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authorTim Angus <tim@ngus.net>2001-12-21 03:20:26 +0000
committerTim Angus <tim@ngus.net>2001-12-21 03:20:26 +0000
commita7a3acb74b2a6ade77e8aac1aa779b1563dea47f (patch)
treeba9dec5482aaf97c963291dddd27ca8bcc6bc3b5 /ui
parent4ea86bf171392a3731425efa8630429d1711c9c6 (diff)
New menus (including dynamic ones)
Diffstat (limited to 'ui')
-rw-r--r--ui/menudef.h159
1 files changed, 85 insertions, 74 deletions
diff --git a/ui/menudef.h b/ui/menudef.h
index d061e226..bedefc46 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -12,7 +12,7 @@
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
-#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
+#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
#define ITEM_ALIGN_LEFT 0 // left alignment
#define ITEM_ALIGN_CENTER 1 // center alignment
@@ -42,30 +42,41 @@
#define MENU_TRUE 1 // uh.. true
#define MENU_FALSE 0 // and false
-#define HUD_VERTICAL 0x00
-#define HUD_HORIZONTAL 0x01
+#define HUD_VERTICAL 0x00
+#define HUD_HORIZONTAL 0x01
// list box element types
#define LISTBOX_TEXT 0x00
#define LISTBOX_IMAGE 0x01
// list feeders
-#define FEEDER_HEADS 0x00 // model heads
-#define FEEDER_MAPS 0x01 // text maps based on game type
-#define FEEDER_SERVERS 0x02 // servers
-#define FEEDER_CLANS 0x03 // clan names
-#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
-#define FEEDER_REDTEAM_LIST 0x05 // red team members
-#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
-#define FEEDER_PLAYER_LIST 0x07 // players
-#define FEEDER_TEAM_LIST 0x08 // team members for team voting
-#define FEEDER_MODS 0x09 // team members for team voting
-#define FEEDER_DEMOS 0x0a // team members for team voting
-#define FEEDER_SCOREBOARD 0x0b // team members for team voting
-#define FEEDER_Q3HEADS 0x0c // model heads
-#define FEEDER_SERVERSTATUS 0x0d // server status
-#define FEEDER_FINDPLAYER 0x0e // find player
-#define FEEDER_CINEMATICS 0x0f // cinematics
+#define FEEDER_HEADS 0x00 // model heads
+#define FEEDER_MAPS 0x01 // text maps based on game type
+#define FEEDER_SERVERS 0x02 // servers
+#define FEEDER_CLANS 0x03 // clan names
+#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
+#define FEEDER_REDTEAM_LIST 0x05 // red team members
+#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
+#define FEEDER_PLAYER_LIST 0x07 // players
+#define FEEDER_TEAM_LIST 0x08 // team members for team voting
+#define FEEDER_MODS 0x09 // team members for team voting
+#define FEEDER_DEMOS 0x0a // team members for team voting
+#define FEEDER_SCOREBOARD 0x0b // team members for team voting
+#define FEEDER_Q3HEADS 0x0c // model heads
+#define FEEDER_SERVERSTATUS 0x0d // server status
+#define FEEDER_FINDPLAYER 0x0e // find player
+#define FEEDER_CINEMATICS 0x0f // cinematics
+
+//TA: tremulous menus
+#define FEEDER_TREMTEAMS 0x10 //teams
+#define FEEDER_TREMALIENCLASSES 0x11 //alien classes
+#define FEEDER_TREMHUMANITEMS 0x12 //human items
+#define FEEDER_TREMHUMANMCUBUY 0x13 //human mcu
+#define FEEDER_TREMHUMANMCUSELL 0x14 //human sell
+#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade
+#define FEEDER_TREMALIENBUILD 0x16 //alien buildables
+#define FEEDER_TREMHUMANBUILD 0x17 //human buildables
+//TA: tremulous menus
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
@@ -79,31 +90,31 @@
#define CG_SHOW_SINGLEPLAYER 0x00000100
#define CG_SHOW_TOURNAMENT 0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
-#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
-#define CG_SHOW_LANPLAYONLY 0x00001000
-#define CG_SHOW_MINED 0x00002000
-#define CG_SHOW_HEALTHOK 0x00004000
-#define CG_SHOW_TEAMINFO 0x00008000
-#define CG_SHOW_NOTEAMINFO 0x00010000
+#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
+#define CG_SHOW_LANPLAYONLY 0x00001000
+#define CG_SHOW_MINED 0x00002000
+#define CG_SHOW_HEALTHOK 0x00004000
+#define CG_SHOW_TEAMINFO 0x00008000
+#define CG_SHOW_NOTEAMINFO 0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
#define CG_SHOW_ANYNONTEAMGAME 0x00080000
-#define CG_SHOW_2DONLY 0x10000000
+#define CG_SHOW_2DONLY 0x10000000
-#define UI_SHOW_LEADER 0x00000001
-#define UI_SHOW_NOTLEADER 0x00000002
-#define UI_SHOW_FAVORITESERVERS 0x00000004
-#define UI_SHOW_ANYNONTEAMGAME 0x00000008
-#define UI_SHOW_ANYTEAMGAME 0x00000010
-#define UI_SHOW_NEWHIGHSCORE 0x00000020
-#define UI_SHOW_DEMOAVAILABLE 0x00000040
-#define UI_SHOW_NEWBESTTIME 0x00000080
-#define UI_SHOW_FFA 0x00000100
-#define UI_SHOW_NOTFFA 0x00000200
-#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
-#define UI_SHOW_NETANYTEAMGAME 0x00000800
-#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
+#define UI_SHOW_LEADER 0x00000001
+#define UI_SHOW_NOTLEADER 0x00000002
+#define UI_SHOW_FAVORITESERVERS 0x00000004
