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-rw-r--r--src/cgame/cg_main.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index fd2d258f..8680aeca 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -400,12 +400,9 @@ static void CG_SetUIVars( void )
*carriageCvar = 0;
//determine what the player is carrying
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) &&
- BG_Weapon( i )->purchasable )
- strcat( carriageCvar, va( "W%d ", i ) );
- }
+ if( BG_Weapon( cg.snap->ps.stats[ STAT_WEAPON ] )->purchasable )
+ strcat( carriageCvar, va( "W%d ", cg.snap->ps.stats[ STAT_WEAPON ] ) );
+
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) &&