summaryrefslogtreecommitdiff
path: root/src/cgame
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2005-12-10 20:19:52 +0000
committerTim Angus <tim@ngus.net>2005-12-10 20:19:52 +0000
commitd28c9b3a4178a8d653dc479d385f60969c241bdb (patch)
treef8d124965c2c2543c43f4438a9ce3c91580dfb57 /src/cgame
parentbf23ecf17f432cf8e47302ef7464612c17be9bbe (diff)
* s/Quake III Arena source code/Tremulous/
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_animation.c32
-rw-r--r--src/cgame/cg_animmapobj.c32
-rw-r--r--src/cgame/cg_attachment.c35
-rw-r--r--src/cgame/cg_buildable.c33
-rw-r--r--src/cgame/cg_consolecmds.c37
-rw-r--r--src/cgame/cg_draw.c41
-rw-r--r--src/cgame/cg_drawtools.c37
-rw-r--r--src/cgame/cg_ents.c39
-rw-r--r--src/cgame/cg_event.c37
-rw-r--r--src/cgame/cg_local.h50
-rw-r--r--src/cgame/cg_main.c39
-rw-r--r--src/cgame/cg_marks.c37
-rw-r--r--src/cgame/cg_mem.c33
-rw-r--r--src/cgame/cg_particles.c40
-rw-r--r--src/cgame/cg_players.c37
-rw-r--r--src/cgame/cg_playerstate.c37
-rw-r--r--src/cgame/cg_predict.c37
-rw-r--r--src/cgame/cg_ptr.c34
-rw-r--r--src/cgame/cg_public.h36
-rw-r--r--src/cgame/cg_scanner.c32
-rw-r--r--src/cgame/cg_servercmds.c39
-rw-r--r--src/cgame/cg_snapshot.c37
-rw-r--r--src/cgame/cg_syscalls.c37
-rw-r--r--src/cgame/cg_trails.c34
-rw-r--r--src/cgame/cg_view.c37
-rw-r--r--src/cgame/cg_weapons.c37
-rw-r--r--src/cgame/tr_types.h225
27 files changed, 599 insertions, 582 deletions
diff --git a/src/cgame/cg_animation.c b/src/cgame/cg_animation.c
index 5295998e..c370c534 100644
--- a/src/cgame/cg_animation.c
+++ b/src/cgame/cg_animation.c
@@ -1,15 +1,25 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "cg_local.h"
diff --git a/src/cgame/cg_animmapobj.c b/src/cgame/cg_animmapobj.c
index f0e964bf..133ecab8 100644
--- a/src/cgame/cg_animmapobj.c
+++ b/src/cgame/cg_animmapobj.c
@@ -1,15 +1,25 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "cg_local.h"
diff --git a/src/cgame/cg_attachment.c b/src/cgame/cg_attachment.c
index a256318b..0d3c8ead 100644
--- a/src/cgame/cg_attachment.c
+++ b/src/cgame/cg_attachment.c
@@ -1,17 +1,26 @@
-// cg_attachment.c -- an abstract attachment system
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// cg_attachment.c -- an abstract attachment system
#include "cg_local.h"
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 348bb433..62a32f0c 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -1,15 +1,26 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
#include "cg_local.h"
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
index c875fa48..65faa0ba 100644
--- a/src/cgame/cg_consolecmds.c
+++ b/src/cgame/cg_consolecmds.c
@@ -1,20 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index d7c07036..126ad511 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1,20 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_draw.c -- draw all of the graphical elements during
// active (after loading) gameplay
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
#include "../ui/ui_shared.h"
@@ -2727,7 +2736,7 @@ CG_HideTeamMenus
==================
*/
-void CG_HideTeamMenu( )
+void CG_HideTeamMenu( void )
{
Menus_CloseByName( "teamMenu" );
Menus_CloseByName( "getMenu" );
@@ -2739,7 +2748,7 @@ CG_ShowTeamMenus
==================
*/
-void CG_ShowTeamMenu( )
+void CG_ShowTeamMenu( void )
{
Menus_OpenByName( "teamMenu" );
}
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c
index b1f0d9ab..a1b99a5f 100644
--- a/src/cgame/cg_drawtools.c
+++ b/src/cgame/cg_drawtools.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index b622d2f3..f2f593cf 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_ents.c -- present snapshot entities, happens every single frame
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
@@ -783,7 +792,7 @@ static void CG_Lev2ZapChain( centity_t *cent )
{
int i;
entityState_t *es;
- centity_t *source, *target;
+ centity_t *source = NULL, *target = NULL;
es = &cent->currentState;
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index b89c8e7c..70fa057d 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_event.c -- handle entity events at snapshot or playerstate transitions
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 88df61ba..15e226f7 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "../game/q_shared.h"
-#include "tr_types.h"
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
#include "../game/bg_public.h"
#include "cg_public.h"
#include "../ui/ui_shared.h"
@@ -1316,7 +1324,7 @@ typedef struct
