diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_animation.c | 32 | ||||
-rw-r--r-- | src/cgame/cg_animmapobj.c | 32 | ||||
-rw-r--r-- | src/cgame/cg_attachment.c | 35 | ||||
-rw-r--r-- | src/cgame/cg_buildable.c | 33 | ||||
-rw-r--r-- | src/cgame/cg_consolecmds.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_draw.c | 41 | ||||
-rw-r--r-- | src/cgame/cg_drawtools.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_ents.c | 39 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 50 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 39 | ||||
-rw-r--r-- | src/cgame/cg_marks.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_mem.c | 33 | ||||
-rw-r--r-- | src/cgame/cg_particles.c | 40 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_playerstate.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_predict.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_ptr.c | 34 | ||||
-rw-r--r-- | src/cgame/cg_public.h | 36 | ||||
-rw-r--r-- | src/cgame/cg_scanner.c | 32 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 39 | ||||
-rw-r--r-- | src/cgame/cg_snapshot.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_syscalls.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_trails.c | 34 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 37 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 37 | ||||
-rw-r--r-- | src/cgame/tr_types.h | 225 |
27 files changed, 599 insertions, 582 deletions
diff --git a/src/cgame/cg_animation.c b/src/cgame/cg_animation.c index 5295998e..c370c534 100644 --- a/src/cgame/cg_animation.c +++ b/src/cgame/cg_animation.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c index f0e964bf..133ecab8 100644 --- a/src/cgame/cg_animmapobj.c +++ b/src/cgame/cg_animmapobj.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_attachment.c b/src/cgame/cg_attachment.c index a256318b..0d3c8ead 100644 --- a/src/cgame/cg_attachment.c +++ b/src/cgame/cg_attachment.c @@ -1,17 +1,26 @@ -// cg_attachment.c -- an abstract attachment system - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_attachment.c -- an abstract attachment system #include "cg_local.h" diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 348bb433..62a32f0c 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1,15 +1,26 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #include "cg_local.h" diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index c875fa48..65faa0ba 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_consolecmds.c -- text commands typed in at the local console, or // executed by a key binding -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index d7c07036..126ad511 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_draw.c -- draw all of the graphical elements during // active (after loading) gameplay -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" #include "../ui/ui_shared.h" @@ -2727,7 +2736,7 @@ CG_HideTeamMenus ================== */ -void CG_HideTeamMenu( ) +void CG_HideTeamMenu( void ) { Menus_CloseByName( "teamMenu" ); Menus_CloseByName( "getMenu" ); @@ -2739,7 +2748,7 @@ CG_ShowTeamMenus ================== */ -void CG_ShowTeamMenu( ) +void CG_ShowTeamMenu( void ) { Menus_OpenByName( "teamMenu" ); } diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c index b1f0d9ab..a1b99a5f 100644 --- a/src/cgame/cg_drawtools.c +++ b/src/cgame/cg_drawtools.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index b622d2f3..f2f593cf 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_ents.c -- present snapshot entities, happens every single frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -783,7 +792,7 @@ static void CG_Lev2ZapChain( centity_t *cent ) { int i; entityState_t *es; - centity_t *source, *target; + centity_t *source = NULL, *target = NULL; es = ¢->currentState; diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index b89c8e7c..70fa057d 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_event.c -- handle entity events at snapshot or playerstate transitions -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 88df61ba..15e226f7 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1,21 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#include "../game/q_shared.h" -#include "tr_types.h" +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "../qcommon/q_shared.h" +#include "../renderer/tr_types.h" #include "../game/bg_public.h" #include "cg_public.h" #include "../ui/ui_shared.h" @@ -1316,7 +1324,7 @@ typedef struct // locally derived information from gamestate // qhandle_t gameModels[ MAX_MODELS ]; - qhandle_t