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Diffstat (limited to 'src/cgame/cg_particles.c')
-rw-r--r--src/cgame/cg_particles.c40
1 files changed, 25 insertions, 15 deletions
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 64587360..e3b01e84 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -1,17 +1,27 @@
+/*
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_particles.c -- the particle system
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
@@ -167,9 +177,9 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p
p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac );
p->bounceMarkCount =
- round( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) );
+ rint( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) );
p->bounceSoundCount =
- round( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) );
+ rint( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) );
if( bp->numModels )
{
@@ -412,7 +422,7 @@ static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe
pe->nextEjectionTime = cg.time +
(int)CG_RandomiseValue( (float)bpe->eject.delay, bpe->eject.delayRandFrac );
pe->count = pe->totalParticles =
- (int)round( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) );
+ (int)rint( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) );
pe->valid = qtrue;