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-rw-r--r--src/cgame/cg_local.h50
1 files changed, 29 insertions, 21 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 88df61ba..15e226f7 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "../game/q_shared.h"
-#include "tr_types.h"
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
#include "../game/bg_public.h"
#include "cg_public.h"
#include "../ui/ui_shared.h"
@@ -1316,7 +1324,7 @@ typedef struct
// locally derived information from gamestate
//
qhandle_t gameModels[ MAX_MODELS ];
- qhandle_t gameShaders[ MAX_SHADERS ];
+ qhandle_t gameShaders[ MAX_GAME_SHADERS ];
qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ];
sfxHandle_t gameSounds[ MAX_SOUNDS ];
@@ -1578,7 +1586,7 @@ void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
void CG_InitTeamChat( void );
void CG_GetTeamColor( vec4_t *color );
-const char *CG_GetKillerText();
+const char *CG_GetKillerText( void );
void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
float s, float t, float s2, float t2, qhandle_t hShader );
void CG_DrawLoadingScreen( void );
@@ -1665,9 +1673,9 @@ void CG_NextWeapon_f( void );
void CG_PrevWeapon_f( void );
void CG_Weapon_f( void );
-void CG_InitUpgrades( );
+void CG_InitUpgrades( void );
void CG_RegisterUpgrade( int upgradeNum );
-void CG_InitWeapons( );
+void CG_InitWeapons( void );
void CG_RegisterWeapon( int weaponNum );
void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode );