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-rw-r--r--src/game/q_math.c1482
1 files changed, 0 insertions, 1482 deletions
diff --git a/src/game/q_math.c b/src/game/q_math.c
deleted file mode 100644
index 4171ebfc..00000000
--- a/src/game/q_math.c
+++ /dev/null
@@ -1,1482 +0,0 @@
-// Copyright (C) 1999-2000 Id Software, Inc.
-//
-// q_math.c -- stateless support routines that are included in each code module
-
-/*
- * Portions Copyright (C) 2000-2001 Tim Angus
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the OSML - Open Source Modification License v1.0 as
- * described in the file COPYING which is distributed with this source
- * code.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- */
-
-#include "q_shared.h"
-
-
-vec3_t vec3_origin = {0,0,0};
-vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
-
-
-vec4_t colorBlack = {0, 0, 0, 1};
-vec4_t colorRed = {1, 0, 0, 1};
-vec4_t colorGreen = {0, 1, 0, 1};
-vec4_t colorBlue = {0, 0, 1, 1};
-vec4_t colorYellow = {1, 1, 0, 1};
-vec4_t colorMagenta= {1, 0, 1, 1};
-vec4_t colorCyan = {0, 1, 1, 1};
-vec4_t colorWhite = {1, 1, 1, 1};
-vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1};
-vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1};
-vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
-
-vec4_t g_color_table[8] =
- {
- {0.0, 0.0, 0.0, 1.0},
- {1.0, 0.0, 0.0, 1.0},
- {0.0, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0},
- {0.0, 0.0, 1.0, 1.0},
- {0.0, 1.0, 1.0, 1.0},
- {1.0, 0.0, 1.0, 1.0},
- {1.0, 1.0, 1.0, 1.0},
- };
-
-
-vec3_t bytedirs[NUMVERTEXNORMALS] =
-{
-{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f},
-{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f},
-{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f},
-{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f},
-{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f},
-{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f},
-{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f},
-{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f},
-{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f},
-{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f},
-{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f},
-{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f},
-{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f},
-{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f},
-{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f},
-{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f},
-{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f},
-{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f},
-{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f},
-{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f},
-{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f},
-{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f},
-{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f},
-{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f},
-{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f},
-{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f},
-{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f},
-{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f},
-{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f},
-{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f},
-{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f},
-{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f},
-{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f},
-{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f},
-{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f},
-{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f},
-{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f},
-{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f},
-{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f},
-{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f},
-{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f},
-{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f},
-{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f},
-{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f},
-{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f},
-{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f},
-{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f},
-{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f},
-{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f},
-{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f},
-{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f},
-{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f},
-{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f},
-{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f},
-{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f},
-{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f},
-{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f},
-{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f},
-{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f},
-{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f},
-{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f},
-{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f},
-{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f},
-{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f},
-{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f},
-{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f},
-{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f},
-{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f},
-{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f},
-{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f},
-{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f},
-{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f},
-{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f},
-{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f},
-{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f},
-{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f},
-{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f},
-{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f},
-{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f},
-{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f},
-{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f}
-};
-
-//==============================================================
-
-int Q_rand( int *seed ) {
- *seed = (69069 * *seed + 1);
- return *seed;
-}
-
-float Q_random( int *seed ) {
- return ( Q_rand( seed ) & 0xffff ) / (float)0x10000;
-}
-
-float Q_crandom( int *seed ) {
- return 2.0 * ( Q_random( seed ) - 0.5 );
-}
-
-#ifdef __LCC__
-
-int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
-}
-
-vec_t VectorLength( const vec3_t v )
-{
- return (vec_t)sqrt( v[ 0 ] * v[ 0 ] + v[ 1 ] * v[ 1 ] + v[ 2 ] * v[ 2 ] );
-}
-
-vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
-}
-
-vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
-}
-
-vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
-
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
-}
-
-// fast vector normalize routine that does not check to make sure
-// that length != 0, nor does it return length, uses rsqrt approximation
-void VectorNormalizeFast( vec3_t v )
-{
- float ilength;
-
- ilength = Q_rsqrt( DotProduct( v, v ) );
-
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
-}
-
-void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
-}
-
-void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-#endif
-
-//=======================================================
-
-signed char ClampChar( int i ) {
- if ( i < -128 ) {
- return -128;
- }
- if ( i > 127 ) {
- return 127;
- }
- return i;
-}
-
-signed short ClampShort( int i ) {
- if ( i < -32768 ) {
- return -32768;
- }
- if ( i > 0x7fff ) {
- return 0x7fff;
- }
- return i;
-}
-
-
-// this isn't a real cheap function to call!
-int DirToByte( vec3_t dir )
-{
- int i, best;
- float d, bestd;
-
- if( !dir )
- return 0;
-
- bestd = 0;
- best = 0;
-
- for( i = 0; i < NUMVERTEXNORMALS; i++ )
- {
- d = DotProduct( dir, bytedirs[ i ] );
-
- if( d > bestd )
- {
- bestd = d;
- best = i;
- }
- }
-
- return best;
-}
-
-void ByteToDir( int b, vec3_t dir )
-{
- if( b < 0 || b >= NUMVERTEXNORMALS )
- {
- VectorCopy( vec3_origin, dir );
- return;
- }
-
- VectorCopy( bytedirs[ b ], dir);
-}
-
-
-unsigned ColorBytes3 (float r, float g, float b) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
-
- return i;
-}
-
-unsigned ColorBytes4 (float r, float g, float b, float a) {
- unsigned i;
-
- ( (byte *)&i )[0] = r * 255;
- ( (byte *)&i )[1] = g * 255;
- ( (byte *)&i )[2] = b * 255;
- ( (byte *)&i )[3] = a * 255;
-
- return i;
-}
-
-float NormalizeColor( const vec3_t in, vec3_t out ) {
- float max;
-
- max = in[0];
- if ( in[1] > max ) {
- max = in[1];
- }
- if ( in[2] > max ) {
- max = in[2];
- }
-
- if ( !max ) {
- VectorClear( out );
- } else {
- out[0] = in[0] / max;
- out[1] = in[1] / max;
- out[2] = in[2] / max;
- }
- return max;
-}
-
-
-/*
-=====================
-PlaneFromPoints
-
-Returns false if the triangle is degenrate.
-The normal will point out of the clock for clockwise ordered points
-=====================
-*/
-qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
- vec3_t d1, d2;
-
- VectorSubtract( b, a, d1 );
- VectorSubtract( c, a, d2 );
- CrossProduct( d2, d1, plane );
- if ( VectorNormalize( plane ) == 0 ) {
- return qfalse;
- }
-
- plane[3] = DotProduct( a, plane );
- return qtrue;
-}
-
-
-/// These optimised and much cleaner implementations of the Vector Rotation
-/// functions were provided by Riv (riviera@planetquake.com)
-/// ...Cheers Riv...
-/*
-===============
-RotatePointAroundVector
-
-This is not implemented very well...
