diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_event.c | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index c6e0417a..3cab52cd 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -437,102 +437,121 @@ void CG_Menu( int eventParm ) case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break; case MN_H_NOROOM: - trap_Cvar_Set( "ui_dialog", "There is no room here" ); + trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns " + "translucent green indicating a valid build location." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_NOPOWER: - trap_Cvar_Set( "ui_dialog", "There is no power remaining" ); + trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing " + "buildable objects." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_REACTOR: - trap_Cvar_Set( "ui_dialog", "There can only be one reactor" ); + trap_Cvar_Set( "ui_dialog", "There can only be one reactor. Destroy the existing one if you " + "wish to move it." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_REPEATER: - trap_Cvar_Set( "ui_dialog", "There is no power here" ); + trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to " + "transmit power to this location." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_NODCC: - trap_Cvar_Set( "ui_dialog", "There is no dcc" ); + trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build " + "this." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_RPLWARN: - trap_Cvar_Set( "ui_dialog", "This replicator will not be powered" ); + trap_Cvar_Set( "ui_dialog", "WARNING: This replicator will not be powered. Build a reactor to " + "prevent seeing this message again." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_RPTWARN: - trap_Cvar_Set( "ui_dialog", "This repeater will not be powered" ); + trap_Cvar_Set( "ui_dialog", "WARNING: This repeater will not be powered as there is no parent " + "reactor providing power. Build a reactor." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_NOSLOTS: - trap_Cvar_Set( "ui_dialog", "You have no room to carry this" ); + trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting " + "upgrades before purchasing this item." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_NOFUNDS: - trap_Cvar_Set( "ui_dialog", "Insufficient funds" ); + trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this " + "action." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_H_ITEMHELD: - trap_Cvar_Set( "ui_dialog", "You already hold this item" ); + trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items " + "of the same type." ); trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); break; case MN_A_NOROOM: - trap_Cvar_Set( "ui_dialog", "There is no room here" ); + trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns " + "translucent green indicating a valid build location." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_NOCREEP: - trap_Cvar_Set( "ui_dialog", "There is no creep here" ); + trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or " + "the Overmind. Alien structures will not support themselves." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_NOHVMND: - trap_Cvar_Set( "ui_dialog", "There is no overmind" ); + trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control " + "the structure you tried to place" ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_HIVEMIND: - trap_Cvar_Set( "ui_dialog", "There can only be one overmind" ); + trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you " + "wish to move it." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_NOASSERT: - trap_Cvar_Set( "ui_dialog", "No assertion left" ); + trap_Cvar_Set( "ui_dialog", "The Overmind cannot control anymore structures. Destroy existing " + "structures to build more." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_SPWNWARN: - trap_Cvar_Set( "ui_dialog", "This spawn will not be controlled" ); + trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. " + "Build an Overmind to prevent seeing this message again." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_NORMAL: - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface" ); + trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable " + "to build on. Please choose another site for this structure." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_NOFUNDS: - trap_Cvar_Set( "ui_dialog", "Insufficient organs" ); + trap_Cvar_Set( "ui_dialog", "You do not possess sufficient organs to perform this action." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_HOVEL_OCCUPIED: - trap_Cvar_Set( "ui_dialog", "This hovel is occupied" ); + trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build " + "another." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; case MN_A_HOVEL_BLOCKED: - trap_Cvar_Set( "ui_dialog", "This hovel is blocked" ); + trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it " + "becomes clear then try again." ); trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; |