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-rw-r--r--src/renderergl2/tr_surface.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index ffe0269f..c1cd2b8f 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -204,7 +204,7 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4])
tess.minIndex = 0;
tess.maxIndex = 3;
- RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
+ RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
@@ -602,7 +602,7 @@ static void RB_SurfaceBeam( void )
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
- RB_UpdateVBOs(ATTR_POSITION);
+ RB_UpdateTessVbo(ATTR_POSITION);
GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);