// locally derived information from gamestate
//
qhandle_t gameModels[ MAX_MODELS ];
- qhandle_t gameShaders[ MAX_SHADERS ];
+ qhandle_t gameShaders[ MAX_GAME_SHADERS ];
qhandle_t gameParticleSystems[ MAX_GAME_PARTICLE_SYSTEMS ];
sfxHandle_t gameSounds[ MAX_SOUNDS ];
@@ -1578,7 +1586,7 @@ void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
void CG_InitTeamChat( void );
void CG_GetTeamColor( vec4_t *color );
-const char *CG_GetKillerText();
+const char *CG_GetKillerText( void );
void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
float s, float t, float s2, float t2, qhandle_t hShader );
void CG_DrawLoadingScreen( void );
@@ -1665,9 +1673,9 @@ void CG_NextWeapon_f( void );
void CG_PrevWeapon_f( void );
void CG_Weapon_f( void );
-void CG_InitUpgrades( );
+void CG_InitUpgrades( void );
void CG_RegisterUpgrade( int upgradeNum );
-void CG_InitWeapons( );
+void CG_InitWeapons( void );
void CG_RegisterWeapon( int weaponNum );
void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 81470e0e..33febb02 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_main.c -- initialization and primary entry point for cgame
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
@@ -842,7 +851,7 @@ static void CG_RegisterGraphics( void )
CG_UpdateMediaFraction( 0.8f );
// register all the server specified shaders
- for( i = 1; i < MAX_SHADERS; i++ )
+ for( i = 1; i < MAX_GAME_SHADERS; i++ )
{
const char *shaderName;
diff --git a/src/cgame/cg_marks.c b/src/cgame/cg_marks.c
index cc8979de..380f1f0f 100644
--- a/src/cgame/cg_marks.c
+++ b/src/cgame/cg_marks.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_marks.c -- wall marks
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c
index 959bd4b0..6cf5ddd8 100644
--- a/src/cgame/cg_mem.c
+++ b/src/cgame/cg_mem.c
@@ -1,14 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-//
-// cg_mem.c
-//
-// Golliwog: All rewritten to allow deallocation
-//
-// TA: (very) minor changes for client side operation
-// thanks to Golliwog of Quake 3 Fortress ( http://www.q3f.com )
-// for this.
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "cg_local.h"
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 64587360..e3b01e84 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -1,17 +1,27 @@
+/*
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_particles.c -- the particle system
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
@@ -167,9 +177,9 @@ static particle_t *CG_SpawnNewParticle( baseParticle_t *bp, particleEjector_t *p
p->bounceMarkRadius = CG_RandomiseValue( bp->bounceMarkRadius, bp->bounceMarkRadiusRandFrac );
p->bounceMarkCount =
- round( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) );
+ rint( CG_RandomiseValue( (float)bp->bounceMarkCount, bp->bounceMarkCountRandFrac ) );
p->bounceSoundCount =
- round( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) );
+ rint( CG_RandomiseValue( (float)bp->bounceSoundCount, bp->bounceSoundCountRandFrac ) );
if( bp->numModels )
{
@@ -412,7 +422,7 @@ static particleEjector_t *CG_SpawnNewParticleEjector( baseParticleEjector_t *bpe
pe->nextEjectionTime = cg.time +
(int)CG_RandomiseValue( (float)bpe->eject.delay, bpe->eject.delayRandFrac );
pe->count = pe->totalParticles =
- (int)round( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) );
+ (int)rint( CG_RandomiseValue( (float)bpe->totalParticles, bpe->totalParticlesRandFrac ) );
pe->valid = qtrue;
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index ac1ec181..d35c5eca 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_players.c -- handle the media and animation for player entities
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index 489b024d..e1bcb091 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -1,22 +1,31 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_playerstate.c -- this file acts on changes in a new playerState_t
// With normal play, this will be done after local prediction, but when
// following another player or playing back a demo, it will be checked
// when the snapshot transitions like all the other entities
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index dc6c9dd5..5d2950cb 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -1,22 +1,31 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_predict.c -- this file generates cg.predictedPlayerState by either
// interpolating between snapshots from the server or locally predicting
// ahead the client's movement.
