diff options
author | /dev/humancontroller <devhc@example.com> | 2015-02-08 13:55:15 +0100 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:18 +0100 |
commit | b392b0d97f3ea048478059873ed6dec8afd9634b (patch) | |
tree | e3fb4a9ef70d89bfb70676fe33f9b493da7051ec /src/qcommon/msg.c | |
parent | 65bcf419d4b612b7d626447924fa0fe2079c18c2 (diff) |
implement part 1 of the multi-protocol functionality: protocols
this contains support for connecting via, and serving simultaneously via, any of the three protocols: latest, GPP and 1.1
alternate-1 means protocol 70 (GPP), alternate-2 means protocol 69 (1.1)
relevant cvars:
- net_alternateProtocols
- net_alt{1|2}port[6]
- sv_alt{1|2}master{1|...|5}
- sv_clAltProto{0|..|63}
Diffstat (limited to 'src/qcommon/msg.c')
-rw-r--r-- | src/qcommon/msg.c | 373 |
1 files changed, 362 insertions, 11 deletions
diff --git a/src/qcommon/msg.c b/src/qcommon/msg.c index 6e0b88c4..8258abdd 100644 --- a/src/qcommon/msg.c +++ b/src/qcommon/msg.c @@ -484,12 +484,12 @@ void MSG_ReadData( msg_t *msg, void *data, int len ) { // a string hasher which gives the same hash value even if the // string is later modified via the legacy MSG read/write code -int MSG_HashKey(const char *string, int maxlen) { +int MSG_HashKey(int alternateProtocol, const char *string, int maxlen) { int hash, i; hash = 0; for (i = 0; i < maxlen && string[i] != '\0'; i++) { - if (string[i] & 0x80) + if (string[i] & 0x80 || (alternateProtocol == 2 && string[i] == '%')) hash += '.' * (119 + i); else hash += string[i] * (119 + i); @@ -795,7 +795,7 @@ If force is not set, then nothing at all will be generated if the entity is identical, under the assumption that the in-order delta code will catch it. ================== */ -void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to, +void MSG_WriteDeltaEntity( int alternateProtocol, msg_t *msg, struct entityState_s *from, struct entityState_s *to, qboolean force ) { int i, lc; int numFields; @@ -829,6 +829,9 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity lc = 0; // build the change vector as bytes so it is endien independent for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { + if ( alternateProtocol == 2 && i == 13 ) { + continue; + } fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF != *toF ) { @@ -852,11 +855,19 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity MSG_WriteBits( msg, 0, 1 ); // not removed MSG_WriteBits( msg, 1, 1 ); // we have a delta - MSG_WriteByte( msg, lc ); // # of changes + if ( alternateProtocol == 2 && lc - 1 > 13 ) { + MSG_WriteByte( msg, lc - 1 ); // # of changes + } else { + MSG_WriteByte( msg, lc ); // # of changes + } oldsize += numFields; for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { + if ( alternateProtocol == 2 && i == 13 ) { + continue; + } + fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); @@ -894,7 +905,11 @@ void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entity } else { MSG_WriteBits( msg, 1, 1 ); // integer - MSG_WriteBits( msg, *toF, field->bits ); + if ( alternateProtocol == 2 && i == 33 ) { + MSG_WriteBits( msg, *toF, 8 ); + } else { + MSG_WriteBits( msg, *toF, field->bits ); + } } } } @@ -912,7 +927,7 @@ If the delta removes the entity, entityState_t->number will be set to MAX_GENTIT Can go from either a baseline or a previous packet_entity ================== */ -void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, +void MSG_ReadDeltaEntity( int alternateProtocol, msg_t *msg, entityState_t *from, entityState_t *to, int number) { int i, lc; int numFields; @@ -951,6 +966,9 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, numFields = ARRAY_LEN( entityStateFields ); lc = MSG_ReadByte(msg); + if ( alternateProtocol == 2 && lc - 1 >= 13 ) { + ++lc; + } if ( lc > numFields || lc < 0 ) { Com_Error( ERR_DROP, "invalid entityState field count" ); @@ -970,6 +988,10 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); + if ( alternateProtocol == 2 && i == 13 ) { + *toF = 0; + continue; + } if ( ! MSG_ReadBits( msg, 1 ) ) { // no change @@ -1002,7 +1024,11 @@ void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, *toF = 0; } else { // integer - *toF = MSG_ReadBits( msg, field->bits ); + if ( alternateProtocol == 2 && i == 33 ) { + *toF = MSG_ReadBits( msg, 8 ); + } else { + *toF = MSG_ReadBits( msg, field->bits ); + } if ( print ) { Com_Printf( "%s:%i ", field->name, *toF ); } @@ -1096,17 +1122,143 @@ netField_t playerStateFields[] = { PSF(loopSound), 16 } }; +typedef struct alternatePlayerState_s { + int commandTime; // cmd->serverTime of last executed command + int pm_type; + int bobCycle; // for view bobbing and footstep generation + int pm_flags; // ducked, jump_held, etc + int pm_time; + + vec3_t origin; + vec3_t velocity; + int weaponTime; + int gravity; + int speed; + int delta_angles[3]; // add to command angles to get view direction + // changed by spawns, rotating objects, and teleporters + + int groundEntityNum;// ENTITYNUM_NONE = in air + + int legsTimer; // don't change low priority animations until this runs out + int legsAnim; // mask off ANIM_TOGGLEBIT + + int torsoTimer; // don't change low priority animations until this runs out + int torsoAnim; // mask off ANIM_TOGGLEBIT + + int movementDir; // a number 0 to 7 that represents the relative angle + // of movement to the view angle (axial and diagonals) + // when at rest, the value will remain unchanged + // used to twist the legs during strafing + + vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL + + int eFlags; // copied to entityState_t->eFlags + + int eventSequence; // pmove generated events + int events[MAX_PS_EVENTS]; + int eventParms[MAX_PS_EVENTS]; + + int externalEvent; // events set on player from another source + int externalEventParm; + int externalEventTime; + + int clientNum; // ranges from 0 to MAX_CLIENTS-1 + int weapon; // copied to entityState_t->weapon + int weaponstate; + + vec3_t viewangles; // for fixed views + int viewheight; + + // damage feedback + int damageEvent; // when it changes, latch the other parms + int damageYaw; + int damagePitch; + int damageCount; + + int stats[MAX_STATS]; + int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death + int misc[MAX_MISC]; // misc data + int ammo[MAX_WEAPONS]; + + int generic1; + int loopSound; + int otherEntityNum; + + // not communicated over the net at all + int ping; // server to game info for scoreboard + int pmove_framecount; + int jumppad_frame; + int entityEventSequence; +} alternatePlayerState_t; + +#define APSF(x) #x,(size_t)&((alternatePlayerState_t*)0)->x + +netField_t alternatePlayerStateFields[] = +{ +{ APSF(commandTime), 32 }, +{ APSF(origin[0]), 0 }, +{ APSF(origin[1]), 0 }, +{ APSF(bobCycle), 8 }, +{ APSF(velocity[0]), 0 }, +{ APSF(velocity[1]), 0 }, +{ APSF(viewangles[1]), 0 }, +{ APSF(viewangles[0]), 0 }, +{ APSF(weaponTime), -16 }, +{ APSF(origin[2]), 0 }, +{ APSF(velocity[2]), 0 }, +{ APSF(legsTimer), 8 }, +{ APSF(pm_time), -16 }, +{ APSF(eventSequence), 16 }, +{ APSF(torsoAnim), 8 }, +{ APSF(movementDir), 4 }, +{ APSF(events[0]), 8 }, +{ APSF(legsAnim), 8 }, +{ APSF(events[1]), 8 }, +{ APSF(pm_flags), 16 }, +{ APSF(groundEntityNum), GENTITYNUM_BITS }, +{ APSF(weaponstate), 4 }, +{ APSF(eFlags), 16 }, +{ APSF(externalEvent), 10 }, +{ APSF(gravity), -16 }, +{ APSF(speed), -16 }, +{ APSF(delta_angles[1]), 16 }, +{ APSF(externalEventParm), 8 }, +{ APSF(viewheight), -8 }, +{ APSF(damageEvent), 8 }, +{ APSF(damageYaw), 8 }, +{ APSF(damagePitch), 8 }, +{ APSF(damageCount), 8 }, +{ APSF(generic1), 8 }, +{ APSF(pm_type), 8 }, +{ APSF(delta_angles[0]), 16 }, +{ APSF(delta_angles[2]), 16 }, +{ APSF(torsoTimer), 12 }, +{ APSF(eventParms[0]), 8 }, +{ APSF(eventParms[1]), 8 }, +{ APSF(clientNum), 8 }, +{ APSF(weapon), 5 }, +{ APSF(viewangles[2]), 0 }, +{ APSF(grapplePoint[0]), 0 }, +{ APSF(grapplePoint[1]), 0 }, +{ APSF(grapplePoint[2]), 0 }, +{ APSF(otherEntityNum), GENTITYNUM_BITS }, +{ APSF(loopSound), 16 } +}; + /* ============= MSG_WriteDeltaPlayerstate ============= */ -void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) { +void MSG_WriteDeltaPlayerstate( int alternateProtocol, msg_t *msg, struct playerState_s *from, struct playerState_s *to ) { int i; playerState_t dummy; int statsbits; int persistantbits; + int altFromAmmo[3]; + int altToAmmo[3]; + int ammobits; int miscbits; int numFields; netField_t *field; @@ -1123,6 +1275,9 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p lc = 0; for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) { + if ( alternateProtocol == 2 && ( i == 15 || i == 34 || i == 35 || i == 41 ) ) { + continue; + } fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF != *toF ) { @@ -1130,11 +1285,29 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p } } - MSG_WriteByte( msg, lc ); // # of changes + if ( alternateProtocol == 2 ) { + if ( lc - 1 > 41 ) { + MSG_WriteByte( msg, lc - 4 ); // # of changes + } else if ( lc - 1 > 35 ) { + MSG_WriteByte( msg, lc - 3 ); // # of changes + } else if ( lc - 1 > 34 ) { + MSG_WriteByte( msg, lc - 2 ); // # of changes + } else if ( lc - 1 > 15 ) { + MSG_WriteByte( msg, lc - 1 ); // # of changes + } else { + MSG_WriteByte( msg, lc ); // # of changes + } + } else { + MSG_WriteByte( msg, lc ); // # of changes + } oldsize += numFields - lc; for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) { + if ( alternateProtocol == 2 && ( i == 15 || i == 34 || i == 35 || i == 41 ) ) { + continue; + } + fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); @@ -1163,7 +1336,17 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p } } else { // integer - MSG_WriteBits( msg, *toF, field->bits ); + if ( alternateProtocol == 2 ) { + if ( i == 20 ) { + MSG_WriteBits( msg, *toF, 16 ); + } else if ( i == 36 ) { + MSG_WriteBits( msg, *toF, 8 ); + } else { + MSG_WriteBits( msg, *toF, field->bits ); + } + } else { + MSG_WriteBits( msg, *toF, field->bits ); + } } } @@ -1183,6 +1366,22 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p persistantbits |= 1<<i; } } + if ( alternateProtocol == 2 ) { + altFromAmmo[0] = ( from->weaponAnim & 0xFF ) | ( ( from->pm_flags >> 8 ) & 0xFF00 ); + altFromAmmo[1] = ( from->ammo & 0xFFF ) | ( ( from->clips << 12 ) & 0xF000 ); + altFromAmmo[2] = ( from->tauntTimer & 0xFFF ) | ( ( from->generic1 << 4 ) & 0x3000 ); + altToAmmo[0] = ( to->weaponAnim & 0xFF ) | ( ( to->pm_flags >> 8 ) & 0xFF00 ); + altToAmmo[1] = ( to->ammo & 0xFFF ) | ( ( to->clips << 12 ) & 0xF000 ); + altToAmmo[2] = ( to->tauntTimer & 0xFFF ) | ( ( to->generic1 << 4 ) & 0x3000 ); + ammobits = 0; + for (i=0 ; i<3 ; i++) { + if (altToAmmo[i] != altFromAmmo[i]) { + ammobits |= 1<<i; + } + } + } else { + ammobits = 0; + } miscbits = 0; for (i=0 ; i<MAX_MISC ; i++) { if (to->misc[i] != from->misc[i]) { @@ -1190,7 +1389,7 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p } } - if (!statsbits && !persistantbits && !miscbits) { + if (!statsbits && !persistantbits && !ammobits && !miscbits) { MSG_WriteBits( msg, 0, 1 ); // no change oldsize += 4; return; @@ -1219,6 +1418,19 @@ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct p } + if ( alternateProtocol == 2 ) { + if ( ammobits ) { + MSG_WriteBits( msg, 1, 1 ); // changed + MSG_WriteBits( msg, ammobits, 16 ); + for (i=0 ; i<3 ; i++) + if (ammobits & (1<<i) ) + MSG_WriteShort (msg, altToAmmo[i]); + } else { + MSG_WriteBits( msg, 0, 1 ); // no change + } + } + + if ( miscbits ) { MSG_WriteBits( msg, 1, 1 ); // changed MSG_WriteBits( msg, miscbits, MAX_MISC ); @@ -1364,6 +1576,145 @@ void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *t } } +void MSG_ReadDeltaAlternatePlayerstate (msg_t *msg, alternatePlayerState_t *from, alternatePlayerState_t *to ) { + int i, lc; + int bits; + netField_t *field; + int numFields; + int startBit, endBit; + int print; + int *fromF, *toF; + int trunc; + alternatePlayerState_t dummy; + + if ( !from ) { + from = &dummy; + Com_Memset( &dummy, 0, sizeof( dummy ) ); + } + *to = *from; + + if ( msg->bit == 0 ) { + startBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + + // shownet 2/3 will interleave with other printed info, -2 will + // just print the delta records + if ( cl_shownet && ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) ) { + print = 1; + Com_Printf( "%3i: playerstate ", msg->readcount ); + } else { + print = 0; + } + + numFields = ARRAY_LEN( alternatePlayerStateFields ); + lc = MSG_ReadByte(msg); + + if ( lc > numFields || lc < 0 ) { + Com_Error( ERR_DROP, "invalid playerState field count" ); + } + + for ( i = 0, field = alternatePlayerStateFields ; i < lc ; i++, field++ ) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + + if ( ! MSG_ReadBits( msg, 1 ) ) { + // no change + *toF = *fromF; + } else { + if ( field->bits == 0 ) { + // float + if ( MSG_ReadBits( msg, 1 ) == 0 ) { + // integral float + trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); + // bias to allow equal parts positive and negative + trunc -= FLOAT_INT_BIAS; + *(float *)toF = trunc; + if ( print ) { + Com_Printf( "%s:%i ", field->name, trunc ); + } + } else { + // full floating point value + *toF = MSG_ReadBits( msg, 32 ); + if ( print ) { + Com_Printf( "%s:%f ", field->name, *(float *)toF ); + } + } + } else { + // integer + *toF = MSG_ReadBits( msg, field->bits ); + if ( print ) { + Com_Printf( "%s:%i ", field->name, *toF ); + } + } + } + } + for ( i=lc,field = &alternatePlayerStateFields[lc];i<numFields; i++, field++) { + fromF = (int *)( (byte *)from + field->offset ); + toF = (int *)( (byte *)to + field->offset ); + // no change + *toF = *fromF; + } + + + // read the arrays + if (MSG_ReadBits( msg, 1 ) ) { + // parse stats + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_STATS"); + bits = MSG_ReadBits (msg, MAX_STATS); + for (i=0 ; i<MAX_STATS ; i++) { + if (bits & (1<<i) ) { + to->stats[i] = MSG_ReadShort(msg); + } + } + } + + // parse persistant stats + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_PERSISTANT"); + bits = MSG_ReadBits (msg, MAX_PERSISTANT); + for (i=0 ; i<MAX_PERSISTANT ; i++) { + if (bits & (1<<i) ) { + to->persistant[i] = MSG_ReadShort(msg); + } + } + } + + // parse ammo + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_AMMO"); + bits = MSG_ReadBits (msg, MAX_WEAPONS); + for (i=0 ; i<MAX_WEAPONS ; i++) { + if (bits & (1<<i) ) { + to->ammo[i] = MSG_ReadShort(msg); + } + } + } + + // parse misc data + if ( MSG_ReadBits( msg, 1 ) ) { + LOG("PS_MISC"); + bits = MSG_ReadBits (msg, MAX_MISC); + for (i=0 ; i<MAX_MISC ; i++) { + if (bits & (1<<i) ) { + to->misc[i] = MSG_ReadLong(msg); + } + } + } + } + + if ( print ) { + if ( msg->bit == 0 ) { + endBit = msg->readcount * 8 - GENTITYNUM_BITS; + } else { + endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; + } + Com_Printf( " (%i bits)\n", endBit - startBit ); + } +} + int msg_hData[256] = { 250315, // 0 41193, // 1 |