summaryrefslogtreecommitdiff
path: root/src/renderergl2
diff options
context:
space:
mode:
Diffstat (limited to 'src/renderergl2')
-rw-r--r--src/renderergl2/tr_bsp.c13
-rw-r--r--src/renderergl2/tr_glsl.c284
-rw-r--r--src/renderergl2/tr_local.h77
-rw-r--r--src/renderergl2/tr_model.c59
-rw-r--r--src/renderergl2/tr_shade.c2
-rw-r--r--src/renderergl2/tr_sky.c2
-rw-r--r--src/renderergl2/tr_surface.c4
-rw-r--r--src/renderergl2/tr_vbo.c501
8 files changed, 288 insertions, 654 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c
index 1947c0f1..424d29e1 100644
--- a/src/renderergl2/tr_bsp.c
+++ b/src/renderergl2/tr_bsp.c
@@ -2051,17 +2051,8 @@ static void R_CreateWorldVBOs(void)
}
}
-#ifdef USE_VERT_TANGENT_SPACE
- vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
- ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT |
- ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
-#else
- vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
- ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD |
- ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
-#endif
-
- ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", k), numIndexes, indexes, VBO_USAGE_STATIC);
+ vbo = R_CreateVBO2(va("staticBspModel%i_VBO", k), numVerts, verts);
+ ibo = R_CreateIBO2(va("staticBspModel%i_IBO", k), numIndexes, indexes);
// point bsp surfaces to VBO
for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index bdf6e1b0..6e8934ed 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -537,10 +537,10 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
qglBindAttribLocationARB(program->program, ATTR_INDEX_POSITION, "attr_Position");
if(attribs & ATTR_TEXCOORD)
- qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD0, "attr_TexCoord0");
+ qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD, "attr_TexCoord0");
if(attribs & ATTR_LIGHTCOORD)
- qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD1, "attr_TexCoord1");
+ qglBindAttribLocationARB(program->program, ATTR_INDEX_LIGHTCOORD, "attr_TexCoord1");
// if(attribs & ATTR_TEXCOORD2)
// qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD2, "attr_TexCoord2");
@@ -548,10 +548,8 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
// if(attribs & ATTR_TEXCOORD3)
// qglBindAttribLocationARB(program->program, ATTR_INDEX_TEXCOORD3, "attr_TexCoord3");
-#ifdef USE_VERT_TANGENT_SPACE
if(attribs & ATTR_TANGENT)
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT, "attr_Tangent");
-#endif
if(attribs & ATTR_NORMAL)
qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL, "attr_Normal");
@@ -571,10 +569,8 @@ static int GLSL_InitGPUShader2(shaderProgram_t * program, const char *name, int
if(attribs & ATTR_NORMAL2)
qglBindAttribLocationARB(program->program, ATTR_INDEX_NORMAL2, "attr_Normal2");
-#ifdef USE_VERT_TANGENT_SPACE
if(attribs & ATTR_TANGENT2)
qglBindAttribLocationARB(program->program, ATTR_INDEX_TANGENT2, "attr_Tangent2");
-#endif
GLSL_LinkProgram(program->program);
@@ -1412,20 +1408,9 @@ void GLSL_ShutdownGPUShaders(void)
ri.Printf(PRINT_ALL, "------- GLSL_ShutdownGPUShaders -------\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
-#ifdef USE_VERT_TANGENT_SPACE
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
-#endif
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
-#ifdef USE_VERT_TANGENT_SPACE
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
-#endif
- qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
- qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
+ for (i = 0; i < ATTR_INDEX_COUNT; i++)
+ qglDisableVertexAttribArrayARB(i);
+
GLSL_BindNullProgram();
for ( i = 0; i < GENERICDEF_COUNT; i++)
@@ -1502,155 +1487,26 @@ void GLSL_BindNullProgram(void)
void GLSL_VertexAttribsState(uint32_t stateBits)
{
- uint32_t diff;
-
- diff = stateBits ^ glState.vertexAttribsState;
+ uint32_t diff = stateBits ^ glState.vertexAttribsState;
- if(diff)
+ if (diff)
{
- if(diff & ATTR_POSITION)
- {
- if(stateBits & ATTR_POSITION)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION);
- }
- }
-
- if(diff & ATTR_TEXCOORD)
- {
- if(stateBits & ATTR_TEXCOORD)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TEXCOORD )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD0);
- }
- }
-
- if(diff & ATTR_LIGHTCOORD)
+ int attribIndex;
+ for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
{
- if(stateBits & ATTR_LIGHTCOORD)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTCOORD )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TEXCOORD1);
- }
- }
-
- if(diff & ATTR_NORMAL)
- {
- if(stateBits & ATTR_NORMAL)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL);
- }
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- if(diff & ATTR_TANGENT)
- {
- if(stateBits & ATTR_TANGENT)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT);
- }
- }
-#endif
-
- if(diff & ATTR_COLOR)
- {
- if(stateBits & ATTR_COLOR)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_COLOR);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_COLOR )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_COLOR);
- }
- }
-
- if(diff & ATTR_LIGHTDIRECTION)
- {
- if(stateBits & ATTR_LIGHTDIRECTION)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_LIGHTDIRECTION )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_LIGHTDIRECTION);
- }
- }
-
- if(diff & ATTR_POSITION2)
- {
- if(stateBits & ATTR_POSITION2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
- }
- else
+ uint32_t attribBit = 1 << attribIndex;
+ if(diff & attribBit)
{
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_POSITION2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_POSITION2);
- }
- }
-
- if(diff & ATTR_NORMAL2)
- {
- if(stateBits & ATTR_NORMAL2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_NORMAL2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_NORMAL2);
- }
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- if(diff & ATTR_TANGENT2)
- {
- if(stateBits & ATTR_TANGENT2)
- {
- GLimp_LogComment("qglEnableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
- qglEnableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
- }
- else
- {
- GLimp_LogComment("qglDisableVertexAttribArrayARB( ATTR_INDEX_TANGENT2 )\n");
- qglDisableVertexAttribArrayARB(ATTR_INDEX_TANGENT2);
+ if (stateBits & attribBit)
+ {
+ qglEnableVertexAttribArrayARB(attribIndex);
+ }
+ else
+ {
+ qglDisableVertexAttribArrayARB(attribIndex);
+ }
}
}
-#endif
}
GLSL_VertexAttribPointers(stateBits);
@@ -1660,10 +1516,11 @@ void GLSL_VertexAttribsState(uint32_t stateBits)
void GLSL_VertexAttribPointers(uint32_t attribBits)
{
- qboolean animated;
int newFrame, oldFrame;
VBO_t *vbo = glState.currentVBO;
-
+ int attribIndex;
+ uint32_t extraOffsets[ATTR_INDEX_COUNT];
+
if(!vbo)
{
ri.Error(ERR_FATAL, "GL_VertexAttribPointers: no VBO bound");
@@ -1676,95 +1533,36 @@ void GLSL_VertexAttribPointers(uint32_t attribBits)
GLimp_LogComment(va("--- GL_VertexAttribPointers( %s ) ---\n", vbo->name));
}
+ for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
+ extraOffsets[attribIndex] = 0;
+
// position/normal/tangent are always set in case of animation
oldFrame = glState.vertexAttribsOldFrame;
newFrame = glState.vertexAttribsNewFrame;
- animated = glState.vertexAnimation;
-
- if((attribBits & ATTR_POSITION) && (!(glState.vertexAttribPointersSet & ATTR_POSITION) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_POSITION, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + newFrame * vbo->size_xyz));
- glState.vertexAttribPointersSet |= ATTR_POSITION;
- }
-
- if((attribBits & ATTR_TEXCOORD) && !(glState.vertexAttribPointersSet & ATTR_TEXCOORD))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TEXCOORD )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD0, 2, GL_FLOAT, 0, vbo->stride_st, BUFFER_OFFSET(vbo->ofs_st));
- glState.vertexAttribPointersSet |= ATTR_TEXCOORD;
- }
-
- if((attribBits & ATTR_LIGHTCOORD) && !(glState.vertexAttribPointersSet & ATTR_LIGHTCOORD))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTCOORD )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_TEXCOORD1, 2, GL_FLOAT, 0, vbo->stride_lightmap, BUFFER_OFFSET(vbo->ofs_lightmap));
- glState.vertexAttribPointersSet |= ATTR_LIGHTCOORD;
- }
-
- if((attribBits & ATTR_NORMAL) && (!(glState.vertexAttribPointersSet & ATTR_NORMAL) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_NORMAL, 4, glRefConfig.packedNormalDataType, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + newFrame * vbo->size_normal));
- glState.vertexAttribPointersSet |= ATTR_NORMAL;
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- if((attribBits & ATTR_TANGENT) && (!(glState.vertexAttribPointersSet & ATTR_TANGENT) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_TANGENT, 4, glRefConfig.packedNormalDataType, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + newFrame * vbo->size_normal)); // FIXME
- glState.vertexAttribPointersSet |= ATTR_TANGENT;
- }
-#endif
-
- if((attribBits & ATTR_COLOR) && !(glState.vertexAttribPointersSet & ATTR_COLOR))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_COLOR )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_COLOR, 4, GL_FLOAT, 0, vbo->stride_vertexcolor, BUFFER_OFFSET(vbo->ofs_vertexcolor));
