diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_event.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 6 | ||||
-rw-r--r-- | src/cgame/cg_weapons.c | 2 |
3 files changed, 7 insertions, 5 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index b33c742e..eb92bd28 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -428,7 +428,7 @@ void CG_Menu( centity_t *cent, int eventParm ) break; case MN_DROID: - trap_SendConsoleCommand( "menu aclassmenu\n" ); + trap_SendConsoleCommand( "menu dclassmenu\n" ); break; case MN_HUMAN: @@ -436,7 +436,7 @@ void CG_Menu( centity_t *cent, int eventParm ) break; case MN_ABUILD: - trap_SendConsoleCommand( "menu abuildmenu\n" ); + trap_SendConsoleCommand( "menu dbuildmenu\n" ); break; case MN_HBUILD: diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7583d402..0672442f 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -659,10 +659,12 @@ static void CG_RegisterSounds( void ) { cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse ); cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse); cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse); - cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); + + //TA: it complains about these + /*cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse); cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse); - cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse); + cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse);*/ } diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index bde65c39..6eab6c7c 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -561,7 +561,7 @@ void CG_RegisterWeapon( int weaponNum ) { case WP_FLAMER: weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse ); MAKERGB( weaponInfo->flashDlightColor, 0.25, 0.1, 0 ); - weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/plasma/rg_hum.wav", qfalse ); + weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/railgun/railgf1a.wav", qfalse ); cgs.media.flameExplShader = trap_R_RegisterShader( "rocketExplosion" ); break; |