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-rw-r--r--src/game/bg_misc.c19
-rw-r--r--src/game/bg_pmove.c21
-rw-r--r--src/game/bg_public.h6
-rw-r--r--src/game/g_active.c22
-rw-r--r--src/game/g_client.c8
-rw-r--r--src/game/g_cmds.c11
-rw-r--r--src/game/g_local.h1
-rw-r--r--src/game/g_weapon.c17
8 files changed, 58 insertions, 47 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 02db5993..59c76e3a 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -5445,6 +5445,25 @@ qboolean BG_PlayerCanChangeWeapon( playerState_t *ps )
}
/*
+=================
+BG_PlayerPoisonCloudTime
+=================
+*/
+int BG_PlayerPoisonCloudTime( playerState_t *ps )
+{
+ int time = LEVEL1_PCLOUD_TIME;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ps->stats ) )
+ time -= BSUIT_PCLOUD_PROTECTION;
+ if( BG_InventoryContainsUpgrade( UP_HELMET, ps->stats ) )
+ time -= HELMET_PCLOUD_PROTECTION;
+ if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, ps->stats ) )
+ time -= LIGHTARMOUR_PCLOUD_PROTECTION;
+
+ return time;
+}
+
+/*
===============
atof_neg
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index e041ba26..f1c1d116 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -393,7 +393,7 @@ static float PM_CmdScale( usercmd_t *cmd )
else
modifier *= CREEP_MODIFIER;
}
- if( pm->ps->stats[ STAT_STATE ] & SS_POISONCLOUDED )
+ if( pm->ps->eFlags & EF_POISONCLOUDED )
{
if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, pm->ps->stats ) ||
BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) )
@@ -853,14 +853,14 @@ static qboolean PM_CheckDodge( void )
pm->ps->stats[ STAT_STATE ] &= ~SS_SPEEDBOOST;
// Reasons why we can't start a dodge or sprint
- if( !( pm->cmd.buttons & BUTTON_DODGE ) ||
- pm->ps->pm_type != PM_NORMAL ||
- ( pm->ps->pm_flags & PMF_CROUCH_HELD ) ||
- pm->ps->stats[ STAT_STAMINA ] < 0 )
+ if( pm->ps->pm_type != PM_NORMAL || pm->ps->stats[ STAT_STAMINA ] < 0 ||
+ ( pm->ps->pm_flags & PMF_CROUCH_HELD ) )
return qfalse;
// Start a sprint instead of forward leaps
- if( pm->cmd.forwardmove > 0 )
+ if( pm->cmd.forwardmove > 0 &&
+ ( ( pm->cmd.buttons & BUTTON_DODGE ) ||
+ ( pm->ps->persistant[ PERS_STATE ] & PS_ALWAYSSPRINT ) ) )
{
if( pm->cmd.buttons & BUTTON_WALKING )
return qfalse;
@@ -870,7 +870,8 @@ static qboolean PM_CheckDodge( void )
// Reasons why we can't start a dodge only
if( pm->ps->pm_flags & ( PMF_TIME_LAND | PMF_CHARGE ) ||
- pm->ps->groundEntityNum == ENTITYNUM_NONE )
+ pm->ps->groundEntityNum == ENTITYNUM_NONE ||
+ !( pm->cmd.buttons & BUTTON_DODGE ) )
return qfalse;
// Dodge direction specified with movement keys
@@ -3508,12 +3509,6 @@ void PmoveSingle( pmove_t *pmove )
if( abs( pm->cmd.forwardmove ) > 64 || abs( pm->cmd.rightmove ) > 64 )
pm->cmd.buttons &= ~BUTTON_WALKING;
- // set the talk balloon flag
- if( pm->cmd.buttons & BUTTON_TALK )
- pm->ps->eFlags |= EF_TALK;
- else
- pm->ps->eFlags &= ~EF_TALK;
-
// set the firing flag for continuous beam weapons
if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION &&
( pm->cmd.buttons & BUTTON_ATTACK ) &&
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 54101188..64ce67d5 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -243,7 +243,7 @@ typedef enum
#define SS_HOVELING 0x00000100
#define SS_BOOSTED 0x00000200
#define SS_SLOWLOCKED 0x00000400
-#define SS_POISONCLOUDED 0x00000800
+//#define SS_POISONCLOUDED 0x00000800 // unused
#define SS_CHARGING 0x00001000
#define SS_HEALING_ACTIVE 0x00002000 // medkit for Humans, creep for Aliens
#define SS_HEALING_2X 0x00004000 // double healing rate (for HUD)
@@ -276,6 +276,7 @@ typedef enum
#define PS_WALLCLIMBINGFOLLOW 0x00000001
#define PS_WALLCLIMBINGTOGGLE 0x00000002
#define PS_NONSEGMODEL 0x00000004
+#define PS_ALWAYSSPRINT 0x00000008
// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
@@ -291,7 +292,7 @@ typedef enum
#define EF_FIRING2 0x00000400 // alt fire
#define EF_FIRING3 0x00000800 // third fire
#define EF_MOVER_STOP 0x00001000 // will push otherwise
-#define EF_TALK 0x00002000 // draw a talk balloon
+#define EF_POISONCLOUDED 0x00002000 // player hit with basilisk gas
#define EF_CONNECTION 0x00004000 // draw a connection trouble sprite
#define EF_VOTED 0x00008000 // already cast a vote
#define EF_TEAMVOTED 0x00010000 // already cast a vote
@@ -1131,6 +1132,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
vec3_t outOrigin, vec3_t outAngles, trace_t *tr );
int BG_GetValueOfPlayer( playerState_t *ps );
qboolean BG_PlayerCanChangeWeapon( playerState_t *ps );
+int BG_PlayerPoisonCloudTime( playerState_t *ps );
int BG_FindValueOfBuildable( int bclass );
int BG_FindBuildNumForName( char *name );
