, j, index;
- char *tmp1, *tmp2;
-
- // FIXME: if "gamename" == "baseq3" or "missionpack" then
- // replace the gametype number by FFA, CTF etc.
- //
- index = 0;
- for (i = 0; serverStatusCvars[i].name; i++) {
- for (j = 0; j < info->numLines; j++) {
- if ( !info->lines[j][1] || info->lines[j][1][0] ) {
- continue;
- }
- if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) {
- // swap lines
- tmp1 = info->lines[index][0];
- tmp2 = info->lines[index][3];
- info->lines[index][0] = info->lines[j][0];
- info->lines[index][3] = info->lines[j][3];
- info->lines[j][0] = tmp1;
- info->lines[j][3] = tmp2;
- //
- if ( strlen(serverStatusCvars[i].altName) ) {
- info->lines[index][0] = serverStatusCvars[i].altName;
- }
- index++;
- }
- }
- }
+ int i, j, index;
+ char *tmp1, *tmp2;
+
+ // FIXME: if "gamename" == "baseq3" or "missionpack" then
+ // replace the gametype number by FFA, CTF etc.
+ //
+ index = 0;
+ for (i = 0; serverStatusCvars[i].name; i++) {
+ for (j = 0; j < info->numLines; j++) {
+ if ( !info->lines[j][1] || info->lines[j][1][0] ) {
+ continue;
+ }
+ if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) {
+ // swap lines
+ tmp1 = info->lines[index][0];
+ tmp2 = info->lines[index][3];
+ info->lines[index][0] = info->lines[j][0];
+ info->lines[index][3] = info->lines[j][3];
+ info->lines[j][0] = tmp1;
+ info->lines[j][3] = tmp2;
+ //
+ if ( strlen(serverStatusCvars[i].altName) ) {
+ info->lines[index][0] = serverStatusCvars[i].altName;
+ }
+ index++;
+ }
+ }
+ }
}
/*
@@ -4268,96 +4286,96 @@ UI_GetServerStatusInfo
==================
*/
static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) {
- char *p, *score, *ping, *name;
- int i, len;
-
- if (!info) {
- trap_LAN_ServerStatus( serverAddress, NULL, 0);
- return qfalse;
- }
- memset(info, 0, sizeof(*info));
- if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
- Q_strncpyz(info->address, serverAddress, sizeof(info->address));
- p = info->text;
- info->numLines = 0;
- info->lines[info->numLines][0] = "Address";
- info->lines[info->numLines][1] = "";
- info->lines[info->numLines][2] = "";
- info->lines[info->numLines][3] = info->address;
- info->numLines++;
- // get the cvars
- while (p && *p) {
- p = strchr(p, '\\');
- if (!p) break;
- *p++ = '\0';
- if (*p == '\\')
- break;
- info->lines[info->numLines][0] = p;
- info->lines[info->numLines][1] = "";
- info->lines[info->numLines][2] = "";
- p = strchr(p, '\\');
- if (!p) break;
- *p++ = '\0';
- info->lines[info->numLines][3] = p;
-
- info->numLines++;
- if (info->numLines >= MAX_SERVERSTATUS_LINES)
- break;
- }
- // get the player list
- if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
- // empty line
- info->lines[info->numLines][0] = "";
- info->lines[info->numLines][1] = "";
- info->lines[info->numLines][2] = "";
- info->lines[info->numLines][3] = "";
- info->numLines++;
- // header
- info->lines[info->numLines][0] = "num";
- info->lines[info->numLines][1] = "score";
- info->lines[info->numLines][2] = "ping";
- info->lines[info->numLines][3] = "name";
- info->numLines++;
- // parse players
- i = 0;
- len = 0;
- while (p && *p) {
- if (*p == '\\')
- *p++ = '\0';
- if (!p)
- break;
- score = p;
- p = strchr(p, ' ');
- if (!p)
- break;
- *p++ = '\0';
- ping = p;
- p = strchr(p, ' ');
- if (!p)
- break;
- *p++ = '\0';
- name = p;
- Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
- info->lines[info->numLines][0] = &info->pings[len];
- len += strlen(&info->pings[len]) + 1;
- info->lines[info->numLines][1] = score;
- info->lines[info->numLines][2] = ping;
- info->lines[info->numLines][3] = name;
- info->numLines++;
- if (info->numLines >= MAX_SERVERSTATUS_LINES)
- break;
- p = strchr(p, '\\');
- if (!p)
- break;
- *p++ = '\0';
- //
- i++;
- }
- }
- UI_SortServerStatusInfo( info );
- return qtrue;
- }
- return qfalse;
+ char *p, *score, *ping, *name;
+ int i, len;
+
+ if (!info) {
+ trap_LAN_ServerStatus( serverAddress, NULL, 0);
+ return qfalse;
+ }
+ memset(info, 0, sizeof(*info));
+ if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
+ Q_strncpyz(info->address, serverAddress, sizeof(info->address));
+ p = info->text;
+ info->numLines = 0;
+ info->lines[info->numLines][0] = "Address";
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ info->lines[info->numLines][3] = info->address;
+ info->numLines++;
+ // get the cvars
+ while (p && *p) {
+ p = strchr(p, '\\');
+ if (!p) break;
+ *p++ = '\0';
+ if (*p == '\\')
+ break;
+ info->lines[info->numLines][0] = p;
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ p = strchr(p, '\\');
+ if (!p) break;
+ *p++ = '\0';
+ info->lines[info->numLines][3] = p;
+
+ info->numLines++;
+ if (info->numLines >= MAX_SERVERSTATUS_LINES)
+ break;
+ }
+ // get the player list
+ if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
+ // empty line
+ info->lines[info->numLines][0] = "";
+ info->lines[info->numLines][1] = "";
+ info->lines[info->numLines][2] = "";
+ info->lines[info->numLines][3] = "";
+ info->numLines++;
+ // header
+ info->lines[info->numLines][0] = "num";
+ info->lines[info->numLines][1] = "score";
+ info->lines[info->numLines][2] = "ping";
+ info->lines[info->numLines][3] = "name";
+ info->numLines++;
+ // parse players
+ i = 0;
+ len = 0;
+ while (p && *p) {
+ if (*p == '\\')
+ *p++ = '\0';
+ if (!p)
+ break;
+ score = p;
+ p = strchr(p, ' ');
+ if (!p)
+ break;
+ *p++ = '\0';
+ ping = p;
+ p = strchr(p, ' ');
+ if (!p)
+ break;
+ *p++ = '\0';
+ name = p;
+ Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
+ info->lines[info->numLines][0] = &info->pings[len];
+ len += strlen(&info->pings[len]) + 1;
+ info->lines[info->numLines][1] = score;
+ info->lines[info->numLines][2] = ping;
+ info->lines[info->numLines][3] = name;
+ info->numLines++;
+ if (info->numLines >= MAX_SERVERSTATUS_LINES)
+ break;
+ p = strchr(p, '\\');
+ if (!p)
+ break;
+ *p++ = '\0';
+ //
+ i++;
+ }
+ }
+ UI_SortServerStatusInfo( info );
+ return qtrue;
+ }
+ return qfalse;
}
/*
@@ -4366,16 +4384,16 @@ stristr
==================
*/
static char *stristr(char *str, char *charset) {
- int i;
+ int i;
- while(*str) {
- for (i = 0; charset[i] && str[i]; i++) {
- if (toupper(charset[i]) != toupper(str[i])) break;
- }
- if (!charset[i]) return str;
- str++;
- }
- return NULL;
+ while(*str) {
+ for (i = 0; charset[i] && str[i]; i++) {
+ if (toupper(charset[i]) != toupper(str[i])) break;
+ }
+ if (!charset[i]) return str;
+ str++;
+ }
+ return NULL;
}
/*
@@ -4384,134 +4402,134 @@ UI_BuildFindPlayerList
==================
*/
static void UI_BuildFindPlayerList(qboolean force) {
- static int numFound, numTimeOuts;
- int i, j, resend;
- serverStatusInfo_t info;
- char name[MAX_NAME_LENGTH+2];
- char infoString[MAX_STRING_CHARS];
-
- if (!force) {
- if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
- return;
- }
- }
- else {
- memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
- uiInfo.numFoundPlayerServers = 0;
- uiInfo.currentFoundPlayerServer = 0;
- trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
- Q_CleanStr(uiInfo.findPlayerName);
- // should have a string of some length
- if (!strlen(uiInfo.findPlayerName)) {
- uiInfo.nextFindPlayerRefresh = 0;
- return;
- }
- // set resend time
- resend = ui_serverStatusTimeOut.integer / 2 - 10;
- if (resend < 50) {
- resend = 50;
- }
- trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
- // reset all server status requests
- trap_LAN_ServerStatus( NULL, NULL, 0);
- //
- uiInfo.numFoundPlayerServers = 1;
- Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
- sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
- "searching %d...", uiInfo.pendingServerStatus.num);
- numFound = 0;
- numTimeOuts++;
- }
- for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
- // if this pending server is valid
- if (uiInfo.pendingServerStatus.server[i].valid) {
- // try to get the server status for this server
- if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
- //
- numFound++;
- // parse through the server status lines
- for (j = 0; j < info.numLines; j++) {
- // should have ping info
- if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
- continue;
- }
- // clean string first
- Q_strncpyz(name, info.lines[j][3], sizeof(name));
- Q_CleanStr(name);
- // if the player name is a substring
- if (stristr(name, uiInfo.findPlayerName)) {
- // add to found server list if we have space (always leave space for a line with the number found)
- if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
- //
- Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
- uiInfo.pendingServerStatus.server[i].adrstr,
- sizeof(uiInfo.foundPlayerServerAddresses[0]));
- Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
- uiInfo.pendingServerStatus.server[i].name,
- sizeof(uiInfo.foundPlayerServerNames[0]));
- uiInfo.numFoundPlayerServers++;
- }
- else {
- // can't add any more so we're done
- uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
- }
- }
- }
- Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
- sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
- "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
- // retrieved the server status so reuse this spot
- uiInfo.pendingServerStatus.server[i].valid = qfalse;
- }
- }
- // if empty pending slot or timed out
- if (!uiInfo.pendingServerStatus.server[i].valid ||
- uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
- if (uiInfo.pendingServerStatus.server[i].valid) {
- numTimeOuts++;
- }
- // reset server status request for this address
- UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
- // reuse pending slot
- uiInfo.pendingServerStatus.server[i].valid = qfalse;
- // if we didn't try to get the status of all servers in the main browser yet
- if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
- uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
- trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
- uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
- trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
- Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
- uiInfo.pendingServerStatus.server[i].valid = qtrue;
- uiInfo.pendingServerStatus.num++;
- Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
- sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
- "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
- }
- }
- }
- for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
- if (uiInfo.pendingServerStatus.server[i].valid) {
- break;
- }
- }
- // if still trying to retrieve server status info
- if (i < MAX_SERVERSTATUSREQUESTS) {
- uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
- }
- else {
- // add a line that shows the number of servers found
- if (!uiInfo.numFoundPlayerServers) {
- Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
- }
- else {
- Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]),
- "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1,
- uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName);
- }
- uiInfo.nextFindPlayerRefresh = 0;
- // show the server status info for the selected server
- UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
- }
+ static int numFound, numTimeOuts;
+ int i, j, resend;
+ serverStatusInfo_t info;
+ char name[MAX_NAME_LENGTH+2];
+ char infoString[MAX_STRING_CHARS];
+
+ if (!force) {
+ if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
+ return;
+ }
+ }
+ else {
+ memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
+ uiInfo.numFoundPlayerServers = 0;
+ uiInfo.currentFoundPlayerServer = 0;
+ trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
+ Q_CleanStr(uiInfo.findPlayerName);
+ // should have a string of some length
+ if (!strlen(uiInfo.findPlayerName)) {
+ uiInfo.nextFindPlayerRefresh = 0;
+ return;
+ }
+ // set resend time
+ resend = ui_serverStatusTimeOut.integer / 2 - 10;
+ if (resend < 50) {
+ resend = 50;
+ }
+ trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
+ // reset all server status requests
+ trap_LAN_ServerStatus( NULL, NULL, 0);
+ //
+ uiInfo.numFoundPlayerServers = 1;
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d...", uiInfo.pendingServerStatus.num);