+#define UI_SHOW_ANYNONTEAMGAME 0x00000008
+#define UI_SHOW_ANYTEAMGAME 0x00000010
+#define UI_SHOW_NEWHIGHSCORE 0x00000020
+#define UI_SHOW_DEMOAVAILABLE 0x00000040
+#define UI_SHOW_NEWBESTTIME 0x00000080
+#define UI_SHOW_FFA 0x00000100
+#define UI_SHOW_NOTFFA 0x00000200
+#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
+#define UI_SHOW_NETANYTEAMGAME 0x00000800
+#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
@@ -147,14 +158,14 @@
#define CG_RED_SCORE 28
#define CG_RED_NAME 29
#define CG_BLUE_NAME 30
-#define CG_HARVESTER_SKULLS 31 // only shows in harvester
-#define CG_ONEFLAG_STATUS 32 // only shows in one flag
+#define CG_HARVESTER_SKULLS 31 // only shows in harvester
+#define CG_ONEFLAG_STATUS 32 // only shows in one flag
#define CG_PLAYER_LOCATION 33
#define CG_TEAM_COLOR 34
#define CG_CTF_POWERUP 35
-#define CG_AREA_POWERUP 36
-#define CG_AREA_LAGOMETER 37 // painted with old system
+#define CG_AREA_POWERUP 36
+#define CG_AREA_LAGOMETER 37 // painted with old system
#define CG_PLAYER_HASFLAG 38
#define CG_GAME_TYPE 39 // not done
@@ -183,8 +194,8 @@
#define CG_VOICE_HEAD 62
#define CG_VOICE_NAME 63
#define CG_PLAYER_HASFLAG2D 64
-#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
-#define CG_CAPFRAGLIMIT 66
+#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
+#define CG_CAPFRAGLIMIT 66
#define CG_1STPLACE 67
#define CG_2NDPLACE 68
#define CG_CAPTURES 69
@@ -249,32 +260,32 @@
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
-#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
-#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
-#define VOICECHAT_DEFEND "defend" // command someone to go on defense
-#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
-#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
-#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
-#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
-#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
-#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
-#define VOICECHAT_YES "yes" // yes, affirmative, etc.
-#define VOICECHAT_NO "no" // no, negative, etc.
-#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
-#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
-#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
-#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
-#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
-#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
-#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
-#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
-#define VOICECHAT_INPOSITION "inposition" // I'm in position
-#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
-#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
-#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
-#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
-#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
-#define VOICECHAT_TRASH "trash" // lots of trash talk
-#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
-#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
-#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
+#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
+#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
+#define VOICECHAT_DEFEND "defend" // command someone to go on defense
+#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
+#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
+#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
+#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
+#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
+#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
+#define VOICECHAT_YES "yes" // yes, affirmative, etc.
+#define VOICECHAT_NO "no" // no, negative, etc.
+#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
+#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
+#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
+#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
+#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
+#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
+#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
+#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
+#define VOICECHAT_INPOSITION "inposition" // I'm in position
+#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
+#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
+#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
+#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
+#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
+#define VOICECHAT_TRASH "trash" // lots of trash talk
+#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
+#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
+#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense