diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 11:49:42 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:23 +0000 |
commit | 202aacade4fc6c9cc4f1cda2ce45efdcd7b6cd30 (patch) | |
tree | 5f448448bf668aa3b770d9f830bed035c4555720 /ui | |
parent | 25c786294107d95d278936e5b262c09e910359c5 (diff) |
* updated help
Diffstat (limited to 'ui')
-rw-r--r-- | ui/help.txt | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/ui/help.txt b/ui/help.txt index 2ce6ef87..230f574f 100644 --- a/ui/help.txt +++ b/ui/help.txt @@ -9,9 +9,9 @@ "We can also be reached on Freenode IRC:\n" "#mercenariesguild" } - "^3Release Notes r148^7" + "^3Release Notes r201^7" { - "See svn.mercenariesguild.net for details." + "See source.mercenariesguild.net for details." } "Alien Healing" { @@ -35,7 +35,7 @@ "Barricades" { "Nearly useless in 1.1, Barricades now have more health, are cheaper to " - "build, and will shrink to allow Aliens to pass through them. Acid tubes " + "build, and will shrink to allow Aliens to pass over them. Acid tubes " "will fire from behind barricades, providing a formidable defense. " "Experiment with blocking off hallways and building staged defenses, but " "keep in mind that low ceilings will prevent Tyrants from returning inside " @@ -54,11 +54,11 @@ "Human Weapons" { "The Lucifer Cannon projectile can be fired faster but now takes longer " - "to charge. You will be able to hear other players overcharge " + "to charge. You will be able to hear your teammates overcharge " "their Lucifer Cannon.\n\n" - "The Mass Driver can now fire through players and buildables. The same " - "amount of damage is dealt to all targets along the path. Keep in mind " - "that you cannot shoot through friendly targets if friendly fire is off." + "The Flamer projectile now gains more of the velocity of its wielder, " + "making it easier to chase down aliens without burning yourself to a " + "crisp" } "Lag Correction" { @@ -74,10 +74,6 @@ "The Adv. Marauder now has a simpler, area-effect electric shock attack " "that does not need to be aimed. Use this to attack large groups of Humans " "or Human bases.\n\n" - "The Marauder's walljump mechanics have changed subtly. To walljump, " - "jump at a wall, look in the direction you wish to push and press jump " - "again. You can use the new walljump to gain speed in hallways, climb, " - "and swoop down on Humans." } "Mark Deconstruction" { @@ -97,6 +93,11 @@ "press the dodge key to start a sprint. The sprint will last until you let " "go of the forward key." } + "Dretch" + { + "The dretch bounding box and model have both slightly changed to line up " + "more closely." + } "Tyrant" { "The Tyrant is now a weaker class as its health has been lowered and " @@ -107,6 +108,11 @@ "The Tyrant's healing aura has been removed, find a booster or a basilisk " "to heal faster." } + "Headshots" + { + "Headshots on unarmored humans only cause 150% damage, battlesuit and " + "helmet protection have been reduced so headshot damage remains the same." + } "^3Credits^7" { "MGDev is developed and hosted by the Mercenaries Guild. " |