- glState.vertexAttribPointersSet |= ATTR_COLOR;
- }
-
- if((attribBits & ATTR_LIGHTDIRECTION) && !(glState.vertexAttribPointersSet & ATTR_LIGHTDIRECTION))
+ if (glState.vertexAnimation)
{
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_LIGHTDIRECTION )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_LIGHTDIRECTION, 4, glRefConfig.packedNormalDataType, GL_TRUE, vbo->stride_lightdir, BUFFER_OFFSET(vbo->ofs_lightdir));
- glState.vertexAttribPointersSet |= ATTR_LIGHTDIRECTION;
+ glState.vertexAttribPointersSet &= ~(ATTR_POSITION | ATTR_POSITION2 | ATTR_NORMAL | ATTR_NORMAL2 | ATTR_TANGENT | ATTR_TANGENT2);
+ extraOffsets[ATTR_INDEX_POSITION] = newFrame * vbo->size_xyz;
+ extraOffsets[ATTR_INDEX_POSITION2] = oldFrame * vbo->size_xyz;
+ extraOffsets[ATTR_INDEX_NORMAL] = newFrame * vbo->size_normal;
+ extraOffsets[ATTR_INDEX_NORMAL2] = oldFrame * vbo->size_normal;
+ extraOffsets[ATTR_INDEX_TANGENT] = newFrame * vbo->size_normal;
+ extraOffsets[ATTR_INDEX_TANGENT2] = oldFrame * vbo->size_normal;
}
- if((attribBits & ATTR_POSITION2) && (!(glState.vertexAttribPointersSet & ATTR_POSITION2) || animated))
+ for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
{
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_POSITION2 )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_POSITION2, 3, GL_FLOAT, 0, vbo->stride_xyz, BUFFER_OFFSET(vbo->ofs_xyz + oldFrame * vbo->size_xyz));
- glState.vertexAttribPointersSet |= ATTR_POSITION2;
- }
+ uint32_t attribBit = 1 << attribIndex;
+ vaoAttrib_t *vAtb;
- if((attribBits & ATTR_NORMAL2) && (!(glState.vertexAttribPointersSet & ATTR_NORMAL2) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_NORMAL2 )\n");
+ if (!(attribBits & attribBit) || (glState.vertexAttribPointersSet & attribBit))
+ continue;
- qglVertexAttribPointerARB(ATTR_INDEX_NORMAL2, 4, glRefConfig.packedNormalDataType, GL_TRUE, vbo->stride_normal, BUFFER_OFFSET(vbo->ofs_normal + oldFrame * vbo->size_normal));
- glState.vertexAttribPointersSet |= ATTR_NORMAL2;
- }
+ vAtb = &vbo->attribs[attribIndex];
-#ifdef USE_VERT_TANGENT_SPACE
- if((attribBits & ATTR_TANGENT2) && (!(glState.vertexAttribPointersSet & ATTR_TANGENT2) || animated))
- {
- GLimp_LogComment("qglVertexAttribPointerARB( ATTR_INDEX_TANGENT2 )\n");
-
- qglVertexAttribPointerARB(ATTR_INDEX_TANGENT2, 4, glRefConfig.packedNormalDataType, GL_TRUE, vbo->stride_tangent, BUFFER_OFFSET(vbo->ofs_tangent + oldFrame * vbo->size_normal)); // FIXME
- glState.vertexAttribPointersSet |= ATTR_TANGENT2;
+ qglVertexAttribPointerARB(attribIndex, vAtb->count, vAtb->type, vAtb->normalized, vAtb->stride, BUFFER_OFFSET(vAtb->offset + extraOffsets[attribIndex]));
+ glState.vertexAttribPointersSet |= attribBit;
}
-#endif
-
}
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 5e6bf768..1c1dcff0 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -97,40 +97,36 @@ typedef struct {
float transformMatrix[16];
} orientationr_t;
+// Ensure this is >= the ATTR_INDEX_COUNT enum below
+#define VAO_MAX_ATTRIBS 16
+
typedef enum
{
VBO_USAGE_STATIC,
VBO_USAGE_DYNAMIC
} vboUsage_t;
+typedef struct vaoAttrib_s
+{
+ uint32_t enabled;
+ uint32_t count;
+ uint32_t type;
+ uint32_t normalized;
+ uint32_t stride;
+ uint32_t offset;
+}
+vaoAttrib_t;
+
typedef struct VBO_s
{
char name[MAX_QPATH];
uint32_t vertexesVBO;
int vertexesSize; // amount of memory data allocated for all vertices in bytes
- uint32_t ofs_xyz;
- uint32_t ofs_normal;
- uint32_t ofs_st;
- uint32_t ofs_lightmap;
- uint32_t ofs_vertexcolor;
- uint32_t ofs_lightdir;
-#ifdef USE_VERT_TANGENT_SPACE
- uint32_t ofs_tangent;
-#endif
- uint32_t stride_xyz;
- uint32_t stride_normal;
- uint32_t stride_st;
- uint32_t stride_lightmap;
- uint32_t stride_vertexcolor;
- uint32_t stride_lightdir;
-#ifdef USE_VERT_TANGENT_SPACE
- uint32_t stride_tangent;
-#endif
+ vaoAttrib_t attribs[VAO_MAX_ATTRIBS];
+
uint32_t size_xyz;
uint32_t size_normal;
-
- int attribs;
} VBO_t;
typedef struct IBO_s
@@ -515,8 +511,8 @@ static ID_INLINE qboolean ShaderRequiresCPUDeforms(const shader_t * shader)
enum
{
ATTR_INDEX_POSITION = 0,
- ATTR_INDEX_TEXCOORD0 = 1,
- ATTR_INDEX_TEXCOORD1 = 2,
+ ATTR_INDEX_TEXCOORD = 1,
+ ATTR_INDEX_LIGHTCOORD = 2,
ATTR_INDEX_TANGENT = 3,
ATTR_INDEX_NORMAL = 4,
ATTR_INDEX_COLOR = 5,
@@ -528,26 +524,28 @@ enum
// GPU vertex animations
ATTR_INDEX_POSITION2 = 10,
ATTR_INDEX_TANGENT2 = 11,
- ATTR_INDEX_NORMAL2 = 12
+ ATTR_INDEX_NORMAL2 = 12,
+
+ ATTR_INDEX_COUNT = 13
};
enum
{
- ATTR_POSITION = 0x0001,
- ATTR_TEXCOORD = 0x0002,
- ATTR_LIGHTCOORD = 0x0004,
- ATTR_TANGENT = 0x0008,
- ATTR_NORMAL = 0x0010,
- ATTR_COLOR = 0x0020,
