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-rw-r--r--src/game/bg_lib.c54
-rw-r--r--src/game/bg_lib.h38
-rw-r--r--src/game/bg_local.h38
-rw-r--r--src/game/bg_misc.c40
-rw-r--r--src/game/bg_pmove.c40
-rw-r--r--src/game/bg_public.h72
-rw-r--r--src/game/bg_slidemove.c40
-rw-r--r--src/game/g_active.c35
-rw-r--r--src/game/g_buildable.c38
-rw-r--r--src/game/g_client.c35
-rw-r--r--src/game/g_cmds.c35
-rw-r--r--src/game/g_combat.c36
-rw-r--r--src/game/g_local.h40
-rw-r--r--src/game/g_main.c37
-rw-r--r--src/game/g_maprotation.c36
-rw-r--r--src/game/g_mem.c29
-rw-r--r--src/game/g_misc.c36
-rw-r--r--src/game/g_missile.c35
-rw-r--r--src/game/g_mover.c35
-rw-r--r--src/game/g_physics.c35
-rw-r--r--src/game/g_ptr.c36
-rw-r--r--src/game/g_public.h35
-rw-r--r--src/game/g_session.c35
-rw-r--r--src/game/g_spawn.c35
-rw-r--r--src/game/g_svcmds.c35
-rw-r--r--src/game/g_syscalls.c35
-rw-r--r--src/game/g_target.c35
-rw-r--r--src/game/g_team.c35
-rw-r--r--src/game/g_trigger.c35
-rw-r--r--src/game/g_utils.c40
-rw-r--r--src/game/g_weapon.c38
-rw-r--r--src/game/q_math.c1482
-rw-r--r--src/game/q_shared.c1286
-rw-r--r--src/game/q_shared.h1422
-rw-r--r--src/game/surfaceflags.h84
-rw-r--r--src/game/tremulous.h32
36 files changed, 729 insertions, 4755 deletions
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index d940c6d8..237a99da 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -1,22 +1,31 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// bg_lib,c -- standard C library replacement routines used by code
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// bg_lib.c -- standard C library replacement routines used by code
// compiled for the virtual machine
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
/*-
* Copyright (c) 1992, 1993
@@ -808,6 +817,19 @@ double atan2( double y, double x ) {
#endif
#ifdef Q3_VM
+/*
+===============
+rint
+===============
+*/
+double rint( double v )
+{
+ if( v >= 0.5f )
+ return ceil( v );
+ else
+ return floor( v );
+}
+
// bk001127 - guarded this tan replacement
// ld: undefined versioned symbol name tan@@GLIBC_2.0
double tan( double x )
diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h
index 61d64025..021ebc39 100644
--- a/src/game/bg_lib.h
+++ b/src/game/bg_lib.h
@@ -1,3 +1,26 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// bg_lib.h -- standard C library replacement routines used by code
// compiled for the virtual machine
@@ -9,19 +32,6 @@
#define NULL ((void *)0)
#endif
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
typedef int size_t;
typedef char * va_list;
@@ -68,6 +78,7 @@ double _atof( const char **stringPtr );
int atoi( const char *string );
int _atoi( const char **stringPtr );
+
int vsprintf( char *buffer, const char *fmt, va_list argptr );
int sscanf( const char *buffer, const char *fmt, ... );
@@ -88,5 +99,6 @@ int abs( int n );
double fabs( double x );
double acos( double x );
float pow( float x, float y );
+double rint( double v );
#endif // BG_LIB_H
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
index 7e5ea46f..354214c9 100644
--- a/src/game/bg_local.h
+++ b/src/game/bg_local.h
@@ -1,19 +1,27 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// bg_local.h -- local definitions for the bg (both games) files
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// bg_local.h -- local definitions for the bg (both games) files
#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 727190af..7bad98c4 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// bg_misc.c -- both games misc functions, all completely stateless
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 88432f81..107d7929 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1,22 +1,30 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// bg_pmove.c -- both games player movement code
// takes a playerstate and a usercmd as input and returns a modifed playerstate
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index fa84b440..883d1a54 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1,19 +1,27 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// bg_public.h -- definitions shared by both the server game and client game modules
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// bg_public.h -- definitions shared by both the server game and client game modules
//tremulous balance header
#include "tremulous.h"
@@ -71,7 +79,7 @@
#define CS_MODELS 33
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define CS_SHADERS (CS_SOUNDS+MAX_SOUNDS)
-#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_SHADERS)
+#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_GAME_SHADERS)
#define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS)
#define CS_PRECACHES (CS_PLAYERS+MAX_CLIENTS)
#define CS_LOCATIONS (CS_PRECACHES+MAX_CLIENTS)
@@ -1262,36 +1270,8 @@ qboolean BG_PlayerTouchesItem( playerState_t *ps, entityState_t *item, int atTi
#define MAX_BOTS 1024
#define MAX_BOTS_TEXT 8192
-//TA: conceptually should live in q_shared.h
-void AxisToAngles( vec3_t axis[3], vec3_t angles );
-#define Vector2Set(v, x, y) ((v)[0]=(x), (v)[1]=(y))
-float pointToLineDistance( const vec3_t point, const vec3_t p1, const vec3_t p2 );
-#define MAX(x,y) (x)>(y)?(x):(y)
-#define MIN(x,y) (x)<(y)?(x):(y)
-
-
-// Ridah
-void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1,
- const vec3_t p2, vec3_t up );
-void ProjectPointOntoVector( vec3_t point, vec3_t vStart,
- vec3_t vEnd, vec3_t vProj );
-float VectorDistance( vec3_t v1, vec3_t v2 );
-// done.
-
-//call roundf in place of round on non VM platforms
-#ifdef Q3_VM
-#define roundf round
-#else
-#define round roundf
-#endif
-
-#define M_ROOT3 1.732050808f
-float VectorMinComponent( vec3_t v );
-float VectorMaxComponent( vec3_t v );
-float round( float v );
-
-float atof_neg( char *token, qboolean allowNegative );
-int atoi_neg( char *token, qboolean allowNegative );
+float atof_neg( char *token, qboolean allowNegative );
+int atoi_neg( char *token, qboolean allowNegative );
void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize,
upgrade_t *upgrades, int upgradesSize );
diff --git a/src/game/bg_slidemove.c b/src/game/bg_slidemove.c
index 47f1ec04..aa32a6ae 100644
--- a/src/game/bg_slidemove.c
+++ b/src/game/bg_slidemove.c
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// bg_slidemove.c -- part of bg_pmove functionality
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "bg_local.h"
diff --git a/src/game/g_active.c b/src/game/g_active.c
index fc66ccff..86bfbdc5 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 083e0662..5c0df82b 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1,15 +1,25 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
@@ -295,6 +305,8 @@ qboolean G_isDCC( void )
{
gentity_t dummy;
+ memset( &dummy, 0, sizeof( gentity_t ) );
+
dummy.dccNode = NULL;
dummy.biteam = BIT_HUMANS;
@@ -351,6 +363,8 @@ qboolean G_isOvermind( void )
{
gentity_t dummy;
+ memset( &dummy, 0, sizeof( gentity_t ) );
+
dummy.overmindNode = NULL;
dummy.biteam = BIT_ALIENS;
@@ -422,6 +436,8 @@ static qboolean isCreep( vec3_t origin )
{
gentity_t dummy;
+ memset( &dummy, 0, sizeof( gentity_t ) );
+
dummy.parentNode = NULL;
VectorCopy( origin, dummy.s.origin );
diff --git a/src/game/g_client.c b/src/game/g_client.c
index e86439c4..4fb7d37e 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 819fbb75..b53d4bd2 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index d98f74c3..eb8698c1 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -1,19 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// g_combat.c
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 57e1934a..0d38cf02 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// g_local.h -- local definitions for game module
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
+#include "../qcommon/q_shared.h"
#include "bg_public.h"
#include "g_public.h"
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 22ff74f7..d1dbb845 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
@@ -356,7 +363,7 @@ void G_FindTeams( void )
G_Printf( "%i teams with %i entities\n", c, c2 );
}
-void G_RemapTeamShaders( )
+void G_RemapTeamShaders( void )
{
}
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index fb98c4a8..81c1a410 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -1,17 +1,27 @@
-// g_maprotation.c -- the map rotation system
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// g_maprotation.c -- the map rotation system
#include "g_local.h"
diff --git a/src/game/g_mem.c b/src/game/g_mem.c
index 2f3ed5c7..3631d06b 100644
--- a/src/game/g_mem.c
+++ b/src/game/g_mem.c
@@ -1,10 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-//
-// g_mem.c
-//
-// Golliwog: All rewritten to allow deallocation
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index 4bcb387f..d7728c89 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -1,19 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// g_misc.c
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 4f019f41..71e04108 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index c3879b5b..0c060c7b 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index c6c03f69..e9c19077 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c
index f597a196..04e925ae 100644
--- a/src/game/g_ptr.c
+++ b/src/game/g_ptr.c
@@ -1,17 +1,27 @@
-// g_ptr.c -- post timeout restoration handling
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// g_ptr.c -- post timeout restoration handling
#include "g_local.h"
diff --git a/src/game/g_public.h b/src/game/g_public.h
index e5652b79..de955e30 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
// g_public.h -- game module information visible to server
diff --git a/src/game/g_session.c b/src/game/g_session.c
index 1dcb8883..ad9addc1 100644
--- a/src/game/g_session.c
+++ b/src/game/g_session.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index c8481d9d..a2b3b4b7 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index efe76991..367953d8 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
// this file holds commands that can be executed by the server console, but not remote clients
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c
index 4f8a8ca7..b1e55e59 100644
--- a/src/game/g_syscalls.c
+++ b/src/game/g_syscalls.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_target.c b/src/game/g_target.c
index c704d72f..60a090b6 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_team.c b/src/game/g_team.c
index ffe28c39..2f65d816 100644
--- a/src/game/g_team.c
+++ b/src/game/g_team.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index d92e44b4..2bd62177 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -1,18 +1,25 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
#include "g_local.h"
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 9b163a92..78c50a1a 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -1,19 +1,27 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// g_utils.c -- misc utility functions for game module
-
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// g_utils.c -- misc utility functions for game module
#include "g_local.h"
@@ -123,7 +131,7 @@ int G_ParticleSystemIndex( char *name )
//TA: added ShaderIndex
int G_ShaderIndex( char *name )
{
- return G_FindConfigstringIndex( name, CS_SHADERS, MAX_SHADERS, qtrue );
+ return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue );
}
int G_ModelIndex( char *name )
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index a18a8c39..11cc4f6a 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1,21 +1,29 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
// g_weapon.c
// perform the server side effects of a weapon firing
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
#include "g_local.h"
static vec3_t forward, right, up;
diff --git a/src/game/q_math.c b/src/game/q_math.c
deleted file mode 100644
index 4171ebfc..00000000
--- a/src/game/q_math.c
+++ /dev/null
@@ -1,1482 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// q_math.c -- stateless support routines that are included in each code module
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
-
-
-vec3_t vec3_origin = {0,0,0};
-vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
-
-
-vec4_t colorBlack = {0, 0, 0, 1};
-vec4_t colorRed = {1, 0, 0, 1};
-vec4_t colorGreen = {0, 1, 0, 1};
-vec4_t colorBlue = {0, 0, 1, 1};
-vec4_t colorYellow = {1, 1, 0, 1};
-vec4_t colorMagenta= {1, 0, 1, 1};
-vec4_t colorCyan = {0, 1, 1, 1};
-vec4_t colorWhite = {1, 1, 1, 1};
-vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1};
-vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1};
-vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
-
-vec4_t g_color_table[8] =
- {
- {0.0, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0},
- {0.0, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0},
- {0.0, 0.0, 1.0, 1.0},
- {0.0, 1.0, 1.0, 1.0},
- {1.0, 0.0, 1.0, 1.0},
- {1.0, 1.0, 1.0, 1.0},
- };
-
-
-vec3_t bytedirs[NUMVERTEXNORMALS] =
-{
-{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f},
-{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f},
-{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f},
-{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f},
-{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f},
-{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f},
-{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f},
-{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f},
-{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f},
-{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f},
-{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f},
-{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f},
-{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f},
-{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f},
-{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f},
-{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f},
-{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f},
-{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f},
-{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f},
-{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f},
-{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f},
-{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f},
-{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f},
-{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f},
-{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f},
-{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f},
-{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f},
-{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f},
-{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f},
-{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f},
-{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f},
-{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f},
-{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f},
-{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f},
-{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f},
-{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f},
-{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f},
-{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f},
-{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f},
-{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f},
-{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f},
-{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f},
-{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f},
-{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f},
-{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f},
-{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f},
-{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f},
-{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f},
-{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f},
-{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f},
-{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f},
-{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f},
-{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f},
-{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f},
-{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f},
-{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f},
-{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f},
-{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f},
-{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f},
-{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f},
-{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f},
-{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f},
-{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f},
-{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f},
-{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f},
-{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f},
-{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f},
-{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f},
-{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f},
-{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f},
-{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f},
-{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f},
-{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f},
-{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f},
-{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f},
-{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f},
-{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f},
-{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f},
-{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f},
-{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f},
-{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f}
-};
-
-//==============================================================
-
-int Q_rand( int *seed ) {
- *seed = (69069 * *seed + 1);
- return *seed;
-}
-
-float Q_random( int *seed ) {
- return ( Q_rand( seed ) & 0xffff ) / (float)0x10000;
-}
-
-float Q_crandom( int *seed ) {
- return 2.0 * ( Q_random( seed ) - 0.5 );
-}
-
-#ifdef __LCC__
-
-int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
-}
-
-vec_t VectorLength( const vec3_t v )
-{
- return (vec_t)sqrt( v[ 0 ] * v[ 0 ] + v[ 1 ] * v[ 1 ] + v[ 2 ] * v[ 2 ] );
-}
-
-vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
-}
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-void VectorNormalizeFast( vec3_t v )
-{
- float ilength;
-
- ilength = Q_rsqrt( DotProduct( v, v ) );
-
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
-}
-
-void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-#endif
-
-//=======================================================
-
-signed char ClampChar( int i ) {
- if ( i < -128 ) {
- return -128;
- }
- if ( i > 127 ) {
- return 127;
- }
- return i;
-}
-
-signed short ClampShort( int i ) {
- if ( i < -32768 ) {
- return -32768;
- }
- if ( i > 0x7fff ) {
- return 0x7fff;
- }
- return i;
-}
-
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir )
-{
- int i, best;
- float d, bestd;
-
- if( !dir )
- return 0;
-
- bestd = 0;
- best = 0;
-
- for( i = 0; i < NUMVERTEXNORMALS; i++ )
- {
- d = DotProduct( dir, bytedirs[ i ] );
-
- if( d > bestd )
- {
- bestd = d;
- best = i;
- }
- }
-
- return best;
-}
-
-void ByteToDir( int b, vec3_t dir )
-{
- if( b < 0 || b >= NUMVERTEXNORMALS )
- {
- VectorCopy( vec3_origin, dir );
- return;
- }
-
- VectorCopy( bytedirs[ b ], dir);
-}
-
-
-unsigned ColorBytes3 (float r, float g, float b) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
-
- return i;
-}
-
-unsigned ColorBytes4 (float r, float g, float b, float a) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
- ( (byte *)&i )[3] = a * 255;
-
- return i;
-}
-
-float NormalizeColor( const vec3_t in, vec3_t out ) {
- float max;
-
- max = in[0];
- if ( in[1] > max ) {
- max = in[1];
- }
- if ( in[2] > max ) {
- max = in[2];
- }
-
- if ( !max ) {
- VectorClear( out );
- } else {
- out[0] = in[0] / max;
- out[1] = in[1] / max;
- out[2] = in[2] / max;
- }
- return max;
-}
-
-
-/*
-=====================
-PlaneFromPoints
-
-Returns false if the triangle is degenrate.
