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-rw-r--r--src/game/g_missile.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 303b192e..5efecd70 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -340,7 +340,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
{
gentity_t *bolt;
int localDamage = (int)( ceil( ( (float)damage /
- (float)LCANON_TOTAL_CHARGE ) * (float)LCANON_DAMAGE ) );
+ (float)LCANNON_TOTAL_CHARGE ) * (float)LCANNON_DAMAGE ) );
VectorNormalize( dir );
@@ -350,7 +350,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
- bolt->s.weapon = WP_LUCIFER_CANON;
+ bolt->s.weapon = WP_LUCIFER_CANNON;
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
bolt->damage = localDamage;
@@ -365,7 +365,7 @@ gentity_t *fire_luciferCanon( gentity_t *self, vec3_t start, vec3_t dir, int dam
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
- VectorScale( dir, LCANON_SPEED, bolt->s.pos.trDelta );
+ VectorScale( dir, LCANNON_SPEED, bolt->s.pos.trDelta );
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy( start, bolt->r.currentOrigin );