+ numFound = 0;
+ numTimeOuts++;
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ // if this pending server is valid
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ // try to get the server status for this server
+ if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
+ //
+ numFound++;
+ // parse through the server status lines
+ for (j = 0; j < info.numLines; j++) {
+ // should have ping info
+ if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
+ continue;
+ }
+ // clean string first
+ Q_strncpyz(name, info.lines[j][3], sizeof(name));
+ Q_CleanStr(name);
+ // if the player name is a substring
+ if (stristr(name, uiInfo.findPlayerName)) {
+ // add to found server list if we have space (always leave space for a line with the number found)
+ if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
+ //
+ Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
+ uiInfo.pendingServerStatus.server[i].adrstr,
+ sizeof(uiInfo.foundPlayerServerAddresses[0]));
+ Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ uiInfo.pendingServerStatus.server[i].name,
+ sizeof(uiInfo.foundPlayerServerNames[0]));
+ uiInfo.numFoundPlayerServers++;
+ }
+ else {
+ // can't add any more so we're done
+ uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
+ }
+ }
+ }
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
+ // retrieved the server status so reuse this spot
+ uiInfo.pendingServerStatus.server[i].valid = qfalse;
+ }
+ }
+ // if empty pending slot or timed out
+ if (!uiInfo.pendingServerStatus.server[i].valid ||
+ uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ numTimeOuts++;
+ }
+ // reset server status request for this address
+ UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
+ // reuse pending slot
+ uiInfo.pendingServerStatus.server[i].valid = qfalse;
+ // if we didn't try to get the status of all servers in the main browser yet
+ if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
+ uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
+ trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
+ uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
+ Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
+ uiInfo.pendingServerStatus.server[i].valid = qtrue;
+ uiInfo.pendingServerStatus.num++;
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
+ sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
+ "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
+ }
+ }
+ }
+ for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
+ if (uiInfo.pendingServerStatus.server[i].valid) {
+ break;
+ }
+ }
+ // if still trying to retrieve server status info
+ if (i < MAX_SERVERSTATUSREQUESTS) {
+ uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
+ }
+ else {
+ // add a line that shows the number of servers found
+ if (!uiInfo.numFoundPlayerServers) {
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
+ }
+ else {
+ Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]),
+ "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1,
+ uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName);
+ }
+ uiInfo.nextFindPlayerRefresh = 0;
+ // show the server status info for the selected server
+ UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
+ }
}
/*
@@ -4521,30 +4539,30 @@ UI_BuildServerStatus
*/
static void UI_BuildServerStatus(qboolean force) {
- if (uiInfo.nextFindPlayerRefresh) {
- return;
- }
- if (!force) {
- if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
- return;
- }
- }
- else {
- Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
- uiInfo.serverStatusInfo.numLines = 0;
- // reset all server status requests
- trap_LAN_ServerStatus( NULL, NULL, 0);
- }
- if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
- return;
- }
- if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
- uiInfo.nextServerStatusRefresh = 0;
- UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
- }
- else {
- uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
- }
+ if (uiInfo.nextFindPlayerRefresh) {
+ return;
+ }
+ if (!force) {
+ if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
+ return;
+ }
+ }
+ else {
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
+ uiInfo.serverStatusInfo.numLines = 0;
+ // reset all server status requests
+ trap_LAN_ServerStatus( NULL, NULL, 0);
+ }
+ if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
+ return;
+ }
+ if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
+ uiInfo.nextServerStatusRefresh = 0;
+ UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
+ }
+ else {
+ uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
+ }
}
/*
@@ -4553,222 +4571,222 @@ UI_FeederCount
==================
*/
static int UI_FeederCount(float feederID) {
- if (feederID == FEEDER_HEADS) {
- return UI_HeadCountByTeam();
- } else if (feederID == FEEDER_Q3HEADS) {
- return uiInfo.q3HeadCount;
- } else if (feederID == FEEDER_CINEMATICS) {
- return uiInfo.movieCount;
- } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
- return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
- } else if (feederID == FEEDER_SERVERS) {
- return uiInfo.serverStatus.numDisplayServers;
- } else if (feederID == FEEDER_SERVERSTATUS) {
- return uiInfo.serverStatusInfo.numLines;
- } else if (feederID == FEEDER_FINDPLAYER) {
- return uiInfo.numFoundPlayerServers;
- } else if (feederID == FEEDER_PLAYER_LIST) {
- if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
- uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
- UI_BuildPlayerList();
- }
- return uiInfo.playerCount;
- } else if (feederID == FEEDER_TEAM_LIST) {
- if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
- uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
- UI_BuildPlayerList();
- }
- return uiInfo.myTeamCount;
- } else if (feederID == FEEDER_MODS) {
- return uiInfo.modCount;
- } else if (feederID == FEEDER_DEMOS) {
- return uiInfo.demoCount;
- }
+ if (feederID == FEEDER_HEADS) {
+ return UI_HeadCountByTeam();
+ } else if (feederID == FEEDER_Q3HEADS) {
+ return uiInfo.q3HeadCount;
+ } else if (feederID == FEEDER_CINEMATICS) {
+ return uiInfo.movieCount;
+ } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
+ return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
+ } else if (feederID == FEEDER_SERVERS) {
+ return uiInfo.serverStatus.numDisplayServers;
+ } else if (feederID == FEEDER_SERVERSTATUS) {
+ return uiInfo.serverStatusInfo.numLines;
+ } else if (feederID == FEEDER_FINDPLAYER) {
+ return uiInfo.numFoundPlayerServers;
+ } else if (feederID == FEEDER_PLAYER_LIST) {
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
+ return uiInfo.playerCount;
+ } else if (feederID == FEEDER_TEAM_LIST) {
+ if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
+ uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
+ UI_BuildPlayerList();
+ }
+ return uiInfo.myTeamCount;
+ } else if (feederID == FEEDER_MODS) {
+ return uiInfo.modCount;
+ } else if (feederID == FEEDER_DEMOS) {
+ return uiInfo.demoCount;
+ }
//TA: tremulous menus
- else if( feederID == FEEDER_TREMTEAMS )
- return uiInfo.tremTeamCount;
- else if( feederID == FEEDER_TREMHUMANITEMS )
- return uiInfo.tremHumanItemCount;
- else if( feederID == FEEDER_TREMALIENCLASSES )
- return uiInfo.tremAlienClassCount;
- else if( feederID == FEEDER_TREMHUMANMCUBUY )
- return uiInfo.tremHumanMCUBuyCount;
- else if( feederID == FEEDER_TREMHUMANMCUSELL )
- return uiInfo.tremHumanMCUSellCount;
- else if( feederID == FEEDER_TREMALIENUPGRADE )
- return uiInfo.tremAlienUpgradeCount;
- else if( feederID == FEEDER_TREMALIENBUILD )
- return uiInfo.tremAlienBuildCount;
- else if( feederID == FEEDER_TREMHUMANBUILD )
- return uiInfo.tremHumanBuildCount;
+ else if( feederID == FEEDER_TREMTEAMS )
+ return uiInfo.tremTeamCount;
+ else if( feederID == FEEDER_TREMHUMANITEMS )
+ return uiInfo.tremHumanItemCount;
+ else if( feederID == FEEDER_TREMALIENCLASSES )
+ return uiInfo.tremAlienClassCount;
+ else if( feederID == FEEDER_TREMHUMANMCUBUY )
+ return uiInfo.tremHumanMCUBuyCount;
+ else if( feederID == FEEDER_TREMHUMANMCUSELL )
+ return uiInfo.tremHumanMCUSellCount;
+ else if( feederID == FEEDER_TREMALIENUPGRADE )
+ return uiInfo.tremAlienUpgradeCount;
+ else if( feederID == FEEDER_TREMALIENBUILD )
+ return uiInfo.tremAlienBuildCount;
+ else if( feederID == FEEDER_TREMHUMANBUILD )
+ return uiInfo.tremHumanBuildCount;
//TA: tremulous menus
- return 0;
+ return 0;
}
static const char *UI_SelectedMap(int index, int *actual) {
- int i, c;
- c = 0;
- *actual = 0;
- for (i = 0; i < uiInfo.mapCount; i++) {
- if (uiInfo.mapList[i].active) {
- if (c == index) {
- *actual = i;
- return uiInfo.mapList[i].mapName;
- } else {
- c++;
- }
- }
- }
- return "";
+ int i, c;
+ c = 0;
+ *actual = 0;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ if (c == index) {
+ *actual = i;
+ return uiInfo.mapList[i].mapName;
+ } else {
+ c++;
+ }
+ }
+ }
+ return "";
}
static const char *UI_SelectedHead(int index, int *actual) {
- int i, c;
- c = 0;
- *actual = 0;
- for (i = 0; i < uiInfo.characterCount; i++) {
- if (uiInfo.characterList[i].active) {
- if (c == index) {
- *actual = i;
- return uiInfo.characterList[i].name;
- } else {
- c++;
- }
- }
- }
- return "";
+ int i, c;
+ c = 0;
+ *actual = 0;
+ for (i = 0; i < uiInfo.characterCount; i++) {
+ if (uiInfo.characterList[i].active) {
+ if (c == index) {
+ *actual = i;
+ return uiInfo.characterList[i].name;
+ } else {
+ c++;
+ }
+ }
+ }
+ return "";
}
static int UI_GetIndexFromSelection(int actual) {
- int i, c;
- c = 0;
- for (i = 0; i < uiInfo.mapCount; i++) {
- if (uiInfo.mapList[i].active) {
- if (i == actual) {
- return c;
- }
- c++;
- }
- }
+ int i, c;
+ c = 0;
+ for (i = 0; i < uiInfo.mapCount; i++) {
+ if (uiInfo.mapList[i].active) {
+ if (i == actual) {
+ return c;
+ }
+ c++;
+ }
+ }
return 0;
}
static void UI_UpdatePendingPings() {
- trap_LAN_ResetPings(ui_netSource.integer);
- uiInfo.serverStatus.refreshActive = qtrue;
- uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+ trap_LAN_ResetPings(ui_netSource.integer);
+ uiInfo.serverStatus.refreshActive = qtrue;
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
}
static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
- static char info[MAX_STRING_CHARS];
- static char hostname[1024];
- static char clientBuff[32];
- static int lastColumn = -1;
- static int lastTime = 0;
- *handle = -1;
- if (feederID == FEEDER_HEADS) {
- int actual;
- return UI_SelectedHead(index, &actual);
- } else if (feederID == FEEDER_Q3HEADS) {
- if (index >= 0 && index < uiInfo.q3HeadCount) {
- return uiInfo.q3HeadNames[index];
- }
- } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
- int actual;
- return UI_SelectedMap(index, &actual);
- } else if (feederID == FEEDER_SERVERS) {
- if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
- int ping, game;
- if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
- trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
- lastColumn = column;
- lastTime = uiInfo.uiDC.realTime;
- }
- ping = atoi(Info_ValueForKey(info, "ping"));
- if (ping == -1) {
- // if we ever see a ping that is out of date, do a server refresh
- // UI_UpdatePendingPings();
- }
- switch (column) {
- case SORT_HOST :
- if (ping <= 0) {
- return Info_ValueForKey(info, "addr");
- } else {
- if ( ui_netSource.integer == AS_LOCAL ) {
- Com_sprintf( hostname, sizeof(hostname), "%s [%s]",
- Info_ValueForKey(info, "hostname"),
- netnames[atoi(Info_ValueForKey(info, "nettype"))] );
- return hostname;
- }
- else {
- if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0) { // anonymous server
- Com_sprintf( hostname, sizeof(hostname), "(A) %s",
- Info_ValueForKey(info, "hostname"));
- } else {
- Com_sprintf( hostname, sizeof(hostname), "%s",
- Info_ValueForKey(info, "hostname"));
- }
- return hostname;
- }
- }
- case SORT_MAP : return Info_ValueForKey(info, "mapname");
- case SORT_CLIENTS :
- Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
- return clientBuff;
- case SORT_GAME :
- game = atoi(Info_ValueForKey(info, "gametype"));
- if (game >= 0 && game < numTeamArenaGameTypes) {
- return teamArenaGameTypes[game];
- } else {
- return "Unknown";
- }
- case SORT_PING :
- if (ping <= 0) {
- return "...";
- } else {
- return Info_ValueForKey(info, "ping");
- }
- }
- }
- } else if (feederID == FEEDER_SERVERSTATUS) {
- if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) {
- if ( column >= 0 && column < 4 ) {
- return uiInfo.serverStatusInfo.lines[index][column];
- }
- }
- } else if (feederID == FEEDER_FINDPLAYER) {
- if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) {
- //return uiInfo.foundPlayerServerAddresses[index];
- return uiInfo.foundPlayerServerNames[index];
- }
- } else if (feederID == FEEDER_PLAYER_LIST) {
- if (index >= 0 && index < uiInfo.playerCount) {
- return uiInfo.playerNames[index];
- }
- } else if (feederID == FEEDER_TEAM_LIST) {
- if (index >= 0 && index < uiInfo.myTeamCount) {
- return uiInfo.teamNames[index];
- }
- } else if (feederID == FEEDER_MODS) {
- if (index >= 0 && index < uiInfo.modCount) {
- if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) {
- return uiInfo.modList[index].modDescr;
- } else {
- return uiInfo.modList[index].modName;
- }
- }
- } else if (feederID == FEEDER_CINEMATICS) {
- if (index >= 0 && index < uiInfo.movieCount) {
- return uiInfo.movieList[index];
- }
- } else if (feederID == FEEDER_DEMOS) {
- if (index >= 0 && index < uiInfo.demoCount) {
- return uiInfo.demoList[index];
- }
- }
+ static char info[MAX_STRING_CHARS];
+ static char hostname[1024];
+ static char clientBuff[32];
+ static int lastColumn = -1;
+ static int lastTime = 0;
+ *handle = -1;
+ if (feederID == FEEDER_HEADS) {
+ int actual;
+ return UI_SelectedHead(index, &actual);
+ } else if (feederID == FEEDER_Q3HEADS) {
+ if (index >= 0 && index < uiInfo.q3HeadCount) {
+ return uiInfo.q3HeadNames[index];
+ }
+ } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
+ int actual;
+ return UI_SelectedMap(index, &actual);
+ } else if (feederID == FEEDER_SERVERS) {
+ if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
+ int ping, game;
+ if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
+ lastColumn = column;
+ lastTime = uiInfo.uiDC.realTime;
+ }
+ ping = atoi(Info_ValueForKey(info, "ping"));
+ if (ping == -1) {
+ // if we ever see a ping that is out of date, do a server refresh
+ // UI_UpdatePendingPings();
+ }
+ switch (column) {
+ case SORT_HOST :
+ if (ping <= 0) {
+ return Info_ValueForKey(info, "addr");
+ } else {
+ if ( ui_netSource.integer == AS_LOCAL ) {
+ Com_sprintf( hostname, sizeof(hostname), "%s [%s]",
+ Info_ValueForKey(info, "hostname"),
+ netnames[atoi(Info_ValueForKey(info, "nettype"))] );
+ return hostname;
+ }
+ else {
+ if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0) { // anonymous server
+ Com_sprintf( hostname, sizeof(hostname), "(A) %s",
+ Info_ValueForKey(info, "hostname"));
+ } else {
+ Com_sprintf( hostname, sizeof(hostname), "%s",
+ Info_ValueForKey(info, "hostname"));
+ }
+ return hostname;
+ }
+ }
+ case SORT_MAP : return Info_ValueForKey(info, "mapname");
+ case SORT_CLIENTS :
+ Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
+ return clientBuff;
+ case SORT_GAME :
+ game = atoi(Info_ValueForKey(info, "gametype"));
+ if (game >= 0 && game < numTeamArenaGameTypes) {
+ return teamArenaGameTypes[game];
+ } else {
+ return "Unknown";
+ }
+ case SORT_PING :
+ if (ping <= 0) {
+ return "...";
+ } else {
+ return Info_ValueForKey(info, "ping");
+ }
+ }
+ }
+ } else if (feederID == FEEDER_SERVERSTATUS) {
+ if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) {
+ if ( column >= 0 && column < 4 ) {
+ return uiInfo.serverStatusInfo.lines[index][column];
+ }
+ }
+ } else if (feederID == FEEDER_FINDPLAYER) {
+ if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) {
+ //return uiInfo.foundPlayerServerAddresses[index];
+ return uiInfo.foundPlayerServerNames[index];
+ }
+ } else if (feederID == FEEDER_PLAYER_LIST) {
+ if (index >= 0 && index < uiInfo.playerCount) {
+ return uiInfo.playerNames[index];
+ }
+ } else if (feederID == FEEDER_TEAM_LIST) {
+ if (index >= 0 && index < uiInfo.myTeamCount) {
+ return uiInfo.teamNames[index];
+ }
+ } else if (feederID == FEEDER_MODS) {
+ if (index >= 0 && index < uiInfo.modCount) {
+ if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) {
+ return uiInfo.modList[index].modDescr;
+ } else {
+ return uiInfo.modList[index].modName;
+ }
+ }
+ } else if (feederID == FEEDER_CINEMATICS) {
+ if (index >= 0 && index < uiInfo.movieCount) {
+ return uiInfo.movieList[index];
+ }
+ } else if (feederID == FEEDER_DEMOS) {
+ if (index >= 0 && index < uiInfo.demoCount) {
+ return uiInfo.demoList[index];
+ }
+ }
//TA: tremulous menus
else if( feederID == FEEDER_TREMTEAMS )
@@ -4813,144 +4831,144 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
}
//TA: tremulous menus
- return "";
+ return "";
}
static qhandle_t UI_FeederItemImage(float feederID, int index) {
if (feederID == FEEDER_HEADS) {
- int actual;
- UI_SelectedHead(index, &actual);
- index = actual;
- if (index >= 0 && index < uiInfo.characterCount) {
- if (uiInfo.characterList[index].headImage == -1) {
- uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName);
- }
- return uiInfo.characterList[index].headImage;
- }
+ int actual;
+ UI_SelectedHead(index, &actual);
+ index = actual;
+ if (index >= 0 && index < uiInfo.characterCount) {
+ if (uiInfo.characterList[index].headImage == -1) {
+ uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName);
+ }
+ return uiInfo.characterList[index].headImage;
+ }
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
return uiInfo.q3HeadIcons[index];
}
- } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) {
- int actual;
- UI_SelectedMap(index, &actual);
- index = actual;
- if (index >= 0 && index < uiInfo.mapCount) {
- if (uiInfo.mapList[index].levelShot == -1) {
- uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
- }
- return uiInfo.mapList[index].levelShot;
- }
- }
+ } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) {
+ int actual;
+ UI_SelectedMap(index, &actual);
+ index = actual;
+ if (index >= 0 && index < uiInfo.mapCount) {
+ if (uiInfo.mapList[index].levelShot == -1) {
+ uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
+ }
+ return uiInfo.mapList[index].levelShot;
+ }
+ }
return 0;
}
static void UI_FeederSelection(float feederID, int index) {
- static char info[MAX_STRING_CHARS];
+ static char info[MAX_STRING_CHARS];
if (feederID == FEEDER_HEADS) {
- int actual;
- UI_SelectedHead(index, &actual);
- index = actual;
+ int actual;
+ UI_SelectedHead(index, &actual);
+ index = actual;
if (index >= 0 && index < uiInfo.characterCount) {
- trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base));
- trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
- updateModel = qtrue;
+ trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base));
+ trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
+ updateModel = qtrue;
}
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]);
trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]);
- updateModel = qtrue;
- }
+ updateModel = qtrue;
+ }
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
- int actual, map;
- map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
- if (uiInfo.mapList[map].cinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
- uiInfo.mapList[map].cinematic = -1;
- }
- UI_SelectedMap(index, &actual);
- trap_Cvar_Set("ui_mapIndex", va("%d", index));
- ui_mapIndex.integer = index;
-
- if (feederID == FEEDER_MAPS) {
- ui_currentMap.integer = actual;
- trap_Cvar_Set("ui_currentMap", va("%d", actual));
- uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
- trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
- updateOpponentModel = qtrue;
- } else {
- ui_currentNetMap.integer = actual;
- trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
- uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- }
+ int actual, map;
+ map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
+ if (uiInfo.mapList[map].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
+ uiInfo.mapList[map].cinematic = -1;
+ }
+ UI_SelectedMap(index, &actual);
+ trap_Cvar_Set("ui_mapIndex", va("%d", index));
+ ui_mapIndex.integer = index;
+
+ if (feederID == FEEDER_MAPS) {
+ ui_currentMap.integer = actual;
+ trap_Cvar_Set("ui_currentMap", va("%d", actual));
+ uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
+ updateOpponentModel = qtrue;
+ } else {
+ ui_currentNetMap.integer = actual;
+ trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
+ uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
} else if (feederID == FEEDER_SERVERS) {
- const char *mapName = NULL;
- uiInfo.serverStatus.currentServer = index;
- trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
- uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
- if (uiInfo.serverStatus.currentServerCinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
- uiInfo.serverStatus.currentServerCinematic = -1;
- }
- mapName = Info_ValueForKey(info, "mapname");
- if (mapName && *mapName) {
- uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
- }
+ const char *mapName = NULL;
+ uiInfo.serverStatus.currentServer = index;
+ trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
+ uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ }
+ mapName = Info_ValueForKey(info, "mapname");
+ if (mapName && *mapName) {
+ uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
+ }
} else if (feederID == FEEDER_SERVERSTATUS) {
- //
+ //
} else if (feederID == FEEDER_FINDPLAYER) {
- uiInfo.currentFoundPlayerServer = index;
- //
- if ( index < uiInfo.numFoundPlayerServers-1) {
- // build a new server status for this server
- Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
- Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
- UI_BuildServerStatus(qtrue);
- }
+ uiInfo.currentFoundPlayerServer = index;
+ //
+ if ( index < uiInfo.numFoundPlayerServers-1) {
+ // build a new server status for this server
+ Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
+ Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
+ UI_BuildServerStatus(qtrue);
+ }
} else if (feederID == FEEDER_PLAYER_LIST) {
- uiInfo.playerIndex = index;
+ uiInfo.playerIndex = index;
} else if (feederID == FEEDER_TEAM_LIST) {
- uiInfo.teamIndex = index;
+ uiInfo.teamIndex = index;
} else if (feederID == FEEDER_MODS) {
- uiInfo.modIndex = index;
+ uiInfo.modIndex = index;
} else if (feederID == FEEDER_CINEMATICS) {
- uiInfo.movieIndex = index;
- if (uiInfo.previewMovie >= 0) {
- trap_CIN_StopCinematic(uiInfo.previewMovie);
- }
- uiInfo.previewMovie = -1;
+ uiInfo.movieIndex = index;
+ if (uiInfo.previewMovie >= 0) {
+ trap_CIN_StopCinematic(uiInfo.previewMovie);
+ }
+ uiInfo.previewMovie = -1;
} else if (feederID == FEEDER_DEMOS) {
- uiInfo.demoIndex = index;
- }
+ uiInfo.demoIndex = index;
+ }
//TA: tremulous menus
else if( feederID == FEEDER_TREMTEAMS )
- uiInfo.tremTeamIndex = index;
+ uiInfo.tremTeamIndex = index;
else if( feederID == FEEDER_TREMHUMANITEMS )
- uiInfo.tremHumanItemIndex = index;
+ uiInfo.tremHumanItemIndex = index;
else if( feederID == FEEDER_TREMALIENCLASSES )
- uiInfo.tremAlienClassIndex = index;
+ uiInfo.tremAlienClassIndex = index;
else if( feederID == FEEDER_TREMHUMANMCUBUY )
- uiInfo.tremHumanMCUBuyIndex = index;
+ uiInfo.tremHumanMCUBuyIndex = index;
else if( feederID == FEEDER_TREMHUMANMCUSELL )
- uiInfo.tremHumanMCUSellIndex = index;
+ uiInfo.tremHumanMCUSellIndex = index;
else if( feederID == FEEDER_TREMALIENUPGRADE )
- uiInfo.tremAlienUpgradeIndex = index;
+ uiInfo.tremAlienUpgradeIndex = index;
else if( feederID == FEEDER_TREMALIENBUILD )
- uiInfo.tremAlienBuildIndex = index;
+ uiInfo.tremAlienBuildIndex = index;
else if( feederID == FEEDER_TREMHUMANBUILD )
- uiInfo.tremHumanBuildIndex = index;
+ uiInfo.tremHumanBuildIndex = index;
//TA: tremulous menus
}
static qboolean Team_Parse(char **p) {
char *token;
const char *tempStr;
- int i;
+ int i;
token = COM_ParseExt(p, qtrue);
@@ -4977,19 +4995,19 @@ static qboolean Team_Parse(char **p) {
}
- uiInfo.teamList[uiInfo.teamCount].imageName = tempStr;
- uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName);
- uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName));
- uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName));
+ uiInfo.teamList[uiInfo.teamCount].imageName = tempStr;
+ uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName);
+ uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName));
+ uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName));
- uiInfo.teamList[uiInfo.teamCount].cinematic = -1;
+ uiInfo.teamList[uiInfo.teamCount].cinematic = -1;
- for (i = 0; i < TEAM_MEMBERS; i++) {
- uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL;
- if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) {
- return qfalse;
- }
- }
+ for (i = 0; i < TEAM_MEMBERS; i++) {
+ uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL;
+ if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) {
+ return qfalse;
+ }
+ }
Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName, tempStr);
if (uiInfo.teamCount < MAX_TEAMS) {
@@ -5036,15 +5054,15 @@ static qboolean Character_Parse(char **p) {
}
uiInfo.characterList[uiInfo.characterCount].headImage = -1;
- uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name));
+ uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name));
- if (tempStr && (!Q_stricmp(tempStr, "female"))) {
+ if (tempStr && (!Q_stricmp(tempStr, "female"))) {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("Janet"));
} else if (tempStr && (!Q_stricmp(tempStr, "male"))) {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("James"));
- } else {
+ } else {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(va("%s",tempStr));
- }
+ }
Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base, uiInfo.characterList[uiInfo.characterCount].name);
if (uiInfo.characterCount < MAX_HEADS) {
@@ -5114,7 +5132,7 @@ static qboolean Alias_Parse(char **p) {
// 1 - team parsing
// 2 - character parsing
static void UI_ParseTeamInfo(const char *teamFile) {
- char *token;
+ char *token;
char *p;
char *buff = NULL;
//static int mode = 0; TTimo: unused
@@ -5126,13 +5144,13 @@ static void UI_ParseTeamInfo(const char *teamFile) {
p = buff;
- while ( 1 ) {
- token = COM_ParseExt( &p, qtrue );
- if( !token || token[0] == 0 || token[0] == '}') {
- break;
- }
+ while ( 1 ) {
+ token = COM_ParseExt( &p, qtrue );
+ if( !token || token[0] == 0 || token[0] == '}') {
+ break;
+ }
- if ( Q_stricmp( token, "}" ) == 0 ) {
+ if ( Q_stricmp( token, "}" ) == 0 ) {
break;
}
@@ -5159,190 +5177,190 @@ static void UI_ParseTeamInfo(const char *teamFile) {
static qboolean GameType_Parse(char **p, qboolean join) {
- char *token;
-
- token = COM_ParseExt(p, qtrue);
-
- if (token[0] != '{') {
- return qfalse;
- }
-
- if (join) {
- uiInfo.numJoinGameTypes = 0;
- } else {
- uiInfo.numGameTypes = 0;
- }
-
- while ( 1 ) {
- token = COM_ParseExt(p, qtrue);
-
- if (Q_stricmp(token, "}") == 0) {
- return qtrue;
- }
-
- if ( !token || token[0] == 0 ) {
- return qfalse;
- }
-
- if (token[0] == '{') {
- // two tokens per line, character name and sex
- if (join) {
- if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) {
- return qfalse;
- }
- } else {
- if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) {
- return qfalse;
- }
- }
+ char *token;
+
+ token = COM_ParseExt(p, qtrue);
+
+ if (token[0] != '{') {
+ return qfalse;
+ }
+
+ if (join) {
+ uiInfo.numJoinGameTypes = 0;
+ } else {
+ uiInfo.numGameTypes = 0;
+ }
+
+ while ( 1 ) {
+ token = COM_ParseExt(p, qtrue);
+
+ if (Q_stricmp(token, "}") == 0) {
+ return qtrue;
+ }
+
+ if ( !token || token[0] == 0 ) {
+ return qfalse;
+ }
+
+ if (token[0] == '{') {
+ // two tokens per line, character name and sex
+ if (join) {
+ if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) {
+ return qfalse;
+ }
+ } else {
+ if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) {
+ return qfalse;
+ }
+ }
- if (join) {
- if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) {
- uiInfo.numJoinGameTypes++;
- } else {
- Com_Printf("Too many net game types, last one replace!\n");
- }
- } else {
- if (uiInfo.numGameTypes < MAX_GAMETYPES) {
- uiInfo.numGameTypes++;
- } else {
- Com_Printf("Too many game types, last one replace!\n");
- }
- }
+ if (join) {
+ if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) {
+ uiInfo.numJoinGameTypes++;
+ } else {
+ Com_Printf("Too many net game types, last one replace!\n");
+ }
+ } else {
+ if (uiInfo.numGameTypes < MAX_GAMETYPES) {
+ uiInfo.numGameTypes++;
+ } else {
+ Com_Printf("Too many game types, last one replace!\n");
+ }
+ }
- token = COM_ParseExt(p, qtrue);
- if (token[0] != '}') {
- return qfalse;
- }
- }
- }
- return qfalse;
+ token = COM_ParseExt(p, qtrue);
+ if (token[0] != '}') {
+ return qfalse;
+ }
+ }
+ }
+ return qfalse;
}
static qboolean MapList_Parse(char **p) {
- char *token;
-
- token = COM_ParseExt(p, qtrue);
-
- if (token[0] != '{') {
- return qfalse;
- }
-
- uiInfo.mapCount = 0;
-
- while ( 1 ) {
- token = COM_ParseExt(p, qtrue);
-
- if (Q_stricmp(token, "}") == 0) {
- return qtrue;
- }
-
- if ( !token || token[0] == 0 ) {
- return qfalse;
- }
-
- if (token[0] == '{') {
- if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName)
- ||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) {
- return qfalse;
- }
-
- if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) {
- return qfalse;
- }
-
- uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
-
- while (1) {
- token = COM_ParseExt(p, qtrue);
- if (token[0] >= '0' && token[0] <= '9') {
- uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030));
- if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) {
- return qfalse;
- }
- } else {
- break;
- }
- }
-
- //mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
- //if (uiInfo.mapCount == 0) {
- // only load the first cinematic, selection loads the others
- // uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
- //}
- uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
- uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
-
- if (uiInfo.mapCount < MAX_MAPS) {
- uiInfo.mapCount++;
- } else {
- Com_Printf("Too many maps, last one replaced!\n");
- }
- }
- }
- return qfalse;
+ char *token;
+
+ token = COM_ParseExt(p, qtrue);
+
+ if (token[0] != '{') {
+ return qfalse;
+ }
+
+ uiInfo.mapCount = 0;
+
+ while ( 1 ) {
+ token = COM_ParseExt(p, qtrue);
+
+ if (Q_stricmp(token, "}") == 0) {
+ return qtrue;
+ }
+
+ if ( !token || token[0] == 0 ) {
+ return qfalse;
+ }
+
+ if (token[0] == '{') {
+ if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName)
+ ||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) {
+ return qfalse;
+ }
+
+ if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) {
+ return qfalse;
+ }
+
+ uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
+
+ while (1) {
+ token = COM_ParseExt(p, qtrue);
+ if (token[0] >= '0' && token[0] <= '9') {
+ uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030));
+ if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) {
+ return qfalse;
+ }
+ } else {
+ break;
+ }
+ }
+
+ //mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
+ //if (uiInfo.mapCount == 0) {
+ // only load the first cinematic, selection loads the others
+ // uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
+ //}
+ uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
+ uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
+
+ if (uiInfo.mapCount < MAX_MAPS) {
+ uiInfo.mapCount++;
+ } else {
+ Com_Printf("Too many maps, last one replaced!\n");
+ }
+ }
+ }
+ return qfalse;
}
static void UI_ParseGameInfo(const char *teamFile) {
- char *token;
- char *p;
- char *buff = NULL;
- //int mode = 0; TTimo: unused
+ char *token;
+ char *p;
+ char *buff = NULL;
+ //int mode = 0; TTimo: unused
- buff = GetMenuBuffer(teamFile);
- if (!buff) {
- return;
- }
+ buff = GetMenuBuffer(teamFile);
+ if (!buff) {
+ return;
+ }
- p = buff;
+ p = buff;
- while ( 1 ) {
- token = COM_ParseExt( &p, qtrue );
- if( !token || token[0] == 0 || token[0] == '}') {
- break;
- }
+ while ( 1 ) {
+ token = COM_ParseExt( &p, qtrue );
+ if( !token || token[0] == 0 || token[0] == '}') {
+ break;
+ }
- if ( Q_stricmp( token, "}" ) == 0 ) {
- break;
- }
+ if ( Q_stricmp( token, "}" ) == 0 ) {
+ break;
+ }
- if (Q_stricmp(token, "gametypes") == 0) {
+ if (Q_stricmp(token, "gametypes") == 0) {
- if (GameType_Parse(&p, qfalse)) {
- continue;
- } else {
- break;
- }
- }
+ if (GameType_Parse(&p, qfalse)) {
+ continue;
+ } else {
+ break;
+ }
+ }
- if (Q_stricmp(token, "joingametypes") == 0) {
+ if (Q_stricmp(token, "joingametypes") == 0) {
- if (GameType_Parse(&p, qtrue)) {
- continue;
- } else {
- break;
- }
- }
+ if (GameType_Parse(&p, qtrue)) {
+ continue;
+ } else {
+ break;
+ }
+ }
- if (Q_stricmp(token, "maps") == 0) {
- // start a new menu
- MapList_Parse(&p);
- }
+ if (Q_stricmp(token, "maps") == 0) {
+ // start a new menu
+ MapList_Parse(&p);
+ }
- }
+ }
}
static void UI_Pause(qboolean b) {
- if (b) {
- // pause the game and set the ui keycatcher
- trap_Cvar_Set( "cl_paused", "1" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- } else {
- // unpause the game and clear the ui keycatcher
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- }
+ if (b) {
+ // pause the game and set the ui keycatcher
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ } else {
+ // unpause the game and clear the ui keycatcher
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ }
}
#ifndef MISSIONPACK // bk001206
@@ -5357,34 +5375,34 @@ static int UI_PlayCinematic(const char *name, float x, float y, float w, float h
}
static void UI_StopCinematic(int handle) {
- if (handle >= 0) {
- trap_CIN_StopCinematic(handle);
- } else {
- handle = abs(handle);
- if (handle == UI_MAPCINEMATIC) {
- if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
- uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
- }
- } else if (handle == UI_NETMAPCINEMATIC) {
- if (uiInfo.serverStatus.currentServerCinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
- uiInfo.serverStatus.currentServerCinematic = -1;
- }
- } else if (handle == UI_CLANCINEMATIC) {
- int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- if (i >= 0 && i < uiInfo.teamCount) {
- if (uiInfo.teamList[i].cinematic >= 0) {
- trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
- uiInfo.teamList[i].cinematic = -1;
- }
- }
- }
- }
+ if (handle >= 0) {
+ trap_CIN_StopCinematic(handle);
+ } else {
+ handle = abs(handle);
+ if (handle == UI_MAPCINEMATIC) {
+ if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
+ uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
+ }
+ } else if (handle == UI_NETMAPCINEMATIC) {
+ if (uiInfo.serverStatus.currentServerCinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ }
+ } else if (handle == UI_CLANCINEMATIC) {
+ int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
+ if (i >= 0 && i < uiInfo.teamCount) {
+ if (uiInfo.teamList[i].cinematic >= 0) {
+ trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
+ uiInfo.teamList[i].cinematic = -1;
+ }
+ }
+ }
+ }
}
static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
- trap_CIN_SetExtents(handle, x, y, w, h);
+ trap_CIN_SetExtents(handle, x, y, w, h);
trap_CIN_DrawCinematic(handle);
}
@@ -5401,65 +5419,65 @@ PlayerModel_BuildList
*/
static void UI_BuildQ3Model_List( void )
{
- int numdirs;
- int numfiles;
- char dirlist[2048];
- char filelist[2048];
- char skinname[64];
- char scratch[256];
- char* dirptr;
- char* fileptr;
- int i;
- int j, k, dirty;
- int dirlen;
- int filelen;
-
- uiInfo.q3HeadCount = 0;
-
- // iterate directory of all player models
- numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
- dirptr = dirlist;
- for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
- {
- dirlen = strlen(dirptr);
-
- if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
-
- if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
- continue;
-
- // iterate all skin files in directory
- numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
- fileptr = filelist;
- for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
- {
- filelen = strlen(fileptr);
-
- COM_StripExtension(fileptr,skinname);
-
- // look for icon_????
