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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:32:56 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:07 +0000
commit59e146a1be41322a8164b271ffc76396fce3e08b (patch)
tree3677d789541a06a7f582811ef6d817b32b2191c8 /ui
parent616f10757836ab8d9ed5cca166667f286d3c2d6e (diff)
* A new (256x256) version of Garoth's creep texture
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump * Oops, forgot to store/restore computed origin for cached buildable cap-traces * Seeing multiple marked players will not mess up the marker orientations anymore * Fixed warnings and increased range of squad marking to player crosshair distance
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