-===============
-*/
-void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees)
-{
- float sin_a;
- float cos_a;
- float cos_ia;
- float i_i_ia;
- float j_j_ia;
- float k_k_ia;
- float i_j_ia;
- float i_k_ia;
- float j_k_ia;
- float a_sin;
- float b_sin;
- float c_sin;
- float rot[3][3];
-
- cos_ia = DEG2RAD(degrees);
- sin_a = sin(cos_ia);
- cos_a = cos(cos_ia);
- cos_ia = 1.0F - cos_a;
-
- i_i_ia = dir[0] * dir[0] * cos_ia;
- j_j_ia = dir[1] * dir[1] * cos_ia;
- k_k_ia = dir[2] * dir[2] * cos_ia;
- i_j_ia = dir[0] * dir[1] * cos_ia;
- i_k_ia = dir[0] * dir[2] * cos_ia;
- j_k_ia = dir[1] * dir[2] * cos_ia;
-
- a_sin = dir[0] * sin_a;
- b_sin = dir[1] * sin_a;
- c_sin = dir[2] * sin_a;
-
- rot[0][0] = i_i_ia + cos_a;
- rot[0][1] = i_j_ia - c_sin;
- rot[0][2] = i_k_ia + b_sin;
- rot[1][0] = i_j_ia + c_sin;
- rot[1][1] = j_j_ia + cos_a;
- rot[1][2] = j_k_ia - a_sin;
- rot[2][0] = i_k_ia - b_sin;
- rot[2][1] = j_k_ia + a_sin;
- rot[2][2] = k_k_ia + cos_a;
-
- dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2];
- dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2];
- dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2];
-}
-
-
-/*
-===============
-RotateAroundDirection
-===============
-*/
-void RotateAroundDirection( vec3_t axis[ 3 ], vec_t angle )
-{
- vec_t scale;
-
- angle = DEG2RAD( angle );
-
- // create an arbitrary axis[1]
- PerpendicularVector( axis[ 1 ], axis[ 0 ] );
-
- // cross to get axis[2]
- CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
-
- // rotate
- scale = cos( angle );
- VectorScale( axis[ 1 ], scale, axis[ 1 ] );
-
- scale = sin( angle );
- VectorMA( axis[ 1 ], scale, axis[ 2 ], axis[ 1 ] );
-
- // recalculate axis[2]
- CrossProduct( axis[ 0 ], axis[ 1 ], axis[ 2 ] );
-}
-
-
-void vectoangles( const vec3_t value1, vec3_t angles )
-{
- float forward;
- float yaw, pitch;
-
- if( value1[ 1 ] == 0 && value1[ 0 ] == 0 )
- {
- yaw = 0;
- if( value1[ 2 ] > 0 )
- pitch = 90;
- else
- pitch = 270;
- }
- else
- {
- if( value1[ 0 ] )
- yaw = ( atan2 ( value1[ 1 ], value1[ 0 ] ) * 180 / M_PI );
- else if( value1[ 1 ] > 0 )
- yaw = 90;
- else
- yaw = 270;
-
- if( yaw < 0 )
- yaw += 360;
-
- forward = sqrt( value1[ 0 ] * value1[ 0 ] + value1[ 1 ] * value1[ 1 ] );
- pitch = ( atan2( value1[ 2 ], forward ) * 180 / M_PI );
- if( pitch < 0 )
- pitch += 360;
- }
-
- angles[ PITCH ] = -pitch;
- angles[ YAW ] = yaw;
- angles[ ROLL ] = 0;
-}
-
-
-/*
-=================
-AxisToAngles
-TA: takes an axis (forward + right + up)
- and returns angles -- including a roll
-=================
-*/
-void AxisToAngles( vec3_t axis[3], vec3_t angles ) {
- float length1;
- float yaw, pitch, roll = 0.0f;
-
- if ( axis[0][1] == 0 && axis[0][0] == 0 ) {
- yaw = 0;
- if ( axis[0][2] > 0 ) {
- pitch = 90;
- }
- else {
- pitch = 270;
- }
- }
- else {
- if ( axis[0][0] ) {
- yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI );
- }
- else if ( axis[0][1] > 0 ) {
- yaw = 90;
