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authorTim Angus <tim@ngus.net>2002-07-29 18:43:15 +0000
committerTim Angus <tim@ngus.net>2002-07-29 18:43:15 +0000
commitc92d5d545127ef86c85607b6edb361c42bb9db68 (patch)
treeb27284244a8a5d3f0b6f51b008a51ea141d58948 /ui
parente633284d8b8f2fd4cbc246d45f217913bdd19dd8 (diff)
* Scoreboard
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
Diffstat (limited to 'ui')
-rw-r--r--ui/menudef.h64
1 files changed, 39 insertions, 25 deletions
diff --git a/ui/menudef.h b/ui/menudef.h
index b4c77b8f..da47634e 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -25,6 +25,7 @@
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
+#define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this )
#define WINDOW_BORDER_NONE 0 // no border
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
@@ -55,8 +56,8 @@
#define FEEDER_SERVERS 0x02 // servers
#define FEEDER_CLANS 0x03 // clan names
#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
-#define FEEDER_REDTEAM_LIST 0x05 // red team members
-#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
+#define FEEDER_ALIENTEAM_LIST 0x05 // red team members
+#define FEEDER_HUMANTEAM_LIST 0x06 // blue team members
#define FEEDER_PLAYER_LIST 0x07 // players
#define FEEDER_TEAM_LIST 0x08 // team members for team voting
#define FEEDER_MODS 0x09 // team members for team voting
@@ -150,33 +151,33 @@
#define CG_FLAGCARRIER_WEAPON 17
#define CG_FLAGCARRIER_POWERUP 18
-#define CG_PLAYER_ITEM 19
-#define CG_PLAYER_SCORE 20
+#define CG_PLAYER_ITEM 19
+#define CG_PLAYER_SCORE 20
-#define CG_BLUE_FLAGHEAD 21
-#define CG_BLUE_FLAGSTATUS 22
-#define CG_BLUE_FLAGNAME 23
-#define CG_RED_FLAGHEAD 24
-#define CG_RED_FLAGSTATUS 25
-#define CG_RED_FLAGNAME 26
+#define CG_BLUE_FLAGHEAD 21
+#define CG_BLUE_FLAGSTATUS 22
+#define CG_BLUE_FLAGNAME 23
+#define CG_RED_FLAGHEAD 24
+#define CG_RED_FLAGSTATUS 25
+#define CG_RED_FLAGNAME 26
-#define CG_BLUE_SCORE 27
-#define CG_RED_SCORE 28
-#define CG_RED_NAME 29
-#define CG_BLUE_NAME 30
-#define CG_HARVESTER_SKULLS 31 // only shows in harvester
-#define CG_ONEFLAG_STATUS 32 // only shows in one flag
-#define CG_PLAYER_LOCATION 33
-#define CG_TEAM_COLOR 34
-#define CG_CTF_POWERUP 35
+#define CG_BLUE_SCORE 27
+#define CG_RED_SCORE 28
+#define CG_RED_NAME 29
+#define CG_BLUE_NAME 30
+#define CG_HARVESTER_SKULLS 31 // only shows in harvester
+#define CG_ONEFLAG_STATUS 32 // only shows in one flag
+#define CG_PLAYER_LOCATION 33
+#define CG_TEAM_COLOR 34
+#define CG_CTF_POWERUP 35
-#define CG_AREA_POWERUP 36
-#define CG_AREA_LAGOMETER 37 // painted with old system
-#define CG_PLAYER_HASFLAG 38
-#define CG_GAME_TYPE 39 // not done
+#define CG_AREA_POWERUP 36
+#define CG_AREA_LAGOMETER 37 // painted with old system
+#define CG_PLAYER_HASFLAG 38
+#define CG_GAME_TYPE 39 // not done
-#define CG_SELECTEDPLAYER_ARMOR 40
-#define CG_SELECTEDPLAYER_HEALTH 41
+#define CG_SELECTEDPLAYER_ARMOR 40
+#define CG_SELECTEDPLAYER_HEALTH 41
#define CG_PLAYER_STATUS 42
#define CG_FRAGGED_MSG 43 // painted with old system
#define CG_PROXMINED_MSG 44 // painted with old system
@@ -206,6 +207,19 @@
#define CG_2NDPLACE 68
#define CG_CAPTURES 69
+//TA: loading screen
+#define CG_LOAD_LEVELSHOT 76
+#define CG_LOAD_MEDIA 77
+#define CG_LOAD_MEDIA_LABEL 78
+#define CG_LOAD_BUILDABLES 79
+#define CG_LOAD_BUILDABLES_LABEL 80
+#define CG_LOAD_CHARMODEL 81
+#define CG_LOAD_CHARMODEL_LABEL 82
+#define CG_LOAD_OVERALL 83
+#define CG_LOAD_LEVELNAME 84
+#define CG_LOAD_MOTD 85
+#define CG_LOAD_HOSTNAME 86
+
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200