gameShaders[ MAX_SHADERS ]; + qhandle_t gameShaders[ MAX_GAME_SHADERS ]; qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ]; sfxHandle_t gameSounds[ MAX_SOUNDS ]; @@ -1578,7 +1586,7 @@ void CG_RunMenuScript(char **args); void CG_SetPrintString( int type, const char *p ); void CG_InitTeamChat( void ); void CG_GetTeamColor( vec4_t *color ); -const char *CG_GetKillerText(); +const char *CG_GetKillerText( void ); void CG_Text_PaintChar( float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader ); void CG_DrawLoadingScreen( void ); @@ -1665,9 +1673,9 @@ void CG_NextWeapon_f( void ); void CG_PrevWeapon_f( void ); void CG_Weapon_f( void ); -void CG_InitUpgrades( ); +void CG_InitUpgrades( void ); void CG_RegisterUpgrade( int upgradeNum ); -void CG_InitWeapons( ); +void CG_InitWeapons( void ); void CG_RegisterWeapon( int weaponNum ); void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 81470e0e..33febb02 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_main.c -- initialization and primary entry point for cgame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -842,7 +851,7 @@ static void CG_RegisterGraphics( void ) CG_UpdateMediaFraction( 0.8f ); // register all the server specified shaders - for( i = 1; i < MAX_SHADERS; i++ ) + for( i = 1; i < MAX_GAME_SHADERS; i++ ) { const char *shaderName; diff --git a/src/cgame/cg_marks.c b/src/cgame/cg_marks.c index cc8979de..380f1f0f 100644 --- a/src/cgame/cg_marks.c +++ b/src/cgame/cg_marks.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_marks.c -- wall marks -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c index 959bd4b0..6cf5ddd8 100644 --- a/src/cgame/cg_mem.c +++ b/src/cgame/cg_mem.c @@ -1,14 +1,25 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// -// -// cg_mem.c -// -// Golliwog: All rewritten to allow deallocation -// -// TA: (very) minor changes for client side operation -// thanks to Golliwog of Quake 3 Fortress ( http://www.q3f.com ) -// for this. - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ #include "cg_local.h" diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c index 64587360..e3b01e84 100644 --- a/src/cgame/cg_particles.c +++ b/src/cgame/cg_particles.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_particles.c -- the particle system -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -167,9 +177,9 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac ); p->bounceMarkCount = - round( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) ); + rint( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) ); p->bounceSoundCount = - round( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) ); + rint( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) ); if( bp->numModels ) { @@ -412,7 +422,7 @@ static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe pe->nextEjectionTime = cg.time + (int)CG_RandomiseValue( (float)bpe->eject.delay, bpe->eject.delayRandFrac ); pe->count = pe->totalParticles = - (int)round( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) ); + (int)rint( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) ); pe->valid = qtrue; diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index ac1ec181..d35c5eca 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_players.c -- handle the media and animation for player entities -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c index 489b024d..e1bcb091 100644 --- a/src/cgame/cg_playerstate.c +++ b/src/cgame/cg_playerstate.c @@ -1,22 +1,31 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_playerstate.c -- this file acts on changes in a new playerState_t // With normal play, this will be done after local prediction, but when // following another player or playing back a demo, it will be checked // when the snapshot transitions like all the other entities -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index dc6c9dd5..5d2950cb 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -1,22 +1,31 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_predict.c -- this file generates cg.predictedPlayerState by either // interpolating between snapshots from the server or locally predicting // ahead the client's movement. // It also handles local physics interaction, like fragments bouncing off walls -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_ptr.c b/src/cgame/cg_ptr.c index c31e5e40..18810878 100644 --- a/src/cgame/cg_ptr.c +++ b/src/cgame/cg_ptr.