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-rw-r--r--src/qcommon/msg.c373
1 files changed, 362 insertions, 11 deletions
diff --git a/src/qcommon/msg.c b/src/qcommon/msg.c
index 6e0b88c4..8258abdd 100644
--- a/src/qcommon/msg.c
+++ b/src/qcommon/msg.c
@@ -484,12 +484,12 @@ void MSG_ReadData( msg_t *msg, void *data, int len ) {
// a string hasher which gives the same hash value even if the
// string is later modified via the legacy MSG read/write code
-int MSG_HashKey(const char *string, int maxlen) {
+int MSG_HashKey(int alternateProtocol, const char *string, int maxlen) {
int hash, i;
hash = 0;
for (i = 0; i < maxlen && string[i] != '\0'; i++) {
- if (string[i] & 0x80)
+ if (string[i] & 0x80 || (alternateProtocol == 2 && string[i] == '%'))
hash += '.' * (119 + i);
else
hash += string[i] * (119 + i);
@@ -795,7 +795,7 @@ If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
-void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to,
+void MSG_WriteDeltaEntity( int alternateProtocol, msg_t *msg, struct entityState_s *from, struct entityState_s *to,
qboolean force ) {
int i, lc;
int numFields;
@@ -829,6 +829,9 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity
lc = 0;
// build the change vector as bytes so it is endien independent
for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) {
+ if ( alternateProtocol == 2 && i == 13 ) {
+ continue;
+ }
fromF = (int *)( (byte *)from + field->offset );
toF = (int *)( (byte *)to + field->offset );
if ( *fromF != *toF ) {
@@ -852,11 +855,19 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity
MSG_WriteBits( msg, 0, 1 ); // not removed
MSG_WriteBits( msg, 1, 1 ); // we have a delta
- MSG_WriteByte( msg, lc ); // # of changes
+ if ( alternateProtocol == 2 && lc - 1 > 13 ) {
+ MSG_WriteByte( msg, lc - 1 ); // # of changes
+ } else {
+ MSG_WriteByte( msg, lc ); // # of changes
+ }
oldsize += numFields;
for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) {
+ if ( alternateProtocol == 2 && i == 13 ) {
+ continue;
+ }
+
fromF = (int *)( (byte *)from + field->offset );
toF = (int *)( (byte *)to + field->offset );
@@ -894,7 +905,11 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity
} else {
MSG_WriteBits( msg, 1, 1 );
// integer
- MSG_WriteBits( msg, *toF, field->bits );
+ if ( alternateProtocol == 2 && i == 33 ) {
+ MSG_WriteBits( msg, *toF, 8 );
+ } else {
+ MSG_WriteBits( msg, *toF, field->bits );
+ }
}
}
}
@@ -912,7 +927,7 @@ If the delta removes the entity, entityState_t->number will be set to MAX_GENTIT
Can go from either a baseline or a previous packet_entity
==================
*/
-void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
+void MSG_ReadDeltaEntity( int alternateProtocol, msg_t *msg, entityState_t *from, entityState_t *to,
int number) {
int i, lc;
int numFields;
@@ -951,6 +966,9 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
numFields = ARRAY_LEN( entityStateFields );
lc = MSG_ReadByte(msg);
+ if ( alternateProtocol == 2 && lc - 1 >= 13 ) {
+ ++lc;
+ }
if ( lc > numFields || lc < 0 ) {
Com_Error( ERR_DROP, "invalid entityState field count" );
@@ -970,6 +988,10 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) {
fromF = (int *)( (byte *)from + field->offset );
toF = (int *)( (byte *)to + field->offset );
+ if ( alternateProtocol == 2 && i == 13 ) {
+ *toF = 0;
+ continue;
+ }
if ( ! MSG_ReadBits( msg, 1 ) ) {
// no change
@@ -1002,7 +1024,11 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
*toF = 0;
} else {
// integer
- *toF = MSG_ReadBits( msg, field->bits );
+ if ( alternateProtocol == 2 && i == 33 ) {
+ *toF = MSG_ReadBits( msg, 8 );
+ } else {
+ *toF = MSG_ReadBits( msg, field->bits );
+ }
if ( print ) {
Com_Printf( "%s:%i ", field->name, *toF );
}
@@ -1096,17 +1122,143 @@ netField_t playerStateFields[] =
{ PSF(loopSound), 16 }
};
+typedef struct alternatePlayerState_s {
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the relative angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int misc[MAX_MISC]; // misc data
+ int ammo[MAX_WEAPONS];
+
+ int generic1;
+ int loopSound;
+ int otherEntityNum;
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount;
+ int jumppad_frame;
+ int entityEventSequence;
+} alternatePlayerState_t;
+
+#define APSF(x) #x,(size_t)&((alternatePlayerState_t*)0)->x
+
+netField_t alternatePlayerStateFields[] =
+{
+{ APSF(commandTime), 32 },
+{ APSF(origin[0]), 0 },
+{ APSF(origin[1]), 0 },
+{ APSF(bobCycle), 8 },
+{ APSF(velocity[0]), 0 },
+{ APSF(velocity[1]), 0 },
+{ APSF(viewangles[1]), 0 },
+{ APSF(viewangles[0]), 0 },
+{ APSF(weaponTime), -16 },
+{ APSF(origin[2]), 0 },
+{ APSF(velocity[2]), 0 },
+{ APSF(legsTimer), 8 },
+{ APSF(pm_time), -16 },
+{ APSF(eventSequence), 16 },
+{ APSF(torsoAnim), 8 },
+{ APSF(movementDir), 4 },
+{ APSF(events[0]), 8 },
+{ APSF(legsAnim), 8 },
+{ APSF(events[1]), 8 },
+{ APSF(pm_flags), 16 },
+{ APSF(groundEntityNum), GENTITYNUM_BITS },
+{ APSF(weaponstate), 4 },
+{ APSF(eFlags), 16 },
+{ APSF(externalEvent), 10 },
+{ APSF(gravity), -16 },
+{ APSF(speed), -16 },
+{ APSF(delta_angles[1]), 16 },
+{ APSF(externalEventParm), 8 },
+{ APSF(viewheight), -8 },
+{ APSF(damageEvent), 8 },
+{ APSF(damageYaw), 8 },
+{ APSF(damagePitch), 8 },
+{ APSF(damageCount), 8 },
+{ APSF(generic1), 8 },
+{ APSF(pm_type), 8 },
+{ APSF(delta_angles[0]), 16 },
+{ APSF(delta_angles[2]), 16 },
+{ APSF(torsoTimer), 12 },
+{ APSF(eventParms[0]), 8 },
+{ APSF(eventParms[1]), 8 },
+{ APSF(clientNum), 8 },
+{ APSF(weapon), 5 },
+{ APSF(viewangles[2]), 0 },
+{ APSF(grapplePoint[0]), 0 },
+{ APSF(grapplePoint[1]), 0 },
+{ APSF(grapplePoint[2]), 0 },
+{ APSF(otherEntityNum), GENTITYNUM_BITS },
+{ APSF(loopSound), 16 }
+};
+
/*
=============
MSG_WriteDeltaPlayerstate
=============
*/
-void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) {
+void MSG_WriteDeltaPlayerstate( int alternateProtocol, msg_t *msg, struct playerState_s *from, struct playerState_s *to ) {
int i;
playerState_t dummy;
int statsbits;
int persistantbits;
+ int altFromAmmo[3];
+ int altToAmmo[3];
+ int ammobits;
int miscbits;
int numFields;
netField_t *field;
@@ -1123,6 +1275,9 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
lc = 0;
for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) {