-The normal will point out of the clock for clockwise ordered points
-=====================
-*/
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
- vec3_t d1, d2;
-
- VectorSubtract( b, a, d1 );
- VectorSubtract( c, a, d2 );
- CrossProduct( d2, d1, plane );
- if ( VectorNormalize( plane ) == 0 ) {
- return qfalse;
- }
-
- plane[3] = DotProduct( a, plane );
- return qtrue;
-}
-
-
-/// These optimised and much cleaner implementations of the Vector Rotation
-/// functions were provided by Riv (riviera@planetquake.com)
-/// ...Cheers Riv...
-/*
-===============
-RotatePointAroundVector
-
-This is not implemented very well...
-===============
-*/
-void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees)
-{
- float sin_a;
- float cos_a;
- float cos_ia;
- float i_i_ia;
- float j_j_ia;
- float k_k_ia;
- float i_j_ia;
- float i_k_ia;
- float j_k_ia;
- float a_sin;
- float b_sin;
- float c_sin;
- float rot[3][3];
-
- cos_ia = DEG2RAD(degrees);
- sin_a = sin(cos_ia);
- cos_a = cos(cos_ia);
- cos_ia = 1.0F - cos_a;
-
- i_i_ia = dir[0] * dir[0] * cos_ia;
- j_j_ia = dir[1] * dir[1] * cos_ia;
- k_k_ia = dir[2] * dir[2] * cos_ia;
- i_j_ia = dir[0] * dir[1] * cos_ia;
- i_k_ia = dir[0] * dir[2] * cos_ia;
- j_k_ia = dir[1] * dir[2] * cos_ia;
-
- a_sin = dir[0] * sin_a;
- b_sin = dir[1] * sin_a;
- c_sin = dir[2] * sin_a;
-
- rot[0][0] = i_i_ia + cos_a;
- rot[0][1] = i_j_ia - c_sin;
- rot[0][2] = i_k_ia + b_sin;
- rot[1][0] = i_j_ia + c_sin;
- rot[1][1] = j_j_ia + cos_a;
- rot[1][2] = j_k_ia - a_sin;
- rot[2][0] = i_k_ia - b_sin;
- rot[2][1] = j_k_ia + a_sin;
- rot[2][2] = k_k_ia + cos_a;
-
- dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2];
- dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2];
- dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2];
-}
-
-
-/*
-===============
-RotateAroundDirection
-===============
-*/
-void RotateAroundDirection( vec3_t axis[ 3 ], vec_t angle )
-{
- vec_t scale;
-
- angle = DEG2RAD( angle );
-
- // create an arbitrary axis[1]
- PerpendicularVector( axis[ 1 ], axis[ 0 ] );
-
- // cross to get axis[2]
- CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
-
- // rotate
- scale = cos( angle );
- VectorScale( axis[ 1 ], scale, axis[ 1 ] );
-
- scale = sin( angle );
- VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] );
-
- // recalculate axis[2]
- CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
-}
-
-
-void vectoangles( const vec3_t value1, vec3_t angles )
-{
- float forward;
- float yaw, pitch;
-
- if( value1[ 1 ] == 0 && value1[ 0 ] == 0 )
- {
- yaw = 0;
- if( value1[ 2 ] > 0 )
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- if( value1[ 0 ] )
- yaw = ( atan2 ( value1[ 1 ], value1[ 0 ] ) * 180 / M_PI );
- else if( value1[ 1 ] > 0 )
- yaw = 90;
- else
- yaw = 270;
-
- if( yaw < 0 )
- yaw += 360;
-
- forward = sqrt( value1[ 0 ] * value1[ 0 ] + value1[ 1 ] * value1[ 1 ] );
- pitch = ( atan2( value1[ 2 ], forward ) * 180 / M_PI );
- if( pitch < 0 )
- pitch += 360;
- }
-
- angles[ PITCH ] = -pitch;
- angles[ YAW ] = yaw;
- angles[ ROLL ] = 0;
-}
-
-
-/*
-=================
-AxisToAngles
-TA: takes an axis (forward + right + up)
- and returns angles -- including a roll
-=================
-*/
-void AxisToAngles( vec3_t axis[3], vec3_t angles ) {
- float length1;
- float yaw, pitch, roll = 0.0f;
-
- if ( axis[0][1] == 0 && axis[0][0] == 0 ) {
- yaw = 0;
- if ( axis[0][2] > 0 ) {
- pitch = 90;
- }
- else {
- pitch = 270;
- }
- }
- else {
- if ( axis[0][0] ) {
- yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI );
- }
- else if ( axis[0][1] > 0 ) {
- yaw = 90;
- }
- else {
- yaw = 270;
- }
- if ( yaw < 0 ) {
- yaw += 360;
- }
-
- length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] );
- pitch = ( atan2(axis[0][2], length1) * 180 / M_PI );
- if ( pitch < 0 ) {
- pitch += 360;
- }
-
- roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI );
- if ( roll < 0 ) {
- roll += 360;
- }
- }
-
- angles[PITCH] = -pitch;
- angles[YAW] = yaw;
- angles[ROLL] = roll;
-}
-
-/*
-=================
-AnglesToAxis
-=================
-*/
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) {
- vec3_t right;
-
- // angle vectors returns "right" instead of "y axis"
- AngleVectors( angles, axis[0], right, axis[2] );
- VectorSubtract( vec3_origin, right, axis[1] );
-}
-
-void AxisClear( vec3_t axis[ 3 ] )
-{
- axis[ 0 ][ 0 ] = 1;
- axis[ 0 ][ 1 ] = 0;
- axis[ 0 ][ 2 ] = 0;
- axis[ 1 ][ 0 ] = 0;
- axis[ 1 ][ 1 ] = 1;
- axis[ 1 ][ 2 ] = 0;
- axis[ 2 ][ 0 ] = 0;
- axis[ 2 ][ 1 ] = 0;
- axis[ 2 ][ 2 ] = 1;
-}
-
-void AxisCopy( vec3_t in[3], vec3_t out[3] ) {
- VectorCopy( in[0], out[0] );
- VectorCopy( in[1], out[1] );
- VectorCopy( in[2], out[2] );
-}
-
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
-{
- float d;
- vec3_t n;
- float inv_denom;
-
- inv_denom = 1.0F / DotProduct( normal, normal );
-
-#ifndef Q3_VM
- assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here
-#endif
- inv_denom = 1.0f / inv_denom;
-
- d = DotProduct( normal, p ) * inv_denom;
-
- n[0] = normal[0] * inv_denom;
- n[1] = normal[1] * inv_denom;
- n[2] = normal[2] * inv_denom;
-
- dst[0] = p[0] - d * n[0];
- dst[1] = p[1] - d * n[1];
- dst[2] = p[2] - d * n[2];
-}
-
-/*
-================
-MakeNormalVectors
-
-Given a normalized forward vector, create two
-other perpendicular vectors
-================
-*/
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) {
- float d;
-
- // this rotate and negate guarantees a vector
- // not colinear with the original
- right[1] = -forward[0];
- right[2] = forward[1];
- right[0] = forward[2];
-
- d = DotProduct (right, forward);
- VectorMA (right, -d, forward, right);
- VectorNormalize (right);
- CrossProduct (right, forward, up);
-}
-
-
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out )
-{
- out[0] = DotProduct( in, matrix[0] );
- out[1] = DotProduct( in, matrix[1] );
- out[2] = DotProduct( in, matrix[2] );
-}
-
-//============================================================================
-
-#if !idppc
-/*
-** float q_rsqrt( float number )
-*/
-float Q_rsqrt( float number )
-{
- long i;
- float x2, y;
- const float threehalfs = 1.5F;
-
- x2 = number * 0.5F;
- y = number;
- i = * ( long * ) &y; // evil floating point bit level hacking
- i = 0x5f3759df - ( i >> 1 ); // what the fuck?
- y = * ( float * ) &i;
- y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
-// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
-
-#ifndef Q3_VM
-#ifdef __linux__
- assert( !isnan(y) ); // bk010122 - FPE?
-#endif
-#endif
-
- return y;
-}
-#endif
-
-float Q_fabs( float f ) {
- int tmp = * ( int * ) &f;
- tmp &= 0x7FFFFFFF;
- return * ( float * ) &tmp;
-}
-
-//============================================================
-
-/*
-===============
-LerpAngle
-
-===============
-*/
-float LerpAngle (float from, float to, float frac) {
- float a;
-
- if ( to - from > 180 ) {
- to -= 360;
- }
- if ( to - from < -180 ) {
- to += 360;
- }
- a = from + frac * (to - from);
-
- return a;
-}
-
-
-/*
-=================
-AngleSubtract
-
-Always returns a value from -180 to 180
-=================
-*/
-float AngleSubtract( float a1, float a2 ) {
- float a;
-
- a = a1 - a2;
- while ( a > 180 ) {
- a -= 360;
- }
- while ( a < -180 ) {
- a += 360;
- }
- return a;
-}
-
-
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) {
- v3[0] = AngleSubtract( v1[0], v2[0] );
- v3[1] = AngleSubtract( v1[1], v2[1] );
- v3[2] = AngleSubtract( v1[2], v2[2] );
-}
-
-
-float AngleMod( float a )
-{
- a = ( 360.0 / 65536 ) * ( (int)( a * ( 65536 / 360.0 ) ) & 65535 );
- return a;
-}
-
-
-/*
-=================
-AngleNormalize360
-
-returns angle normalized to the range [0 <= angle < 360]
-=================
-*/
-float AngleNormalize360 ( float angle ) {
- return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535);
-}
-
-
-/*
-=================
-AngleNormalize180
-
-returns angle normalized to the range [-180 < angle <= 180]
-=================
-*/
-float AngleNormalize180 ( float angle ) {
- angle = AngleNormalize360( angle );
- if ( angle > 180.0 ) {
- angle -= 360.0;
- }
- return angle;
-}
-
-
-/*
-=================
-AngleDelta
-
-returns the normalized delta from angle1 to angle2
-=================
-*/
-float AngleDelta ( float angle1, float angle2 ) {
- return AngleNormalize180( angle1 - angle2 );
-}
-
-
-//============================================================
-
-
-/*
-=================
-SetPlaneSignbits
-=================
-*/
-void SetPlaneSignbits (cplane_t *out) {
- int bits, j;
-
- // for fast box on planeside test
- bits = 0;
- for (j=0 ; j<3 ; j++) {
- if (out->normal[j] < 0) {
- bits |= 1<<j;
- }
- }
- out->signbits = bits;
-}
-
-
-/*
-==================
-BoxOnPlaneSide
-
-Returns 1, 2, or 1 + 2
-
-// this is the slow, general version
-int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- int i;
- float dist1, dist2;
- int sides;
- vec3_t corners[2];
-
- for (i=0 ; i<3 ; i++)
- {
- if (p->normal[i] < 0)
- {
- corners[0][i] = emins[i];
- corners[1][i] = emaxs[i];
- }
- else
- {
- corners[1][i] = emins[i];
- corners[0][i] = emaxs[i];
- }
- }
- dist1 = DotProduct (p->normal, corners[0]) - p->dist;
- dist2 = DotProduct (p->normal, corners[1]) - p->dist;
- sides = 0;
- if (dist1 >= 0)
- sides = 1;
- if (dist2 < 0)
- sides |= 2;
-
- return sides;
-}
-
-==================
-*/
-#if !( (defined __linux__ || __FreeBSD__) && (defined __i386__) && (!defined C_ONLY)) // rb010123
-#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC
-
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- float dist1, dist2;
- int sides;
-
-// fast axial cases
- if (p->type < 3)
- {
- if (p->dist <= emins[p->type])
- return 1;
- if (p->dist >= emaxs[p->type])
- return 2;
- return 3;
- }
-
-// general case
- switch (p->signbits)
- {
- case 0:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 1:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 2:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 3:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 4:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 5:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 6:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- case 7:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- default:
- dist1 = dist2 = 0; // shut up compiler
- break;
- }
-
- sides = 0;
- if (dist1 >= p->dist)
- sides = 1;
- if (dist2 < p->dist)
- sides |= 2;
-
- return sides;
-}
-#else
-#pragma warning( disable: 4035 )
-
-__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- static int bops_initialized;
- static int Ljmptab[8];
-
- __asm {
-
- push ebx
-
- cmp bops_initialized, 1
- je initialized
- mov bops_initialized, 1
-
- mov Ljmptab[0*4], offset Lcase0
- mov Ljmptab[1*4], offset Lcase1
- mov Ljmptab[2*4], offset Lcase2
- mov Ljmptab[3*4], offset Lcase3
- mov Ljmptab[4*4], offset Lcase4
- mov Ljmptab[5*4], offset Lcase5
- mov Ljmptab[6*4], offset Lcase6
- mov Ljmptab[7*4], offset Lcase7
-
-initialized:
-
- mov edx,dword ptr[4+12+esp]
- mov ecx,dword ptr[4+4+esp]
- xor eax,eax
- mov ebx,dword ptr[4+8+esp]
- mov al,byte ptr[17+edx]
- cmp al,8
- jge Lerror
- fld dword ptr[0+edx]
- fld st(0)
- jmp dword ptr[Ljmptab+eax*4]
-Lcase0:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase1:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase2:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase3:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase4:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase5:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase6:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase7:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
-LSetSides:
- faddp st(2),st(0)
- fcomp dword ptr[12+edx]
- xor ecx,ecx
- fnstsw ax
- fcomp dword ptr[12+edx]
- and ah,1
- xor ah,1
- add cl,ah
- fnstsw ax
- and ah,1
- add ah,ah
- add cl,ah
- pop ebx
- mov eax,ecx
- ret
-Lerror:
- int 3
- }
-}
-#pragma warning( default: 4035 )
-
-#endif
-#endif
-
-/*
-=================
-RadiusFromBounds
-=================
-*/
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) {
- int i;
- vec3_t corner;
- float a, b;
-
- for (i=0 ; i<3 ; i++) {
- a = fabs( mins[i] );
- b = fabs( maxs[i] );
- corner[i] = a > b ? a : b;
- }
-
- return VectorLength (corner);
-}
-
-
-void ClearBounds( vec3_t mins, vec3_t maxs ) {
- mins[0] = mins[1] = mins[2] = 99999;
- maxs[0] = maxs[1] = maxs[2] = -99999;
-}
-
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
- if ( v[0] < mins[0] ) {
- mins[0] = v[0];
- }
- if ( v[0] > maxs[0]) {
- maxs[0] = v[0];
- }
-
- if ( v[1] < mins[1] ) {
- mins[1] = v[1];
- }
- if ( v[1] > maxs[1]) {
- maxs[1] = v[1];
- }
-
- if ( v[2] < mins[2] ) {
- mins[2] = v[2];
- }
- if ( v[2] > maxs[2]) {
- maxs[2] = v[2];
- }
-}
-
-
-vec_t VectorNormalize( vec3_t v ) {
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if ( length ) {
- ilength = 1/length;
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
- }
-
- return length;
-}
-
-vec_t VectorNormalize2( const vec3_t v, vec3_t out) {
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if (length)
- {
- ilength = 1/length;
- out[0] = v[0]*ilength;
- out[1] = v[1]*ilength;
- out[2] = v[2]*ilength;
- } else {
- VectorClear( out );
- }
-
- return length;
-
-}
-
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) {
- vecc[0] = veca[0] + scale*vecb[0];
- vecc[1] = veca[1] + scale*vecb[1];
- vecc[2] = veca[2] + scale*vecb[2];
-}
-
-
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) {
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]-vecb[0];
- out[1] = veca[1]-vecb[1];
- out[2] = veca[2]-vecb[2];
-}
-
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]+vecb[0];
- out[1] = veca[1]+vecb[1];
- out[2] = veca[2]+vecb[2];
-}
-
-void _VectorCopy( const vec3_t in, vec3_t out ) {
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
-}
-
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
- out[3] = in[3]*scale;
-}
-
-
-int Q_log2( int val ) {
- int answer;
-
- answer = 0;
- while ( ( val>>=1 ) != 0 ) {
- answer++;
- }
- return answer;
-}
-
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-/*
-int PlaneTypeForNormal (vec3_t normal) {
- if ( normal[0] == 1.0 )
- return PLANE_X;
- if ( normal[1] == 1.0 )
- return PLANE_Y;
- if ( normal[2] == 1.0 )
- return PLANE_Z;
-
- return PLANE_NON_AXIAL;
-}
-*/
-
-
-/*
-================
-MatrixMultiply
-================
-*/
-void MatrixMultiply( float in1[ 3 ][ 3 ], float in2[ 3 ][ 3 ], float out[ 3 ][ 3 ] )
-{
- out[ 0 ][ 0 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 0 ][ 1 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 0 ][ 2 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 2 ];
- out[ 1 ][ 0 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 1 ][ 1 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 1 ][ 2 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 2 ];
- out[ 2 ][ 0 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 2 ][ 1 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 2 ][ 2 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 2 ];
-}
-
-/*
-================
-VectorMatrixMultiply
-================
-*/
-void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out )
-{
- out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ];
- out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ];
- out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ];
-}
-
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
-{
- float angle;
- static float sr, sp, sy, cr, cp, cy;
- // static to help MS compiler fp bugs
-
- angle = angles[ YAW ] * ( M_PI * 2 / 360 );
- sy = sin( angle );
- cy = cos( angle );
- angle = angles[ PITCH ] * ( M_PI * 2 / 360 );
- sp = sin( angle );
- cp = cos( angle );
- angle = angles[ ROLL ] * ( M_PI * 2 / 360 );
- sr = sin( angle );
- cr = cos( angle );
-
- if( forward )
- {
- forward[ 0 ] = cp * cy;
- forward[ 1 ] = cp * sy;
- forward[ 2 ] = -sp;
- }
-
- if( right )
- {
- right[ 0 ] = ( -1 * sr * sp * cy + -1 * cr * -sy );
- right[ 1 ] = ( -1 * sr * sp * sy + -1 * cr * cy );
- right[ 2 ] = -1 * sr * cp;
- }
-
- if( up )
- {
- up[ 0 ] = ( cr * sp * cy + -sr * -sy );
- up[ 1 ] = ( cr * sp * sy + -sr * cy );
- up[ 2 ] = cr * cp;
- }
-}
-
-/*
-** assumes "src" is normalized
-*/
-void PerpendicularVector( vec3_t dst, const vec3_t src )
-{
- int pos;
- int i;
- float minelem = 1.0F;
- vec3_t tempvec;
-
- /*
- ** find the smallest magnitude axially aligned vector
- */
- for ( pos = 0, i = 0; i < 3; i++ )
- {
- if ( fabs( src[i] ) < minelem )
- {
- pos = i;
- minelem = fabs( src[i] );
- }
- }
- tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
- tempvec[pos] = 1.0F;
-
- /*
- ** project the point onto the plane defined by src
- */
- ProjectPointOnPlane( dst, tempvec, src );
-
- /*
- ** normalize the result
- */
- VectorNormalize( dst );
-}
-
-/*
-=================
-pointToLineDistance
-
-Distance from a point to some line
-=================
-*/
-float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 )
-{
- vec3_t v, w, y;
- float c1, c2;
-
- VectorSubtract( p2, p1, v );
- VectorSubtract( p1, p0, w );
-
- CrossProduct( w, v, y );
- c1 = VectorLength( y );
- c2 = VectorLength( v );
-
- if( c2 == 0.0f )
- return 0.0f;
- else
- return c1 / c2;
-}
-
-/*
-=================
-GetPerpendicularViewVector
-
-Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible
-=================
-*/
-void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up )
-{
- vec3_t v1, v2;
-
- VectorSubtract( point, p1, v1 );
- VectorNormalize( v1 );
-
- VectorSubtract( point, p2, v2 );
- VectorNormalize( v2 );
-
- CrossProduct( v1, v2, up );
- VectorNormalize( up );
-}
-
-/*
-================
-ProjectPointOntoVector
-================
-*/
-void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
-{
- vec3_t pVec, vec;
-
- VectorSubtract( point, vStart, pVec );
- VectorSubtract( vEnd, vStart, vec );
- VectorNormalize( vec );
- // project onto the directional vector for this segment
- VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
-}
-
-/*
-================
-VectorMaxComponent
-
-Return the biggest component of some vector
-================
-*/
-float VectorMaxComponent( vec3_t v )
-{
- float biggest = v[ 0 ];
-
- if( v[ 1 ] > biggest )
- biggest = v[ 1 ];
-
- if( v[ 2 ] > biggest )
- biggest = v[ 2 ];
-
- return biggest;
-}
-
-/*
-================
-VectorMinComponent
-
-Return the smallest component of some vector
-================
-*/
-float VectorMinComponent( vec3_t v )
-{
- float smallest = v[ 0 ];
-
- if( v[ 1 ] < smallest )
- smallest = v[ 1 ];
-
- if( v[ 2 ] < smallest )
- smallest = v[ 2 ];
-
- return smallest;
-}
-
-#ifdef Q3_VM
-/*
-===============
-round
-===============
-*/
-float round( float v )
-{
- if( v >= 0.5f )
- return ceil( v );
- else
- return floor( v );
-}
-#endif
diff --git a/src/game/q_shared.c b/src/game/q_shared.c
deleted file mode 100644
index 6133c89a..00000000
--- a/src/game/q_shared.c
+++ /dev/null
@@ -1,1286 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// q_shared.c -- stateless support routines that are included in each code dll
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
-
-float Com_Clamp( float min, float max, float value ) {
- if ( value < min ) {
- return min;
- }
- if ( value > max ) {
- return max;
- }
- return value;
-}
-
-
-/*
-============
-COM_SkipPath
-============
-*/
-char *COM_SkipPath (char *pathname)
-{
- char *last;
-
- last = pathname;
- while (*pathname)
- {
- if (*pathname=='/')
- last = pathname+1;
- pathname++;
- }
- return last;
-}
-
-/*
-============
-COM_StripExtension
-============
-*/
-void COM_StripExtension( const char *in, char *out ) {
- while ( *in && *in != '.' ) {
- *out++ = *in++;
- }
- *out = 0;
-}
-
-
-/*
-==================
-COM_DefaultExtension
-==================
-*/
-void COM_DefaultExtension (char *path, int maxSize, const char *extension ) {
- char oldPath[MAX_QPATH];
- char *src;
-
-//
-// if path doesn't have a .EXT, append extension
-// (extension should include the .)
