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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:46:46 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:20 +0000
commite18c96ca9043acf36d77ae7fc40d6161639c708d (patch)
treee4f6b6ba87a7b90c8744e0557d10cc23d195361b /src
parent52e71716f0c0bc119738c6a9951e0e85638bff04 (diff)
* Fix tabs
* Fix bsuits * Um.
Diffstat (limited to 'src')
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_cmds.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index cbc9aa5c..a6d99691 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -407,7 +407,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
!( client->oldbuttons & BUTTON_USE_HOLDABLE );
// We are in following mode only if we are following a non-spectating client
- following = client->sess.spectatorState != SPECTATOR_FOLLOW;
+ following = client->sess.spectatorState == SPECTATOR_FOLLOW;
if( following )
{
clientNum = client->sess.spectatorClient;
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 566b533a..dff03fbc 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2063,8 +2063,7 @@ void Cmd_Buy_f( gentity_t *ent )
weapon = BG_WeaponByName( s )->number;
upgrade = BG_UpgradeByName( s )->number;
- // Seems odd to let people 'buy ammo' from a Reactor but allow this
- // and make sure we only give energy ammo in this case
+ // Only give energy from reactors or repeaters
if( G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
energyOnly = qfalse;
else if( upgrade == UP_AMMO && BG_HasEnergyWeapon( &ent->client->ps ) &&