// It also handles local physics interaction, like fragments bouncing off walls
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_ptr.c b/src/cgame/cg_ptr.c
index c31e5e40..18810878 100644
--- a/src/cgame/cg_ptr.c
+++ b/src/cgame/cg_ptr.c
@@ -1,17 +1,27 @@
+/*
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_ptr.c -- post timeout restoration handling
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 39d1a402..ac68c9f7 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -1,18 +1,26 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
#define CMD_BACKUP 64
#define CMD_MASK (CMD_BACKUP - 1)
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index 6c2a9997..ab98b23c 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -1,15 +1,25 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
#include "cg_local.h"
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 71fbaac9..4411998d 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -1,21 +1,30 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
@@ -357,7 +366,7 @@ static void CG_ConfigStringModified( void )
cg.intermissionStarted = atoi( str );
else if( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS )
cgs.gameModels[ num - CS_MODELS ] = trap_R_RegisterModel( str );
- else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_SHADERS )
+ else if( num >= CS_SHADERS && num < CS_SHADERS+MAX_GAME_SHADERS )
cgs.gameShaders[ num - CS_SHADERS ] = trap_R_RegisterShader( str );
else if( num >= CS_PARTICLE_SYSTEMS && num < CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS )
cgs.gameParticleSystems[ num - CS_PARTICLE_SYSTEMS ] = CG_RegisterParticleSystem( (char *)str );
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index 4a5722ae..f439a699 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -1,20 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_snapshot.c -- things that happen on snapshot transition,
// not necessarily every single rendered frame
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 3e8c5849..bf9924f9 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -1,20 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_syscalls.c -- this file is only included when building a dll
// cg_syscalls.asm is included instead when building a qvm
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_trails.c b/src/cgame/cg_trails.c
index 3ef19f00..9cc4ef1f 100644
--- a/src/cgame/cg_trails.c
+++ b/src/cgame/cg_trails.c
@@ -1,17 +1,27 @@
+/*
+===========================================================================
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_trails.c -- the trail system
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 324646c9..35eb91a2 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1,20 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_view.c -- setup all the parameters (position, angle, etc)
// for a 3D rendering
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 7297c518..558b5ac4 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1,19 +1,28 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// cg_weapons.c -- events and effects dealing with weapons
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
#include "cg_local.h"
diff --git a/src/cgame/tr_types.h b/src/cgame/tr_types.h
deleted file mode 100644
index 26240a2f..00000000
--- a/src/cgame/tr_types.h
+++ /dev/null
@@ -1,225 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#ifndef __TR_TYPES_H
-#define __TR_TYPES_H
-
-
-#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
-#define MAX_ENTITIES 1023 // can't be increased without changing drawsurf bit packing
-
-// renderfx flags
-#define RF_MINLIGHT 1 // allways have some light (viewmodel, some items)
-#define RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites)
-#define RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob)
-#define RF_DEPTHHACK 8 // for view weapon Z crunching
-#define RF_NOSHADOW 64 // don't add stencil shadows
-
-#define RF_LIGHTING_ORIGIN 128 // use refEntity->lightingOrigin instead of refEntity->origin
- // for lighting. This allows entities to sink into the floor
- // with their origin going solid, and allows all parts of a
- // player to get the same lighting
-#define RF_SHADOW_PLANE 256 // use refEntity->shadowPlane
-#define RF_WRAP_FRAMES 512 // mod the model frames by the maxframes to allow continuous
- // animation without needing to know the frame count
-
-// refdef flags
-#define RDF_NOWORLDMODEL 1 // used for player configuration screen
-#define RDF_HYPERSPACE 4 // teleportation effect
-
-typedef struct
-{
- vec3_t xyz;