- }
- else {
- yaw = 270;
- }
- if ( yaw < 0 ) {
- yaw += 360;
- }
-
- length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] );
- pitch = ( atan2(axis[0][2], length1) * 180 / M_PI );
- if ( pitch < 0 ) {
- pitch += 360;
- }
-
- roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI );
- if ( roll < 0 ) {
- roll += 360;
- }
- }
-
- angles[PITCH] = -pitch;
- angles[YAW] = yaw;
- angles[ROLL] = roll;
-}
-
-/*
-=================
-AnglesToAxis
-=================
-*/
-void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) {
- vec3_t right;
-
- // angle vectors returns "right" instead of "y axis"
- AngleVectors( angles, axis[0], right, axis[2] );
- VectorSubtract( vec3_origin, right, axis[1] );
-}
-
-void AxisClear( vec3_t axis[ 3 ] )
-{
- axis[ 0 ][ 0 ] = 1;
- axis[ 0 ][ 1 ] = 0;
- axis[ 0 ][ 2 ] = 0;
- axis[ 1 ][ 0 ] = 0;
- axis[ 1 ][ 1 ] = 1;
- axis[ 1 ][ 2 ] = 0;
- axis[ 2 ][ 0 ] = 0;
- axis[ 2 ][ 1 ] = 0;
- axis[ 2 ][ 2 ] = 1;
-}
-
-void AxisCopy( vec3_t in[3], vec3_t out[3] ) {
- VectorCopy( in[0], out[0] );
- VectorCopy( in[1], out[1] );
- VectorCopy( in[2], out[2] );
-}
-
-void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
-{
- float d;
- vec3_t n;
- float inv_denom;
-
- inv_denom = 1.0F / DotProduct( normal, normal );
-
-#ifndef Q3_VM
- assert( Q_fabs(inv_denom) != 0.0f ); // bk010122 - zero vectors get here
-#endif
- inv_denom = 1.0f / inv_denom;
-
- d = DotProduct( normal, p ) * inv_denom;
-
- n[0] = normal[0] * inv_denom;
- n[1] = normal[1] * inv_denom;
- n[2] = normal[2] * inv_denom;
-
- dst[0] = p[0] - d * n[0];
- dst[1] = p[1] - d * n[1];
- dst[2] = p[2] - d * n[2];
-}
-
-/*
-================
-MakeNormalVectors
-
-Given a normalized forward vector, create two
-other perpendicular vectors
-================
-*/
-void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) {
- float d;
-
- // this rotate and negate guarantees a vector
- // not colinear with the original
- right[1] = -forward[0];
- right[2] = forward[1];
- right[0] = forward[2];
-
- d = DotProduct (right, forward);
- VectorMA (right, -d, forward, right);
- VectorNormalize (right);
- CrossProduct (right, forward, up);
-}
-
-
-void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out )
-{
- out[0] = DotProduct( in, matrix[0] );
- out[1] = DotProduct( in, matrix[1] );
- out[2] = DotProduct( in, matrix[2] );
-}
-
-//============================================================================
-
-#if !idppc
-/*
-** float q_rsqrt( float number )
-*/
-float Q_rsqrt( float number )
-{
- long i;
- float x2, y;
- const float threehalfs = 1.5F;
-
- x2 = number * 0.5F;
- y = number;
- i = * ( long * ) &y; // evil floating point bit level hacking
- i = 0x5f3759df - ( i >> 1 ); // what the fuck?
- y = * ( float * ) &i;
- y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
-// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
-
-#ifndef Q3_VM
-#ifdef __linux__
- assert( !isnan(y) ); // bk010122 - FPE?
