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-rw-r--r--src/renderer/tr_init.c4
-rw-r--r--src/renderer/tr_local.h2
-rw-r--r--src/renderer/tr_marks.c45
-rw-r--r--src/server/sv_ccmds.c9
-rw-r--r--src/sys/sys_main.c12
-rw-r--r--src/sys/sys_win32.c3
6 files changed, 49 insertions, 26 deletions
diff --git a/src/renderer/tr_init.c b/src/renderer/tr_init.c
index a0f301a5..6fb7fed3 100644
--- a/src/renderer/tr_init.c
+++ b/src/renderer/tr_init.c
@@ -151,6 +151,8 @@ cvar_t *r_debugSort;
cvar_t *r_printShaders;
cvar_t *r_saveFontData;
+cvar_t *r_marksOnTriangleMeshes;
+
cvar_t *r_maxpolys;
int max_polys;
cvar_t *r_maxpolyverts;
@@ -1022,6 +1024,8 @@ void R_Register( void )
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
+ r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
+
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
diff --git a/src/renderer/tr_local.h b/src/renderer/tr_local.h
index 4e0e27f8..03908826 100644
--- a/src/renderer/tr_local.h
+++ b/src/renderer/tr_local.h
@@ -1113,6 +1113,8 @@ extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
extern cvar_t *r_saveFontData;
+extern cvar_t *r_marksOnTriangleMeshes;
+
extern cvar_t *r_GLlibCoolDownMsec;
//====================================================================
diff --git a/src/renderer/tr_marks.c b/src/renderer/tr_marks.c
index 2523ea77..b846b3bd 100644
--- a/src/renderer/tr_marks.c
+++ b/src/renderer/tr_marks.c
@@ -174,7 +174,9 @@ void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **li
surf->viewCount = tr.viewCount;
}
}
- else if (*(surfaceType_t *) (surf->data) != SF_GRID) surf->viewCount = tr.viewCount;
+ else if (*(surfaceType_t *) (surf->data) != SF_GRID &&
+ *(surfaceType_t *) (surf->data) != SF_TRIANGLES)
+ surf->viewCount = tr.viewCount;
// check the viewCount because the surface may have
// already been added if it spans multiple leafs
if (surf->viewCount != tr.viewCount) {
@@ -264,7 +266,6 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio
vec3_t clipPoints[2][MAX_VERTS_ON_POLY];
int numClipPoints;
float *v;
- srfSurfaceFace_t *surf;
srfGridMesh_t *cv;
drawVert_t *dv;
vec3_t normal;
@@ -400,25 +401,20 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio
}
else if (*surfaces[i] == SF_FACE) {
- surf = ( srfSurfaceFace_t * ) surfaces[i];
+ srfSurfaceFace_t *surf = ( srfSurfaceFace_t * ) surfaces[i];
+
// check the normal of this face
if (DotProduct(surf->plane.normal, projectionDir) > -0.5) {
continue;
}
- /*
- VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1);
- VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2);
- CrossProduct(v1, v2, normal);
- VectorNormalize(normal);
- if (DotProduct(normal, projectionDir) > -0.5) continue;
- */
indexes = (int *)( (byte *)surf + surf->ofsIndices );
for ( k = 0 ; k < surf->numIndices ; k += 3 ) {
for ( j = 0 ; j < 3 ; j++ ) {
v = surf->points[0] + VERTEXSIZE * indexes[k+j];;
VectorMA( v, MARKER_OFFSET, surf->plane.normal, clipPoints[0][j] );
}
+
// add the fragments of this face
R_AddMarkFragments( 3 , clipPoints,
numPlanes, normals, dists,
@@ -429,14 +425,29 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio
return returnedFragments; // not enough space for more fragments
}
}
- continue;
}
- else {
- // ignore all other world surfaces
- // might be cool to also project polygons on a triangle soup
- // however this will probably create huge amounts of extra polys
- // even more than the projection onto curves
- continue;
+ else if(*surfaces[i] == SF_TRIANGLES && r_marksOnTriangleMeshes->integer) {
+
+ srfTriangles_t *surf = (srfTriangles_t *) surfaces[i];
+
+ for (k = 0; k < surf->numIndexes; k += 3)
+ {
+ for(j = 0; j < 3; j++)
+ {
+ v = surf->verts[surf->indexes[k + j]].xyz;
+ VectorMA(v, MARKER_OFFSET, surf->verts[surf->indexes[k + j]].normal, clipPoints[0][j]);
+ }
+
+ // add the fragments of this face
+ R_AddMarkFragments(3, clipPoints,
+ numPlanes, normals, dists,
+ maxPoints, pointBuffer,
+ maxFragments, fragmentBuffer, &returnedPoints, &returnedFragments, mins, maxs);
+ if(returnedFragments == maxFragments)
+ {
+ return returnedFragments; // not enough space for more fragments
+ }
+ }
}
}
return returnedFragments;
diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c
index 1da5aaeb..ffd78e56 100644
--- a/src/server/sv_ccmds.c
+++ b/src/server/sv_ccmds.c
@@ -155,6 +155,15 @@ static void SV_MapRestart_f( void ) {
sv.serverId = com_frameTime;
Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );
+ // if a map_restart occurs while a client is changing maps, we need
+ // to give them the correct time so that when they finish loading
+ // they don't violate the backwards time check in cl_cgame.c
+ for (i=0 ; i<sv_maxclients->integer ; i++) {
+ if (svs.clients[i].state == CS_PRIMED) {
+ svs.clients[i].oldServerTime = sv.restartTime;
+ }
+ }
+
// reset all the vm data in place without changing memory allocation
// note that we do NOT set sv.state = SS_LOADING, so configstrings that
// had been changed from their default values will generate broadcast updates
diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c
index 0a4183c7..f1b0c38a 100644
--- a/src/sys/sys_main.c
+++ b/src/sys/sys_main.c
@@ -381,9 +381,8 @@ static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const cha
Sys_LoadDll
Used to load a development dll instead of a virtual machine
-#1 look down current path
-#2 look in fs_homepath
-#3 look in fs_basepath
+#1 look in fs_homepath
+#2 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -395,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
- char *pwdpath;
char *gamedir;
assert( name );
@@ -403,15 +401,11 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
- pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
- libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
-
- if(!libHandle && homepath)
- libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
+ libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
diff --git a/src/sys/sys_win32.c b/src/sys/sys_win32.c
index 18efe406..bf4b8f75 100644
--- a/src/sys/sys_win32.c
+++ b/src/sys/sys_win32.c
@@ -650,5 +650,8 @@ void Sys_PlatformInit( void )
}
else
SDL_VIDEODRIVER_externallySet = qfalse;
+
+ // Don't redirect to stdout.txt and stderr.txt
+ _putenv( "SDL_STDIO_REDIRECT=0" );
#endif
}