diff options
author | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 |
commit | c92d5d545127ef86c85607b6edb361c42bb9db68 (patch) | |
tree | b27284244a8a5d3f0b6f51b008a51ea141d58948 /ui | |
parent | e633284d8b8f2fd4cbc246d45f217913bdd19dd8 (diff) |
* Scoreboard
* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
Diffstat (limited to 'ui')
-rw-r--r-- | ui/menudef.h | 64 |
1 files changed, 39 insertions, 25 deletions
diff --git a/ui/menudef.h b/ui/menudef.h index b4c77b8f..da47634e 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -25,6 +25,7 @@ #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) +#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) @@ -55,8 +56,8 @@ #define FEEDER_SERVERS 0x02 // servers #define FEEDER_CLANS 0x03 // clan names #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format -#define FEEDER_REDTEAM_LIST 0x05 // red team members -#define FEEDER_BLUETEAM_LIST 0x06 // blue team members +#define FEEDER_ALIENTEAM_LIST 0x05 // red team members +#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members #define FEEDER_PLAYER_LIST 0x07 // players #define FEEDER_TEAM_LIST 0x08 // team members for team voting #define FEEDER_MODS 0x09 // team members for team voting @@ -150,33 +151,33 @@ #define CG_FLAGCARRIER_WEAPON 17 #define CG_FLAGCARRIER_POWERUP 18 -#define CG_PLAYER_ITEM 19 -#define CG_PLAYER_SCORE 20 +#define CG_PLAYER_ITEM 19 +#define CG_PLAYER_SCORE 20 -#define CG_BLUE_FLAGHEAD 21 -#define CG_BLUE_FLAGSTATUS 22 -#define CG_BLUE_FLAGNAME 23 -#define CG_RED_FLAGHEAD 24 -#define CG_RED_FLAGSTATUS 25 -#define CG_RED_FLAGNAME 26 +#define CG_BLUE_FLAGHEAD 21 +#define CG_BLUE_FLAGSTATUS 22 +#define CG_BLUE_FLAGNAME 23 +#define CG_RED_FLAGHEAD 24 +#define CG_RED_FLAGSTATUS 25 +#define CG_RED_FLAGNAME 26 -#define CG_BLUE_SCORE 27 -#define CG_RED_SCORE 28 -#define CG_RED_NAME 29 -#define CG_BLUE_NAME 30 -#define CG_HARVESTER_SKULLS 31 // only shows in harvester -#define CG_ONEFLAG_STATUS 32 // only shows in one flag -#define CG_PLAYER_LOCATION 33 -#define CG_TEAM_COLOR 34 -#define CG_CTF_POWERUP 35 +#define CG_BLUE_SCORE 27 +#define CG_RED_SCORE 28 +#define CG_RED_NAME 29 +#define CG_BLUE_NAME 30 +#define CG_HARVESTER_SKULLS 31 // only shows in harvester +#define CG_ONEFLAG_STATUS 32 // only shows in one flag +#define CG_PLAYER_LOCATION 33 +#define CG_TEAM_COLOR 34 +#define CG_CTF_POWERUP 35 -#define CG_AREA_POWERUP 36 -#define CG_AREA_LAGOMETER 37 // painted with old system -#define CG_PLAYER_HASFLAG 38 -#define CG_GAME_TYPE 39 // not done +#define CG_AREA_POWERUP 36 +#define CG_AREA_LAGOMETER 37 // painted with old system +#define CG_PLAYER_HASFLAG 38 +#define CG_GAME_TYPE 39 // not done -#define CG_SELECTEDPLAYER_ARMOR 40 -#define CG_SELECTEDPLAYER_HEALTH 41 +#define CG_SELECTEDPLAYER_ARMOR 40 +#define CG_SELECTEDPLAYER_HEALTH 41 #define CG_PLAYER_STATUS 42 #define CG_FRAGGED_MSG 43 // painted with old system #define CG_PROXMINED_MSG 44 // painted with old system @@ -206,6 +207,19 @@ #define CG_2NDPLACE 68 #define CG_CAPTURES 69 +//TA: loading screen +#define CG_LOAD_LEVELSHOT 76 +#define CG_LOAD_MEDIA 77 +#define CG_LOAD_MEDIA_LABEL 78 +#define CG_LOAD_BUILDABLES 79 +#define CG_LOAD_BUILDABLES_LABEL 80 +#define CG_LOAD_CHARMODEL 81 +#define CG_LOAD_CHARMODEL_LABEL 82 +#define CG_LOAD_OVERALL 83 +#define CG_LOAD_LEVELNAME 84 +#define CG_LOAD_MOTD 85 +#define CG_LOAD_HOSTNAME 86 + #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 |