-#endif
-#endif
-
- return y;
-}
-#endif
-
-float Q_fabs( float f ) {
- int tmp = * ( int * ) &f;
- tmp &= 0x7FFFFFFF;
- return * ( float * ) &tmp;
-}
-
-//============================================================
-
-/*
-===============
-LerpAngle
-
-===============
-*/
-float LerpAngle (float from, float to, float frac) {
- float a;
-
- if ( to - from > 180 ) {
- to -= 360;
- }
- if ( to - from < -180 ) {
- to += 360;
- }
- a = from + frac * (to - from);
-
- return a;
-}
-
-
-/*
-=================
-AngleSubtract
-
-Always returns a value from -180 to 180
-=================
-*/
-float AngleSubtract( float a1, float a2 ) {
- float a;
-
- a = a1 - a2;
- while ( a > 180 ) {
- a -= 360;
- }
- while ( a < -180 ) {
- a += 360;
- }
- return a;
-}
-
-
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) {
- v3[0] = AngleSubtract( v1[0], v2[0] );
- v3[1] = AngleSubtract( v1[1], v2[1] );
- v3[2] = AngleSubtract( v1[2], v2[2] );
-}
-
-
-float AngleMod( float a )
-{
- a = ( 360.0 / 65536 ) * ( (int)( a * ( 65536 / 360.0 ) ) & 65535 );
- return a;
-}
-
-
-/*
-=================
-AngleNormalize360
-
-returns angle normalized to the range [0 <= angle < 360]
-=================
-*/
-float AngleNormalize360 ( float angle ) {
- return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535);
-}
-
-
-/*
-=================
-AngleNormalize180
-
-returns angle normalized to the range [-180 < angle <= 180]
-=================
-*/
-float AngleNormalize180 ( float angle ) {
- angle = AngleNormalize360( angle );
- if ( angle > 180.0 ) {
- angle -= 360.0;
- }
- return angle;
-}
-
-
-/*
-=================
-AngleDelta
-
-returns the normalized delta from angle1 to angle2
-=================
-*/
-float AngleDelta ( float angle1, float angle2 ) {
- return AngleNormalize180( angle1 - angle2 );
-}
-
-
-//============================================================
-
-
-/*
-=================
-SetPlaneSignbits
-=================
-*/
-void SetPlaneSignbits (cplane_t *out) {
- int bits, j;
-
- // for fast box on planeside test
- bits = 0;
- for (j=0 ; j<3 ; j++) {
- if (out->normal[j] < 0) {
- bits |= 1<<j;
- }
- }
- out->signbits = bits;
-}
-
-
-/*
-==================
-BoxOnPlaneSide
-
-Returns 1, 2, or 1 + 2
-
-// this is the slow, general version
-int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- int i;
- float dist1, dist2;
- int sides;
- vec3_t corners[2];
-
- for (i=0 ; i<3 ; i++)
- {
- if (p->normal[i] < 0)
- {
- corners[0][i] = emins[i];
- corners[1][i] = emaxs[i];
- }
- else
- {
- corners[1][i] = emins[i];
- corners[0][i] = emaxs[i];
- }
- }
- dist1 = DotProduct (p->normal, corners[0]) - p->dist;
- dist2 = DotProduct (p->normal, corners[1]) - p->dist;
- sides = 0;
- if (dist1 >= 0)
- sides = 1;
- if (dist2 < 0)
- sides |= 2;
-
- return sides;
-}
-
-==================
-*/
-#if !( (defined __linux__ || __FreeBSD__) && (defined __i386__) && (!defined C_ONLY)) // rb010123
-#if defined __LCC__ || defined C_ONLY || !id386 || defined __VECTORC
-
-int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- float dist1, dist2;
- int sides;
-
-// fast axial cases
- if (p->type < 3)
- {
- if (p->dist <= emins[p->type])
- return 1;
- if (p->dist >= emaxs[p->type])
- return 2;
- return 3;
- }
-
-// general case
- switch (p->signbits)
- {
- case 0:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 1:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- break;
- case 2:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 3:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- break;
