diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 19 | ||||
-rw-r--r-- | src/game/bg_public.h | 2 | ||||
-rw-r--r-- | src/game/g_active.c | 2 | ||||
-rw-r--r-- | src/game/g_admin.c | 4 | ||||
-rw-r--r-- | src/game/g_buildable.c | 9 | ||||
-rw-r--r-- | src/game/g_cmds.c | 37 | ||||
-rw-r--r-- | src/game/g_local.h | 3 | ||||
-rw-r--r-- | src/game/g_utils.c | 4 |
8 files changed, 57 insertions, 23 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index cac8f17b..8e925581 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2815,6 +2815,19 @@ char *eventnames[ ] = /* =============== +BG_EventName +=============== +*/ +const char *BG_EventName( int num ) +{ + if( num < 0 || num >= sizeof( eventnames ) / sizeof( char * ) ) + return "UNKNOWN"; + + return eventnames[ num ]; +} + +/* +=============== BG_AddPredictableEventToPlayerstate Handles the sequence numbers @@ -2834,10 +2847,12 @@ void BG_AddPredictableEventToPlayerstate( int newEvent, int eventParm, playerSta { #ifdef GAME Com_Printf( " game event svt %5d -> %5d: num = %20s parm %d\n", - ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm); + ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, + BG_EventName( newEvent ), eventParm ); #else Com_Printf( "Cgame event svt %5d -> %5d: num = %20s parm %d\n", - ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, eventnames[ newEvent ], eventParm); + ps->pmove_framecount/*ps->commandTime*/, ps->eventSequence, + BG_EventName( newEvent ), eventParm ); #endif } } diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 707b6256..f1400522 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -440,6 +440,8 @@ typedef enum #define EVENT_VALID_MSEC 300 +const char *BG_EventName( int num ); + typedef enum { EV_NONE, diff --git a/src/game/g_active.c b/src/game/g_active.c index 921d2388..bd6d4956 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -587,7 +587,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) if( ucmd->upmove > 0 ) jumping = qtrue; - else if( ucmd->upmove < 0 ) + else if( ent->client->ps.pm_flags & PMF_DUCKED ) crouched = qtrue; client = ent->client; diff --git a/src/game/g_admin.c b/src/game/g_admin.c index f6768ffa..c83a7ffe 100644 --- a/src/game/g_admin.c +++ b/src/game/g_admin.c @@ -947,7 +947,7 @@ qboolean G_admin_cmd_check( gentity_t *ent, qboolean say ) if( admin_command_permission( ent, cmd ) ) { // flooding say will have already been accounted for in ClientCommand - if( ent && !say && G_FloodLimited( ent ) ) + if( !say && G_FloodLimited( ent ) ) return qtrue; trap_SendConsoleCommand( EXEC_APPEND, g_admin_commands[ i ]->exec ); admin_log( ent, cmd, skip ); @@ -968,7 +968,7 @@ qboolean G_admin_cmd_check( gentity_t *ent, qboolean say ) if( G_admin_permission( ent, g_admin_cmds[ i ].flag[ 0 ] ) ) { // flooding say will have already been accounted for in ClientCommand - if( ent && !say && G_FloodLimited( ent ) ) + if( !say && G_FloodLimited( ent ) ) return qtrue; g_admin_cmds[ i ].handler( ent, skip ); admin_log( ent, cmd, skip ); diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 8a987a2d..2a089ba5 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -32,12 +32,17 @@ Triggers an animation client side */ void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ) { - int localAnim = anim; + int localAnim = anim | ( ent->s.legsAnim & ANIM_TOGGLEBIT ); if( force ) localAnim |= ANIM_FORCEBIT; - localAnim |= ( ( ent->s.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ); + // don't flip the togglebit more than once per frame + if( ent->animTime != level.time ) + { + ent->animTime = level.time; + localAnim ^= ANIM_TOGGLEBIT; + } ent->s.legsAnim = localAnim; } diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 4fb3dcb1..3214ce3d 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -2918,34 +2918,35 @@ void Cmd_Damage_f( gentity_t *ent ) G_FloodLimited Determine whether a user is flood limited, and adjust their flood demerits -Notify them if this is the first time they were over the limit +Print them a warning message if they are over the limit +Return is time in msec until the user can speak again ================== */ -qboolean G_FloodLimited( gentity_t *ent ) +int G_FloodLimited( gentity_t *ent ) { - int deltatime = level.time - ent->client->pers.floodTime; - int flooding; + int deltatime, ms; if( g_floodMinTime.integer <= 0 ) - return qfalse; + return 0; + // handles !ent if( G_admin_permission( ent, ADMF_NOCENSORFLOOD ) ) - return qfalse; + return 0; + + deltatime = level.time - ent->client->pers.floodTime; ent->client->pers.floodDemerits += g_floodMinTime.integer - deltatime; if( ent->client->pers.floodDemerits < 0 ) ent->client->pers.floodDemerits = 0; ent->client->pers.floodTime = level.time; - flooding = ent->client->pers.floodDemerits - g_floodMaxDemerits.integer; - if( flooding <= 0 ) - return qfalse; - // seconds (rounded up) - flooding = ( flooding + 999 ) / 1000; + ms = ent->client->pers.floodDemerits - g_floodMaxDemerits.integer; + if( ms <= 0 ) + return 0; trap_SendServerCommand( ent - g_entities, va( "print \"You are flooding: " "please wait %d second%s before trying again\n", - flooding, ( flooding != 1 ) ? "s" : "" ) ); - return qtrue; + ( ms + 999 ) / 1000, ( ms > 1000 ) ? "s" : "" ) ); + return ms; } commands_t cmds[ ] = { @@ -3092,6 +3093,16 @@ void ClientCommand( int clientNum ) cmds[ i ].cmdHandler( ent ); } +/* +================= +G_SayArgc +G_SayArgv +G_SayConcatArgs + +trap_Argc, trap_Argv, and ConcatArgs consider say text as a single argument +These functions assemble the text and re-parse it on word boundaries +================= +*/ int G_SayArgc( void ) { int c = 0; diff --git a/src/game/g_local.h b/src/game/g_local.h index 5f9029a9..01b6ef5c 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -204,6 +204,7 @@ struct gentity_s qboolean spawned; // whether or not this buildable has finished spawning int shrunkTime; // time when a barricade shrunk or zero int buildTime; // when this buildable was built + int animTime; // last animation change int time1000; // timer evaluated every second qboolean deconstruct; // deconstruct if no BP left int deconstructTime; // time at which structure marked @@ -681,7 +682,7 @@ void G_SanitiseString( char *in, char *out, int len ); void Cmd_PrivateMessage_f( gentity_t *ent ); void Cmd_Test_f( gentity_t *ent ); void Cmd_AdminMessage_f( gentity_t *ent ); -qboolean G_FloodLimited( gentity_t *ent ); +int G_FloodLimited( gentity_t *ent ); // // g_physics.c diff --git a/src/game/g_utils.c b/src/game/g_utils.c index 870d781b..0cab96a1 100644 --- a/src/game/g_utils.c +++ b/src/game/g_utils.c @@ -642,8 +642,8 @@ void G_AddEvent( gentity_t *ent, int event, int eventParm ) // eventParm is converted to uint8_t (0 - 255) in msg.c if( eventParm & ~0xFF ) { - G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent: event %d " - " eventParm uint8_t overflow (given %d)\n", event, eventParm ); + G_Printf( S_COLOR_YELLOW "WARNING: G_AddEvent( %s ) has eventParm %d, " + "which will overflow\n", BG_EventName( event ), eventParm ); } // clients need to add the event in playerState_t instead of entityState_t |