diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/bg_misc.c | 76 | ||||
| -rw-r--r-- | src/game/g_main.c | 2 | ||||
| -rw-r--r-- | src/game/g_trigger.c | 2 | 
3 files changed, 40 insertions, 40 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 7bad98c4..cf2649ee 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -3280,7 +3280,7 @@ weaponAttributes_t bg_weapons[ ] =      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "abuild2",            //char      *weaponName; +    "abuildupg",          //char      *weaponName;      "Alien build weapon2",//char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips; @@ -3303,7 +3303,7 @@ weaponAttributes_t bg_weapons[ ] =      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "bite",               //char      *weaponName; +    "level0",             //char      *weaponName;      "Bite",               //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips; @@ -3322,17 +3322,17 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL3,           //int       weaponNum; +    WP_ALEVEL1,           //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "pounce",             //char      *weaponName; -    "Claw and pounce",    //char      *weaponHumanName; +    "level1",             //char      *weaponName; +    "Claws",              //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL3_CLAW_REPEAT,  //int       repeatRate1; +    LEVEL1_CLAW_REPEAT,   //int       repeatRate1;      0,                    //int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime; @@ -3345,22 +3345,22 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL3_UPG,       //int       weaponNum; +    WP_ALEVEL1_UPG,       //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "pounce_upgrade",     //char      *weaponName; -    "Claw and pounce (upgrade)", //char      *weaponHumanName; -    3,                    //int       maxAmmo; +    "level1upg",          //char      *weaponName; +    "Claws Upgrade",      //char      *weaponHumanName; +    0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL3_CLAW_U_REPEAT,//int       repeatRate1; -    0,                    //int       repeatRate2; -    LEVEL3_BOUNCEBALL_REPEAT,//int       repeatRate3; +    LEVEL1_CLAW_U_REPEAT, //int       repeatRate1; +    LEVEL1_PCLOUD_REPEAT, //int       repeatRate2; +    0,                    //int       repeatRate3;      0,                    //int       reloadTime; -    qfalse,               //qboolean  hasAltMode; -    qtrue,                //qboolean  hasThirdMode; +    qtrue,                //qboolean  hasAltMode; +    qfalse,               //qboolean  hasThirdMode;      qfalse,               //qboolean  canZoom;      90.0f,                //float     zoomFov;      qfalse,               //qboolean  purchasable; @@ -3368,17 +3368,17 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL1,             //int       weaponNum; +    WP_ALEVEL2,           //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "grabandclaw",        //char      *weaponName; -    "Claws",              //char      *weaponHumanName; +    "level2",             //char      *weaponName; +    "Bite",               //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL1_CLAW_REPEAT,    //int       repeatRate1; +    LEVEL2_CLAW_REPEAT,   //int       repeatRate1;      0,                    //int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime; @@ -3391,18 +3391,18 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL1_UPG,         //int       weaponNum; +    WP_ALEVEL2_UPG,       //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "grabandclaw_upgrade",//char      *weaponName; -    "Claws Upgrade",      //char      *weaponHumanName; +    "level2upg",          //char      *weaponName; +    "Zap",                //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL1_CLAW_U_REPEAT,  //int       repeatRate1; -    LEVEL1_PCLOUD_REPEAT,  //int       repeatRate2; +    LEVEL2_CLAW_U_REPEAT, //int       repeatRate1; +    LEVEL2_AREAZAP_REPEAT,//int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime;      qtrue,                //qboolean  hasAltMode; @@ -3414,17 +3414,17 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL2,           //int       weaponNum; +    WP_ALEVEL3,           //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "areazap",            //char      *weaponName; -    "Area Zap",           //char      *weaponHumanName; +    "level3",             //char      *weaponName; +    "Pounce",             //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL2_CLAW_REPEAT,  //int       repeatRate1; +    LEVEL3_CLAW_REPEAT,   //int       repeatRate1;      0,                    //int       repeatRate2;      0,                    //int       repeatRate3;      0,                    //int       reloadTime; @@ -3437,22 +3437,22 @@ weaponAttributes_t bg_weapons[ ] =      WUT_ALIENS            //WUTeam_t  team;    },    { -    WP_ALEVEL2_UPG,       //int       weaponNum; +    WP_ALEVEL3_UPG,       //int       weaponNum;      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "directzap",          //char      *weaponName; -    "Directed Zap",       //char      *weaponHumanName; -    0,                    //int       maxAmmo; +    "level3upg",          //char      *weaponName; +    "Pounce (upgrade)",   //char      *weaponHumanName; +    3,                    //int       maxAmmo;      0,                    //int       maxClips;      qtrue,                //int       infiniteAmmo;      qfalse,               //int       usesEnergy; -    LEVEL2_CLAW_U_REPEAT,//int       repeatRate1; -    LEVEL2_AREAZAP_REPEAT,//int       repeatRate2; -    0,                    //int       repeatRate3; +    LEVEL3_CLAW_U_REPEAT, //int       repeatRate1; +    0,                    //int       repeatRate2; +    LEVEL3_BOUNCEBALL_REPEAT,//int       repeatRate3;      0,                    //int       reloadTime; -    qtrue,                //qboolean  hasAltMode; -    qfalse,               //qboolean  hasThirdMode; +    qfalse,               //qboolean  hasAltMode; +    qtrue,                //qboolean  hasThirdMode;      qfalse,               //qboolean  canZoom;      90.0f,                //float     zoomFov;      qfalse,               //qboolean  purchasable; @@ -3464,7 +3464,7 @@ weaponAttributes_t bg_weapons[ ] =      0,                    //int       price;      ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      SLOT_WEAPON,          //int       slots; -    "charge",             //char      *weaponName; +    "level4",             //char      *weaponName;      "Charge",             //char      *weaponHumanName;      0,                    //int       maxAmmo;      0,                    //int       maxClips; diff --git a/src/game/g_main.c b/src/game/g_main.c index bc3513a5..95cbda14 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -560,7 +560,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )    level.time = levelTime;    level.startTime = levelTime; -  level.snd_fry = G_SoundIndex( "sound/player/fry.wav" ); // FIXME standing in lava / slime +  level.snd_fry = G_SoundIndex( "sound/misc/fry.wav" ); // FIXME standing in lava / slime    if( g_logFile.string[ 0 ] )    { diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index 2bd62177..0c86747f 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -399,7 +399,7 @@ void SP_trigger_hurt( gentity_t *self )  {    InitTrigger( self ); -  self->noise_index = G_SoundIndex( "sound/world/electro.wav" ); +  self->noise_index = G_SoundIndex( "sound/misc/electro.wav" );    self->touch = hurt_touch;    if( !self->damage )  | 