- case 4:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 5:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
- break;
- case 6:
- dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- case 7:
- dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
- dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
- break;
- default:
- dist1 = dist2 = 0; // shut up compiler
- break;
- }
-
- sides = 0;
- if (dist1 >= p->dist)
- sides = 1;
- if (dist2 < p->dist)
- sides |= 2;
-
- return sides;
-}
-#else
-#pragma warning( disable: 4035 )
-
-__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
-{
- static int bops_initialized;
- static int Ljmptab[8];
-
- __asm {
-
- push ebx
-
- cmp bops_initialized, 1
- je initialized
- mov bops_initialized, 1
-
- mov Ljmptab[0*4], offset Lcase0
- mov Ljmptab[1*4], offset Lcase1
- mov Ljmptab[2*4], offset Lcase2
- mov Ljmptab[3*4], offset Lcase3
- mov Ljmptab[4*4], offset Lcase4
- mov Ljmptab[5*4], offset Lcase5
- mov Ljmptab[6*4], offset Lcase6
- mov Ljmptab[7*4], offset Lcase7
-
-initialized:
-
- mov edx,dword ptr[4+12+esp]
- mov ecx,dword ptr[4+4+esp]
- xor eax,eax
- mov ebx,dword ptr[4+8+esp]
- mov al,byte ptr[17+edx]
- cmp al,8
- jge Lerror
- fld dword ptr[0+edx]
- fld st(0)
- jmp dword ptr[Ljmptab+eax*4]
-Lcase0:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase1:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase2:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase3:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ebx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ecx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase4:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase5:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ebx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase6:
- fmul dword ptr[ebx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ecx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
- jmp LSetSides
-Lcase7:
- fmul dword ptr[ecx]
- fld dword ptr[0+4+edx]
- fxch st(2)
- fmul dword ptr[ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[4+ecx]
- fld dword ptr[0+8+edx]
- fxch st(2)
- fmul dword ptr[4+ebx]
- fxch st(2)
- fld st(0)
- fmul dword ptr[8+ecx]
- fxch st(5)
- faddp st(3),st(0)
- fmul dword ptr[8+ebx]
- fxch st(1)
- faddp st(3),st(0)
- fxch st(3)
- faddp st(2),st(0)
-LSetSides:
- faddp st(2),st(0)
- fcomp dword ptr[12+edx]
- xor ecx,ecx
- fnstsw ax
- fcomp dword ptr[12+edx]
- and ah,1
- xor ah,1
- add cl,ah
- fnstsw ax
- and ah,1
- add ah,ah
- add cl,ah
- pop ebx
- mov eax,ecx
- ret
-Lerror:
- int 3
- }
-}
-#pragma warning( default: 4035 )
-
-#endif
-#endif
-
-/*
-=================
-RadiusFromBounds
-=================
-*/
-float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) {
- int i;
- vec3_t corner;
- float a, b;
-
- for (i=0 ; i<3 ; i++) {
- a = fabs( mins[i] );
- b = fabs( maxs[i] );
- corner[i] = a > b ? a : b;
- }
-
- return VectorLength (corner);
-}
-
-
-void ClearBounds( vec3_t mins, vec3_t maxs ) {
- mins[0] = mins[1] = mins[2] = 99999;
- maxs[0] = maxs[1] = maxs[2] = -99999;
-}
-
-void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
- if ( v[0] < mins[0] ) {
- mins[0] = v[0];
- }
- if ( v[0] > maxs[0]) {
- maxs[0] = v[0];
- }
-
- if ( v[1] < mins[1] ) {
- mins[1] = v[1];
- }
- if ( v[1] > maxs[1]) {
- maxs[1] = v[1];
- }
-
- if ( v[2] < mins[2] ) {
- mins[2] = v[2];
- }
- if ( v[2] > maxs[2]) {
- maxs[2] = v[2];
- }
-}
-
-
