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-rw-r--r--src/rend2/tr_backend.c45
-rw-r--r--src/rend2/tr_bsp.c4
-rw-r--r--src/rend2/tr_cmds.c96
-rw-r--r--src/rend2/tr_fbo.c5
-rw-r--r--src/rend2/tr_font.c3
-rw-r--r--src/rend2/tr_glsl.c3
-rw-r--r--src/rend2/tr_image.c3
-rw-r--r--src/rend2/tr_init.c33
-rw-r--r--src/rend2/tr_light.c8
-rw-r--r--src/rend2/tr_local.h47
-rw-r--r--src/rend2/tr_main.c7
-rw-r--r--src/rend2/tr_model.c5
-rw-r--r--src/rend2/tr_scene.c36
-rw-r--r--src/rend2/tr_shader.c14
-rw-r--r--src/rend2/tr_surface.c22
-rw-r--r--src/rend2/tr_vbo.c12
-rw-r--r--src/rend2/tr_world.c16
17 files changed, 90 insertions, 269 deletions
diff --git a/src/rend2/tr_backend.c b/src/rend2/tr_backend.c
index c3d39433..4e6ab2dd 100644
--- a/src/rend2/tr_backend.c
+++ b/src/rend2/tr_backend.c
@@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "tr_local.h"
-backEndData_t *backEndData[SMP_FRAMES];
+backEndData_t *backEndData;
backEndState_t backEnd;
@@ -838,7 +838,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
/*
============================================================================
-RENDER BACK END THREAD FUNCTIONS
+RENDER BACK END FUNCTIONS
============================================================================
*/
@@ -913,7 +913,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
if ( !tr.registered ) {
return;
}
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
// we definately want to sync every frame for the cinematics
qglFinish();
@@ -1811,9 +1811,6 @@ const void *RB_PostProcess(const void *data)
/*
====================
RB_ExecuteRenderCommands
-
-This function will be called synchronously if running without
-smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
@@ -1821,12 +1818,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
t1 = ri.Milliseconds ();
- if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
- backEnd.smpFrame = 0;
- } else {
- backEnd.smpFrame = 1;
- }
-
while ( 1 ) {
data = PADP(data, sizeof(void *));
@@ -1866,7 +1857,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
break;
case RC_END_OF_LIST:
default:
- // stop rendering on this thread
+ // stop rendering
t2 = ri.Milliseconds ();
backEnd.pc.msec = t2 - t1;
return;
@@ -1874,31 +1865,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
}
}
-
-
-/*
-================
-RB_RenderThread
-================
-*/
-void RB_RenderThread( void ) {
- const void *data;
-
- // wait for either a rendering command or a quit command
- while ( 1 ) {
- // sleep until we have work to do
- data = GLimp_RendererSleep();
-
- if ( !data ) {
- return; // all done, renderer is shutting down
- }
-
- renderThreadActive = qtrue;
-
- RB_ExecuteRenderCommands( data );
-
- renderThreadActive = qfalse;
- }
-}
-
-
diff --git a/src/rend2/tr_bsp.c b/src/rend2/tr_bsp.c
index 08e66c85..0eb56ce4 100644
--- a/src/rend2/tr_bsp.c
+++ b/src/rend2/tr_bsp.c
@@ -218,7 +218,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
buf = fileBase + l->fileofs;
// we are about to upload textures
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE;
numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3);
@@ -3185,7 +3185,7 @@ void R_MergeLeafSurfaces(void)
}
// finish up the ibo
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
qglGenBuffersARB(1, &ibo->indexesVBO);
diff --git a/src/rend2/tr_cmds.c b/src/rend2/tr_cmds.c
index fe4d33d8..622b401a 100644
--- a/src/rend2/tr_cmds.c
+++ b/src/rend2/tr_cmds.c
@@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
volatile renderCommandList_t *renderCommandList;
-volatile qboolean renderThreadActive;
-
-
/*
=====================
R_PerformanceCounters
@@ -84,47 +81,13 @@ void R_PerformanceCounters( void ) {
/*
====================
-R_InitCommandBuffers
-====================
-*/
-void R_InitCommandBuffers( void ) {
- glConfig.smpActive = qfalse;
- if ( r_smp->integer ) {
- ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
- if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
- ri.Printf( PRINT_ALL, "...succeeded.\n" );
- glConfig.smpActive = qtrue;
- } else {
- ri.Printf( PRINT_ALL, "...failed.\n" );
- }
- }
-}
-
-/*
-====================
-R_ShutdownCommandBuffers
-====================
-*/
-void R_ShutdownCommandBuffers( void ) {
- // kill the rendering thread
- if ( glConfig.smpActive ) {
- GLimp_WakeRenderer( NULL );
- glConfig.smpActive = qfalse;
- }
-}
-
-/*
-====================
R_IssueRenderCommands
====================
*/
-int c_blockedOnRender;
-int c_blockedOnMain;
-
void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
renderCommandList_t *cmdList;
- cmdList = &backEndData[tr.smpFrame]->commands;
+ cmdList = &backEndData->commands;
assert(cmdList);
// add an end-of-list command
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
@@ -132,26 +95,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
// clear it out, in case this is a sync and not a buffer flip
cmdList->used = 0;
- if ( glConfig.smpActive ) {
- // if the render thread is not idle, wait for it
- if ( renderThreadActive ) {
- c_blockedOnRender++;
- if ( r_showSmp->integer ) {
- ri.Printf( PRINT_ALL, "R" );
- }
- } else {
- c_blockedOnMain++;
- if ( r_showSmp->integer ) {
- ri.Printf( PRINT_ALL, "." );
- }
- }
-
- // sleep until the renderer has completed
- GLimp_FrontEndSleep();
- }
-
- // at this point, the back end thread is idle, so it is ok
- // to look at its performance counters
if ( runPerformanceCounters ) {
R_PerformanceCounters();
}
@@ -159,49 +102,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
// actually start the commands going
if ( !r_skipBackEnd->integer ) {
// let it start on the new batch
- if ( !glConfig.smpActive ) {
- RB_ExecuteRenderCommands( cmdList->cmds );
- } else {
- GLimp_WakeRenderer( cmdList );
- }
+ RB_ExecuteRenderCommands( cmdList->cmds );
}
}
/*
====================
-R_SyncRenderThread
+R_IssuePendingRenderCommands
Issue any pending commands and wait for them to complete.
-After exiting, the render thread will have completed its work
-and will remain idle and the main thread is free to issue
-OpenGL calls until R_IssueRenderCommands is called.
====================
*/
-void R_SyncRenderThread( void ) {
+void R_IssuePendingRenderCommands( void ) {
if ( !tr.registered ) {
return;
}
R_IssueRenderCommands( qfalse );
-
- if ( !glConfig.smpActive ) {
- return;
- }
- GLimp_FrontEndSleep();
}
/*
============
R_GetCommandBuffer
-make sure there is enough command space, waiting on the
-render thread if needed.
+make sure there is enough command space
============
*/
void *R_GetCommandBuffer( int bytes ) {
renderCommandList_t *cmdList;
- cmdList = &backEndData[tr.smpFrame]->commands;
+ cmdList = &backEndData->commands;
bytes = PAD(bytes, sizeof(void *));
// always leave room for the end of list command
@@ -508,7 +438,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
}
else
{
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
qglEnable( GL_STENCIL_TEST );
qglStencilMask( ~0U );
qglClearStencil( 0U );
@@ -521,7 +451,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
{
// this is only reached if it was on and is now off
if ( r_measureOverdraw->modified ) {
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
qglDisable( GL_STENCIL_TEST );
}
r_measureOverdraw->modified = qfalse;
@@ -531,7 +461,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
// texturemode stuff
//
if ( r_textureMode->modified ) {
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
GL_TextureMode( r_textureMode->string );
r_textureMode->modified = qfalse;
}
@@ -542,7 +472,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
if ( r_gamma->modified ) {
r_gamma->modified = qfalse;
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
R_SetColorMappings();
}
@@ -551,7 +481,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
{
int err;
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
if ((err = qglGetError()) != GL_NO_ERROR)
ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
}
@@ -697,9 +627,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
R_IssueRenderCommands( qtrue );
- // use the other buffers next frame, because another CPU
- // may still be rendering into the current ones
- R_ToggleSmpFrame();
+ R_InitNextFrame();
if ( frontEndMsec ) {
*frontEndMsec = tr.frontEndMsec;
diff --git a/src/rend2/tr_fbo.c b/src/rend2/tr_fbo.c
index 0e84d944..b498fe70 100644
--- a/src/rend2/tr_fbo.c
+++ b/src/rend2/tr_fbo.c
@@ -370,8 +370,7 @@ void FBO_Init(void)
GL_CheckErrors();
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
/* if(glRefConfig.textureNonPowerOfTwo)
{
