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Diffstat (limited to 'src/renderergl2/tr_backend.c')
-rw-r--r--src/renderergl2/tr_backend.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c
index bc11001c..e7425db3 100644
--- a/src/renderergl2/tr_backend.c
+++ b/src/renderergl2/tr_backend.c
@@ -844,7 +844,6 @@ Used for cinematics.
void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
int i, j;
int start, end;
- vec4_t color;
vec4_t quadVerts[4];
vec2_t texCoords[4];
@@ -902,12 +901,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
VectorSet2(texCoords[2], (cols - 0.5f) / cols, (rows - 0.5f) / rows);
VectorSet2(texCoords[3], 0.5f / cols, (rows - 0.5f) / rows);
- VectorSet4(color, 1.0f, 1.0f, 1.0f, 1.0f);
-
GLSL_BindProgram(&tr.textureColorShader);
GLSL_SetUniformMatrix16(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
- GLSL_SetUniformVec4(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_COLOR, color);
+ GLSL_SetUniformVec4(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_COLOR, colorWhite);
RB_InstantQuad2(quadVerts, texCoords);
}