summaryrefslogtreecommitdiff
path: root/ui
diff options
context:
space:
mode:
authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 11:49:42 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:23 +0000
commit202aacade4fc6c9cc4f1cda2ce45efdcd7b6cd30 (patch)
tree5f448448bf668aa3b770d9f830bed035c4555720 /ui
parent25c786294107d95d278936e5b262c09e910359c5 (diff)
* updated help
Diffstat (limited to 'ui')
-rw-r--r--ui/help.txt28
1 files changed, 17 insertions, 11 deletions
diff --git a/ui/help.txt b/ui/help.txt
index 2ce6ef87..230f574f 100644
--- a/ui/help.txt
+++ b/ui/help.txt
@@ -9,9 +9,9 @@
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
- "^3Release Notes r148^7"
+ "^3Release Notes r201^7"
{
- "See svn.mercenariesguild.net for details."
+ "See source.mercenariesguild.net for details."
}
"Alien Healing"
{
@@ -35,7 +35,7 @@
"Barricades"
{
"Nearly useless in 1.1, Barricades now have more health, are cheaper to "
- "build, and will shrink to allow Aliens to pass through them. Acid tubes "
+ "build, and will shrink to allow Aliens to pass over them. Acid tubes "
"will fire from behind barricades, providing a formidable defense. "
"Experiment with blocking off hallways and building staged defenses, but "
"keep in mind that low ceilings will prevent Tyrants from returning inside "
@@ -54,11 +54,11 @@
"Human Weapons"
{
"The Lucifer Cannon projectile can be fired faster but now takes longer "
- "to charge. You will be able to hear other players overcharge "
+ "to charge. You will be able to hear your teammates overcharge "
"their Lucifer Cannon.\n\n"
- "The Mass Driver can now fire through players and buildables. The same "
- "amount of damage is dealt to all targets along the path. Keep in mind "
- "that you cannot shoot through friendly targets if friendly fire is off."
+ "The Flamer projectile now gains more of the velocity of its wielder, "
+ "making it easier to chase down aliens without burning yourself to a "
+ "crisp"
}
"Lag Correction"
{
@@ -74,10 +74,6 @@
"The Adv. Marauder now has a simpler, area-effect electric shock attack "
"that does not need to be aimed. Use this to attack large groups of Humans "
"or Human bases.\n\n"
- "The Marauder's walljump mechanics have changed subtly. To walljump, "
- "jump at a wall, look in the direction you wish to push and press jump "
- "again. You can use the new walljump to gain speed in hallways, climb, "
- "and swoop down on Humans."
}
"Mark Deconstruction"
{
@@ -97,6 +93,11 @@
"press the dodge key to start a sprint. The sprint will last until you let "
"go of the forward key."
}
+ "Dretch"
+ {
+ "The dretch bounding box and model have both slightly changed to line up "
+ "more closely."
+ }
"Tyrant"
{
"The Tyrant is now a weaker class as its health has been lowered and "
@@ -107,6 +108,11 @@
"The Tyrant's healing aura has been removed, find a booster or a basilisk "
"to heal faster."
}
+ "Headshots"
+ {
+ "Headshots on unarmored humans only cause 150% damage, battlesuit and "
+ "helmet protection have been reduced so headshot damage remains the same."
+ }
"^3Credits^7"
{
"MGDev is developed and hosted by the Mercenaries Guild. "