- ATTR_PAINTCOLOR = 0x0040,
- ATTR_LIGHTDIRECTION = 0x0080,
- ATTR_BONE_INDEXES = 0x0100,
- ATTR_BONE_WEIGHTS = 0x0200,
+ ATTR_POSITION = 1 << ATTR_INDEX_POSITION,
+ ATTR_TEXCOORD = 1 << ATTR_INDEX_TEXCOORD,
+ ATTR_LIGHTCOORD = 1 << ATTR_INDEX_LIGHTCOORD,
+ ATTR_TANGENT = 1 << ATTR_INDEX_TANGENT,
+ ATTR_NORMAL = 1 << ATTR_INDEX_NORMAL,
+ ATTR_COLOR = 1 << ATTR_INDEX_COLOR,
+ ATTR_PAINTCOLOR = 1 << ATTR_INDEX_PAINTCOLOR,
+ ATTR_LIGHTDIRECTION = 1 << ATTR_INDEX_LIGHTDIRECTION,
+ ATTR_BONE_INDEXES = 1 << ATTR_INDEX_BONE_INDEXES,
+ ATTR_BONE_WEIGHTS = 1 << ATTR_INDEX_BONE_WEIGHTS,
// for .md3 interpolation
- ATTR_POSITION2 = 0x0400,
- ATTR_TANGENT2 = 0x0800,
- ATTR_NORMAL2 = 0x1000,
+ ATTR_POSITION2 = 1 << ATTR_INDEX_POSITION2,
+ ATTR_TANGENT2 = 1 << ATTR_INDEX_TANGENT2,
+ ATTR_NORMAL2 = 1 << ATTR_INDEX_NORMAL2,
ATTR_DEFAULT = ATTR_POSITION,
ATTR_BITS = ATTR_POSITION |
@@ -2035,6 +2033,7 @@ typedef struct shaderCommands_s
uint32_t lightdir[SHADER_MAX_VERTEXES] QALIGN(16);
//int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
+ void *attribPointers[ATTR_INDEX_COUNT];
VBO_t *vbo;
IBO_t *ibo;
qboolean useInternalVBO;
@@ -2203,10 +2202,10 @@ void R_VboUnpackTangent(vec4_t v, uint32_t b);
void R_VboUnpackNormal(vec3_t v, uint32_t b);
VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage);
-VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vertexes, uint32_t stateBits, vboUsage_t usage);
+VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vertexes);
IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage);
-IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes, vboUsage_t usage);
+IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes);
void R_BindVBO(VBO_t * vbo);
void R_BindNullVBO(void);
@@ -2218,7 +2217,7 @@ void R_InitVBOs(void);
void R_ShutdownVBOs(void);
void R_VBOList_f(void);
-void RB_UpdateVBOs(unsigned int attribBits);
+void RB_UpdateTessVbo(unsigned int attribBits);
/*
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index a73553a5..6a384648 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -741,26 +741,65 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
- vboSurf->vbo->ofs_xyz = ofs_xyz;
- vboSurf->vbo->ofs_normal = ofs_normal;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].enabled = 1;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].enabled = 1;
#ifdef USE_VERT_TANGENT_SPACE
- vboSurf->vbo->ofs_tangent = ofs_tangent;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].enabled = 1;
#endif
- vboSurf->vbo->ofs_st = ofs_st;
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
+
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].count = 3;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].count = 3;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].count = 4;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].count = 4;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].count = 4;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].count = 4;
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
+
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].type = GL_FLOAT;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].type = glRefConfig.packedNormalDataType;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].type = glRefConfig.packedNormalDataType;
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
+
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].normalized = GL_FALSE;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].normalized = GL_TRUE;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].normalized = GL_TRUE;
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
+
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].offset = ofs_xyz;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION ].stride = sizeof(*verts);
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].offset = ofs_xyz;
+ vboSurf->vbo->attribs[ATTR_INDEX_POSITION2 ].stride = sizeof(*verts);
+
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].offset = ofs_normal;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(*normals);
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].offset = ofs_normal;
+ vboSurf->vbo->attribs[ATTR_INDEX_NORMAL2 ].stride = sizeof(*normals);
- vboSurf->vbo->stride_xyz = sizeof(*verts);
- vboSurf->vbo->stride_normal = sizeof(*normals);
#ifdef USE_VERT_TANGENT_SPACE
- vboSurf->vbo->stride_tangent = sizeof(*tangents);
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].offset = ofs_tangent;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(*tangents);
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].offset = ofs_tangent;
