diff options
Diffstat (limited to 'src/ui/ui_main.c')
-rw-r--r-- | src/ui/ui_main.c | 89 |
1 files changed, 26 insertions, 63 deletions
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 19f9bb73..80a5bdb4 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -152,7 +152,9 @@ void _UI_KeyEvent( int key, qboolean down ); void _UI_MouseEvent( int dx, int dy ); void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); -int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { +long vmMain( long command, long arg0, long arg1, long arg2, long arg3, + long arg4, long arg5, long arg6, long arg7, + long arg8, long arg9, long arg10, long arg11 ) { switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; @@ -200,7 +202,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a -void AssetCache() { +void AssetCache( void ) { uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); @@ -931,7 +933,7 @@ qboolean Asset_Parse(int handle) { return qfalse; } -void Font_Report() { +void Font_Report( void ) { int i; Com_Printf("Font Info\n"); Com_Printf("=========\n"); @@ -940,7 +942,7 @@ void Font_Report() { } } -void UI_Report() { +void UI_Report( void ) { String_Report(); //Font_Report(); @@ -1264,7 +1266,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset) { trap_PC_FreeSource( handle ); } -void UI_Load() { +void UI_Load( void ) { char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); @@ -1840,7 +1842,7 @@ static void UI_DrawOpponent(rectDef_t *rect) { } -static void UI_NextOpponent() { +static void UI_NextOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i++; @@ -1856,7 +1858,7 @@ static void UI_NextOpponent() { trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } -static void UI_PriorOpponent() { +static void UI_PriorOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i--; @@ -2107,7 +2109,7 @@ static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textS UI_BuildPlayerList =============== */ -static void UI_BuildPlayerList() { +static void UI_BuildPlayerList( void ) { uiClientState_t cs; int n, count, team, team2, playerTeamNumber; char info[MAX_INFO_STRING]; @@ -3087,45 +3089,6 @@ void UI_ServersSort(int column, qboolean force) { qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); } -/* -static void UI_StartSinglePlayer() { - int i,j, k, skill; - char buff[1024]; - i = trap_Cvar_VariableValue( "ui_currentTier" ); - if (i < 0 || i >= tierCount) { - i = 0; - } - j = trap_Cvar_VariableValue("ui_currentMap"); - if (j < 0 || j > MAPS_PER_TIER) { - j = 0; - } - - trap_Cvar_SetValue( "singleplayer", 1 ); - trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) ); - trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) ); - skill = trap_Cvar_VariableValue( "g_spSkill" ); - - if (j == MAPS_PER_TIER-1) { - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]); - } else { - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); - for (i = 0; i < PLAYERS_PER_TEAM; i++) { - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - - k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); - for (i = 1; i < PLAYERS_PER_TEAM; i++) { - Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]); - trap_Cmd_ExecuteText( EXEC_APPEND, buff ); - } - trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" ); - } - - -} -*/ /* =============== @@ -3426,7 +3389,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades ) UI_LoadTremHumanArmouryBuys =============== */ -static void UI_LoadTremHumanArmouryBuys( ) +static void UI_LoadTremHumanArmouryBuys( void ) { int i, j = 0; stage_t stage = UI_GetCurrentHumanStage( ); @@ -3499,7 +3462,7 @@ static void UI_LoadTremHumanArmouryBuys( ) UI_LoadTremHumanArmourySells =============== */ -static void UI_LoadTremHumanArmourySells( ) +static void UI_LoadTremHumanArmourySells( void ) { int weapons, upgrades; int i, j = 0; @@ -3545,7 +3508,7 @@ static void UI_LoadTremHumanArmourySells( ) UI_LoadTremAlienUpgrades =============== */ -static void UI_LoadTremAlienUpgrades( ) +static void UI_LoadTremAlienUpgrades( void ) { int i, j = 0; int class, credits; @@ -3581,7 +3544,7 @@ static void UI_LoadTremAlienUpgrades( ) UI_LoadTremAlienBuilds =============== */ -static void UI_LoadTremAlienBuilds( ) +static void UI_LoadTremAlienBuilds( void ) { int weapons; int i, j = 0; @@ -3618,7 +3581,7 @@ static void UI_LoadTremAlienBuilds( ) UI_LoadTremHumanBuilds =============== */ -static void UI_LoadTremHumanBuilds( ) +static void UI_LoadTremHumanBuilds( void ) { int weapons; int i, j = 0; @@ -3655,7 +3618,7 @@ static void UI_LoadTremHumanBuilds( ) UI_LoadMods =============== */ -static void UI_LoadMods() { +static void UI_LoadMods( void ) { int numdirs; char dirlist[2048]; char *dirptr; @@ -3686,7 +3649,7 @@ static void UI_LoadMods() { UI_LoadMovies =============== */ -static void UI_LoadMovies() { +static void UI_LoadMovies( void ) { char movielist[4096]; char *moviename; int i, len; @@ -3718,7 +3681,7 @@ static void UI_LoadMovies() { UI_LoadDemos =============== */ -static void UI_LoadDemos() { +static void UI_LoadDemos( void ) { char demolist[4096]; char demoExt[32]; char *demoname; @@ -3773,7 +3736,7 @@ static void UI_StartSkirmish(qboolean next) { UI_SelectedMap(index, &actual); if (UI_SetNextMap(actual, index)) { } else { - UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); + UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); UI_MapCountByGameType(qtrue); Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); } @@ -4024,8 +3987,8 @@ static void UI_RunMenuScript(char **args) { ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); - UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse); - UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse); + UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); + UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse); } else if (Q_stricmp(name, "resetDefaults") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); @@ -4462,12 +4425,12 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) { Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); - if (trap_FS_FOpenFile(test, 0, FS_READ)) { + if (trap_FS_FOpenFile(test, NULL, FS_READ)) { return qtrue; } Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); - if (trap_FS_FOpenFile(test, 0, FS_READ)) { + if (trap_FS_FOpenFile(test, NULL, FS_READ)) { return qtrue; } return qfalse; @@ -4478,7 +4441,7 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) { UI_MapCountByTeam ================== */ -static int UI_HeadCountByTeam() { +static int UI_HeadCountByTeam( void ) { static int init = 0; int i, j, k, c, tIndex; @@ -5177,7 +5140,7 @@ static int UI_GetIndexFromSelection(int actual) { return 0; } -static void UI_UpdatePendingPings() { +static void UI_UpdatePendingPings( void ) { trap_LAN_ResetPings(ui_netSource.integer); uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; @@ -5813,7 +5776,7 @@ void _UI_MouseEvent( int dx, int dy ) } -void UI_LoadNonIngame() { +void UI_LoadNonIngame( void ) { const char *menuSet = UI_Cvar_VariableString("ui_menuFiles"); if (menuSet == NULL || menuSet[0] == '\0') { menuSet = "ui/menus.txt"; 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