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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:31:22 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:04 +0000
commite8de3bfc4aaecd5462eea46f26b1977dd21f5950 (patch)
tree4da705f434f97435f351cf3bdf06897a1ee7640a /ui/tremulous_common_hud.h
parentf1b861606aa4b0efb901a3cb62f34a9122975724 (diff)
* Disabled mipmaps for crosshair shaders -- should prevent them from going blurry or glitching sometimes
* New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
Diffstat (limited to 'ui/tremulous_common_hud.h')
-rw-r--r--ui/tremulous_common_hud.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/ui/tremulous_common_hud.h b/ui/tremulous_common_hud.h
index d3208483..485cc572 100644
--- a/ui/tremulous_common_hud.h
+++ b/ui/tremulous_common_hud.h
@@ -160,3 +160,13 @@ itemDef
ownerdraw CG_PLAYER_CROSSHAIRNAMES
textstyle ITEM_TEXTSTYLE_SHADOWED
}
+
+//SQUAD MARKERS
+itemDef
+{
+ name "squad-markers"
+ visible MENU_TRUE
+ forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
+ ownerdraw CG_SQUAD_MARKERS
+}
+