+ vboSurf->vbo->attribs[ATTR_INDEX_TANGENT2 ].stride = sizeof(*tangents);
#endif
- vboSurf->vbo->stride_st = sizeof(*st);
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = ofs_st;
+ vboSurf->vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(*st);
- vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
+ vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts;
ri.Free(data);
- vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numIndexes, surf->indexes, VBO_USAGE_STATIC);
+ vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numIndexes, surf->indexes);
}
}
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 11ba5836..e478e7a1 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1499,7 +1499,7 @@ void RB_StageIteratorGeneric( void )
if (tess.useInternalVBO)
{
- RB_UpdateVBOs(vertexAttribs);
+ RB_UpdateTessVbo(vertexAttribs);
}
else
{
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c
index df6f3798..5a90f460 100644
--- a/src/renderergl2/tr_sky.c
+++ b/src/renderergl2/tr_sky.c
@@ -422,7 +422,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
- RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
+ RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
/*
{
shaderProgram_t *sp = &tr.textureColorShader;
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index ffe0269f..c1cd2b8f 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -204,7 +204,7 @@ void RB_InstantQuad2(vec4_t quadVerts[4], vec2_t texCoords[4])
tess.minIndex = 0;
tess.maxIndex = 3;
- RB_UpdateVBOs(ATTR_POSITION | ATTR_TEXCOORD);
+ RB_UpdateTessVbo(ATTR_POSITION | ATTR_TEXCOORD);
GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD);
@@ -602,7 +602,7 @@ static void RB_SurfaceBeam( void )
tess.maxIndex = tess.numVertexes;
// FIXME: A lot of this can probably be removed for speed, and refactored into a more convenient function
- RB_UpdateVBOs(ATTR_POSITION);
+ RB_UpdateTessVbo(ATTR_POSITION);
GLSL_VertexAttribsState(ATTR_POSITION);
GLSL_BindProgram(sp);
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index dc0f33be..cb140921 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -155,7 +155,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
R_CreateVBO2
============
*/
-VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage)
+VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts)
{
VBO_t *vbo;
int i;
@@ -164,22 +164,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
int dataSize;
int dataOfs;
- int glUsage;
-
- switch (usage)
- {
- case VBO_USAGE_STATIC:
- glUsage = GL_STATIC_DRAW_ARB;
- break;
-
- case VBO_USAGE_DYNAMIC:
- glUsage = GL_DYNAMIC_DRAW_ARB;
- break;
-
- default:
- Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
- return NULL;
- }
+ int glUsage = GL_STATIC_DRAW_ARB;
if(!numVertexes)
return NULL;
@@ -202,279 +187,102 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
Q_strncpyz(vbo->name, name, sizeof(vbo->name));
- if (usage == VBO_USAGE_STATIC)
- {
- // since these vertex attributes are never altered, interleave them
- vbo->ofs_xyz = 0;
- dataSize = sizeof(verts[0].xyz);
-
- if(stateBits & ATTR_NORMAL)
- {
- vbo->ofs_normal = dataSize;
- dataSize += sizeof(uint32_t);
- }
-
+ // since these vertex attributes are never altered, interleave them
+ vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1;
+ vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
#ifdef USE_VERT_TANGENT_SPACE
- if(stateBits & ATTR_TANGENT)
- {
- vbo->ofs_tangent = dataSize;
- dataSize += sizeof(uint32_t);
- }
+ vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
#endif
-
- if(stateBits & ATTR_TEXCOORD)
- {
- vbo->ofs_st = dataSize;
- dataSize += sizeof(verts[0].st);
- }
-
- if(stateBits & ATTR_LIGHTCOORD)
- {
- vbo->ofs_lightmap = dataSize;
- dataSize += sizeof(verts[0].lightmap);
- }
-
- if(stateBits & ATTR_COLOR)
- {
- vbo->ofs_vertexcolor = dataSize;
- dataSize += sizeof(verts[0].vertexColors);
- }
-
- if(stateBits & ATTR_LIGHTDIRECTION)
- {
- vbo->ofs_lightdir = dataSize;
- dataSize += sizeof(uint32_t);
- }
-
- vbo->stride_xyz = dataSize;
- vbo->stride_normal = dataSize;
-#ifdef USE_VERT_TANGENT_SPACE
- vbo->stride_tangent = dataSize;
-#endif
- vbo->stride_st = dataSize;
- vbo->stride_lightmap = dataSize;
- vbo->stride_vertexcolor = dataSize;
- vbo->stride_lightdir = dataSize;
-
- // create VBO
- dataSize *= numVertexes;
- data = ri.Hunk_AllocateTempMemory(dataSize);
- dataOfs = 0;
-
- //ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
- //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
-
- for (i = 0; i < numVertexes; i++)
- {
- // xyz
- memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
- dataOfs += sizeof(verts[i].xyz);
-
- // normal
- if(stateBits & ATTR_NORMAL)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackNormal(verts[i].normal);
-
- dataOfs += sizeof(uint32_t);
- }
-
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1;
+ vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1;
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1;
+
+ vbo->attribs[ATTR_INDEX_POSITION ].count = 3;
+ vbo->attribs[ATTR_INDEX_NORMAL ].count = 4;
+ vbo->attribs[ATTR_INDEX_TANGENT ].count = 4;
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2;
+ vbo->attribs[ATTR_INDEX_COLOR ].count = 4;
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4;
+
+ vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
+ vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
+ vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
+ vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
+
+ vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
+ vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
+ vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE;
+ vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE;
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE;
+
+ vbo->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz);
+ vbo->attribs[ATTR_INDEX_NORMAL ].offset = dataSize; dataSize += sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
- // tangent
- if(stateBits & ATTR_TANGENT)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackTangent(verts[i].tangent);
-
- dataOfs += sizeof(uint32_t);
- }
+ vbo->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t);
#endif
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st);
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap);
+ vbo->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].vertexColors);
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t);
- // vertex texcoords
- if(stateBits & ATTR_TEXCOORD)
- {
- memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
- dataOfs += sizeof(verts[i].st);
- }
-
- // feed vertex lightmap texcoords
- if(stateBits & ATTR_LIGHTCOORD)
- {
- memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
- dataOfs += sizeof(verts[i].lightmap);
- }
+ vbo->attribs[ATTR_INDEX_POSITION ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_NORMAL ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_TANGENT ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_COLOR ].stride = dataSize;
+ vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = dataSize;
- // feed vertex colors
- if(stateBits & ATTR_COLOR)
- {
- memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
- dataOfs += sizeof(verts[i].vertexColors);
- }
+ // create VBO
+ dataSize *= numVertexes;
+ data = ri.Hunk_AllocateTempMemory(dataSize);
+ dataOfs = 0;
- // feed vertex light directions
- if(stateBits & ATTR_LIGHTDIRECTION)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackNormal(verts[i].lightdir);
-
- dataOfs += sizeof(uint32_t);
- }
- }
- }
- else
+ for (i = 0; i < numVertexes; i++)
{
- // since these vertex attributes may be changed, put them in flat arrays
- dataSize = sizeof(verts[0].xyz);
-
- if(stateBits & ATTR_NORMAL)
- {
- dataSize += sizeof(uint32_t);
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- if(stateBits & ATTR_TANGENT)
- {
- dataSize += sizeof(uint32_t);
- }
-#endif
-
- if(stateBits & ATTR_TEXCOORD)
- {
- dataSize += sizeof(verts[0].st);
- }
-
- if(stateBits & ATTR_LIGHTCOORD)
- {
- dataSize += sizeof(verts[0].lightmap);
- }
-
- if(stateBits & ATTR_COLOR)
- {
- dataSize += sizeof(verts[0].vertexColors);
- }
-
- if(stateBits & ATTR_LIGHTDIRECTION)
- {
- dataSize += sizeof(uint32_t);
- }
-
- // create VBO
- dataSize *= numVertexes;
- data = ri.Hunk_AllocateTempMemory(dataSize);
- dataOfs = 0;
-
- vbo->ofs_xyz = 0;
- vbo->ofs_normal = 0;
-#ifdef USE_VERT_TANGENT_SPACE
- vbo->ofs_tangent = 0;
-#endif
- vbo->ofs_st = 0;
- vbo->ofs_lightmap = 0;
- vbo->ofs_vertexcolor = 0;
- vbo->ofs_lightdir = 0;
-
- vbo->stride_xyz = sizeof(verts[0].xyz);
- vbo->stride_normal = sizeof(uint32_t);
-#ifdef USE_VERT_TANGENT_SPACE
- vbo->stride_tangent = sizeof(uint32_t);
-#endif
- vbo->stride_vertexcolor = sizeof(verts[0].vertexColors);
- vbo->stride_st = sizeof(verts[0].st);
- vbo->stride_lightmap = sizeof(verts[0].lightmap);
- vbo->stride_lightdir = sizeof(uint32_t);
-
- //ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor,
- //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor);
+ uint32_t *p;
// xyz
- for (i = 0; i < numVertexes; i++)
- {
- memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