-//
- src = path + strlen(path) - 1;
-
- while (*src != '/' && src != path) {
- if ( *src == '.' ) {
- return; // it has an extension
- }
- src--;
- }
-
- Q_strncpyz( oldPath, path, sizeof( oldPath ) );
- Com_sprintf( path, maxSize, "%s%s", oldPath, extension );
-}
-
-/*
-============================================================================
-
- BYTE ORDER FUNCTIONS
-
-============================================================================
-*/
-
-// can't just use function pointers, or dll linkage can
-// mess up when qcommon is included in multiple places
-/*static short (*_BigShort) (short l);
-static short (*_LittleShort) (short l);
-static int (*_BigLong) (int l);
-static int (*_LittleLong) (int l);
-static qint64 (*_BigLong64) (qint64 l);
-static qint64 (*_LittleLong64) (qint64 l);
-static float (*_BigFloat) (const float *l);
-static float (*_LittleFloat) (const float *l);
-
-short BigShort(short l){return _BigShort(l);}
-short LittleShort(short l) {return _LittleShort(l);}
-int BigLong (int l) {return _BigLong(l);}
-int LittleLong (int l) {return _LittleLong(l);}
-qint64 BigLong64 (qint64 l) {return _BigLong64(l);}
-qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);}
-float BigFloat (const float *l) {return _BigFloat(l);}
-float LittleFloat (const float *l) {return _LittleFloat(l);}*/
-
-short ShortSwap (short l)
-{
- byte b1,b2;
-
- b1 = l&255;
- b2 = (l>>8)&255;
-
- return (b1<<8) + b2;
-}
-
-short ShortNoSwap (short l)
-{
- return l;
-}
-
-int LongSwap (int l)
-{
- byte b1,b2,b3,b4;
-
- b1 = l&255;
- b2 = (l>>8)&255;
- b3 = (l>>16)&255;
- b4 = (l>>24)&255;
-
- return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
-}
-
-int LongNoSwap (int l)
-{
- return l;
-}
-
-qint64 Long64Swap (qint64 ll)
-{
- qint64 result;
-
- result.b0 = ll.b7;
- result.b1 = ll.b6;
- result.b2 = ll.b5;
- result.b3 = ll.b4;
- result.b4 = ll.b3;
- result.b5 = ll.b2;
- result.b6 = ll.b1;
- result.b7 = ll.b0;
-
- return result;
-}
-
-qint64 Long64NoSwap (qint64 ll)
-{
- return ll;
-}
-
-typedef union {
- float f;
- unsigned int i;
-} _FloatByteUnion;
-
-float FloatSwap (const float *f) {
- const _FloatByteUnion *in;
- _FloatByteUnion out;
-
- in = (_FloatByteUnion *)f;
- out.i = LongSwap(in->i);
-
- return out.f;
-}
-
-float FloatNoSwap (const float *f)
-{
- return *f;
-}
-
-/*
-================
-Swap_Init
-================
-*/
-void Swap_Init (void)
-{
-/* byte swaptest[2] = {1,0};
-
-// set the byte swapping variables in a portable manner
- if ( *(short *)swaptest == 1)
- {
- _BigShort = ShortSwap;
- _LittleShort = ShortNoSwap;
- _BigLong = LongSwap;
- _LittleLong = LongNoSwap;
- _BigLong64 = Long64Swap;
- _LittleLong64 = Long64NoSwap;
- _BigFloat = FloatSwap;
- _LittleFloat = FloatNoSwap;
- }
- else
- {
- _BigShort = ShortNoSwap;
- _LittleShort = ShortSwap;
- _BigLong = LongNoSwap;
- _LittleLong = LongSwap;
- _BigLong64 = Long64NoSwap;
- _LittleLong64 = Long64Swap;
- _BigFloat = FloatNoSwap;
- _LittleFloat = FloatSwap;
- }
-*/
-}
-
-
-/*
-============================================================================
-
-PARSING
-
-============================================================================
-*/
-
-static char com_token[MAX_TOKEN_CHARS];
-static char com_parsename[MAX_TOKEN_CHARS];
-static int com_lines;
-
-void COM_BeginParseSession( const char *name )
-{
- com_lines = 0;
- Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name);
-}
-
-int COM_GetCurrentParseLine( void )
-{
- return com_lines;
-}
-
-char *COM_Parse( char **data_p )
-{
- return COM_ParseExt( data_p, qtrue );
-}
-
-
-void COM_ParseError( char *format, ... )
-{
- va_list argptr;
- static char string[4096];
-
- va_start (argptr, format);
- vsprintf (string, format, argptr);
- va_end (argptr);
-
- Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string);
-}
-
-void COM_ParseWarning( char *format, ... )
-{
- va_list argptr;
- static char string[4096];
-
- va_start (argptr, format);
- vsprintf (string, format, argptr);
- va_end (argptr);
-
- Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string);
-}
-
-
-/*
-==============
-COM_Parse
-
-Parse a token out of a string
-Will never return NULL, just empty strings
-
-If "allowLineBreaks" is qtrue then an empty
-string will be returned if the next token is
-a newline.
-==============
-*/
-static char *SkipWhitespace( char *data, qboolean *hasNewLines ) {
- int c;
-
- while( (c = *data) <= ' ') {
- if( !c ) {
- return NULL;
- }
- if( c == '\n' ) {
- com_lines++;
- *hasNewLines = qtrue;
- }
- data++;
- }
-
- return data;
-}
-
-
-int COM_Compress( char *data_p )
-{
- char *in, *out;
- int c;
- qboolean newline = qfalse, whitespace = qfalse;
-
- in = out = data_p;
- if( in )
- {
- while( ( c = *in ) != 0 )
- {
- // skip double slash comments
- if( c == '/' && in[ 1 ] == '/' )
- {
- while( *in && *in != '\n' )
- in++;
- // skip /* */ comments
- }
- else if( c == '/' && in[ 1 ] == '*' )
- {
- while( *in && ( *in != '*' || in[ 1 ] != '/' ) )
- in++;
-
- if( *in )
- in += 2;
- // record when we hit a newline
- }
- else if( c == '\n' || c == '\r' )
- {
- newline = qtrue;
- in++;
- // record when we hit whitespace
- }
- else if( c == ' ' || c == '\t')
- {
- whitespace = qtrue;
- in++;
- // an actual token
- }
- else
- {
- // if we have a pending newline, emit it (and it counts as whitespace)
- if( newline )
- {
- *out++ = '\n';
- newline = qfalse;
- whitespace = qfalse;
- }
-
- if( whitespace )
- {
- *out++ = ' ';
- whitespace = qfalse;
- }
-
- // copy quoted strings unmolested
- if( c == '"' )
- {
- *out++ = c;
- in++;
-
- while( 1 )
- {
- c = *in;
-
- if( c && c != '"' )
- {
- *out++ = c;
- in++;
- }
- else
- break;
- }
-
- if( c == '"' )
- {
- *out++ = c;
- in++;
- }
- }
- else
- {
- *out = c;
- out++;
- in++;
- }
- }
- }
- }
-
- *out = 0;
- return out - data_p;
-}
-
-char *COM_ParseExt( char **data_p, qboolean allowLineBreaks )
-{
- int c = 0, len;
- qboolean hasNewLines = qfalse;
- char *data;
-
- data = *data_p;
- len = 0;
- com_token[0] = 0;
-
- // make sure incoming data is valid
- if ( !data )
- {
- *data_p = NULL;
- return com_token;
- }
-
- while ( 1 )
- {
- // skip whitespace
- data = SkipWhitespace( data, &hasNewLines );
- if ( !data )
- {
- *data_p = NULL;
- return com_token;
- }
- if ( hasNewLines && !allowLineBreaks )
- {
- *data_p = data;
- return com_token;
- }
-
- c = *data;
-
- // skip double slash comments
- if ( c == '/' && data[1] == '/' )
- {
- data += 2;
- while (*data && *data != '\n') {
- data++;
- }
- }
- // skip /* */ comments
- else if ( c=='/' && data[1] == '*' )
- {
- data += 2;
- while ( *data && ( *data != '*' || data[1] != '/' ) )
- {
- data++;
- }
- if ( *data )
- {
- data += 2;
- }
- }
- else
- {
- break;
- }
- }
-
- // handle quoted strings
- if (c == '\"')
- {
- data++;
- while (1)
- {
- c = *data++;
- if (c=='\"' || !c)
- {
- com_token[len] = 0;
- *data_p = ( char * ) data;
- return com_token;
- }
- if (len < MAX_TOKEN_CHARS)
- {
- com_token[len] = c;
- len++;
- }
- }
- }
-
- // parse a regular word
- do
- {
- if (len < MAX_TOKEN_CHARS)
- {
- com_token[len] = c;
- len++;
- }
- data++;
- c = *data;
- if ( c == '\n' )
- com_lines++;
- } while (c>32);
-
- if (len == MAX_TOKEN_CHARS)
- {
-// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
- len = 0;
- }
- com_token[len] = 0;
-
- *data_p = ( char * ) data;
- return com_token;
-}
-
-
-#if 0
-// no longer used
-/*
-===============
-COM_ParseInfos
-===============
-*/
-int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) {
- char *token;
- int count;
- char key[MAX_TOKEN_CHARS];
-
- count = 0;
-
- while ( 1 ) {
- token = COM_Parse( &buf );
- if ( !token[0] ) {
- break;
- }
- if ( strcmp( token, "{" ) ) {
- Com_Printf( "Missing { in info file\n" );
- break;
- }
-
- if ( count == max ) {
- Com_Printf( "Max infos exceeded\n" );
- break;
- }
-
- infos[count][0] = 0;
- while ( 1 ) {
- token = COM_ParseExt( &buf, qtrue );
- if ( !token[0] ) {
- Com_Printf( "Unexpected end of info file\n" );
- break;
- }
- if ( !strcmp( token, "}" ) ) {
- break;
- }
- Q_strncpyz( key, token, sizeof( key ) );
-
- token = COM_ParseExt( &buf, qfalse );
- if ( !token[0] ) {
- strcpy( token, "<NULL>" );
- }
- Info_SetValueForKey( infos[count], key, token );
- }
- count++;
- }
-
- return count;
-}
-#endif
-
-
-/*
-==================
-COM_MatchToken
-==================
-*/
-void COM_MatchToken( char **buf_p, char *match ) {
- char *token;
-
- token = COM_Parse( buf_p );
- if ( strcmp( token, match ) ) {
- Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match );
- }
-}
-
-
-/*
-=================
-SkipBracedSection
-
-The next token should be an open brace.
-Skips until a matching close brace is found.
-Internal brace depths are properly skipped.