+ if ( alternateProtocol == 2 && ( i == 15 || i == 34 || i == 35 || i == 41 ) ) {
+ continue;
+ }
fromF = (int *)( (byte *)from + field->offset );
toF = (int *)( (byte *)to + field->offset );
if ( *fromF != *toF ) {
@@ -1130,11 +1285,29 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
}
}
- MSG_WriteByte( msg, lc ); // # of changes
+ if ( alternateProtocol == 2 ) {
+ if ( lc - 1 > 41 ) {
+ MSG_WriteByte( msg, lc - 4 ); // # of changes
+ } else if ( lc - 1 > 35 ) {
+ MSG_WriteByte( msg, lc - 3 ); // # of changes
+ } else if ( lc - 1 > 34 ) {
+ MSG_WriteByte( msg, lc - 2 ); // # of changes
+ } else if ( lc - 1 > 15 ) {
+ MSG_WriteByte( msg, lc - 1 ); // # of changes
+ } else {
+ MSG_WriteByte( msg, lc ); // # of changes
+ }
+ } else {
+ MSG_WriteByte( msg, lc ); // # of changes
+ }
oldsize += numFields - lc;
for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) {
+ if ( alternateProtocol == 2 && ( i == 15 || i == 34 || i == 35 || i == 41 ) ) {
+ continue;
+ }
+
fromF = (int *)( (byte *)from + field->offset );
toF = (int *)( (byte *)to + field->offset );
@@ -1163,7 +1336,17 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
}
} else {
// integer
- MSG_WriteBits( msg, *toF, field->bits );
+ if ( alternateProtocol == 2 ) {
+ if ( i == 20 ) {
+ MSG_WriteBits( msg, *toF, 16 );
+ } else if ( i == 36 ) {
+ MSG_WriteBits( msg, *toF, 8 );
+ } else {
+ MSG_WriteBits( msg, *toF, field->bits );
+ }
+ } else {
+ MSG_WriteBits( msg, *toF, field->bits );
+ }
}
}
@@ -1183,6 +1366,22 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
persistantbits |= 1<<i;
}
}
+ if ( alternateProtocol == 2 ) {
+ altFromAmmo[0] = ( from->weaponAnim & 0xFF ) | ( ( from->pm_flags >> 8 ) & 0xFF00 );
+ altFromAmmo[1] = ( from->ammo & 0xFFF ) | ( ( from->clips << 12 ) & 0xF000 );
+ altFromAmmo[2] = ( from->tauntTimer & 0xFFF ) | ( ( from->generic1 << 4 ) & 0x3000 );
+ altToAmmo[0] = ( to->weaponAnim & 0xFF ) | ( ( to->pm_flags >> 8 ) & 0xFF00 );
+ altToAmmo[1] = ( to->ammo & 0xFFF ) | ( ( to->clips << 12 ) & 0xF000 );
+ altToAmmo[2] = ( to->tauntTimer & 0xFFF ) | ( ( to->generic1 << 4 ) & 0x3000 );
+ ammobits = 0;
+ for (i=0 ; i<3 ; i++) {
+ if (altToAmmo[i] != altFromAmmo[i]) {
+ ammobits |= 1<<i;
+ }
+ }
+ } else {
+ ammobits = 0;
+ }
miscbits = 0;
for (i=0 ; i<MAX_MISC ; i++) {
if (to->misc[i] != from->misc[i]) {
@@ -1190,7 +1389,7 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
}
}
- if (!statsbits && !persistantbits && !miscbits) {
+ if (!statsbits && !persistantbits && !ammobits && !miscbits) {
MSG_WriteBits( msg, 0, 1 ); // no change
oldsize += 4;
return;
@@ -1219,6 +1418,19 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p
}
+ if ( alternateProtocol == 2 ) {
+ if ( ammobits ) {
+ MSG_WriteBits( msg, 1, 1 ); // changed
+ MSG_WriteBits( msg, ammobits, 16 );
+ for (i=0 ; i<3 ; i++)
+ if (ammobits & (1<<i) )
+ MSG_WriteShort (msg, altToAmmo[i]);
+ } else {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ }
+ }
+
+
if ( miscbits ) {
MSG_WriteBits( msg, 1, 1 ); // changed
MSG_WriteBits( msg, miscbits, MAX_MISC );
@@ -1364,6 +1576,145 @@ void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *t
}
}
+void MSG_ReadDeltaAlternatePlayerstate (msg_t *msg, alternatePlayerState_t *from, alternatePlayerState_t *to ) {
+ int i, lc;
+ int bits;
+ netField_t *field;
+ int numFields;
+ int startBit, endBit;
+ int print;
+ int *fromF, *toF;
+ int trunc;
+ alternatePlayerState_t dummy;
+
+ if ( !from ) {
+ from = &dummy;
+ Com_Memset( &dummy, 0, sizeof( dummy ) );
+ }
+ *to = *from;
+
+ if ( msg->bit == 0 ) {
+ startBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+
+ // shownet 2/3 will interleave with other printed info, -2 will
+ // just print the delta records
+ if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) ) {
+ print = 1;
+ Com_Printf( "%3i: playerstate ", msg->readcount );
+ } else {
+ print = 0;
+ }
+
+ numFields = ARRAY_LEN( alternatePlayerStateFields );
+ lc = MSG_ReadByte(msg);
+
+ if ( lc > numFields || lc < 0 ) {
+ Com_Error( ERR_DROP, "invalid playerState field count" );
+ }
+
+ for ( i = 0, field = alternatePlayerStateFields ; i < lc ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+
+ if ( ! MSG_ReadBits( msg, 1 ) ) {
+ // no change
+ *toF = *fromF;
+ } else {
+ if ( field->bits == 0 ) {
+ // float
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ // integral float
+ trunc = MSG_ReadBits( msg, FLOAT_INT_BITS );
+ // bias to allow equal parts positive and negative
+ trunc -= FLOAT_INT_BIAS;
+ *(float *)toF = trunc;
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, trunc );
+ }
+ } else {
+ // full floating point value
+ *toF = MSG_ReadBits( msg, 32 );
+ if ( print ) {
+ Com_Printf( "%s:%f ", field->name, *(float *)toF );
+ }
+ }
+ } else {
+ // integer
+ *toF = MSG_ReadBits( msg, field->bits );
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, *toF );
+ }
+ }
+ }
+ }
+ for ( i=lc,field = &alternatePlayerStateFields[lc];i<numFields; i++, field++) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+ // no change
+ *toF = *fromF;
+ }
+
+
+ // read the arrays
+ if (MSG_ReadBits( msg, 1 ) ) {
+ // parse stats
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_STATS");
+ bits = MSG_ReadBits (msg, MAX_STATS);
+ for (i=0 ; i<MAX_STATS ; i++) {
+ if (bits & (1<<i) ) {
+ to->stats[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse persistant stats
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_PERSISTANT");
+ bits = MSG_ReadBits (msg, MAX_PERSISTANT);
+ for (i=0 ; i<MAX_PERSISTANT ; i++) {
+ if (bits & (1<<i) ) {
+ to->persistant[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse ammo
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_AMMO");
+ bits = MSG_ReadBits (msg, MAX_WEAPONS);
+ for (i=0 ; i<MAX_WEAPONS ; i++) {
+ if (bits & (1<<i) ) {
+ to->ammo[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse misc data
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_MISC");
+ bits = MSG_ReadBits (msg, MAX_MISC);
+ for (i=0 ; i<MAX_MISC ; i++) {
+ if (bits & (1<<i) ) {
+ to->misc[i] = MSG_ReadLong(msg);
+ }
+ }
+ }
+ }
+
+ if ( print ) {
+ if ( msg->bit == 0 ) {
+ endBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+ Com_Printf( " (%i bits)\n", endBit - startBit );
+ }
+}
+
int msg_hData[256] = {
250315, // 0
41193, // 1