- dataOfs += sizeof(verts[i].xyz);
- }
+ memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz));
+ dataOfs += sizeof(verts[i].xyz);
// normal
- if(stateBits & ATTR_NORMAL)
- {
- vbo->ofs_normal = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackNormal(verts[i].normal);
-
- dataOfs += sizeof(uint32_t);
- }
- }
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VboPackNormal(verts[i].normal);
+ dataOfs += sizeof(uint32_t);
#ifdef USE_VERT_TANGENT_SPACE
// tangent
- if(stateBits & ATTR_TANGENT)
- {
- vbo->ofs_tangent = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackTangent(verts[i].tangent);
-
- dataOfs += sizeof(uint32_t);
- }
- }
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VboPackTangent(verts[i].tangent);
+ dataOfs += sizeof(uint32_t);
#endif
// vertex texcoords
- if(stateBits & ATTR_TEXCOORD)
- {
- vbo->ofs_st = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
- dataOfs += sizeof(verts[i].st);
- }
- }
+ memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st));
+ dataOfs += sizeof(verts[i].st);
// feed vertex lightmap texcoords
- if(stateBits & ATTR_LIGHTCOORD)
- {
- vbo->ofs_lightmap = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
- dataOfs += sizeof(verts[i].lightmap);
- }
- }
+ memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap));
+ dataOfs += sizeof(verts[i].lightmap);
// feed vertex colors
- if(stateBits & ATTR_COLOR)
- {
- vbo->ofs_vertexcolor = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
- dataOfs += sizeof(verts[i].vertexColors);
- }
- }
-
- // feed vertex lightdirs
- if(stateBits & ATTR_LIGHTDIRECTION)
- {
- vbo->ofs_lightdir = dataOfs;
- for (i = 0; i < numVertexes; i++)
- {
- uint32_t *p = (uint32_t *)(data + dataOfs);
-
- *p = R_VboPackNormal(verts[i].lightdir);
+ memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors));
+ dataOfs += sizeof(verts[i].vertexColors);
- dataOfs += sizeof(uint32_t);
- }
- }
+ // feed vertex light directions
+ p = (uint32_t *)(data + dataOfs);
+ *p = R_VboPackNormal(verts[i].lightdir);
+ dataOfs += sizeof(uint32_t);
}
-
vbo->vertexesSize = dataSize;
qglGenBuffersARB(1, &vbo->vertexesVBO);
@@ -556,7 +364,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
R_CreateIBO2
============
*/
-IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes, vboUsage_t usage)
+IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes)
{
IBO_t *ibo;
int i;
@@ -564,22 +372,7 @@ IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inInd
glIndex_t *indexes;
int indexesSize;
- int glUsage;
-
- switch (usage)
- {
- case VBO_USAGE_STATIC:
- glUsage = GL_STATIC_DRAW_ARB;
- break;
-
- case VBO_USAGE_DYNAMIC:
- glUsage = GL_DYNAMIC_DRAW_ARB;
- break;
-
- default:
- Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage);
- return NULL;
- }
+ int glUsage = GL_STATIC_DRAW_ARB;
if(!numIndexes)
return NULL;
@@ -756,31 +549,74 @@ void R_InitVBOs(void)
offset = 0;
- tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
- tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1;
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1;
#ifdef USE_VERT_TANGENT_SPACE
- tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1;
+#endif
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1;
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1;
+
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].count = 3;
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].count = 4;
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].count = 4;
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2;
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].count = 4;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4;
+
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT;
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType;
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType;
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT;
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType;
+
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE;
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE;
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE;
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE;
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE;
+
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].offset = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES;
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].offset = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES;
+#ifdef USE_VERT_TANGENT_SPACE
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].offset = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES;