-vec_t VectorNormalize( vec3_t v ) {
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if ( length ) {
- ilength = 1/length;
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
- }
-
- return length;
-}
-
-vec_t VectorNormalize2( const vec3_t v, vec3_t out) {
- float length, ilength;
-
- length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
- length = sqrt (length);
-
- if (length)
- {
- ilength = 1/length;
- out[0] = v[0]*ilength;
- out[1] = v[1]*ilength;
- out[2] = v[2]*ilength;
- } else {
- VectorClear( out );
- }
-
- return length;
-
-}
-
-void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) {
- vecc[0] = veca[0] + scale*vecb[0];
- vecc[1] = veca[1] + scale*vecb[1];
- vecc[2] = veca[2] + scale*vecb[2];
-}
-
-
-vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) {
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
-}
-
-void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]-vecb[0];
- out[1] = veca[1]-vecb[1];
- out[2] = veca[2]-vecb[2];
-}
-
-void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
- out[0] = veca[0]+vecb[0];
- out[1] = veca[1]+vecb[1];
- out[2] = veca[2]+vecb[2];
-}
-
-void _VectorCopy( const vec3_t in, vec3_t out ) {
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
-}
-
-void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
-}
-
-void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) {
- out[0] = in[0]*scale;
- out[1] = in[1]*scale;
- out[2] = in[2]*scale;
- out[3] = in[3]*scale;
-}
-
-
-int Q_log2( int val ) {
- int answer;
-
- answer = 0;
- while ( ( val>>=1 ) != 0 ) {
- answer++;
- }
- return answer;
-}
-
-
-
-/*
-=================
-PlaneTypeForNormal
-=================
-*/
-/*
-int PlaneTypeForNormal (vec3_t normal) {
- if ( normal[0] == 1.0 )
- return PLANE_X;
- if ( normal[1] == 1.0 )
- return PLANE_Y;
- if ( normal[2] == 1.0 )
- return PLANE_Z;
-
- return PLANE_NON_AXIAL;
-}
-*/
-
-
-/*
-================
-MatrixMultiply
-================
-*/
-void MatrixMultiply( float in1[ 3 ][ 3 ], float in2[ 3 ][ 3 ], float out[ 3 ][ 3 ] )
-{
- out[ 0 ][ 0 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 0 ][ 1 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 0 ][ 2 ] = in1[ 0 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 0 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 0 ][ 2 ] * in2[ 2 ][ 2 ];
- out[ 1 ][ 0 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 1 ][ 1 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 1 ][ 2 ] = in1[ 1 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 1 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 1 ][ 2 ] * in2[ 2 ][ 2 ];
- out[ 2 ][ 0 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 0 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 0 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 0 ];
- out[ 2 ][ 1 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 1 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 1 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 1 ];
- out[ 2 ][ 2 ] = in1[ 2 ][ 0 ] * in2[ 0 ][ 2 ] + in1[ 2 ][ 1 ] * in2[ 1 ][ 2 ] +
- in1[ 2 ][ 2 ] * in2[ 2 ][ 2 ];
-}
-
-/*
-================
-VectorMatrixMultiply
-================
-*/
-void VectorMatrixMultiply( const vec3_t p, vec3_t m[ 3 ], vec3_t out )
-{
- out[ 0 ] = m[ 0 ][ 0 ] * p[ 0 ] + m[ 1 ][ 0 ] * p[ 1 ] + m[ 2 ][ 0 ] * p[ 2 ];
- out[ 1 ] = m[ 0 ][ 1 ] * p[ 0 ] + m[ 1 ][ 1 ] * p[ 1 ] + m[ 2 ][ 1 ] * p[ 2 ];
- out[ 2 ] = m[ 0 ][ 2 ] * p[ 0 ] + m[ 1 ][ 2 ] * p[ 1 ] + m[ 2 ][ 2 ] * p[ 2 ];
-}
-