@@ -862,4 +861,4 @@ void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int bu
qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glState.currentFBO = NULL;
-} \ No newline at end of file
+}
diff --git a/src/rend2/tr_font.c b/src/rend2/tr_font.c
index 87465e52..0c3d2236 100644
--- a/src/rend2/tr_font.c
+++ b/src/rend2/tr_font.c
@@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
pointSize = 12;
}
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
if (registeredFontCount >= MAX_FONTS) {
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
diff --git a/src/rend2/tr_glsl.c b/src/rend2/tr_glsl.c
index 941d75a9..6e8d91ac 100644
--- a/src/rend2/tr_glsl.c
+++ b/src/rend2/tr_glsl.c
@@ -829,8 +829,7 @@ void GLSL_InitGPUShaders(void)
ri.Printf(PRINT_ALL, "------- GLSL_InitGPUShaders -------\n");
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
startTime = ri.Milliseconds();
diff --git a/src/rend2/tr_image.c b/src/rend2/tr_image.c
index 20edb0af..13dda827 100644
--- a/src/rend2/tr_image.c
+++ b/src/rend2/tr_image.c
@@ -3349,8 +3349,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
skin->numSurfaces = 0;
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
// If not a .skin file, load as a single shader
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
diff --git a/src/rend2/tr_init.c b/src/rend2/tr_init.c
index 30062bb9..ce2f6176 100644
--- a/src/rend2/tr_init.c
+++ b/src/rend2/tr_init.c
@@ -55,8 +55,6 @@ cvar_t *r_znear;
cvar_t *r_zproj;
cvar_t *r_stereoSeparation;
-cvar_t *r_smp;
-cvar_t *r_showSmp;
cvar_t *r_skipBackEnd;
cvar_t *r_stereoEnabled;
@@ -268,9 +266,6 @@ static void InitOpenGL( void )
}
}
- // init command buffers and SMP
- R_InitCommandBuffers();
-
// set default state
GL_SetDefaultState();
}
@@ -957,9 +952,6 @@ void GfxInfo_f( void )
{
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
}
- if ( glConfig.smpActive ) {
- ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
- }
if ( r_finish->integer ) {
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
}
@@ -1071,7 +1063,6 @@ void R_Register( void )
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
- r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
@@ -1185,7 +1176,6 @@ void R_Register( void )
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
- r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
@@ -1318,19 +1308,11 @@ void R_Init( void ) {
if (max_polyverts < MAX_POLYVERTS)
max_polyverts = MAX_POLYVERTS;
- ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
- backEndData[0] = (backEndData_t *) ptr;
- backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
- backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
- if ( r_smp->integer ) {
- ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
- backEndData[1] = (backEndData_t *) ptr;
- backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
- backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
- } else {
- backEndData[1] = NULL;
- }
- R_ToggleSmpFrame();
+ ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
+ backEndData = (backEndData_t *) ptr;
+ backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
+ backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
+ R_InitNextFrame();
InitOpenGL();
@@ -1385,8 +1367,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
if ( tr.registered ) {
- R_SyncRenderThread();
- R_ShutdownCommandBuffers();
+ R_IssuePendingRenderCommands();
R_ShutDownQueries();
if (glRefConfig.framebufferObject)
FBO_Shutdown();
@@ -1414,7 +1395,7 @@ Touch all images to make sure they are resident
=============
*/
void RE_EndRegistration( void ) {
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
if (!ri.Sys_LowPhysicalMemory()) {
RB_ShowImages();
}
diff --git a/src/rend2/tr_light.c b/src/rend2/tr_light.c
index 9c15982a..4e90ce20 100644
--- a/src/rend2/tr_light.c
+++ b/src/rend2/tr_light.c
@@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
surf = tr.world->surfaces + bmodel->firstSurface + i;
if ( *surf->data == SF_FACE ) {
- ((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
+ ((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
} else if ( *surf->data == SF_GRID ) {
- ((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
+ ((srfGridMesh_t *)surf->data)->dlightBits = mask;
