diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 6 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 9 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 5 |
3 files changed, 7 insertions, 13 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index cc3ab830..42811ef7 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -636,7 +636,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) int valueMarked = -1; qboolean bp = qfalse; - switch( BG_PrimaryWeapon( cg.snap->ps.stats ) ) + switch( cg.snap->ps.stats[ STAT_WEAPON ] ) { case WP_NONE: case WP_BLASTER: @@ -776,7 +776,7 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color ) if( ps->stats[ STAT_MISC ] <= 0 ) return; - switch( BG_PrimaryWeapon( ps->stats ) ) + switch( ps->stats[ STAT_WEAPON ] ) { case WP_ABUILD: case WP_ABUILD2: @@ -812,7 +812,7 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color ) int value; playerState_t *ps = &cg.snap->ps; - switch( BG_PrimaryWeapon( ps->stats ) ) + switch( ps->stats[ STAT_WEAPON ] ) { case WP_NONE: case WP_BLASTER: diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index fd2d258f..8680aeca 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -400,12 +400,9 @@ static void CG_SetUIVars( void ) *carriageCvar = 0; //determine what the player is carrying - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) && - BG_Weapon( i )->purchasable ) - strcat( carriageCvar, va( "W%d ", i ) ); - } + if( BG_Weapon( cg.snap->ps.stats[ STAT_WEAPON ] )->purchasable ) + strcat( carriageCvar, va( "W%d ", cg.snap->ps.stats[ STAT_WEAPON ] ) ); + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) && diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 0d50e421..6d09d3d9 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1353,10 +1353,7 @@ CG_WeaponSelectable */ static qboolean CG_WeaponSelectable( weapon_t weapon ) { - if( !BG_InventoryContainsWeapon( weapon, cg.snap->ps.stats ) ) - return qfalse; - - return qtrue; + return BG_InventoryContainsWeapon( weapon, cg.snap->ps.stats ); } |