-void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
-{
- float angle;
- static float sr, sp, sy, cr, cp, cy;
- // static to help MS compiler fp bugs
-
- angle = angles[ YAW ] * ( M_PI * 2 / 360 );
- sy = sin( angle );
- cy = cos( angle );
- angle = angles[ PITCH ] * ( M_PI * 2 / 360 );
- sp = sin( angle );
- cp = cos( angle );
- angle = angles[ ROLL ] * ( M_PI * 2 / 360 );
- sr = sin( angle );
- cr = cos( angle );
-
- if( forward )
- {
- forward[ 0 ] = cp * cy;
- forward[ 1 ] = cp * sy;
- forward[ 2 ] = -sp;
- }
-
- if( right )
- {
- right[ 0 ] = ( -1 * sr * sp * cy + -1 * cr * -sy );
- right[ 1 ] = ( -1 * sr * sp * sy + -1 * cr * cy );
- right[ 2 ] = -1 * sr * cp;
- }
-
- if( up )
- {
- up[ 0 ] = ( cr * sp * cy + -sr * -sy );
- up[ 1 ] = ( cr * sp * sy + -sr * cy );
- up[ 2 ] = cr * cp;
- }
-}
-
-/*
-** assumes "src" is normalized
-*/
-void PerpendicularVector( vec3_t dst, const vec3_t src )
-{
- int pos;
- int i;
- float minelem = 1.0F;
- vec3_t tempvec;
-
- /*
- ** find the smallest magnitude axially aligned vector
- */
- for ( pos = 0, i = 0; i < 3; i++ )
- {
- if ( fabs( src[i] ) < minelem )
- {
- pos = i;
- minelem = fabs( src[i] );
- }
- }
- tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
- tempvec[pos] = 1.0F;
-
- /*
- ** project the point onto the plane defined by src
- */
- ProjectPointOnPlane( dst, tempvec, src );
-
- /*
- ** normalize the result
- */
- VectorNormalize( dst );
-}
-
-/*
-=================
-pointToLineDistance
-
-Distance from a point to some line
-=================
-*/
-float pointToLineDistance( const vec3_t p0, const vec3_t p1, const vec3_t p2 )
-{
- vec3_t v, w, y;
- float c1, c2;
-
- VectorSubtract( p2, p1, v );
- VectorSubtract( p1, p0, w );
-
- CrossProduct( w, v, y );
- c1 = VectorLength( y );
- c2 = VectorLength( v );
-
- if( c2 == 0.0f )
- return 0.0f;
- else
- return c1 / c2;
-}
-
-/*
-=================
-GetPerpendicularViewVector
-
-Used to find an "up" vector for drawing a sprite so that it always faces the view as best as possible
-=================
-*/
-void GetPerpendicularViewVector( const vec3_t point, const vec3_t p1, const vec3_t p2, vec3_t up )
-{
- vec3_t v1, v2;
-
- VectorSubtract( point, p1, v1 );
- VectorNormalize( v1 );
-
- VectorSubtract( point, p2, v2 );
- VectorNormalize( v2 );
-
- CrossProduct( v1, v2, up );
- VectorNormalize( up );
-}
-
-/*
-================
-ProjectPointOntoVector
-================
-*/
-void ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
-{
- vec3_t pVec, vec;
-
- VectorSubtract( point, vStart, pVec );
- VectorSubtract( vEnd, vStart, vec );
- VectorNormalize( vec );
- // project onto the directional vector for this segment
- VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
-}
-
-/*
-================
-VectorMaxComponent
-
-Return the biggest component of some vector
-================
-*/
-float VectorMaxComponent( vec3_t v )
-{
- float biggest = v[ 0 ];
-
- if( v[ 1 ] > biggest )
- biggest = v[ 1 ];
-
- if( v[ 2 ] > biggest )
- biggest = v[ 2 ];
-
- return biggest;
-}
-
-/*
-================
-VectorMinComponent
-
-Return the smallest component of some vector
-================
-*/
-float VectorMinComponent( vec3_t v )
-{
- float smallest = v[ 0 ];
-
- if( v[ 1 ] < smallest )
- smallest = v[ 1 ];
-
- if( v[ 2 ] < smallest )
- smallest = v[ 2 ];
-
- return smallest;
-}
-
-#ifdef Q3_VM
-/*
-===============
-round
-===============
-*/
-float round( float v )
-{
- if( v >= 0.5f )
- return ceil( v );
- else
- return floor( v );
-}
-#endif