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_ptr.c -- post timeout restoration handling -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 39d1a402..ac68c9f7 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -1,18 +1,26 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #define CMD_BACKUP 64 #define CMD_MASK (CMD_BACKUP - 1) diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c index 6c2a9997..ab98b23c 100644 --- a/src/cgame/cg_scanner.c +++ b/src/cgame/cg_scanner.c @@ -1,15 +1,25 @@ /* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + #include "cg_local.h" diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 71fbaac9..4411998d 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1,21 +1,30 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_servercmds.c -- reliably sequenced text commands sent by the server // these are processed at snapshot transition time, so there will definately // be a valid snapshot this frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" @@ -357,7 +366,7 @@ static void CG_ConfigStringModified( void ) cg.intermissionStarted = atoi( str ); else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str ); - else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_SHADERS ) + else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_GAME_SHADERS ) cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str ); else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS ) cgs.gameParticleSystems[ num - CS_PARTICLE_SYSTEMS ] = CG_RegisterParticleSystem( (char *)str ); diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c index 4a5722ae..f439a699 100644 --- a/src/cgame/cg_snapshot.c +++ b/src/cgame/cg_snapshot.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_snapshot.c -- things that happen on snapshot transition, // not necessarily every single rendered frame -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c index 3e8c5849..bf9924f9 100644 --- a/src/cgame/cg_syscalls.c +++ b/src/cgame/cg_syscalls.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_syscalls.c -- this file is only included when building a dll // cg_syscalls.asm is included instead when building a qvm -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_trails.c b/src/cgame/cg_trails.c index 3ef19f00..9cc4ef1f 100644 --- a/src/cgame/cg_trails.c +++ b/src/cgame/cg_trails.c @@ -1,17 +1,27 @@ +/* +=========================================================================== +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_trails.c -- the trail system -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 324646c9..35eb91a2 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1,20 +1,29 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_view.c -- setup all the parameters (position, angle, etc) // for a 3D rendering -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 7297c518..558b5ac4 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1,19 +1,28 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + // cg_weapons.c -- events and effects dealing with weapons -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ #include "cg_local.h" diff --git a/src/cgame/tr_types.h b/src/cgame/tr_types.h deleted file mode 100644 index 26240a2f..00000000 --- a/src/cgame/tr_types.h +++ /dev/null @@ -1,225 +0,0 @@ -// Copyright (C) 1999-2000 Id Software, Inc. -// - -/* - * Portions Copyright (C) 2000-2001 Tim Angus - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the OSML - Open Source Modification License v1.0 as - * described in the file COPYING which is distributed with this source - * code. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - */ - -#ifndef __TR_TYPES_H -#define __TR_TYPES_H - - -#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces -#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing - -// renderfx flags -#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items) -#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites) -#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob) -#define RF_DEPTHHACK 8 // for view weapon Z crunching -#define RF_NOSHADOW 64 // don't add stencil shadows - -#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin - // for lighting. This allows entities to sink into the floor - // with their origin going solid, and allows all parts of a - // player to get the same lighting -#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane -#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous - // animation without needing to know the frame count - -// refdef flags -#define RDF_NOWORLDMODEL 1 // used for player configuration screen -#define RDF_HYPERSPACE 4 // teleportation effect - -typedef struct -{ - vec3_t xyz; - float st[ 2 ]; - byte modulate[ 4 ]; -} polyVert_t; - -typedef struct poly_s -{ - qhandle_t hShader; - int numVerts; - polyVert_t *verts; -} poly_t; - -typedef enum -{ - RT_MODEL, - RT_POLY, - RT_SPRITE, - RT_BEAM, - RT_RAIL_CORE, - RT_RAIL_RINGS, - RT_LIGHTNING, - RT_PORTALSURFACE, // doesn't draw anything, just info for portals - - RT_MAX_REF_ENTITY_TYPE -} refEntityType_t; - -typedef struct -{ - refEntityType_t reType; - int renderfx; - - qhandle_t hModel; // opaque type outside refresh - - // most recent data - vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) - float shadowPlane; // projection shadows go here, stencils go slightly lower - - vec3_t axis[ 3 ]; // rotation vectors - qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale - float origin[ 3 ]; // also used as MODEL_BEAM's "from" - int frame; // also used as MODEL_BEAM's diameter - - // previous data for frame interpolation - float oldorigin[ 3 ]; // also used as MODEL_BEAM's "to" - int oldframe; - float backlerp; // 0.0 = current, 1.0 = old - - // texturing - int skinNum; // inline skin index - qhandle_t customSkin; // NULL for default skin - qhandle_t customShader; // use one image for the entire thing - - // misc - byte shaderRGBA[ 4 ]; // colors used by rgbgen entity shaders - float shaderTexCoord[ 2 ];// texture coordinates used by tcMod entity modifiers - float shaderTime; // subtracted from refdef time to control effect start times - - // extra sprite information - float radius; - float rotation; -} refEntity_t; - - -#define MAX_RENDER_STRINGS 8 -#define MAX_RENDER_STRING_LENGTH 32 - -typedef struct -{ - int x, y, width, height; - float fov_x, fov_y; - vec3_t vieworg; - vec3_t viewaxis[ 3 ]; // transformation matrix - - // time in milliseconds for shader effects and other time dependent rendering issues - int time; - - int rdflags; // RDF_NOWORLDMODEL, etc - - // 1 bits will prevent the associated area from rendering at all - byte areamask[ MAX_MAP_AREA_BYTES ]; - - // text messages for deform text shaders - char text[ MAX_RENDER_STRINGS ][ MAX_RENDER_STRING_LENGTH ]; -} refdef_t; - - -typedef enum -{ - STEREO_CENTER, - STEREO_LEFT, - STEREO_RIGHT -} stereoFrame_t; - - -/* -** glconfig_t -** -** Contains variables specific to the OpenGL configuration -** being run right now. These are constant once the OpenGL -** subsystem is initialized. -*/ -typedef enum -{ - TC_NONE, - TC_S3TC -} textureCompression_t; - -typedef enum -{ - GLDRV_ICD, // driver is integrated with window system - // WARNING: there are tests that check for - // > GLDRV_ICD for minidriverness, so this - // should always be the lowest value in this - // enum set - GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver - GLDRV_VOODOO // driver is a 3Dfx standalone driver -} glDriverType_t; - -typedef enum -{ - GLHW_GENERIC, // where everthing works the way it should - GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is - // the hardware type then there can NOT exist a secondary - // display adapter - GLHW_RIVA128, // where you can't interpolate alpha - GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures - GLHW_PERMEDIA2 // where you don't have src*dst -} glHardwareType_t; - -typedef struct -{ - char renderer_string[ MAX_STRING_CHARS ]; - char vendor_string[ MAX_STRING_CHARS ]; - char version_string[ MAX_STRING_CHARS ]; - char extensions_string[ BIG_INFO_STRING ]; - - int maxTextureSize; // queried from GL - int maxActiveTextures; // multitexture ability - - int colorBits, depthBits, stencilBits; - - glDriverType_t driverType; - glHardwareType_t hardwareType; - - qboolean deviceSupportsGamma; - textureCompression_t textureCompression; - qboolean textureEnvAddAvailable; - - int vidWidth, vidHeight; - - // aspect is the screen's physical width / height, which may be different - // than scrWidth / scrHeight if the pixels are non-square - // normal screens should be 4/3, but wide aspect monitors may be 16/9 - float windowAspect; - - int displayFrequency; - - // synonymous with "does rendering consume the entire screen?", therefore - // a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that - // used CDS. - qboolean isFullscreen; - qboolean stereoEnabled; - qboolean smpActive; // dual processor -} glconfig_t; - - -#if !defined _WIN32 - -#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so" -// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524 -#define OPENGL_DRIVER_NAME "libGL.so.1" - -#else - -#define _3DFX_DRIVER_NAME "3dfxvgl" -#define OPENGL_DRIVER_NAME "opengl32" - -#endif // !defined _WIN32 - - -#endif // __TR_TYPES_H |