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-rw-r--r--src/game/g_utils.c40
1 files changed, 24 insertions, 16 deletions
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 9b163a92..78c50a1a 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -1,19 +1,27 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// g_utils.c -- misc utility functions for game module
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// g_utils.c -- misc utility functions for game module
#include "g_local.h"
@@ -123,7 +131,7 @@ int G_ParticleSystemIndex( char *name )
//TA: added ShaderIndex
int G_ShaderIndex( char *name )
{
- return G_FindConfigstringIndex( name, CS_SHADERS, MAX_SHADERS, qtrue );
+ return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue );
}
int G_ModelIndex( char *name )