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 74cb28e2..9faa2c33 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -705,7 +705,6 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
client->time1000 -= 1000;
-
//client is poisoned
if( client->ps.stats[ STAT_STATE ] & SS_POISONED )
{
@@ -837,7 +836,6 @@ ClientIntermissionThink
*/
void ClientIntermissionThink( gclient_t *client )
{
- client->ps.eFlags &= ~EF_TALK;
client->ps.eFlags &= ~EF_FIRING;
client->ps.eFlags &= ~EF_FIRING2;
@@ -1415,21 +1413,11 @@ void ClientThink_real( gentity_t *ent )
level.time - client->boostedTime >= BOOST_TIME )
client->ps.stats[ STAT_STATE ] &= ~SS_BOOSTED;
- if( client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED )
- {
- int timeLeft = LEVEL1_PCLOUD_TIME -
- ( level.time - client->lastPoisonCloudedTime );
-
- if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) )
- timeLeft -= BSUIT_PCLOUD_PROTECTION;
- if( BG_InventoryContainsUpgrade( UP_HELMET, client->ps.stats ) )
- timeLeft -= HELMET_PCLOUD_PROTECTION;
- if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) )
- timeLeft -= LIGHTARMOUR_PCLOUD_PROTECTION;
-
- if( timeLeft <= 0 )
- client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED;
- }
+ // Check if poison cloud has worn off
+ if( ( client->ps.eFlags & EF_POISONCLOUDED ) &&
+ BG_PlayerPoisonCloudTime( &client->ps ) - level.time +
+ client->lastPoisonCloudedTime <= 0 )
+ client->ps.eFlags &= ~EF_POISONCLOUDED;
if( client->ps.stats[ STAT_STATE ] & SS_POISONED &&
client->lastPoisonTime + ALIEN_POISON_TIME < level.time )
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 9298eb55..621a0261 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1110,6 +1110,14 @@ void ClientUserinfoChanged( int clientNum )
else
client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGTOGGLE;
+ // always sprint
+ s = Info_ValueForKey( userinfo, "cg_alwaysSprint" );
+
+ if( atoi( s ) )
+ client->ps.persistant[ PERS_STATE ] |= PS_ALWAYSSPRINT;
+ else
+ client->ps.persistant[ PERS_STATE ] &= ~PS_ALWAYSSPRINT;
+
// teamInfo
s = Info_ValueForKey( userinfo, "teamoverlay" );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 0a0d7343..98e23ba3 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -554,9 +554,6 @@ void G_LeaveTeam( gentity_t *self )
if( ent->client && ent->client->pers.connected == CON_CONNECTED )
{
// cure poison
- if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED &&
- ent->client->lastPoisonCloudedClient == self )
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONCLOUDED;
if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
ent->client->lastPoisonClient == self )
ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
@@ -2865,9 +2862,13 @@ static void Cmd_Ignore_f( gentity_t *ent )
Cmd_Test_f
=================
*/
-void Cmd_Test_f( gentity_t *ent )
+void Cmd_Test_f( gentity_t *humanPlayer )
{
- G_CloseMenus( ent - g_entities );
+ humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED;
+ humanPlayer->client->lastPoisonCloudedTime = level.time;
+
+ trap_SendServerCommand( humanPlayer->client->ps.clientNum,
+ "poisoncloud" );
}
/*
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 6071a26f..66196ed4 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -450,7 +450,6 @@ struct gclient_s
int poisonImmunityTime;
gentity_t *lastPoisonClient;
int lastPoisonCloudedTime;
- gentity_t *lastPoisonCloudedClient;
int grabExpiryTime;
int lastLockTime;
int lastSlowTime;
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 5230d982..c78e6ec6 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1105,22 +1105,21 @@ void poisonCloud( gentity_t *ent )
{
humanPlayer = &g_entities[ entityList[ i ] ];
- if( humanPlayer->client && humanPlayer->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( humanPlayer->client &&
+ humanPlayer->client->pers.teamSelection == PTE_HUMANS )
{
- trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin, humanPlayer->s.number, MASK_SHOT );
+ trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin,
+ humanPlayer->s.number, CONTENTS_SOLID );
//can't see target from here
if( tr.entityNum == ENTITYNUM_WORLD )
continue;
- if( !( humanPlayer->client->ps.stats[ STAT_STATE ] & SS_POISONCLOUDED ) )
- {
- humanPlayer->client->ps.stats[ STAT_STATE ] |= SS_POISONCLOUDED;
- humanPlayer->client->lastPoisonCloudedTime = level.time;
- humanPlayer->client->lastPoisonCloudedClient = ent;
+ humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED;
+ humanPlayer->client->lastPoisonCloudedTime = level.time;
- trap_SendServerCommand( humanPlayer->client->ps.clientNum, "poisoncloud" );
- }
+ trap_SendServerCommand( humanPlayer->client->ps.clientNum,
+ "poisoncloud" );
}
}
G_UnlaggedOff( );