- if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0))
- {
- if (Q_stricmp(skinname, "icon_default") == 0) {
- Com_sprintf( scratch, sizeof(scratch), dirptr);
- } else {
- Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5);
- }
- dirty = 0;
- for(k=0;k<uiInfo.q3HeadCount;k++) {
- if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) {
- dirty = 1;
- break;
- }
- }
- if (!dirty) {
- Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), scratch);
- uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname));
- }
- }
-
- }
- }
+ int numdirs;
+ int numfiles;
+ char dirlist[2048];
+ char filelist[2048];
+ char skinname[64];
+ char scratch[256];
+ char* dirptr;
+ char* fileptr;
+ int i;
+ int j, k, dirty;
+ int dirlen;
+ int filelen;
+
+ uiInfo.q3HeadCount = 0;
+
+ // iterate directory of all player models
+ numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
+ dirptr = dirlist;
+ for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
+ {
+ dirlen = strlen(dirptr);
+
+ if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
+
+ if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
+ continue;
+
+ // iterate all skin files in directory
+ numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
+ fileptr = filelist;
+ for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
+ {
+ filelen = strlen(fileptr);
+
+ COM_StripExtension(fileptr,skinname);
+
+ // look for icon_????
+ if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0))
+ {
+ if (Q_stricmp(skinname, "icon_default") == 0) {
+ Com_sprintf( scratch, sizeof(scratch), dirptr);
+ } else {
+ Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5);
+ }
+ dirty = 0;
+ for(k=0;k<uiInfo.q3HeadCount;k++) {
+ if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) {
+ dirty = 1;
+ break;
+ }
+ }
+ if (!dirty) {
+ Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), scratch);
+ uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname));
+ }
+ }
+
+ }
+ }
}
@@ -5471,147 +5489,147 @@ UI_Init
=================
*/
void _UI_Init( qboolean inGameLoad ) {
- const char *menuSet;
- int start;
+ const char *menuSet;
+ int start;
- //uiInfo.inGameLoad = inGameLoad;
+ //uiInfo.inGameLoad = inGameLoad;
- UI_RegisterCvars();
- UI_InitMemory();
+ UI_RegisterCvars();
+ UI_InitMemory();
- // cache redundant calulations
- trap_GetGlconfig( &uiInfo.uiDC.glconfig );
+ // cache redundant calulations
+ trap_GetGlconfig( &uiInfo.uiDC.glconfig );
- // for 640x480 virtualized screen
- uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
- uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
- if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
- // wide screen
- uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
- }
- else {
- // no wide screen
- uiInfo.uiDC.bias = 0;
- }
+ // for 640x480 virtualized screen
+ uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
+ uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
+ if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
+ // wide screen
+ uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
+ }
+ else {
+ // no wide screen
+ uiInfo.uiDC.bias = 0;
+ }
//UI_Load();
- uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
- uiInfo.uiDC.setColor = &UI_SetColor;
- uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
- uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
- uiInfo.uiDC.drawText = &Text_Paint;
- uiInfo.uiDC.textWidth = &Text_Width;
- uiInfo.uiDC.textHeight = &Text_Height;
- uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
- uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
- uiInfo.uiDC.fillRect = &UI_FillRect;
- uiInfo.uiDC.drawRect = &_UI_DrawRect;
- uiInfo.uiDC.drawSides = &_UI_DrawSides;
- uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
- uiInfo.uiDC.clearScene = &trap_R_ClearScene;
- uiInfo.uiDC.drawSides = &_UI_DrawSides;
- uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
- uiInfo.uiDC.renderScene = &trap_R_RenderScene;
- uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
- uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
- uiInfo.uiDC.getValue = &UI_GetValue;
- uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
- uiInfo.uiDC.runScript = &UI_RunMenuScript;
- uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
- uiInfo.uiDC.setCVar = trap_Cvar_Set;
- uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
- uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
- uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
- uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
- uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
- uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
- uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
- uiInfo.uiDC.feederCount = &UI_FeederCount;
- uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
- uiInfo.uiDC.feederItemText = &UI_FeederItemText;
- uiInfo.uiDC.feederSelection = &UI_FeederSelection;
- uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
- uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
- uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
- uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
- uiInfo.uiDC.Error = &Com_Error;
- uiInfo.uiDC.Print = &Com_Printf;
- uiInfo.uiDC.Pause = &UI_Pause;
- uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
- uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
- uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
- uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
- uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
- uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
- uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
- uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
-
- Init_Display(&uiInfo.uiDC);
-
- String_Init();
+ uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
+ uiInfo.uiDC.setColor = &UI_SetColor;
+ uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
+ uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
+ uiInfo.uiDC.drawText = &Text_Paint;
+ uiInfo.uiDC.textWidth = &Text_Width;
+ uiInfo.uiDC.textHeight = &Text_Height;
+ uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
+ uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
+ uiInfo.uiDC.fillRect = &UI_FillRect;
+ uiInfo.uiDC.drawRect = &_UI_DrawRect;
+ uiInfo.uiDC.drawSides = &_UI_DrawSides;
+ uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
+ uiInfo.uiDC.clearScene = &trap_R_ClearScene;
+ uiInfo.uiDC.drawSides = &_UI_DrawSides;
+ uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
+ uiInfo.uiDC.renderScene = &trap_R_RenderScene;
+ uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
+ uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
+ uiInfo.uiDC.getValue = &UI_GetValue;
+ uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
+ uiInfo.uiDC.runScript = &UI_RunMenuScript;
+ uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
+ uiInfo.uiDC.setCVar = trap_Cvar_Set;
+ uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
+ uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
+ uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
+ uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
+ uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
+ uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
+ uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
+ uiInfo.uiDC.feederCount = &UI_FeederCount;
+ uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
+ uiInfo.uiDC.feederItemText = &UI_FeederItemText;
+ uiInfo.uiDC.feederSelection = &UI_FeederSelection;
+ uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
+ uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
+ uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
+ uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
+ uiInfo.uiDC.Error = &Com_Error;
+ uiInfo.uiDC.Print = &Com_Printf;
+ uiInfo.uiDC.Pause = &UI_Pause;
+ uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
+ uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
+ uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
+ uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
+ uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
+ uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
+ uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
+ uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
+
+ Init_Display(&uiInfo.uiDC);
+
+ String_Init();
- uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
- uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
+ uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
+ uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
- AssetCache();
+ AssetCache();
- start = trap_Milliseconds();
+ start = trap_Milliseconds();
uiInfo.teamCount = 0;
uiInfo.characterCount = 0;
uiInfo.aliasCount = 0;
#ifdef PRE_RELEASE_TADEMO
- UI_ParseTeamInfo("demoteaminfo.txt");
- UI_ParseGameInfo("demogameinfo.txt");
+ UI_ParseTeamInfo("demoteaminfo.txt");
+ UI_ParseGameInfo("demogameinfo.txt");
#else
- UI_ParseTeamInfo("teaminfo.txt");
- UI_LoadTeams();
- UI_ParseGameInfo("gameinfo.txt");
+ UI_ParseTeamInfo("teaminfo.txt");
+ UI_LoadTeams();
+ UI_ParseGameInfo("gameinfo.txt");
#endif
- menuSet = UI_Cvar_VariableString("ui_menuFiles");
- if (menuSet == NULL || menuSet[0] == '\0') {
- menuSet = "ui/menus.txt";
- }
+ menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
#if 0
- if (uiInfo.inGameLoad) {
- UI_LoadMenus("ui/ingame.txt", qtrue);
- } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue);
- }
+ if (uiInfo.inGameLoad) {
+ UI_LoadMenus("ui/ingame.txt", qtrue);
+ } else { // bk010222: left this: UI_LoadMenus(menuSet, qtrue);
+ }
#else
- UI_LoadMenus(menuSet, qtrue);
- UI_LoadMenus("ui/ingame.txt", qfalse);
- UI_LoadMenus("ui/tremulous.txt", qfalse);
+ UI_LoadMenus(menuSet, qtrue);
+ UI_LoadMenus("ui/ingame.txt", qfalse);
+ UI_LoadMenus("ui/tremulous.txt", qfalse);
#endif
-
- Menus_CloseAll();
+
+ Menus_CloseAll();
- trap_LAN_LoadCachedServers();
- UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
+ trap_LAN_LoadCachedServers();
+ UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
- UI_BuildQ3Model_List();
- UI_LoadBots();
+ UI_BuildQ3Model_List();
+ UI_LoadBots();
- // sets defaults for ui temp cvars
- uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1];
- uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
- trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
+ // sets defaults for ui temp cvars
+ uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1];
+ uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
+ trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
- uiInfo.serverStatus.currentServerCinematic = -1;
- uiInfo.previewMovie = -1;
+ uiInfo.serverStatus.currentServerCinematic = -1;
+ uiInfo.previewMovie = -1;
- if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) {
- trap_Cvar_Set("s_volume", "0.8");
- trap_Cvar_Set("s_musicvolume", "0.5");
- trap_Cvar_Set("ui_TeamArenaFirstRun", "1");
- }
+ if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) {
+ trap_Cvar_Set("s_volume", "0.8");
+ trap_Cvar_Set("s_musicvolume", "0.5");
+ trap_Cvar_Set("ui_TeamArenaFirstRun", "1");
+ }
- trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
+ trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
- trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
+ trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
}
@@ -5624,21 +5642,21 @@ void _UI_KeyEvent( int key, qboolean down ) {
if (Menu_Count() > 0) {
menuDef_t *menu = Menu_GetFocused();
- if (menu) {
- if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) {
- Menus_CloseAll();
- } else {
- Menu_HandleKey(menu, key, down );
- }
- } else {
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- }
+ if (menu) {
+ if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) {
+ Menus_CloseAll();
+ } else {
+ Menu_HandleKey(menu, key, down );
+ }
+ } else {
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ }
}
//if ((s > 0) && (s != menu_null_sound)) {
- // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
+ // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
//}
}
@@ -5649,220 +5667,220 @@ UI_MouseEvent
*/
void _UI_MouseEvent( int dx, int dy )
{
- // update mouse screen position
- uiInfo.uiDC.cursorx += dx;
- if (uiInfo.uiDC.cursorx < 0)
- uiInfo.uiDC.cursorx = 0;
- else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
- uiInfo.uiDC.cursorx = SCREEN_WIDTH;
-
- uiInfo.uiDC.cursory += dy;
- if (uiInfo.uiDC.cursory < 0)
- uiInfo.uiDC.cursory = 0;
- else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
- uiInfo.uiDC.cursory = SCREEN_HEIGHT;
+ // update mouse screen position
+ uiInfo.uiDC.cursorx += dx;
+ if (uiInfo.uiDC.cursorx < 0)
+ uiInfo.uiDC.cursorx = 0;
+ else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
+ uiInfo.uiDC.cursorx = SCREEN_WIDTH;
+
+ uiInfo.uiDC.cursory += dy;
+ if (uiInfo.uiDC.cursory < 0)
+ uiInfo.uiDC.cursory = 0;
+ else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
+ uiInfo.uiDC.cursory = SCREEN_HEIGHT;
if (Menu_Count() > 0) {