-=================
-*/
-void SkipBracedSection (char **program) {
- char *token;
- int depth;
-
- depth = 0;
- do {
- token = COM_ParseExt( program, qtrue );
- if( token[1] == 0 ) {
- if( token[0] == '{' ) {
- depth++;
- }
- else if( token[0] == '}' ) {
- depth--;
- }
- }
- } while( depth && *program );
-}
-
-/*
-=================
-SkipRestOfLine
-=================
-*/
-void SkipRestOfLine ( char **data ) {
- char *p;
- int c;
-
- p = *data;
- while ( (c = *p++) != 0 ) {
- if ( c == '\n' ) {
- com_lines++;
- break;
- }
- }
-
- *data = p;
-}
-
-
-void Parse1DMatrix (char **buf_p, int x, float *m) {
- char *token;
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < x ; i++) {
- token = COM_Parse(buf_p);
- m[i] = atof(token);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-void Parse2DMatrix (char **buf_p, int y, int x, float *m) {
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < y ; i++) {
- Parse1DMatrix (buf_p, x, m + i * x);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) {
- int i;
-
- COM_MatchToken( buf_p, "(" );
-
- for (i = 0 ; i < z ; i++) {
- Parse2DMatrix (buf_p, y, x, m + i * x*y);
- }
-
- COM_MatchToken( buf_p, ")" );
-}
-
-
-/*
-============================================================================
-
- LIBRARY REPLACEMENT FUNCTIONS
-
-============================================================================
-*/
-
-int Q_isprint( int c )
-{
- if ( c >= 0x20 && c <= 0x7E )
- return ( 1 );
- return ( 0 );
-}
-
-int Q_islower( int c )
-{
- if (c >= 'a' && c <= 'z')
- return ( 1 );
- return ( 0 );
-}
-
-int Q_isupper( int c )
-{
- if (c >= 'A' && c <= 'Z')
- return ( 1 );
- return ( 0 );
-}
-
-int Q_isalpha( int c )
-{
- if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
- return ( 1 );
- return ( 0 );
-}
-
-char* Q_strrchr( const char* string, int c )
-{
- char cc = c;
- char *s;
- char *sp=(char *)0;
-
- s = (char*)string;
-
- while (*s)
- {
- if (*s == cc)
- sp = s;
- s++;
- }
- if (cc == 0)
- sp = s;
-
- return sp;
-}
-
-/*
-=============
-Q_strncpyz
-
-Safe strncpy that ensures a trailing zero
-=============
-*/
-void Q_strncpyz( char *dest, const char *src, int destsize )
-{
- // bk001129 - also NULL dest
- if( !dest )
- Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" );
-
- if( !src )
- Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" );
-
- if( destsize < 1 )
- Com_Error( ERR_FATAL, "Q_strncpyz: destsize < 1" );
-
- strncpy( dest, src, destsize - 1 );
- dest[ destsize - 1 ] = 0;
-}
-
-int Q_stricmpn( const char *s1, const char *s2, int n )
-{
- int c1, c2;
-
- // bk001129 - moved in 1.17 fix not in id codebase
- if( s1 == NULL )
- {
- if( s2 == NULL )
- return 0;
- else
- return -1;
- }
- else if( s2==NULL )
- return 1;
-
- do
- {
- c1 = *s1++;
- c2 = *s2++;
-
- if( !n-- )
- return 0; // strings are equal until end point
-
- if( c1 != c2 )
- {
- if( c1 >= 'a' && c1 <= 'z' )
- c1 -= ( 'a' - 'A' );
-
- if( c2 >= 'a' && c2 <= 'z' )
- c2 -= ( 'a' - 'A' );
-
- if( c1 != c2 )
- return c1 < c2 ? -1 : 1;
- }
- } while( c1 );
-
- return 0; // strings are equal
-}
-
-int Q_strncmp (const char *s1, const char *s2, int n) {
- int c1, c2;
-
- do {
- c1 = *s1++;
- c2 = *s2++;
-
- if (!n--) {
- return 0; // strings are equal until end point
- }
-
- if (c1 != c2) {
- return c1 < c2 ? -1 : 1;
- }
- } while (c1);
-
- return 0; // strings are equal
-}
-
-int Q_stricmp( const char *s1, const char *s2 )
-{
- return ( s1 && s2 ) ? Q_stricmpn( s1, s2, 99999 ) : -1;
-}
-
-
-char *Q_strlwr( char *s1 ) {
- char *s;
-
- s = s1;
- while ( *s ) {
- *s = tolower(*s);
- s++;
- }
- return s1;
-}
-
-char *Q_strupr( char *s1 ) {
- char *s;
-
- s = s1;
- while ( *s ) {
- *s = toupper(*s);
- s++;
- }
- return s1;
-}
-
-
-// never goes past bounds or leaves without a terminating 0
-void Q_strcat( char *dest, int size, const char *src )
-{
- int l1;
-
- l1 = strlen( dest );
- if( l1 >= size )
- Com_Error( ERR_FATAL, "Q_strcat: already overflowed" );
-
- Q_strncpyz( dest + l1, src, size - l1 );
-}
-
-
-int Q_PrintStrlen( const char *string ) {
- int len;
- const char *p;
-
- if( !string ) {
- return 0;
- }
-
- len = 0;
- p = string;
- while( *p ) {
- if( Q_IsColorString( p ) ) {
- p += 2;
- continue;
- }
- p++;
- len++;
- }
-
- return len;
-}
-
-
-char *Q_CleanStr( char *string ) {
- char* d;
- char* s;
- int c;
-
- s = string;
- d = string;
- while ((c = *s) != 0 ) {
- if ( Q_IsColorString( s ) ) {
- s++;
- }
- else if ( c >= 0x20 && c <= 0x7E ) {
- *d++ = c;
- }
- s++;
- }
- *d = '\0';
-
- return string;
-}
-
-
-void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...)
-{
- int len;
- va_list argptr;
- char bigbuffer[ 32000 ]; // big, but small enough to fit in PPC stack
-
- va_start( argptr, fmt );
- len = vsprintf( bigbuffer, fmt, argptr );
- va_end( argptr );
-
- if( len >= sizeof( bigbuffer ) )
- Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" );
-
- if( len >= size )
- Com_Printf( "Com_sprintf: overflow of %i in %i\n", len, size );
-
-#ifdef _DEBUG
- __asm {
- int 3;
- }
-#endif
- Q_strncpyz( dest, bigbuffer, size );
-}
-
-
-/*
-============
-va
-
-does a varargs printf into a temp buffer, so I don't need to have
-varargs versions of all text functions.
-FIXME: make this buffer size safe someday
-============
-*/
-char * QDECL va( char *format, ... ) {
- va_list argptr;
- static char string[2][32000]; // in case va is called by nested functions
- static int index = 0;
- char *buf;
-
- buf = string[index & 1];
- index++;
-
- va_start (argptr, format);
- vsprintf (buf, format,argptr);
- va_end (argptr);
-
- return buf;
-}
-
-
-/*
-=====================================================================
-
- INFO STRINGS
-
-=====================================================================
-*/
-
-/*
-===============
-Info_ValueForKey
-
-Searches the string for the given
-key and returns the associated value, or an empty string.
-FIXME: overflow check?
-===============
-*/
-char *Info_ValueForKey( const char *s, const char *key )
-{
- char pkey[ BIG_INFO_KEY ];
- static char value[ 2 ][ BIG_INFO_VALUE ]; // use two buffers so compares
- // work without stomping on each other
- static int valueindex = 0;
- char *o;
-
- if( !s || !key )
- return "";
-
- if( strlen( s ) >= BIG_INFO_STRING )
- Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" );
-
- valueindex ^= 1;
-
- if( *s == '\\' )
- s++;
-
- while( 1 )
- {
- o = pkey;
- while( *s != '\\' )
- {
- if( !*s )
- return "";
-
- *o++ = *s++;
- }
-
- *o = 0;
- s++;
-
- o = value[ valueindex ];
-
- while( *s != '\\' && *s )
- *o++ = *s++;
-
- *o = 0;
-
- if( !Q_stricmp( key, pkey ) )
- return value[ valueindex ];
-
- if( !*s )
- break;
-
- s++;
- }
-
- return "";
-}
-
-
-/*
-===================
-Info_NextPair
-
-Used to itterate through all the key/value pairs in an info string
-===================
-*/
-void Info_NextPair( const char **head, char *key, char *value ) {
- char *o;
- const char *s;
-
- s = *head;
-
- if ( *s == '\\' ) {
- s++;
- }
- key[0] = 0;
- value[0] = 0;
-
- o = key;
- while ( *s != '\\' ) {
- if ( !*s ) {
- *o = 0;
- *head = s;
- return;
- }
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while ( *s != '\\' && *s ) {
- *o++ = *s++;
- }
- *o = 0;
-
- *head = s;
-}
-
-
-/*
-===================
-Info_RemoveKey
-===================
-*/
-void Info_RemoveKey( char *s, const char *key ) {
- char *start;
- char pkey[MAX_INFO_KEY];
- char value[MAX_INFO_VALUE];
- char *o;
-
- if ( strlen( s ) >= MAX_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" );
- }
-
- if (strchr (key, '\\')) {
- return;
- }
-
- while (1)
- {
- start = s;
- if (*s == '\\')
- s++;
- o = pkey;
- while (*s != '\\')
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while (*s != '\\' && *s)
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
-
- if (!strcmp (key, pkey) )
- {
- strcpy (start, s); // remove this part
- return;
- }
-
- if (!*s)
- return;
- }
-
-}
-
-
-/*
-===================
-Info_RemoveKey_Big
-===================
-*/
-void Info_RemoveKey_Big( char *s, const char *key ) {
- char *start;
- char pkey[BIG_INFO_KEY];
- char value[BIG_INFO_VALUE];
- char *o;
-
- if ( strlen( s ) >= BIG_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" );
- }
-
- if (strchr (key, '\\')) {
- return;
- }
-
- while (1)
- {
- start = s;
- if (*s == '\\')
- s++;
- o = pkey;
- while (*s != '\\')
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
- s++;
-
- o = value;
- while (*s != '\\' && *s)
- {
- if (!*s)
- return;
- *o++ = *s++;
- }
- *o = 0;
-
- if (!strcmp (key, pkey) )
- {
- strcpy (start, s); // remove this part
- return;
- }
-
- if (!*s)
- return;
- }
-
-}
-
-
-/*
-==================
-Info_Validate
-
-Some characters are illegal in info strings because they
-can mess up the server's parsing
-==================
-*/
-qboolean Info_Validate( const char *s )
-{
- if( strchr( s, '\"' ) )
- return qfalse;
-
- if( strchr( s, ';' ) )
- return qfalse;
-
- return qtrue;
-}
-
-/*
-==================
-Info_SetValueForKey
-
-Changes or adds a key/value pair
-==================
-*/
-void Info_SetValueForKey( char *s, const char *key, const char *value ) {
- char newi[MAX_INFO_STRING];
-
- if ( strlen( s ) >= MAX_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
- }
-
- if (strchr (key, '\\') || strchr (value, '\\'))
- {
- Com_Printf ("Can't use keys or values with a \\\n");
- return;
- }
-
- if (strchr (key, ';') || strchr (value, ';'))
- {
- Com_Printf ("Can't use keys or values with a semicolon\n");
- return;
- }
-
- if (strchr (key, '\"') || strchr (value, '\"'))
- {
- Com_Printf ("Can't use keys or values with a \"\n");
- return;
- }
-
- Info_RemoveKey (s, key);
- if (!value || !strlen(value))
- return;
-
- Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
-
- if (strlen(newi) + strlen(s) > MAX_INFO_STRING)
- {
- Com_Printf ("Info string length exceeded\n");
- return;
- }
-
- strcat (newi, s);
- strcpy (s, newi);
-}
-
-//====================================================================
-
-
-/*
-==================
-Info_SetValueForKey_Big
-
-Changes or adds a key/value pair
-==================
-*/
-void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) {
- char newi[BIG_INFO_STRING];
-
- if ( strlen( s ) >= BIG_INFO_STRING ) {
- Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
- }
-
- if (strchr (key, '\\') || strchr (value, '\\'))
- {
- Com_Printf ("Can't use keys or values with a \\\n");
- return;
- }
-
- if (strchr (key, ';') || strchr (value, ';'))
- {
- Com_Printf ("Can't use keys or values with a semicolon\n");
- return;
- }
-
- if (strchr (key, '\"') || strchr (value, '\"'))
- {
- Com_Printf ("Can't use keys or values with a \"\n");
- return;
- }
-
- Info_RemoveKey_Big (s, key);
- if (!value || !strlen(value))
- return;
-
- Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
-
- if (strlen(newi) + strlen(s) > BIG_INFO_STRING)
- {
- Com_Printf ("BIG Info string length exceeded\n");
- return;
- }
-
- strcat (s, newi);
-}
-
-
-
-//====================================================================
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
deleted file mode 100644
index b59f1a5e..00000000
--- a/src/game/q_shared.h
+++ /dev/null
@@ -1,1422 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#ifndef __Q_SHARED_H
-#define __Q_SHARED_H
-
-// q_shared.h -- included first by ALL program modules.
-// A user mod should never modify this file
-
-#define Q3_VERSION "Q3 1.32"
-
-
-#define MAX_TEAMNAME 32
-
-#ifdef _WIN32
-
-#pragma warning(disable : 4018) // signed/unsigned mismatch
-#pragma warning(disable : 4032)
-#pragma warning(disable : 4051)
-#pragma warning(disable : 4057) // slightly different base types
-#pragma warning(disable : 4100) // unreferenced formal parameter
-#pragma warning(disable : 4115)
-#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
-#pragma warning(disable : 4127) // conditional expression is constant
-#pragma warning(disable : 4136)
-#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
-//#pragma warning(disable : 4201)
-//#pragma warning(disable : 4214)
-#pragma warning(disable : 4244)
-#pragma warning(disable : 4142) // benign redefinition
-//#pragma warning(disable : 4305) // truncation from const double to float
-//#pragma warning(disable : 4310) // cast truncates constant value
-//#pragma warning(disable: 4505) // unreferenced local function has been removed
-#pragma warning(disable : 4514)
-#pragma warning(disable : 4702) // unreachable code
-#pragma warning(disable : 4711) // selected for automatic inline expansion
-#pragma warning(disable : 4220) // varargs matches remaining parameters
-#endif
-
-/**********************************************************************
- VM Considerations
-
- The VM can not use the standard system headers because we aren't really
- using the compiler they were meant for. We use bg_lib.h which contains
- prototypes for the functions we define for our own use in bg_lib.c.