} else if ( *surf->data == SF_TRIANGLES ) {
- ((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
+ ((srfTriangles_t *)surf->data)->dlightBits = mask;
}
}
}
@@ -444,4 +444,4 @@ int R_LightDirForPoint( vec3_t point, vec3_t lightDir, vec3_t normal, world_t *w
VectorCopy(ent.lightDir, lightDir);
return qtrue;
-} \ No newline at end of file
+}
diff --git a/src/rend2/tr_local.h b/src/rend2/tr_local.h
index 6730f5c1..4b46f612 100644
--- a/src/rend2/tr_local.h
+++ b/src/rend2/tr_local.h
@@ -40,11 +40,6 @@ typedef unsigned int glIndex_t;
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
-// everything that is needed by the backend needs
-// to be double buffered to allow it to run in
-// parallel on a dual cpu machine
-#define SMP_FRAMES 2
-
// 14 bits
// can't be increased without changing bit packing for drawsurfs
// see QSORT_SHADERNUM_SHIFT
@@ -1138,8 +1133,8 @@ typedef struct srfGridMesh_s
surfaceType_t surfaceType;
// dynamic lighting information
- int dlightBits[SMP_FRAMES];
- int pshadowBits[SMP_FRAMES];
+ int dlightBits;
+ int pshadowBits;
// culling information
vec3_t meshBounds[2];
@@ -1182,8 +1177,8 @@ typedef struct
surfaceType_t surfaceType;
// dynamic lighting information
- int dlightBits[SMP_FRAMES];
- int pshadowBits[SMP_FRAMES];
+ int dlightBits;
+ int pshadowBits;
// culling information
cplane_t plane;
@@ -1214,8 +1209,8 @@ typedef struct
surfaceType_t surfaceType;
// dynamic lighting information
- int dlightBits[SMP_FRAMES];
- int pshadowBits[SMP_FRAMES];
+ int dlightBits;
+ int pshadowBits;
// culling information
// vec3_t bounds[2];
@@ -1280,8 +1275,8 @@ typedef struct srfVBOMesh_s
int fogIndex;
// dynamic lighting information
- int dlightBits[SMP_FRAMES];
- int pshadowBits[SMP_FRAMES];
+ int dlightBits;
+ int pshadowBits;
// culling information
vec3_t bounds[2];
@@ -1752,7 +1747,6 @@ typedef struct {
// all state modified by the back end is seperated
// from the front end state
typedef struct {
- int smpFrame;
trRefdef_t refdef;
viewParms_t viewParms;
orientationr_t or;
@@ -1798,8 +1792,6 @@ typedef struct {
int viewCount; // incremented every view (twice a scene if portaled)
// and every R_MarkFragments call
- int smpFrame; // toggles from 0 to 1 every endFrame
-
int frameSceneNum; // zeroed at RE_BeginFrame
qboolean worldMapLoaded;
@@ -2084,8 +2076,6 @@ extern cvar_t *r_portalOnly;
extern cvar_t *r_subdivisions;
extern cvar_t *r_lodCurveError;
-extern cvar_t *r_smp;
-extern cvar_t *r_showSmp;
extern cvar_t *r_skipBackEnd;
extern cvar_t *r_stereoEnabled;
@@ -2329,11 +2319,6 @@ void GLimp_Init( void );
void GLimp_Shutdown( void );
void GLimp_EndFrame( void );
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
-void *GLimp_RendererSleep( void );
-void GLimp_FrontEndSleep( void );
-void GLimp_WakeRenderer( void *data );
-
void GLimp_LogComment( char *comment );
void GLimp_Minimize(void);
@@ -2588,7 +2573,7 @@ SCENE GENERATION
============================================================
*/
-void R_ToggleSmpFrame( void );
+void R_InitNextFrame( void );
void RE_ClearScene( void );
void RE_AddRefEntityToScene( const refEntity_t *ent );
@@ -2702,7 +2687,6 @@ RENDERER BACK END FUNCTIONS
=============================================================
*/
-void RB_RenderThread( void );
void RB_ExecuteRenderCommands( const void *data );
/*
@@ -2830,9 +2814,7 @@ typedef enum {
#define MAX_POLYVERTS 3000
// all of the information needed by the back end must be
-// contained in a backEndData_t. This entire structure is
-// duplicated so the front and back end can run in parallel
-// on an SMP machine
+// contained in a backEndData_t
typedef struct {
drawSurf_t drawSurfs[MAX_DRAWSURFS];
dlight_t dlights[MAX_DLIGHTS];
@@ -2846,20 +2828,15 @@ typedef struct {
extern int max_polys;
extern int max_polyverts;
-extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
+extern backEndData_t *backEndData; // the second one may not be allocated
extern volatile renderCommandList_t *renderCommandList;
-extern volatile qboolean renderThreadActive;
-
void *R_GetCommandBuffer( int bytes );
void RB_ExecuteRenderCommands( const void *data );
-void R_InitCommandBuffers( void );
-void R_ShutdownCommandBuffers( void );
-
-void R_SyncRenderThread( void );
+void R_IssuePendingRenderCommands( void );
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
void R_AddCapShadowmapCmd( int dlight, int cubeSide );
diff --git a/src/rend2/tr_main.c b/src/rend2/tr_main.c
index 5b7ad5f7..0935dce7 100644
--- a/src/rend2/tr_main.c
+++ b/src/rend2/tr_main.c
@@ -1606,10 +1606,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
unsigned int pointOr = 0;
unsigned int pointAnd = (unsigned int)~0;
- if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
- return qfalse;
- }
-
R_RotateForViewer();
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted, &pshadowed );
@@ -2122,8 +2118,7 @@ void R_DebugGraphics( void ) {
return;
}
- // the render thread can't make callbacks to the main thread
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
GL_Bind( tr.whiteImage);
GL_Cull( CT_FRONT_SIDED );
diff --git a/src/rend2/tr_model.c b/src/rend2/tr_model.c
index b77e10a1..5aeab8ef 100644
--- a/src/rend2/tr_model.c
+++ b/src/rend2/tr_model.c
@@ -307,8 +307,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
mod->type = MOD_BAD;
mod->numLods = 0;
@@ -1305,7 +1304,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
*glconfigOut = glConfig;
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
tr.visIndex = 0;
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
diff --git a/src/rend2/tr_scene.c b/src/rend2/tr_scene.c
index f134c997..c7a414f2 100644
--- a/src/rend2/tr_scene.c
+++ b/src/rend2/tr_scene.c
@@ -38,20 +38,12 @@ int r_numpolyverts;
/*
====================
-R_ToggleSmpFrame
+R_InitNextFrame
====================
*/
-void R_ToggleSmpFrame( void ) {
- if ( r_smp->integer ) {
- // use the other buffers next frame, because another CPU
- // may still be rendering into the current ones
- tr.smpFrame ^= 1;
- } else {
- tr.smpFrame = 0;
- }
-
- backEndData[tr.smpFrame]->commands.used = 0;
+void R_InitNextFrame( void ) {
+ backEndData->commands.used = 0;
r_firstSceneDrawSurf = 0;
@@ -148,11 +140,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
return;
}
- poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
+ poly = &backEndData->polys[r_numpolys];
poly->surfaceType = SF_POLY;
poly->hShader = hShader;
poly->numVerts = numVerts;
- poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
+ poly->verts = &backEndData->polyVerts[r_numpolyverts];
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
@@ -234,13 +226,13 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
}
- backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
- backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
+ backEndData->entities[r_numentities].e = *ent;
+ backEndData->entities[r_numentities].lightingCalculated = qfalse;
#ifdef REACTION
// JBravo: Mirrored models
CrossProduct(ent->axis[0], ent->axis[1], cross);
- backEndData[tr.smpFrame]->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
+ backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
#endif
r_numentities++;
@@ -269,7 +261,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
return;
}
- dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
+ dl = &backEndData->dlights[r_numdlights++];
VectorCopy (org, dl->origin);
dl->radius = intensity;
dl->color[0] = r;
@@ -439,19 +431,19 @@ void RE_RenderScene( const refdef_t *fd ) {
tr.refdef.floatTime = tr.refdef.time * 0.001f;
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
- tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
+ tr.refdef.drawSurfs = backEndData->drawSurfs;
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
- tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
+ tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
- tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
+ tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
- tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
+ tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
tr.refdef.num_pshadows = 0;
- tr.refdef.pshadows = &backEndData[tr.smpFrame]->pshadows[0];
+ tr.refdef.pshadows = &backEndData->pshadows[0];
// turn off dynamic lighting globally by clearing all the
// dlights if it needs to be disabled or if vertex lighting is enabled
diff --git a/src/rend2/tr_shader.c b/src/rend2/tr_shader.c
index d66b5408..04aa73ae 100644
--- a/src/rend2/tr_shader.c
+++ b/src/rend2/tr_shader.c
@@ -2499,7 +2499,7 @@ sortedIndex.
==============
*/
static void FixRenderCommandList( int newShader ) {
- renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
+ renderCommandList_t *cmdList = &backEndData->commands;
if( cmdList ) {
const void *curCmd = cmdList->cmds;
@@ -3103,12 +3103,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
}
}
- // make sure the render thread is stopped, because we are probably
- // going to have to upload an image
- if (r_smp->integer) {
- R_SyncRenderThread();
- }
-
// clear the global shader
Com_Memset( &shader, 0, sizeof( shader ) );
Com_Memset( &stages, 0, sizeof( stages ) );
@@ -3254,12 +3248,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
}
}
- // make sure the render thread is stopped, because we are probably
- // going to have to upload an image
- if (r_smp->integer) {
- R_SyncRenderThread();
- }
-
// clear the global shader
Com_Memset( &shader, 0, sizeof( shader ) );
Com_Memset( &stages, 0, sizeof( stages ) );
diff --git a/src/rend2/tr_surface.c b/src/rend2/tr_surface.c
index ace8980e..406c7a26 100644
--- a/src/rend2/tr_surface.c
+++ b/src/rend2/tr_surface.c
@@ -574,12 +574,14 @@ RB_SurfaceTriangles
=============
*/
static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
- if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
+ if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
+ srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
{
return;
}
- RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
+ RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
+ srf->triangles, srf->dlightBits, srf->pshadowBits);
}
@@ -1305,12 +1307,14 @@ RB_SurfaceFace
==============
*/
static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
- if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
+ if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
+ srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
{
return;
}
- RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
+ RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
+ srf->triangles, srf->dlightBits, srf->pshadowBits);
}
@@ -1372,15 +1376,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
int pshadowBits;
//int *vDlightBits;
- if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
+ if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
+ srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
{
return;
}
- dlightBits = srf->dlightBits[backEnd.smpFrame];
+ dlightBits = srf->dlightBits;
tess.dlightBits |= dlightBits;
- pshadowBits = srf->pshadowBits[backEnd.smpFrame];
+ pshadowBits = srf->pshadowBits;
tess.pshadowBits |= pshadowBits;
// determine the allowable discrepance
@@ -1630,7 +1635,8 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
{
- RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse );
+ RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex,
+ srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse );
}
void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
diff --git a/src/rend2/tr_vbo.c b/src/rend2/tr_vbo.c
index 41af9375..65946f18 100644
--- a/src/rend2/tr_vbo.c
+++ b/src/rend2/tr_vbo.c
@@ -56,8 +56,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
}
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
tr.numVBOs++;
@@ -125,8 +124,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
}
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
tr.numVBOs++;
@@ -475,8 +473,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
}
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
tr.numIBOs++;
@@ -544,8 +541,7 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
}
- // make sure the render thread is stopped
- R_SyncRenderThread();
+ R_IssuePendingRenderCommands();
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
tr.numIBOs++;
diff --git a/src/rend2/tr_world.c b/src/rend2/tr_world.c
index 5e1bcf7b..950ee6a4 100644
--- a/src/rend2/tr_world.c
+++ b/src/rend2/tr_world.c
@@ -206,13 +206,13 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
}
if ( *surf->data == SF_FACE ) {
- ((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
+ ((srfSurfaceFace_t *)surf->data)->dlightBits = dlightBits;
} else if ( *surf->data == SF_GRID ) {
- ((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
+ ((srfGridMesh_t *)surf->data)->dlightBits = dlightBits;
} else if ( *surf->data == SF_TRIANGLES ) {
- ((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
+ ((srfTriangles_t *)surf->data)->dlightBits = dlightBits;
} else if ( *surf->data == SF_VBO_MESH ) {
- ((srfVBOMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
+ ((srfVBOMesh_t *)surf->data)->dlightBits = dlightBits;
} else {
dlightBits = 0;
}
@@ -289,13 +289,13 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) {
}
if ( *surf->data == SF_FACE ) {
- ((srfSurfaceFace_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
+ ((srfSurfaceFace_t *)surf->data)->pshadowBits = pshadowBits;
} else if ( *surf->data == SF_GRID ) {
- ((srfGridMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
+ ((srfGridMesh_t *)surf->data)->pshadowBits = pshadowBits;
} else if ( *surf->data == SF_TRIANGLES ) {
- ((srfTriangles_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
+ ((srfTriangles_t *)surf->data)->pshadowBits = pshadowBits;
} else if ( *surf->data == SF_VBO_MESH ) {
- ((srfVBOMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
+ ((srfVBOMesh_t *)surf->data)->pshadowBits = pshadowBits;
} else {
pshadowBits = 0;
}