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
- Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
+ Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
}
}
void UI_LoadNonIngame() {
- const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
- if (menuSet == NULL || menuSet[0] == '\0') {
- menuSet = "ui/menus.txt";
- }
- UI_LoadMenus(menuSet, qfalse);
- uiInfo.inGameLoad = qfalse;
+ const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
+ if (menuSet == NULL || menuSet[0] == '\0') {
+ menuSet = "ui/menus.txt";
+ }
+ UI_LoadMenus(menuSet, qfalse);
+ uiInfo.inGameLoad = qfalse;
}
void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
- char buf[256];
+ char buf[256];
- // this should be the ONLY way the menu system is brought up
- // enusure minumum menu data is cached
+ // this should be the ONLY way the menu system is brought up
+ // enusure minumum menu data is cached
if (Menu_Count() > 0) {
- vec3_t v;
- v[0] = v[1] = v[2] = 0;
- switch ( menu ) {
- case UIMENU_NONE:
- trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
- trap_Key_ClearStates();
- trap_Cvar_Set( "cl_paused", "0" );
- Menus_CloseAll();
-
- return;
- case UIMENU_MAIN:
- //trap_Cvar_Set( "sv_killserver", "1" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
- //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
- if (uiInfo.inGameLoad) {
- UI_LoadNonIngame();
- }
- Menus_CloseAll();
- Menus_ActivateByName("main");
- trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
- if (strlen(buf)) {
- if (!ui_singlePlayerActive.integer) {
- Menus_ActivateByName("error_popmenu");
- } else {
- trap_Cvar_Set("com_errorMessage", "");
- }
- }
- return;
- case UIMENU_TEAM:
- trap_Key_SetCatcher( KEYCATCH_UI );
+ vec3_t v;
+ v[0] = v[1] = v[2] = 0;
+ switch ( menu ) {
+ case UIMENU_NONE:
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+ Menus_CloseAll();
+
+ return;
+ case UIMENU_MAIN:
+ //trap_Cvar_Set( "sv_killserver", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
+ //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
+ if (uiInfo.inGameLoad) {
+ UI_LoadNonIngame();
+ }
+ Menus_CloseAll();
+ Menus_ActivateByName("main");
+ trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
+ if (strlen(buf)) {
+ if (!ui_singlePlayerActive.integer) {
+ Menus_ActivateByName("error_popmenu");
+ } else {
+ trap_Cvar_Set("com_errorMessage", "");
+ }
+ }
+ return;
+ case UIMENU_TEAM:
+ trap_Key_SetCatcher( KEYCATCH_UI );
Menus_ActivateByName("team");
- return;
- case UIMENU_NEED_CD:
- // no cd check in TA
- //trap_Key_SetCatcher( KEYCATCH_UI );
+ return;
+ case UIMENU_NEED_CD:
+ // no cd check in TA
+ //trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("needcd");
- //UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction );
- return;
- case UIMENU_BAD_CD_KEY:
- // no cd check in TA
- //trap_Key_SetCatcher( KEYCATCH_UI );
+ //UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction );
+ return;
+ case UIMENU_BAD_CD_KEY:
+ // no cd check in TA
+ //trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("badcd");
- //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
- return;
- case UIMENU_POSTGAME:
- //trap_Cvar_Set( "sv_killserver", "1" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- if (uiInfo.inGameLoad) {
- UI_LoadNonIngame();
- }
- Menus_CloseAll();
- Menus_ActivateByName("endofgame");
- //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
- return;
- case UIMENU_INGAME:
- trap_Cvar_Set( "cl_paused", "1" );
- trap_Key_SetCatcher( KEYCATCH_UI );
- UI_BuildPlayerList();
- Menus_CloseAll();
- Menus_ActivateByName("ingame");
- return;
- }
+ //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
+ return;
+ case UIMENU_POSTGAME:
+ //trap_Cvar_Set( "sv_killserver", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ if (uiInfo.inGameLoad) {
+ UI_LoadNonIngame();
+ }
+ Menus_CloseAll();
+ Menus_ActivateByName("endofgame");
+ //UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
+ return;
+ case UIMENU_INGAME:
+ trap_Cvar_Set( "cl_paused", "1" );
+ trap_Key_SetCatcher( KEYCATCH_UI );
+ UI_BuildPlayerList();
+ Menus_CloseAll();
+ Menus_ActivateByName("ingame");
+ return;
+ }
}
}
qboolean _UI_IsFullscreen( void ) {
- return Menus_AnyFullScreenVisible();
+ return Menus_AnyFullScreenVisible();
}
-static connstate_t lastConnState;
-static char lastLoadingText[MAX_INFO_VALUE];
+static connstate_t lastConnState;
+static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
- if (value > 1024*1024*1024 ) { // gigs
- Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
- Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
- (value % (1024*1024*1024))*100 / (1024*1024*1024) );
- } else if (value > 1024*1024 ) { // megs
- Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
- Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
- (value % (1024*1024))*100 / (1024*1024) );
- } else if (value > 1024 ) { // kilos
- Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
- } else { // bytes
- Com_sprintf( buf, bufsize, "%d bytes", value );
- }
+ if (value > 1024*1024*1024 ) { // gigs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
+ (value % (1024*1024*1024))*100 / (1024*1024*1024) );
+ } else if (value > 1024*1024 ) { // megs
+ Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
+ Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
+ (value % (1024*1024))*100 / (1024*1024) );
+ } else if (value > 1024 ) { // kilos
+ Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
+ } else { // bytes
+ Com_sprintf( buf, bufsize, "%d bytes", value );
+ }
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
- time /= 1000; // change to seconds
-
- if (time > 3600) { // in the hours range
- Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
- } else if (time > 60) { // mins
- Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
- } else { // secs
- Com_sprintf( buf, bufsize, "%d sec", time );
- }
+ time /= 1000; // change to seconds
+
+ if (time > 3600) { // in the hours range
+ Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
+ } else if (time > 60) { // mins
+ Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
+ } else { // secs
+ Com_sprintf( buf, bufsize, "%d sec", time );
+ }
}
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) {
- int len = Text_Width(text, scale, 0);
- Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
+ int len = Text_Width(text, scale, 0);
+ Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
}
static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) {
- static char dlText[] = "Downloading:";
- static char etaText[] = "Estimated time left:";
- static char xferText[] = "Transfer rate:";
-
- int downloadSize, downloadCount, downloadTime;
- char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
- int xferRate;
- int leftWidth;
- const char *s;
-
- downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
- downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
- downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
-
- leftWidth = 320;
-
- UI_SetColor(colorWhite);
- Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0);
- Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0);
- Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
-
- if (downloadSize > 0) {
- s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
- } else {
- s = downloadName;
- }
-
- Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0);
-
- UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
- UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
-
- if (downloadCount < 4096 || !downloadTime) {
- Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
- Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
- } else {
- if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
- xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
- } else {
- xferRate = 0;
- }
- UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
-
- // Extrapolate estimated completion time
- if (downloadSize && xferRate) {
- int n = downloadSize / xferRate; // estimated time for entire d/l in secs
-
- // We do it in K (/1024) because we'd overflow around 4MB
- UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
- (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
-
- Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0);
- Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
- } else {
- Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
- if (downloadSize) {
- Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
- } else {
- Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0);
- }
- }
-
- if (xferRate) {
- Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0);
- }
- }
+ static char dlText[] = "Downloading:";
+ static char etaText[] = "Estimated time left:";
+ static char xferText[] = "Transfer rate:";
+
+ int downloadSize, downloadCount, downloadTime;
+ char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
+ int xferRate;
+ int leftWidth;
+ const char *s;
+
+ downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
+ downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
+ downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
+
+ leftWidth = 320;
+
+ UI_SetColor(colorWhite);
+ Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0);
+ Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0);
+ Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
+
+ if (downloadSize > 0) {
+ s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
+ } else {
+ s = downloadName;
+ }
+
+ Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0);
+
+ UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
+ UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
+
+ if (downloadCount < 4096 || !downloadTime) {
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
+ xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
+ } else {
+ xferRate = 0;
+ }
+ UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
+
+ // Extrapolate estimated completion time
+ if (downloadSize && xferRate) {
+ int n = downloadSize / xferRate; // estimated time for entire d/l in secs
+
+ // We do it in K (/1024) because we'd overflow around 4MB
+ UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
+ (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
+
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0);
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
+ if (downloadSize) {
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
+ } else {
+ Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0);
+ }
+ }
+
+ if (xferRate) {
+ Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0);
+ }
+ }
}
/*
@@ -5874,91 +5892,91 @@ to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
- char *s;
- uiClientState_t cstate;
- char info[MAX_INFO_VALUE];
- char text[256];
- float centerPoint, yStart, scale;
-
- menuDef_t *menu = Menus_FindByName("Connect");
-
-
- if ( !overlay && menu ) {
- Menu_Paint(menu, qtrue);
- }
-
- if (!overlay) {
- centerPoint = 320;
- yStart = 130;
- scale = 0.5f;
- } else {
- centerPoint = 320;
- yStart = 32;
- scale = 0.6f;
- return;
- }
-
- // see what information we should display
- trap_GetClientState( &cstate );
-
- info[0] = '\0';
- if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
- Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0);
- }
-
- if (!Q_stricmp(cstate.servername,"localhost")) {
- Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE);
- } else {
- strcpy(text, va("Connecting to %s", cstate.servername));
- Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE);
- }
-
- //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
-
- // display global MOTD at bottom
- Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0);
- // print any server info (server full, bad version, etc)
- if ( cstate.connState < CA_CONNECTED ) {
- Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0);
- }
-
- if ( lastConnState > cstate.connState ) {
- lastLoadingText[0] = '\0';
- }
- lastConnState = cstate.connState;
-
- switch ( cstate.connState ) {
- case CA_CONNECTING:
- s = va("Awaiting connection...%i", cstate.connectPacketCount);
- break;
- case CA_CHALLENGING:
- s = va("Awaiting challenge...%i", cstate.connectPacketCount);
- break;
- case CA_CONNECTED: {
- char downloadName[MAX_INFO_VALUE];
-
- trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
- if (*downloadName) {
- UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale );
- return;
- }
- }
- s = "Awaiting gamestate...";
- break;
- case CA_LOADING:
- return;
- case CA_PRIMED:
- return;
- default:
- return;
- }
-
-
- if (Q_stricmp(cstate.servername,"localhost")) {
- Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0);
- }
-
- // password required / connection rejected information goes here
+ char *s;
+ uiClientState_t cstate;
+ char info[MAX_INFO_VALUE];
+ char text[256];
+ float centerPoint, yStart, scale;
+
+ menuDef_t *menu = Menus_FindByName("Connect");
+
+
+ if ( !overlay && menu ) {
+ Menu_Paint(menu, qtrue);
+ }
+
+ if (!overlay) {
+ centerPoint = 320;
+ yStart = 130;
+ scale = 0.5f;