- float st[ 2 ];
- byte modulate[ 4 ];
-} polyVert_t;
-
-typedef struct poly_s
-{
- qhandle_t hShader;
- int numVerts;
- polyVert_t *verts;
-} poly_t;
-
-typedef enum
-{
- RT_MODEL,
- RT_POLY,
- RT_SPRITE,
- RT_BEAM,
- RT_RAIL_CORE,
- RT_RAIL_RINGS,
- RT_LIGHTNING,
- RT_PORTALSURFACE, // doesn't draw anything, just info for portals
-
- RT_MAX_REF_ENTITY_TYPE
-} refEntityType_t;
-
-typedef struct
-{
- refEntityType_t reType;
- int renderfx;
-
- qhandle_t hModel; // opaque type outside refresh
-
- // most recent data
- vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN)
- float shadowPlane; // projection shadows go here, stencils go slightly lower
-
- vec3_t axis[ 3 ]; // rotation vectors
- qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale
- float origin[ 3 ]; // also used as MODEL_BEAM's "from"
- int frame; // also used as MODEL_BEAM's diameter
-
- // previous data for frame interpolation
- float oldorigin[ 3 ]; // also used as MODEL_BEAM's "to"
- int oldframe;
- float backlerp; // 0.0 = current, 1.0 = old
-
- // texturing
- int skinNum; // inline skin index
- qhandle_t customSkin; // NULL for default skin
- qhandle_t customShader; // use one image for the entire thing
-
- // misc
- byte shaderRGBA[ 4 ]; // colors used by rgbgen entity shaders
- float shaderTexCoord[ 2 ];// texture coordinates used by tcMod entity modifiers
- float shaderTime; // subtracted from refdef time to control effect start times
-
- // extra sprite information
- float radius;
- float rotation;
-} refEntity_t;
-
-
-#define MAX_RENDER_STRINGS 8
-#define MAX_RENDER_STRING_LENGTH 32
-
-typedef struct
-{
- int x, y, width, height;
- float fov_x, fov_y;
- vec3_t vieworg;
- vec3_t viewaxis[ 3 ]; // transformation matrix
-
- // time in milliseconds for shader effects and other time dependent rendering issues
- int time;
-
- int rdflags; // RDF_NOWORLDMODEL, etc
-
- // 1 bits will prevent the associated area from rendering at all
- byte areamask[ MAX_MAP_AREA_BYTES ];
-
- // text messages for deform text shaders
- char text[ MAX_RENDER_STRINGS ][ MAX_RENDER_STRING_LENGTH ];
-} refdef_t;
-
-
-typedef enum
-{
- STEREO_CENTER,
- STEREO_LEFT,
- STEREO_RIGHT
-} stereoFrame_t;
-
-
-/*
-** glconfig_t
-**
-** Contains variables specific to the OpenGL configuration
-** being run right now. These are constant once the OpenGL
-** subsystem is initialized.
-*/
-typedef enum
-{
- TC_NONE,
- TC_S3TC
-} textureCompression_t;
-
-typedef enum
-{
- GLDRV_ICD, // driver is integrated with window system
- // WARNING: there are tests that check for
- // > GLDRV_ICD for minidriverness, so this
- // should always be the lowest value in this
- // enum set
- GLDRV_STANDALONE, // driver is a non-3Dfx standalone driver
- GLDRV_VOODOO // driver is a 3Dfx standalone driver
-} glDriverType_t;
-
-typedef enum
-{
- GLHW_GENERIC, // where everthing works the way it should
- GLHW_3DFX_2D3D, // Voodoo Banshee or Voodoo3, relevant since if this is
- // the hardware type then there can NOT exist a secondary
- // display adapter
- GLHW_RIVA128, // where you can't interpolate alpha
- GLHW_RAGEPRO, // where you can't modulate alpha on alpha textures
- GLHW_PERMEDIA2 // where you don't have src*dst
-} glHardwareType_t;
-
-typedef struct
-{
- char renderer_string[ MAX_STRING_CHARS ];
- char vendor_string[ MAX_STRING_CHARS ];
- char version_string[ MAX_STRING_CHARS ];
- char extensions_string[ BIG_INFO_STRING ];
-
- int maxTextureSize; // queried from GL
- int maxActiveTextures; // multitexture ability
-
- int colorBits, depthBits, stencilBits;
-
- glDriverType_t driverType;
- glHardwareType_t hardwareType;
-
- qboolean deviceSupportsGamma;
- textureCompression_t textureCompression;
- qboolean textureEnvAddAvailable;
-
- int vidWidth, vidHeight;
-
- // aspect is the screen's physical width / height, which may be different
- // than scrWidth / scrHeight if the pixels are non-square
- // normal screens should be 4/3, but wide aspect monitors may be 16/9
- float windowAspect;
-
- int displayFrequency;
-
- // synonymous with "does rendering consume the entire screen?", therefore
- // a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that
- // used CDS.
- qboolean isFullscreen;
- qboolean stereoEnabled;
- qboolean smpActive; // dual processor
-} glconfig_t;
-
-
-#if !defined _WIN32
-
-#define _3DFX_DRIVER_NAME "libMesaVoodooGL.so"
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
-#define OPENGL_DRIVER_NAME "libGL.so.1"
-
-#else
-
-#define _3DFX_DRIVER_NAME "3dfxvgl"
-#define OPENGL_DRIVER_NAME "opengl32"
-
-#endif // !defined _WIN32
-
-
-#endif // __TR_TYPES_H