#endif
// these next two are actually interleaved
- tess.vbo->ofs_st = offset;
- tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]);
- offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = offset;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = offset + sizeof(tess.texCoords[0][0]);
+ offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES;
- tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
- tess.vbo->ofs_lightdir = offset;
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offset;
- tess.vbo->stride_xyz = sizeof(tess.xyz[0]);
- tess.vbo->stride_normal = sizeof(tess.normal[0]);
+ tess.vbo->attribs[ATTR_INDEX_POSITION ].stride = sizeof(tess.xyz[0]);
+ tess.vbo->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(tess.normal[0]);
#ifdef USE_VERT_TANGENT_SPACE
- tess.vbo->stride_tangent = sizeof(tess.tangent[0]);
+ tess.vbo->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(tess.tangent[0]);
#endif
- tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]);
- tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2;
- tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2;
- tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]);
+ tess.vbo->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.vertexColors[0]);
+ tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2;
+ tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(tess.lightdir[0]);
dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES;
+ tess.attribPointers[ATTR_INDEX_POSITION] = tess.xyz;
+ tess.attribPointers[ATTR_INDEX_TEXCOORD] = tess.texCoords;
+ tess.attribPointers[ATTR_INDEX_NORMAL] = tess.normal;
+#ifdef USE_VERT_TANGENT_SPACE
+ tess.attribPointers[ATTR_INDEX_TANGENT] = tess.tangent;
+#endif
+ tess.attribPointers[ATTR_INDEX_COLOR] = tess.vertexColors;
+ tess.attribPointers[ATTR_INDEX_LIGHTDIRECTION] = tess.lightdir;
+
tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC);
R_BindNullVBO();
@@ -882,80 +718,51 @@ void R_VBOList_f(void)
/*
==============
-RB_UpdateVBOs
+RB_UpdateTessVbo
Adapted from Tess_UpdateVBOs from xreal
Update the default VBO to replace the client side vertex arrays
==============
*/
-void RB_UpdateVBOs(unsigned int attribBits)
+void RB_UpdateTessVbo(unsigned int attribBits)
{
- GLimp_LogComment("--- RB_UpdateVBOs ---\n");
+ GLimp_LogComment("--- RB_UpdateTessVbo ---\n");
backEnd.pc.c_dynamicVboDraws++;
// update the default VBO
if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES)
{
+ int attribIndex;
+
R_BindVBO(tess.vbo);
// orphan old buffer so we don't stall on it
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB);
- if(attribBits & ATTR_BITS)
- {
- if(attribBits & ATTR_POSITION)
- {
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
- }
-
- if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
- {
- // these are interleaved, so we update both if either need it
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2);
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
- }
+ // if nothing to set, set everything
+ if(!(attribBits & ATTR_BITS))
+ attribBits = ATTR_BITS;
- if(attribBits & ATTR_NORMAL)
- {
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
- }
-
-#ifdef USE_VERT_TANGENT_SPACE
- if(attribBits & ATTR_TANGENT)
- {
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
- }
-#endif
+ if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD)
+ {
+ // these are interleaved, so we update both if either need it
+ // this translates to updating ATTR_TEXCOORD twice as large as it needs
+ attribBits &= ~ATTR_LIGHTCOORD;
+ attribBits |= ATTR_TEXCOORD;
+ }
- if(attribBits & ATTR_COLOR)
+ for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++)
+ {
+ if (attribBits & (1 << attribIndex))
{
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
- }
+ vaoAttrib_t *vAtb = &tess.vbo->attribs[attribIndex];
- if(attribBits & ATTR_LIGHTDIRECTION)
- {
- //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]));
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
+ // note: tess is a VBO where stride == size
+ qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]);
}
}
- else
- {
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz);
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords);
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal);
-#ifdef USE_VERT_TANGENT_SPACE
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent);
-#endif
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors);
- qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir);
- }
-
}
// update the default IBO