diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:02:11 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:37 +0000 |
commit | dc94850a57da6e2eba3d0dfcb57265c883438d92 (patch) | |
tree | 624bb0db80abc1517d01b0da09b07ab128552c53 /ui | |
parent | 49068a11006c30cb814104f2a9c5ea5629fc8487 (diff) |
* crosshairs now use the center of the rectangle defined by the hud for their position, instead of cg_crosshairX/cg_crosshairY
Diffstat (limited to 'ui')
-rw-r--r-- | ui/tremulous_common_hud.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/tremulous_common_hud.h b/ui/tremulous_common_hud.h index e9ddf06c..acdf5120 100644 --- a/ui/tremulous_common_hud.h +++ b/ui/tremulous_common_hud.h @@ -185,6 +185,7 @@ itemDef name "crosshair" visible MENU_TRUE decoration + rect 320 240 0 0 forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .35 ownerdraw CG_PLAYER_CROSSHAIR } |