+ } else {
+ centerPoint = 320;
+ yStart = 32;
+ scale = 0.6f;
+ return;
+ }
+
+ // see what information we should display
+ trap_GetClientState( &cstate );
+
+ info[0] = '\0';
+ if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
+ Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0);
+ }
+
+ if (!Q_stricmp(cstate.servername,"localhost")) {
+ Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE);
+ } else {
+ strcpy(text, va("Connecting to %s", cstate.servername));
+ Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE);
+ }
+
+ //UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
+
+ // display global MOTD at bottom
+ Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0);
+ // print any server info (server full, bad version, etc)
+ if ( cstate.connState < CA_CONNECTED ) {
+ Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0);
+ }
+
+ if ( lastConnState > cstate.connState ) {
+ lastLoadingText[0] = '\0';
+ }
+ lastConnState = cstate.connState;
+
+ switch ( cstate.connState ) {
+ case CA_CONNECTING:
+ s = va("Awaiting connection...%i", cstate.connectPacketCount);
+ break;
+ case CA_CHALLENGING:
+ s = va("Awaiting challenge...%i", cstate.connectPacketCount);
+ break;
+ case CA_CONNECTED: {
+ char downloadName[MAX_INFO_VALUE];
+
+ trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
+ if (*downloadName) {
+ UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale );
+ return;
+ }
+ }
+ s = "Awaiting gamestate...";
+ break;
+ case CA_LOADING:
+ return;
+ case CA_PRIMED:
+ return;
+ default:
+ return;
+ }
+
+
+ if (Q_stricmp(cstate.servername,"localhost")) {
+ Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0);
+ }
+
+ // password required / connection rejected information goes here
}
@@ -5969,256 +5987,256 @@ cvars
*/
typedef struct {
- vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
+ vmCvar_t *vmCvar;
+ char *cvarName;
+ char *defaultString;
+ int cvarFlags;
} cvarTable_t;
-vmCvar_t ui_ffa_fraglimit;
-vmCvar_t ui_ffa_timelimit;
-
-vmCvar_t ui_tourney_fraglimit;
-vmCvar_t ui_tourney_timelimit;
-
-vmCvar_t ui_team_fraglimit;
-vmCvar_t ui_team_timelimit;
-vmCvar_t ui_team_friendly;
-
-vmCvar_t ui_ctf_capturelimit;
-vmCvar_t ui_ctf_timelimit;
-vmCvar_t ui_ctf_friendly;
-
-vmCvar_t ui_arenasFile;
-vmCvar_t ui_botsFile;
-vmCvar_t ui_spScores1;
-vmCvar_t ui_spScores2;
-vmCvar_t ui_spScores3;
-vmCvar_t ui_spScores4;
-vmCvar_t ui_spScores5;
-vmCvar_t ui_spAwards;
-vmCvar_t ui_spVideos;
-vmCvar_t ui_spSkill;
-
-vmCvar_t ui_spSelection;
-
-vmCvar_t ui_browserMaster;
-vmCvar_t ui_browserGameType;
-vmCvar_t ui_browserSortKey;
-vmCvar_t ui_browserShowFull;
-vmCvar_t ui_browserShowEmpty;
-
-vmCvar_t ui_brassTime;
-vmCvar_t ui_drawCrosshair;
-vmCvar_t ui_drawCrosshairNames;
-vmCvar_t ui_marks;
-
-vmCvar_t ui_server1;
-vmCvar_t ui_server2;
-vmCvar_t ui_server3;
-vmCvar_t ui_server4;
-vmCvar_t ui_server5;
-vmCvar_t ui_server6;
-vmCvar_t ui_server7;
-vmCvar_t ui_server8;
-vmCvar_t ui_server9;
-vmCvar_t ui_server10;
-vmCvar_t ui_server11;
-vmCvar_t ui_server12;
-vmCvar_t ui_server13;
-vmCvar_t ui_server14;
-vmCvar_t ui_server15;
-vmCvar_t ui_server16;
-
-vmCvar_t ui_cdkeychecked;
-
-vmCvar_t ui_redteam;
-vmCvar_t ui_redteam1;
-vmCvar_t ui_redteam2;
-vmCvar_t ui_redteam3;
-vmCvar_t ui_redteam4;
-vmCvar_t ui_redteam5;
-vmCvar_t ui_blueteam;
-vmCvar_t ui_blueteam1;
-vmCvar_t ui_blueteam2;
-vmCvar_t ui_blueteam3;
-vmCvar_t ui_blueteam4;
-vmCvar_t ui_blueteam5;
-vmCvar_t ui_teamName;
-vmCvar_t ui_dedicated;
-vmCvar_t ui_gameType;
-vmCvar_t ui_netGameType;
-vmCvar_t ui_actualNetGameType;
-vmCvar_t ui_joinGameType;
-vmCvar_t ui_netSource;
-vmCvar_t ui_serverFilterType;
-vmCvar_t ui_opponentName;
-vmCvar_t ui_menuFiles;
-vmCvar_t ui_currentTier;
-vmCvar_t ui_currentMap;
-vmCvar_t ui_currentNetMap;
-vmCvar_t ui_mapIndex;
-vmCvar_t ui_currentOpponent;
-vmCvar_t ui_selectedPlayer;
-vmCvar_t ui_selectedPlayerName;
-vmCvar_t ui_lastServerRefresh_0;
-vmCvar_t ui_lastServerRefresh_1;
-vmCvar_t ui_lastServerRefresh_2;
-vmCvar_t ui_lastServerRefresh_3;
-vmCvar_t ui_singlePlayerActive;
-vmCvar_t ui_scoreAccuracy;
-vmCvar_t ui_scoreImpressives;
-vmCvar_t ui_scoreExcellents;
-vmCvar_t ui_scoreCaptures;
-vmCvar_t ui_scoreDefends;
-vmCvar_t ui_scoreAssists;
-vmCvar_t ui_scoreGauntlets;
-vmCvar_t ui_scoreScore;
-vmCvar_t ui_scorePerfect;
-vmCvar_t ui_scoreTeam;
-vmCvar_t ui_scoreBase;
-vmCvar_t ui_scoreTimeBonus;
-vmCvar_t ui_scoreSkillBonus;
-vmCvar_t ui_scoreShutoutBonus;
-vmCvar_t ui_scoreTime;
-vmCvar_t ui_captureLimit;
-vmCvar_t ui_fragLimit;
-vmCvar_t ui_smallFont;
-vmCvar_t ui_bigFont;
-vmCvar_t ui_findPlayer;
-vmCvar_t ui_Q3Model;
-vmCvar_t ui_hudFiles;
-vmCvar_t ui_recordSPDemo;
-vmCvar_t ui_realCaptureLimit;
-vmCvar_t ui_realWarmUp;
-vmCvar_t ui_serverStatusTimeOut;
+vmCvar_t ui_ffa_fraglimit;
+vmCvar_t ui_ffa_timelimit;
+
+vmCvar_t ui_tourney_fraglimit;
+vmCvar_t ui_tourney_timelimit;
+
+vmCvar_t ui_team_fraglimit;
+vmCvar_t ui_team_timelimit;
+vmCvar_t ui_team_friendly;
+
+vmCvar_t ui_ctf_capturelimit;
+vmCvar_t ui_ctf_timelimit;
+vmCvar_t ui_ctf_friendly;
+
+vmCvar_t ui_arenasFile;
+vmCvar_t ui_botsFile;
+vmCvar_t ui_spScores1;
+vmCvar_t ui_spScores2;
+vmCvar_t ui_spScores3;
+vmCvar_t ui_spScores4;
+vmCvar_t ui_spScores5;
+vmCvar_t ui_spAwards;
+vmCvar_t ui_spVideos;
+vmCvar_t ui_spSkill;
+
+vmCvar_t ui_spSelection;
+
+vmCvar_t ui_browserMaster;
+vmCvar_t ui_browserGameType;
+vmCvar_t ui_browserSortKey;
+vmCvar_t ui_browserShowFull;
+vmCvar_t ui_browserShowEmpty;
+
+vmCvar_t ui_brassTime;
+vmCvar_t ui_drawCrosshair;
+vmCvar_t ui_drawCrosshairNames;
+vmCvar_t ui_marks;
+
+vmCvar_t ui_server1;
+vmCvar_t ui_server2;
+vmCvar_t ui_server3;
+vmCvar_t ui_server4;
+vmCvar_t ui_server5;
+vmCvar_t ui_server6;
+vmCvar_t ui_server7;
+vmCvar_t ui_server8;
+vmCvar_t ui_server9;
+vmCvar_t ui_server10;
+vmCvar_t ui_server11;
+vmCvar_t ui_server12;
+vmCvar_t ui_server13;
+vmCvar_t ui_server14;
+vmCvar_t ui_server15;
+vmCvar_t ui_server16;
+
+vmCvar_t ui_cdkeychecked;
+
+vmCvar_t ui_redteam;
+vmCvar_t ui_redteam1;
+vmCvar_t ui_redteam2;
+vmCvar_t ui_redteam3;
+vmCvar_t ui_redteam4;
+vmCvar_t ui_redteam5;
+vmCvar_t ui_blueteam;
+vmCvar_t ui_blueteam1;
+vmCvar_t ui_blueteam2;
+vmCvar_t ui_blueteam3;
+vmCvar_t ui_blueteam4;
+vmCvar_t ui_blueteam5;
+vmCvar_t ui_teamName;
+vmCvar_t ui_dedicated;
+vmCvar_t ui_gameType;
+vmCvar_t ui_netGameType;
+vmCvar_t ui_actualNetGameType;
+vmCvar_t ui_joinGameType;
+vmCvar_t ui_netSource;
+vmCvar_t ui_serverFilterType;
+vmCvar_t ui_opponentName;
+vmCvar_t ui_menuFiles;
+vmCvar_t ui_currentTier;
+vmCvar_t ui_currentMap;
+vmCvar_t ui_currentNetMap;
+vmCvar_t ui_mapIndex;
+vmCvar_t ui_currentOpponent;
+vmCvar_t ui_selectedPlayer;
+vmCvar_t ui_selectedPlayerName;
+vmCvar_t ui_lastServerRefresh_0;
+vmCvar_t ui_lastServerRefresh_1;
+vmCvar_t ui_lastServerRefresh_2;
+vmCvar_t ui_lastServerRefresh_3;
+vmCvar_t ui_singlePlayerActive;
+vmCvar_t ui_scoreAccuracy;
+vmCvar_t ui_scoreImpressives;
+vmCvar_t ui_scoreExcellents;
+vmCvar_t ui_scoreCaptures;
+vmCvar_t ui_scoreDefends;
+vmCvar_t ui_scoreAssists;
+vmCvar_t ui_scoreGauntlets;
+vmCvar_t ui_scoreScore;
+vmCvar_t ui_scorePerfect;
+vmCvar_t ui_scoreTeam;
+vmCvar_t ui_scoreBase;
+vmCvar_t ui_scoreTimeBonus;
+vmCvar_t ui_scoreSkillBonus;
+vmCvar_t ui_scoreShutoutBonus;
+vmCvar_t ui_scoreTime;
+vmCvar_t ui_captureLimit;
+vmCvar_t ui_fragLimit;
+vmCvar_t ui_smallFont;
+vmCvar_t ui_bigFont;
+vmCvar_t ui_findPlayer;
+vmCvar_t ui_Q3Model;
+vmCvar_t ui_hudFiles;
+vmCvar_t ui_recordSPDemo;
+vmCvar_t ui_realCaptureLimit;
+vmCvar_t ui_realWarmUp;
+vmCvar_t ui_serverStatusTimeOut;
// bk001129 - made static to avoid aliasing
-static cvarTable_t cvarTable[] = {
- { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
- { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
-
- { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
- { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
-
- { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
- { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
- { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
-
- { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
- { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
- { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
-
- { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
- { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
- { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
- { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE },
-
- { &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
-
- { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
- { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
- { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
- { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
- { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
-
- { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
- { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
- { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
- { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
-
- { &ui_server1, "server1", "", CVAR_ARCHIVE },
- { &ui_server2, "server2", "", CVAR_ARCHIVE },
- { &ui_server3, "server3", "", CVAR_ARCHIVE },
- { &ui_server4, "server4", "", CVAR_ARCHIVE },
- { &ui_server5, "server5", "", CVAR_ARCHIVE },
- { &ui_server6, "server6", "", CVAR_ARCHIVE },
- { &ui_server7, "server7", "", CVAR_ARCHIVE },
- { &ui_server8, "server8", "", CVAR_ARCHIVE },
- { &ui_server9, "server9", "", CVAR_ARCHIVE },
- { &ui_server10, "server10", "", CVAR_ARCHIVE },
- { &ui_server11, "server11", "", CVAR_ARCHIVE },
- { &ui_server12, "server12", "", CVAR_ARCHIVE },
- { &ui_server13, "server13", "", CVAR_ARCHIVE },
- { &ui_server14, "server14", "", CVAR_ARCHIVE },
- { &ui_server15, "server15", "", CVAR_ARCHIVE },
- { &ui_server16, "server16", "", CVAR_ARCHIVE },
- { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
- { &ui_new, "ui_new", "0", CVAR_TEMP },
- { &ui_debug, "ui_debug", "0", CVAR_TEMP },
- { &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
- { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE },
- { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE },
- { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE },
- { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE },
- { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE },
- { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE },
- { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE },
- { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE },
- { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE },
- { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE },
- { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE },
- { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE },
- { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE },
- { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE },
- { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE },
- { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE },
- { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE },
- { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE },
- { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE },
- { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE },
- { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE },
- { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE },
- { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
- { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
- { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE },
- { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE },
- { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
- { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
- { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
- { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
- { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
- { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
- { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
- { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE},
- { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE},
- { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE},
- { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE},
- { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE},
- { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE},
- { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE},
- { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE},
- { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE},
- { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE},
- { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE},
- { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE},
- { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE},
- { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE},
- { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE},
- { &ui_fragLimit, "ui_fragLimit", "10", 0},
- { &ui_captureLimit, "ui_captureLimit", "5", 0},
- { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
- { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
- { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE},
- { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE},
- { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
- { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
- { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE},
- { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
- { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
- { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
+static cvarTable_t cvarTable[] = {
+ { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
+ { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
+
+ { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
+ { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
+
+ { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
+ { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
+ { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
+
+ { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
+ { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
+ { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
+
+ { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
+ { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
+ { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
+ { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE },
+
+ { &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
+
+ { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
+ { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
+ { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
+ { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
+ { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
+
+ { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
+ { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
+ { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
+ { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
+
+ { &ui_server1, "server1", "", CVAR_ARCHIVE },
+ { &ui_server2, "server2", "", CVAR_ARCHIVE },
+ { &ui_server3, "server3", "", CVAR_ARCHIVE },
+ { &ui_server4, "server4", "", CVAR_ARCHIVE },
+ { &ui_server5, "server5", "", CVAR_ARCHIVE },
+ { &ui_server6, "server6", "", CVAR_ARCHIVE },
+ { &ui_server7, "server7", "", CVAR_ARCHIVE },
+ { &ui_server8, "server8", "", CVAR_ARCHIVE },
+ { &ui_server9, "server9", "", CVAR_ARCHIVE },
+ { &ui_server10, "server10", "", CVAR_ARCHIVE },
+ { &ui_server11, "server11", "", CVAR_ARCHIVE },
+ { &ui_server12, "server12", "", CVAR_ARCHIVE },
+ { &ui_server13, "server13", "", CVAR_ARCHIVE },
+ { &ui_server14, "server14", "", CVAR_ARCHIVE },
+ { &ui_server15, "server15", "", CVAR_ARCHIVE },
+ { &ui_server16, "server16", "", CVAR_ARCHIVE },
+ { &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
+ { &ui_new, "ui_new", "0", CVAR_TEMP },
+ { &ui_debug, "ui_debug", "0", CVAR_TEMP },
+ { &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
+ { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE },
+ { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE },
+ { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE },
+ { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE },
+ { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE },
+ { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE },
+ { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE },
+ { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE },
+ { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE },
+ { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE },
+ { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE },
+ { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE },
+ { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE },
+ { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE },
+ { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE },
+ { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE },
+ { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE },
+ { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE },
+ { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE },
+ { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE },
+ { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE },
+ { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE },
+ { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
+ { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
+ { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE },
+ { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE },
+ { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
+ { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
+ { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
+ { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
+ { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE},
+ { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE},
+ { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE},
+ { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE},
+ { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE},
+ { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE},
+ { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE},
+ { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE},
+ { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE},
+ { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE},
+ { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE},
+ { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE},
+ { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE},
+ { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE},
+ { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE},
+ { &ui_fragLimit, "ui_fragLimit", "10", 0},
+ { &ui_captureLimit, "ui_captureLimit", "5", 0},
+ { &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
+ { &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
+ { &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE},
+ { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE},
+ { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
+ { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
+ { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE},
+ { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
+ { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
+ { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
};
// bk001129 - made static to avoid aliasing
-static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
+static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
/*
@@ -6227,12 +6245,12 @@ UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void ) {
- int i;
- cvarTable_t *cv;
+ int i;
+ cvarTable_t *cv;
- for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
- trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
- }
+ for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+ trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
+ }
}
/*
@@ -6241,12 +6259,12 @@ UI_UpdateCvars
=================
*/
void UI_UpdateCvars( void ) {
- int i;
- cvarTable_t *cv;
+ int i;
+ cvarTable_t *cv;
- for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
- trap_Cvar_Update( cv->vmCvar );
- }
+ for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+ trap_Cvar_Update( cv->vmCvar );
+ }
}
@@ -6257,22 +6275,22 @@ ArenaServers_StopRefresh
*/
static void UI_StopServerRefresh( void )
{
- int count;
+ int count;
- if (!uiInfo.serverStatus.refreshActive) {
- // not currently refreshing
- return;
- }
- uiInfo.serverStatus.refreshActive = qfalse;
- Com_Printf("%d servers listed in browser with %d players.\n",
- uiInfo.serverStatus.numDisplayServers,
- uiInfo.serverStatus.numPlayersOnServers);
- count = trap_LAN_GetServerCount(ui_netSource.integer);
- if (count - uiInfo.serverStatus.numDisplayServers > 0) {
- Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
- count - uiInfo.serverStatus.numDisplayServers,
- (int) trap_Cvar_VariableValue("cl_maxPing"));
- }
+ if (!uiInfo.serverStatus.refreshActive) {
+ // not currently refreshing
+ return;
+ }
+ uiInfo.serverStatus.refreshActive = qfalse;
+ Com_Printf("%d servers listed in browser with %d players.\n",
+ uiInfo.serverStatus.numDisplayServers,
+ uiInfo.serverStatus.numPlayersOnServers);
+ count = trap_LAN_GetServerCount(ui_netSource.integer);
+ if (count - uiInfo.serverStatus.numDisplayServers > 0) {
+ Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
+ count - uiInfo.serverStatus.numDisplayServers,
+ (int) trap_Cvar_VariableValue("cl_maxPing"));
+ }
}
@@ -6283,13 +6301,13 @@ ArenaServers_MaxPing
*/
#ifndef MISSIONPACK // bk001206
static int ArenaServers_MaxPing( void ) {
- int maxPing;
+ int maxPing;
- maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );
- if( maxPing < 100 ) {
- maxPing = 100;
- }
- return maxPing;
+ maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );
+ if( maxPing < 100 ) {
+ maxPing = 100;
+ }
+ return maxPing;
}
#endif
@@ -6300,40 +6318,40 @@ UI_DoServerRefresh
*/
static void UI_DoServerRefresh( void )
{
- qboolean wait = qfalse;
-
- if (!uiInfo.serverStatus.refreshActive) {
- return;
- }
- if (ui_netSource.integer != AS_FAVORITES) {
- if (ui_netSource.integer == AS_LOCAL) {
- if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
- wait = qtrue;
- }
- } else {
- if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
- wait = qtrue;
- }
- }
- }
-
- if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
- if (wait) {
- return;
- }
- }
-
- // if still trying to retrieve pings
- if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
- uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
- } else if (!wait) {
- // get the last servers in the list
- UI_BuildServerDisplayList(2);
- // stop the refresh
- UI_StopServerRefresh();
- }
- //
- UI_BuildServerDisplayList(qfalse);
+ qboolean wait = qfalse;
+
+ if (!uiInfo.serverStatus.refreshActive) {
+ return;
+ }
+ if (ui_netSource.integer != AS_FAVORITES) {
+ if (ui_netSource.integer == AS_LOCAL) {
+ if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
+ wait = qtrue;
+ }
+ } else {
+ if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
+ wait = qtrue;
+ }
+ }
+ }
+
+ if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
+ if (wait) {
+ return;
+ }
+ }
+
+ // if still trying to retrieve pings
+ if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+ } else if (!wait) {
+ // get the last servers in the list
+ UI_BuildServerDisplayList(2);
+ // stop the refresh
+ UI_StopServerRefresh();
+ }
+ //
+ UI_BuildServerDisplayList(qfalse);
}
/*
@@ -6343,50 +6361,50 @@ UI_StartServerRefresh
*/
static void UI_StartServerRefresh(qboolean full)
{
- int i;
- char *ptr;
-
- qtime_t q;
- trap_RealTime(&q);
- trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
-
- if (!full) {
- UI_UpdatePendingPings();
- return;
- }
-
- uiInfo.serverStatus.refreshActive = qtrue;
- uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
- // clear number of displayed servers
- uiInfo.serverStatus.numDisplayServers = 0;
- uiInfo.serverStatus.numPlayersOnServers = 0;
- // mark all servers as visible so we store ping updates for them
- trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
- // reset all the pings
- trap_LAN_ResetPings(ui_netSource.integer);
- //
- if( ui_netSource.integer == AS_LOCAL ) {
- trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
- uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
- return;
- }
-
- uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
- if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) {
- if( ui_netSource.integer == AS_GLOBAL ) {
- i = 0;
- }
- else {
- i = 1;
- }
-
- ptr = UI_Cvar_VariableString("debug_protocol");
- if (strlen(ptr)) {
- trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr));
- }
- else {
- trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) );
- }
- }
+ int i;
+ char *ptr;
+
+ qtime_t q;
+ trap_RealTime(&q);
+ trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
+
+ if (!full) {
+ UI_UpdatePendingPings();
+ return;
+ }
+
+ uiInfo.serverStatus.refreshActive = qtrue;
+ uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
+ // clear number of displayed servers
+ uiInfo.serverStatus.numDisplayServers = 0;
+ uiInfo.serverStatus.numPlayersOnServers = 0;
+ // mark all servers as visible so we store ping updates for them
+ trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
+ // reset all the pings
+ trap_LAN_ResetPings(ui_netSource.integer);
+ //
+ if( ui_netSource.integer == AS_LOCAL ) {
+ trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
+ return;
+ }
+
+ uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
+ if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) {
+ if( ui_netSource.integer == AS_GLOBAL ) {
+ i = 0;
+ }
+ else {
+ i = 1;
+ }
+
+ ptr = UI_Cvar_VariableString("debug_protocol");
+ if (strlen(ptr)) {
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr));
+ }
+ else {
+ trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) );
+ }
+ }
}