-
- When writing mods, please add needed headers HERE, do not start including
- stuff like <stdio.h> in the various .c files that make up each of the VMs
- since you will be including system headers files can will have issues.
-
- Remember, if you use a C library function that is not defined in bg_lib.c,
- you will have to add your own version for support in the VM.
-
- **********************************************************************/
-
-#ifdef Q3_VM
-
-#include "bg_lib.h"
-
-#else
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdarg.h>
-#include <string.h>
-#include <stdlib.h>
-#include <time.h>
-#include <ctype.h>
-#include <limits.h>
-
-#endif
-
-#ifdef _WIN32
-
-//#pragma intrinsic( memset, memcpy )
-
-#endif
-
-
-// this is the define for determining if we have an asm version of a C function
-#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
-#define id386 1
-#else
-#define id386 0
-#endif
-
-#if (defined(powerc) || defined(powerpc) || defined(ppc) || defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
-#define idppc 1
-#else
-#define idppc 0
-#endif
-
-// for windows fastcall option
-
-#define QDECL
-
-short ShortSwap (short l);
-int LongSwap (int l);
-float FloatSwap (const float *f);
-
-//======================= WIN32 DEFINES =================================
-
-#ifdef WIN32
-
-#define MAC_STATIC
-
-#undef QDECL
-#define QDECL __cdecl
-
-// buildstring will be incorporated into the version string
-#ifdef NDEBUG
-#ifdef _M_IX86
-#define CPUSTRING "win-x86"
-#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP"
-#endif
-#else
-#ifdef _M_IX86
-#define CPUSTRING "win-x86-debug"
-#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP-debug"
-#endif
-#endif
-
-#define ID_INLINE __inline
-
-static ID_INLINE short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-static ID_INLINE int BigLong(int l) { LongSwap(l); }
-#define LittleLong
-static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
-#define LittleFloat
-
-#define PATH_SEP '\\'
-
-#endif
-
-//======================= MAC OS X DEFINES =====================
-
-#if defined(MACOS_X)
-
-#define MAC_STATIC
-#define __cdecl
-#define __declspec(x)
-#define stricmp strcasecmp
-#define ID_INLINE inline
-
-#ifdef __ppc__
-#define CPUSTRING "MacOSX-ppc"
-#elif defined __i386__
-#define CPUSTRING "MacOSX-i386"
-#else
-#define CPUSTRING "MacOSX-other"
-#endif
-
-#define PATH_SEP '/'
-
-#define __rlwimi(out, in, shift, maskBegin, maskEnd) asm("rlwimi %0,%1,%2,%3,%4" : "=r" (out) : "r" (in), "i" (shift), "i" (maskBegin), "i" (maskEnd))
-#define __dcbt(addr, offset) asm("dcbt %0,%1" : : "b" (addr), "r" (offset))
-
-static inline unsigned int __lwbrx(register void *addr, register int offset) {
- register unsigned int word;
-
- asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset));
- return word;
-}
-
-static inline unsigned short __lhbrx(register void *addr, register int offset) {
- register unsigned short halfword;
-
- asm("lhbrx %0,%2,%1" : "=r" (halfword) : "r" (addr), "b" (offset));
- return halfword;
-}
-
-static inline float __fctiw(register float f) {
- register float fi;
-
- asm("fctiw %0,%1" : "=f" (fi) : "f" (f));
-
- return fi;
-}
-
-#define BigShort
-static inline short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static inline int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static inline float LittleFloat (const float l) { return FloatSwap(&l); }
-
-#endif
-
-//======================= MAC DEFINES =================================
-
-#ifdef __MACOS__
-
-#include <MacTypes.h>
-#define MAC_STATIC
-#define ID_INLINE inline
-
-#define CPUSTRING "MacOS-PPC"
-
-#define PATH_SEP ':'
-
-void Sys_PumpEvents( void );
-
-#define BigShort
-static inline short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static inline int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static inline float LittleFloat (const float l) { return FloatSwap(&l); }
-
-#endif
-
-//======================= LINUX DEFINES =================================
-
-// the mac compiler can't handle >32k of locals, so we
-// just waste space and make big arrays static...
-#ifdef __linux__
-
-// bk001205 - from Makefile
-#define stricmp strcasecmp
-
-#define MAC_STATIC // bk: FIXME
-#define ID_INLINE inline
-
-#ifdef __i386__
-#define CPUSTRING "linux-i386"
-#elif defined __axp__
-#define CPUSTRING "linux-alpha"
-#else
-#define CPUSTRING "linux-other"
-#endif
-
-#define PATH_SEP '/'
-
-#if !idppc
-inline static short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-inline static int BigLong(int l) { return LongSwap(l); }
-#define LittleLong
-inline static float BigFloat(const float *l) { return FloatSwap(l); }
-#define LittleFloat
-#else
-#define BigShort
-inline static short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-inline static int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-inline static float LittleFloat (const float *l) { return FloatSwap(l); }
-#endif
-
-#endif
-
-//======================= FreeBSD DEFINES =====================
-#ifdef __FreeBSD__ // rb010123
-
-#define stricmp strcasecmp
-
-#define MAC_STATIC
-#define ID_INLINE inline
-
-#ifdef __i386__
-#define CPUSTRING "freebsd-i386"
-#elif defined __axp__
-#define CPUSTRING "freebsd-alpha"
-#else
-#define CPUSTRING "freebsd-other"
-#endif
-
-#define PATH_SEP '/'
-
-// bk010116 - omitted Q3STATIC (see Linux above), broken target
-
-#if !idppc
-static short BigShort( short l) { return ShortSwap(l); }
-#define LittleShort
-static int BigLong(int l) { LongSwap(l); }
-#define LittleLong
-static float BigFloat(const float *l) { FloatSwap(l); }
-#define LittleFloat
-#else
-#define BigShort
-static short LittleShort(short l) { return ShortSwap(l); }
-#define BigLong
-static int LittleLong (int l) { return LongSwap(l); }
-#define BigFloat
-static float LittleFloat (const float *l) { return FloatSwap(l); }
-#endif
-
-#endif
-
-//=============================================================
-
-typedef unsigned char byte;
-
-typedef enum {qfalse, qtrue} qboolean;
-
-typedef int qhandle_t;
-typedef int sfxHandle_t;
-typedef int fileHandle_t;
-typedef int clipHandle_t;
-
-
-#ifndef NULL
-#define NULL ((void *)0)
-#endif
-
-#define MAX_QINT 0x7fffffff
-#define MIN_QINT (-MAX_QINT-1)
-
-
-// angle indexes
-#define PITCH 0 // up / down
-#define YAW 1 // left / right
-#define ROLL 2 // fall over
-
-// the game guarantees that no string from the network will ever
-// exceed MAX_STRING_CHARS
-#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
-#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
-#define MAX_TOKEN_CHARS 1024 // max length of an individual token
-
-#define MAX_INFO_STRING 1024
-#define MAX_INFO_KEY 1024
-#define MAX_INFO_VALUE 1024
-
-#define BIG_INFO_STRING 8192 // used for system info key only
-#define BIG_INFO_KEY 8192
-#define BIG_INFO_VALUE 8192
-
-
-#define MAX_QPATH 64 // max length of a quake game pathname
-#ifdef PATH_MAX
-#define MAX_OSPATH PATH_MAX
-#else
-#define MAX_OSPATH 256 // max length of a filesystem pathname
-#endif
-
-#define MAX_NAME_LENGTH 32 // max length of a client name
-
-#define MAX_SAY_TEXT 150
-
-// paramters for command buffer stuffing
-typedef enum {
- EXEC_NOW, // don't return until completed, a VM should NEVER use this,
- // because some commands might cause the VM to be unloaded...
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer (normal case)
-} cbufExec_t;
-
-
-//
-// these aren't needed by any of the VMs. put in another header?
-//
-#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
-
-
-// print levels from renderer (FIXME: set up for game / cgame?)
-typedef enum {
- PRINT_ALL,
- PRINT_DEVELOPER, // only print when "developer 1"
- PRINT_WARNING,
- PRINT_ERROR
-} printParm_t;
-
-
-#ifdef ERR_FATAL
-#undef ERR_FATAL // this is be defined in malloc.h
-#endif
-
-// parameters to the main Error routine
-typedef enum {
- ERR_FATAL, // exit the entire game with a popup window
- ERR_DROP, // print to console and disconnect from game
- ERR_SERVERDISCONNECT, // don't kill server
- ERR_DISCONNECT, // client disconnected from the server
- ERR_NEED_CD // pop up the need-cd dialog
-} errorParm_t;
-
-
-// font rendering values used by ui and cgame
-
-#define PROP_GAP_WIDTH 3
-#define PROP_SPACE_WIDTH 8
-#define PROP_HEIGHT 27
-#define PROP_SMALL_SIZE_SCALE 0.75
-
-#define BLINK_DIVISOR 200
-#define PULSE_DIVISOR 75
-
-#define UI_LEFT 0x00000000 // default
-#define UI_CENTER 0x00000001
-#define UI_RIGHT 0x00000002
-#define UI_FORMATMASK 0x00000007
-#define UI_SMALLFONT 0x00000010
-#define UI_BIGFONT 0x00000020 // default
-#define UI_GIANTFONT 0x00000040
-#define UI_DROPSHADOW 0x00000800
-#define UI_BLINK 0x00001000
-#define UI_INVERSE 0x00002000
-#define UI_PULSE 0x00004000
-
-#if defined(_DEBUG) && !defined(BSPC)
- #define HUNK_DEBUG
-#endif
-
-typedef enum {
- h_high,
- h_low,
- h_dontcare
-} ha_pref;
-
-#ifdef HUNK_DEBUG
-#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
-void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
-#else
-void *Hunk_Alloc( int size, ha_pref preference );
-#endif
-
-#ifdef __linux__
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
-// custom Snd_Memset implementation for glibc memset bug workaround
-void Snd_Memset (void* dest, const int val, const size_t count);
-#else
-#define Snd_Memset Com_Memset
-#endif
-
-#if !( defined __VECTORC )
-void Com_Memset (void* dest, const int val, const size_t count);
-void Com_Memcpy (void* dest, const void* src, const size_t count);
-#else
-#define Com_Memset memset
-#define Com_Memcpy memcpy
-#endif
-
-#define CIN_system 1
-#define CIN_loop 2
-#define CIN_hold 4
-#define CIN_silent 8
-#define CIN_shader 16
-
-/*
-==============================================================
-
-MATHLIB
-
-==============================================================
-*/
-
-
-typedef float vec_t;
-typedef vec_t vec2_t[2];
-typedef vec_t vec3_t[3];
-typedef vec_t vec4_t[4];
-typedef vec_t vec5_t[5];
-
-typedef int fixed4_t;
-typedef int fixed8_t;
-typedef int fixed16_t;
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
-#endif
-
-#ifndef M_SQRT2
-#define M_SQRT2 1.414213562f
-#endif
-
-#define NUMVERTEXNORMALS 162
-extern vec3_t bytedirs[NUMVERTEXNORMALS];
-
-// all drawing is done to a 640*480 virtual screen size
-// and will be automatically scaled to the real resolution
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
-
-#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
-#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
-
-#define SMALLCHAR_WIDTH 8
-#define SMALLCHAR_HEIGHT 16
-
-#define BIGCHAR_WIDTH 16
-#define BIGCHAR_HEIGHT 16
-
-#define GIANTCHAR_WIDTH 32
-#define GIANTCHAR_HEIGHT 48
-
-extern vec4_t colorBlack;
-extern vec4_t colorRed;
-extern vec4_t colorGreen;
-extern vec4_t colorBlue;
-extern vec4_t colorYellow;
-extern vec4_t colorMagenta;
-extern vec4_t colorCyan;
-extern vec4_t colorWhite;
-extern vec4_t colorLtGrey;
-extern vec4_t colorMdGrey;
-extern vec4_t colorDkGrey;
-
-#define Q_COLOR_ESCAPE '^'
-#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
-#define COLOR_BLACK '0'
-#define COLOR_RED '1'
-#define COLOR_GREEN '2'
-#define COLOR_YELLOW '3'
-#define COLOR_BLUE '4'
-#define COLOR_CYAN '5'
-#define COLOR_MAGENTA '6'
-#define COLOR_WHITE '7'
-#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
-
-#define S_COLOR_BLACK "^0"
-#define S_COLOR_RED "^1"
-#define S_COLOR_GREEN "^2"
-#define S_COLOR_YELLOW "^3"
-#define S_COLOR_BLUE "^4"
-#define S_COLOR_CYAN "^5"
-#define S_COLOR_MAGENTA "^6"
-#define S_COLOR_WHITE "^7"
-
-extern vec4_t g_color_table[8];
-
-#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
-#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
-
-#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
-#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
-
-struct cplane_s;
-
-extern vec3_t vec3_origin;
-extern vec3_t axisDefault[3];
-
-#define nanmask (255<<23)
-
-#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
-
-#if idppc
-
-static inline float Q_rsqrt( float number ) {
- float x = 0.5f * number;
- float y;
-#ifdef __GNUC__
- asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
-#else
- y = __frsqrte( number );
-#endif
- return y * (1.5f - (x * y * y));
- }
-
-#ifdef __GNUC__
-static inline float Q_fabs(float x) {
- float abs_x;
-
- asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
- return abs_x;
-}
-#else
-#define Q_fabs __fabsf
-#endif
-
-#else
-float Q_fabs( float f );
-float Q_rsqrt( float f ); // reciprocal square root
-#endif
-
-#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
-
-signed char ClampChar( int i );
-signed short ClampShort( int i );
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir );
-void ByteToDir( int b, vec3_t dir );
-
-#if 1
-
-#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
-#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
-#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-
-#else
-
-#define DotProduct(x,y) _DotProduct(x,y)
-#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
-#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
-#define VectorCopy(a,b) _VectorCopy(a,b)
-#define VectorScale(v, s, o) _VectorScale(v,s,o)
-#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
-
-#endif
-
-#ifdef __LCC__
-#ifdef VectorCopy
-#undef VectorCopy
-// this is a little hack to get more efficient copies in our interpreter
-typedef struct {
- float v[3];
-} vec3struct_t;
-#define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a
-#define ID_INLINE static
-#endif
-#endif
-
-#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-#define Vector4Add(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
