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-rw-r--r--src/sys/sys_main.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c
index 0a4183c7..f1b0c38a 100644
--- a/src/sys/sys_main.c
+++ b/src/sys/sys_main.c
@@ -381,9 +381,8 @@ static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const cha
Sys_LoadDll
Used to load a development dll instead of a virtual machine
-#1 look down current path
-#2 look in fs_homepath
-#3 look in fs_basepath
+#1 look in fs_homepath
+#2 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
@@ -395,7 +394,6 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
- char *pwdpath;
char *gamedir;
assert( name );
@@ -403,15 +401,11 @@ void *Sys_LoadDll( const char *name, char *fqpath ,
Q_snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
- pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
- libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
-
- if(!libHandle && homepath)
- libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
+ libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);