-
-#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
-// just in case you do't want to use the macros
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
-void _VectorCopy( const vec3_t in, vec3_t out );
-void _VectorScale( const vec3_t in, float scale, vec3_t out );
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
-
-unsigned ColorBytes3 (float r, float g, float b);
-unsigned ColorBytes4 (float r, float g, float b, float a);
-
-float NormalizeColor( const vec3_t in, vec3_t out );
-
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
-void ClearBounds( vec3_t mins, vec3_t maxs );
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
-
-#ifndef __LCC__
-static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
-}
-
-static ID_INLINE vec_t VectorLength( const vec3_t v ) {
- return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
-}
-
-static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-static ID_INLINE void VectorNormalizeFast( vec3_t v )
-{
- float ilength;
-
- ilength = Q_rsqrt( DotProduct( v, v ) );
-
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
-}
-
-static ID_INLINE void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-#else
-int VectorCompare( const vec3_t v1, const vec3_t v2 );
-
-vec_t VectorLength( const vec3_t v );
-
-vec_t VectorLengthSquared( const vec3_t v );
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 );
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
-
-void VectorNormalizeFast( vec3_t v );
-
-void VectorInverse( vec3_t v );
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
-
-#endif
-
-vec_t VectorNormalize (vec3_t v); // returns vector length
-vec_t VectorNormalize2( const vec3_t v, vec3_t out );
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
-int Q_log2(int val);
-
-float Q_acos(float c);
-
-int Q_rand( int *seed );
-float Q_random( int *seed );
-float Q_crandom( int *seed );
-
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-#define crandom() (2.0 * (random() - 0.5))
-
-void vectoangles( const vec3_t value1, vec3_t angles);
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
-
-void AxisClear( vec3_t axis[3] );
-void AxisCopy( vec3_t in[3], vec3_t out[3] );
-
-void SetPlaneSignbits( struct cplane_s *out );
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
-
-float AngleMod(float a);
-float LerpAngle (float from, float to, float frac);
-float AngleSubtract( float a1, float a2 );
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
-
-float AngleNormalize360 ( float angle );
-float AngleNormalize180 ( float angle );
-float AngleDelta ( float angle1, float angle2 );
-
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
-void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
-void RotateAroundDirection( vec3_t axis[3], float yaw );
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
-// perpendicular vector could be replaced by this
-
-//int PlaneTypeForNormal (vec3_t normal);
-
-void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
-void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out );
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
-void PerpendicularVector( vec3_t dst, const vec3_t src );
-
-
-//=============================================
-
-float Com_Clamp( float min, float max, float value );
-
-char *COM_SkipPath( char *pathname );
-void COM_StripExtension( const char *in, char *out );
-void COM_DefaultExtension( char *path, int maxSize, const char *extension );
-
-void COM_BeginParseSession( const char *name );
-int COM_GetCurrentParseLine( void );
-char *COM_Parse( char **data_p );
-char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
-int COM_Compress( char *data_p );
-void COM_ParseError( char *format, ... );
-void COM_ParseWarning( char *format, ... );
-//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
-
-#define MAX_TOKENLENGTH 1024
-
-#ifndef TT_STRING
-//token types
-#define TT_STRING 1 // string
-#define TT_LITERAL 2 // literal
-#define TT_NUMBER 3 // number
-#define TT_NAME 4 // name
-#define TT_PUNCTUATION 5 // punctuation
-#endif
-
-typedef struct pc_token_s
-{
- int type;
- int subtype;
- int intvalue;
- float floatvalue;
- char string[MAX_TOKENLENGTH];
-} pc_token_t;
-
-// data is an in/out parm, returns a parsed out token
-
-void COM_MatchToken( char**buf_p, char *match );
-
-void SkipBracedSection (char **program);
-void SkipRestOfLine ( char **data );
-
-void Parse1DMatrix (char **buf_p, int x, float *m);
-void Parse2DMatrix (char **buf_p, int y, int x, float *m);
-void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
-
-void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
-
-
-// mode parm for FS_FOpenFile
-typedef enum {
- FS_READ,
- FS_WRITE,
- FS_APPEND,
- FS_APPEND_SYNC
-} fsMode_t;
-
-typedef enum {
- FS_SEEK_CUR,
- FS_SEEK_END,
- FS_SEEK_SET
-} fsOrigin_t;
-
-//=============================================
-
-int Q_isprint( int c );
-int Q_islower( int c );
-int Q_isupper( int c );
-int Q_isalpha( int c );
-
-// portable case insensitive compare
-int Q_stricmp (const char *s1, const char *s2);
-int Q_strncmp (const char *s1, const char *s2, int n);
-int Q_stricmpn (const char *s1, const char *s2, int n);
-char *Q_strlwr( char *s1 );
-char *Q_strupr( char *s1 );
-char *Q_strrchr( const char* string, int c );
-
-// buffer size safe library replacements
-void Q_strncpyz( char *dest, const char *src, int destsize );
-void Q_strcat( char *dest, int size, const char *src );
-
-// strlen that discounts Quake color sequences
-int Q_PrintStrlen( const char *string );
-// removes color sequences from string
-char *Q_CleanStr( char *string );
-
-//=============================================
-
-// 64-bit integers for global rankings interface
-// implemented as a struct for qvm compatibility
-typedef struct
-{
- byte b0;
- byte b1;
- byte b2;
- byte b3;
- byte b4;
- byte b5;
- byte b6;
- byte b7;
-} qint64;
-
-//=============================================
-/*
-short BigShort(short l);
-short LittleShort(short l);
-int BigLong (int l);
-int LittleLong (int l);
-qint64 BigLong64 (qint64 l);
-qint64 LittleLong64 (qint64 l);
-float BigFloat (const float *l);
-float LittleFloat (const float *l);
-
-void Swap_Init (void);
-*/
-char * QDECL va(char *format, ...);
-
-//=============================================
-
-//
-// key / value info strings
-//
-char *Info_ValueForKey( const char *s, const char *key );
-void Info_RemoveKey( char *s, const char *key );
-void Info_RemoveKey_big( char *s, const char *key );
-void Info_SetValueForKey( char *s, const char *key, const char *value );
-void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
-qboolean Info_Validate( const char *s );
-void Info_NextPair( const char **s, char *key, char *value );
-
-// this is only here so the functions in q_shared.c and bg_*.c can link
-void QDECL Com_Error( int level, const char *error, ... );
-void QDECL Com_Printf( const char *msg, ... );
-
-
-/*
-==========================================================
-
-CVARS (console variables)
-
-Many variables can be used for cheating purposes, so when
-cheats is zero, force all unspecified variables to their
-default values.
-==========================================================
-*/
-
-#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
- // used for system variables, not for player
- // specific configurations
-#define CVAR_USERINFO 2 // sent to server on connect or change
-#define CVAR_SERVERINFO 4 // sent in response to front end requests
-#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
-#define CVAR_INIT 16 // don't allow change from console at all,
- // but can be set from the command line
-#define CVAR_LATCH 32 // will only change when C code next does
- // a Cvar_Get(), so it can't be changed
- // without proper initialization. modified
- // will be set, even though the value hasn't
- // changed yet
-#define CVAR_ROM 64 // display only, cannot be set by user at all
-#define CVAR_USER_CREATED 128 // created by a set command
-#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
-#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
-#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
-
-// nothing outside the Cvar_*() functions should modify these fields!
-typedef struct cvar_s {
- char *name;
- char *string;
- char *resetString; // cvar_restart will reset to this value
- char *latchedString; // for CVAR_LATCH vars
- int flags;
- qboolean modified; // set each time the cvar is changed
- int modificationCount; // incremented each time the cvar is changed
- float value; // atof( string )
- int integer; // atoi( string )
- struct cvar_s *next;
- struct cvar_s *hashNext;
-} cvar_t;
-
-#define MAX_CVAR_VALUE_STRING 256
-
-typedef int cvarHandle_t;
-
-// the modules that run in the virtual machine can't access the cvar_t directly,
-// so they must ask for structured updates
-typedef struct {
- cvarHandle_t handle;
- int modificationCount;
- float value;
- int integer;
- char string[MAX_CVAR_VALUE_STRING];
-} vmCvar_t;
-
-/*
-==============================================================
-
-COLLISION DETECTION
-
-==============================================================
-*/
-
-#include "surfaceflags.h" // shared with the q3map utility
-
-// plane types are used to speed some tests
-// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-#define PLANE_NON_AXIAL 3
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-
-#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
-
-// plane_t structure
-// !!! if this is changed, it must be changed in asm code too !!!
-typedef struct cplane_s {
- vec3_t normal;
- float dist;
- byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
- byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
- byte pad[2];
-} cplane_t;
-
-
-// a trace is returned when a box is swept through the world
-typedef struct {
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact, transformed to world space
- int surfaceFlags; // surface hit
- int contents; // contents on other side of surface hit
- int entityNum; // entity the contacted sirface is a part of
-} trace_t;
-
-// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
-// or ENTITYNUM_NONE, ENTITYNUM_WORLD
-
-
-// markfragments are returned by CM_MarkFragments()
-typedef struct {
- int firstPoint;
- int numPoints;
-} markFragment_t;
-
-
-
-typedef struct {
- vec3_t origin;
- vec3_t axis[3];
-} orientation_t;
-
-//=====================================================================
-
-
-// in order from highest priority to lowest
-// if none of the catchers are active, bound key strings will be executed
-#define KEYCATCH_CONSOLE 0x0001
-#define KEYCATCH_UI 0x0002
-#define KEYCATCH_MESSAGE 0x0004
-#define KEYCATCH_CGAME 0x0008
-
-
-// sound channels
-// channel 0 never willingly overrides
-// other channels will allways override a playing sound on that channel
-typedef enum {
- CHAN_AUTO,
- CHAN_LOCAL, // menu sounds, etc
- CHAN_WEAPON,
- CHAN_VOICE,
- CHAN_ITEM,
- CHAN_BODY,
- CHAN_LOCAL_SOUND, // chat messages, etc
- CHAN_ANNOUNCER // announcer voices, etc
-} soundChannel_t;
-
-
-/*
-========================================================================
-
- ELEMENTS COMMUNICATED ACROSS THE NET
-
-========================================================================
-*/
-
-#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
-#define SHORT2ANGLE(x) ((x)*(360.0/65536))
-
-#define SNAPFLAG_RATE_DELAYED 1
-#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
-#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
-
-//
-// per-level limits
-//
-#define MAX_CLIENTS 64 // absolute limit
-#define MAX_LOCATIONS 64
-
-#define GENTITYNUM_BITS 10 // don't need to send any more
-#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
-
-// entitynums are communicated with GENTITY_BITS, so any reserved
-// values thatare going to be communcated over the net need to
-// also be in this range
-#define ENTITYNUM_NONE (MAX_GENTITIES-1)
-#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
-#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
-
-
-#define MAX_MODELS 256 // these are sent over the net as 8 bits
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
-#define MAX_SHADERS 64 //TA: should be in bg_public.h
-#define MAX_GAME_PARTICLE_SYSTEMS 64 //TA: should be in bg_public.h
-#define MAX_PARTICLE_FILES 128
-
-
-#define MAX_CONFIGSTRINGS 1024
-
-// these are the only configstrings that the system reserves, all the
-// other ones are strictly for servergame to clientgame communication
-#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
-#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
-
-#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
-
-#define MAX_GAMESTATE_CHARS 16000
-typedef struct {
- int stringOffsets[MAX_CONFIGSTRINGS];
- char stringData[MAX_GAMESTATE_CHARS];
- int dataCount;
-} gameState_t;
-
-//=========================================================
-
-// bit field limits
-#define MAX_STATS 16
-#define MAX_PERSISTANT 16
-#define MAX_POWERUPS 16
-#define MAX_WEAPONS 16
-
-#define MAX_PS_EVENTS 2
-
-#define PS_PMOVEFRAMECOUNTBITS 6
-
-// playerState_t is the information needed by both the client and server
-// to predict player motion and actions
-// nothing outside of pmove should modify these, or some degree of prediction error
-// will occur
-
-// you can't add anything to this without modifying the code in msg.c
-
-// playerState_t is a full superset of entityState_t as it is used by players,
-// so if a playerState_t is transmitted, the entityState_t can be fully derived
-// from it.
-typedef struct playerState_s {
- int commandTime; // cmd->serverTime of last executed command
- int pm_type;
- int bobCycle; // for view bobbing and footstep generation
- int pm_flags; // ducked, jump_held, etc
- int pm_time;
-
- vec3_t origin;
- vec3_t velocity;
- int weaponTime;
- int gravity;
- int speed;
- int delta_angles[3]; // add to command angles to get view direction
- // changed by spawns, rotating objects, and teleporters
-
- int groundEntityNum;// ENTITYNUM_NONE = in air
-
- int legsTimer; // don't change low priority animations until this runs out
- int legsAnim; // mask off ANIM_TOGGLEBIT
-
- int torsoTimer; // don't change low priority animations until this runs out
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int movementDir; // a number 0 to 7 that represents the reletive angle
- // of movement to the view angle (axial and diagonals)
- // when at rest, the value will remain unchanged
- // used to twist the legs during strafing
-
- vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
-
- int eFlags; // copied to entityState_t->eFlags
-
- int eventSequence; // pmove generated events
- int events[MAX_PS_EVENTS];
- int eventParms[MAX_PS_EVENTS];
-
- int externalEvent; // events set on player from another source
- int externalEventParm;
- int externalEventTime;
-
- int clientNum; // ranges from 0 to MAX_CLIENTS-1
- int weapon; // copied to entityState_t->weapon
- int weaponstate;
-
- vec3_t viewangles; // for fixed views
- int viewheight;
-
- // damage feedback
- int damageEvent; // when it changes, latch the other parms
- int damageYaw;
- int damagePitch;
- int damageCount;
-
- int stats[MAX_STATS];
- int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
- int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
- int ammo[MAX_WEAPONS];
-
- int generic1;
- int loopSound;
- int jumppad_ent; // jumppad entity hit this frame
-
- // not communicated over the net at all
- int ping; // server to game info for scoreboard
- int pmove_framecount; // FIXME: don't transmit over the network
- int jumppad_frame;
- int entityEventSequence;
-} playerState_t;
-
-
-//====================================================================
-
-
-//
-// usercmd_t->button bits, many of which are generated by the client system,
-// so they aren't game/cgame only definitions
-//
-#define BUTTON_ATTACK 1
-#define BUTTON_TALK 2 // displays talk balloon and disables actions
-#define BUTTON_USE_HOLDABLE 4
-#define BUTTON_GESTURE 8
-#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
- // because a key pressed late in the frame will
- // only generate a small move value for that frame
- // walking will use different animations and
- // won't generate footsteps
-#define BUTTON_ATTACK2 32 //TA: should be safe to change from BUTTON_AFFIRMATIVE
-#define BUTTON_NEGATIVE 64
-
-#define BUTTON_GETFLAG 128
-#define BUTTON_GUARDBASE 256
-#define BUTTON_PATROL 512
-#define BUTTON_FOLLOWME 1024
-
-#define BUTTON_ANY 2048 // any key whatsoever
-
-#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
- // then BUTTON_WALKING should be set
-
-// usercmd_t is sent to the server each client frame
-typedef struct usercmd_s {
- int serverTime;
- int angles[3];
- int buttons;
- byte weapon; // weapon
- signed char forwardmove, rightmove, upmove;
-} usercmd_t;
-
-//===================================================================
-
-// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
-#define SOLID_BMODEL 0xffffff
-
-typedef enum {
- TR_STATIONARY,
- TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
- TR_LINEAR,
- TR_LINEAR_STOP,
- TR_SINE, // value = base + sin( time / duration ) * delta
- TR_GRAVITY,
- TR_BUOYANCY //TA: what the hell is this doing in here anyway?
-} trType_t;
-
-typedef struct {
- trType_t trType;
- int trTime;
- int trDuration; // if non 0, trTime + trDuration = stop time
- vec3_t trBase;
- vec3_t trDelta; // velocity, etc
-} trajectory_t;
-
-// entityState_t is the information conveyed from the server
-// in an update message about entities that the client will
-// need to render in some way
-// Different eTypes may use the information in different ways
-// The messages are delta compressed, so it doesn't really matter if
-// the structure size is fairly large
-
-typedef struct entityState_s {
- int number; // entity index
- int eType; // entityType_t
- int eFlags;
-
- trajectory_t pos; // for calculating position
- trajectory_t apos; // for calculating angles
-
- int time;
- int time2;
-
- vec3_t origin;
- vec3_t origin2;
-
- vec3_t angles;
- vec3_t angles2;
-
- int otherEntityNum; // shotgun sources, etc
- int otherEntityNum2;
-
- int groundEntityNum; // -1 = in air
-
- int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
- int loopSound; // constantly loop this sound
-
- int modelindex;
- int modelindex2;
- int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
- int frame;
-
- int solid; // for client side prediction, trap_linkentity sets this properly
-
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm;
-
- // for players
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int generic1;
-} entityState_t;
-
-typedef enum {
- CA_UNINITIALIZED,
- CA_DISCONNECTED, // not talking to a server
- CA_AUTHORIZING, // not used any more, was checking cd key
- CA_CONNECTING, // sending request packets to the server
- CA_CHALLENGING, // sending challenge packets to the server
- CA_CONNECTED, // netchan_t established, getting gamestate
- CA_LOADING, // only during cgame initialization, never during main loop
- CA_PRIMED, // got gamestate, waiting for first frame
- CA_ACTIVE, // game views should be displayed
- CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
-} connstate_t;
-
-// font support
-
-#define GLYPH_START 0
-#define GLYPH_END 255
-#define GLYPH_CHARSTART 32
-#define GLYPH_CHAREND 127
-#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
-typedef struct {
- int height; // number of scan lines
- int top; // top of glyph in buffer
- int bottom; // bottom of glyph in buffer
- int pitch; // width for copying
- int xSkip; // x adjustment
- int imageWidth; // width of actual image
- int imageHeight; // height of actual image
- float s; // x offset in image where glyph starts
- float t; // y offset in image where glyph starts
- float s2;
- float t2;
- qhandle_t glyph; // handle to the shader with the glyph
- char shaderName[32];
-} glyphInfo_t;
-
-typedef struct {
- glyphInfo_t glyphs [GLYPHS_PER_FONT];
- float glyphScale;
- char name[MAX_QPATH];
-} fontInfo_t;
-
-#define Square(x) ((x)*(x))
-
-// real time
-//=============================================
-
-
-typedef struct qtime_s {
- int tm_sec; /* seconds after the minute - [0,59] */
- int tm_min; /* minutes after the hour - [0,59] */
- int tm_hour; /* hours since midnight - [0,23] */
- int tm_mday; /* day of the month - [1,31] */
- int tm_mon; /* months since January - [0,11] */
- int tm_year; /* years since 1900 */
- int tm_wday; /* days since Sunday - [0,6] */
- int tm_yday; /* days since January 1 - [0,365] */
- int tm_isdst; /* daylight savings time flag */
-} qtime_t;
-
-
-// server browser sources
-// TTimo: AS_MPLAYER is no longer used
-#define AS_LOCAL 0
-#define AS_MPLAYER 1
-#define AS_GLOBAL 2
-#define AS_FAVORITES 3
-
-
-// cinematic states
-typedef enum {
- FMV_IDLE,
- FMV_PLAY, // play
- FMV_EOF, // all other conditions, i.e. stop/EOF/abort
- FMV_ID_BLT,
- FMV_ID_IDLE,
- FMV_LOOPED,
- FMV_ID_WAIT
-} e_status;
-
-typedef enum _flag_status {
- FLAG_ATBASE = 0,
- FLAG_TAKEN, // CTF
- FLAG_TAKEN_RED, // One Flag CTF
- FLAG_TAKEN_BLUE, // One Flag CTF
- FLAG_DROPPED
-} flagStatus_t;
-
-
-
-#define MAX_GLOBAL_SERVERS 4096
-#define MAX_OTHER_SERVERS 128
-#define MAX_PINGREQUESTS 32
-#define MAX_SERVERSTATUSREQUESTS 16
-
-#define SAY_ALL 0
-#define SAY_TEAM 1
-#define SAY_TELL 2
-
-#define CDKEY_LEN 16
-#define CDCHKSUM_LEN 2
-
-
-#endif // __Q_SHARED_H
diff --git a/src/game/surfaceflags.h b/src/game/surfaceflags.h
deleted file mode 100644
index d7d721b4..00000000
--- a/src/game/surfaceflags.h
+++ /dev/null
@@ -1,84 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// This file must be identical in the quake and utils directories
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-// contents flags are seperate bits
-// a given brush can contribute multiple content bits
-
-// these definitions also need to be in q_shared.h!
-
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid
-#define CONTENTS_LAVA 8
-#define CONTENTS_SLIME 16
-#define CONTENTS_WATER 32
-#define CONTENTS_FOG 64
-
-#define CONTENTS_NOTTEAM1 0x0080
-#define CONTENTS_NOTTEAM2 0x0100
-#define CONTENTS_NOBOTCLIP 0x0200
-
-#define CONTENTS_AREAPORTAL 0x8000
-
-#define CONTENTS_PLAYERCLIP 0x10000
-#define CONTENTS_MONSTERCLIP 0x20000
-//bot specific contents types
-#define CONTENTS_TELEPORTER 0x40000
-#define CONTENTS_JUMPPAD 0x80000
-#define CONTENTS_CLUSTERPORTAL 0x100000
-#define CONTENTS_DONOTENTER 0x200000
-#define CONTENTS_BOTCLIP 0x400000
-#define CONTENTS_MOVER 0x800000
-
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-
-#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
-#define CONTENTS_CORPSE 0x4000000
-#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
-#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
-#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
-#define CONTENTS_TRIGGER 0x40000000
-#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
-
-//TA: custominfoparms below
-#define CONTENTS_NOALIENBUILD 0x1000 // disallow alien building
-#define CONTENTS_NOHUMANBUILD 0x2000 // disallow alien building
-#define CONTENTS_NOBUILD 0x4000 // disallow alien building
-
-#define SURF_NODAMAGE 0x1 // never give falling damage
-#define SURF_SLICK 0x2 // effects game physics
-#define SURF_SKY 0x4 // lighting from environment map
-#define SURF_LADDER 0x8
-#define SURF_NOIMPACT 0x10 // don't make missile explosions
-#define SURF_NOMARKS 0x20 // don't leave missile marks
-#define SURF_FLESH 0x40 // make flesh sounds and effects
-#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
-#define SURF_HINT 0x100 // make a primary bsp splitter
-#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
-#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
-#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
-#define SURF_METALSTEPS 0x1000 // clanking footsteps
-#define SURF_NOSTEPS 0x2000 // no footstep sounds
-#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
-#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
-#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
-#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
-#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
-
-//TA: custominfoparms below
-#define SURF_NOALIENBUILD 0x80000 // disallow alien building
-#define SURF_NOHUMANBUILD 0x100000 // disallow alien building
-#define SURF_NOBUILD 0x200000 // disallow alien building
-
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 93a85ba0..002d7a81 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -1,15 +1,25 @@
/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
/*