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-rw-r--r--src/cgame/cg_buildable.c2
-rw-r--r--src/cgame/cg_draw.c4
-rw-r--r--src/cgame/cg_local.h6
-rw-r--r--src/cgame/cg_main.c13
-rw-r--r--src/cgame/cg_players.c1
-rw-r--r--src/cgame/cg_syscalls.c4
-rw-r--r--src/game/bg_lib.c12
-rw-r--r--src/game/bg_lib.h7
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_main.c13
-rw-r--r--src/game/g_spawn.c2
-rw-r--r--src/game/g_syscalls.c4
-rw-r--r--src/game/g_utils.c2
-rw-r--r--src/game/q_math.c2
-rw-r--r--src/game/q_shared.h8
-rw-r--r--src/ui/ui_atoms.c11
-rw-r--r--src/ui/ui_local.h10
-rw-r--r--src/ui/ui_main.c89
-rw-r--r--src/ui/ui_players.c3
-rw-r--r--src/ui/ui_shared.c24
-rw-r--r--src/ui/ui_shared.h26
-rw-r--r--src/ui/ui_syscalls.c8
22 files changed, 99 insertions, 154 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 39b6d959..348bb433 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -296,7 +296,7 @@ CG_InitBuildables
Initialises the animation db
===============
*/
-void CG_InitBuildables( )
+void CG_InitBuildables( void )
{
char filename[ MAX_QPATH ];
char soundfile[ MAX_QPATH ];
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 38af5c76..d7c07036 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -514,7 +514,7 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
//=============== TA: was cg_newdraw.c
-void CG_InitTeamChat( )
+void CG_InitTeamChat( void )
{
memset( teamChat1, 0, sizeof( teamChat1 ) );
memset( teamChat2, 0, sizeof( teamChat2 ) );
@@ -3016,7 +3016,7 @@ static void CG_DrawTeamVote( void )
}
-static qboolean CG_DrawScoreboard( )
+static qboolean CG_DrawScoreboard( void )
{
static qboolean firstTime = qtrue;
float fade, *fadeColor;
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 7ee70554..88df61ba 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1510,7 +1510,7 @@ void CG_KeyEvent( int key, qboolean down );
void CG_MouseEvent( int x, int y );
void CG_EventHandling( int type );
void CG_SetScoreSelection( void *menu );
-void CG_BuildSpectatorString( );
+void CG_BuildSpectatorString( void );
qboolean CG_FileExists( char *filename );
void CG_RemoveConsoleLine( void );
@@ -1576,7 +1576,7 @@ int CG_Text_Height( const char *text, float scale, int limit );
float CG_GetValue(int ownerDraw);
void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
-void CG_InitTeamChat( );
+void CG_InitTeamChat( void );
void CG_GetTeamColor( vec4_t *color );
const char *CG_GetKillerText();
void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
@@ -1603,7 +1603,7 @@ void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum );
//
void CG_GhostBuildable( buildable_t buildable );
void CG_Buildable( centity_t *cent );
-void CG_InitBuildables( );
+void CG_InitBuildables( void );
void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir );
void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 767aabef..81470e0e 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -34,9 +34,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3,
- int arg4, int arg5, int arg6, int arg7,
- int arg8, int arg9, int arg10, int arg11 )
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3,
+ long arg4, long arg5, long arg6, long arg7,
+ long arg8, long arg9, long arg10, long arg11 )
{
switch( command )
{
@@ -524,9 +524,6 @@ void QDECL CG_Error( const char *msg, ... )
trap_Error( text );
}
-#ifndef CGAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
-
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
@@ -562,8 +559,6 @@ void QDECL Com_Printf( const char *msg, ... ) {
CG_Printf ("%s", text);
}
-#endif
-
/*
@@ -1591,7 +1586,7 @@ static qboolean CG_OwnerDrawVisible( int parameter )
CG_LoadHudMenu
=================
*/
-void CG_LoadHudMenu( )
+void CG_LoadHudMenu( void )
{
char buff[ 1024 ];
const char *hudSet;
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index fd186145..ac1ec181 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -104,6 +104,7 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci )
if( len >= sizeof( text ) - 1 )
{
CG_Printf( "File %s too long\n", filename );
+ trap_FS_FCloseFile( f );
return qfalse;
}
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index f556035d..3e8c5849 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -18,10 +18,10 @@
#include "cg_local.h"
-static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
+static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
-void dllEntry( int (QDECL *syscallptr)( int arg,... ) )
+void dllEntry( long (QDECL *syscallptr)( long arg,... ) )
{
syscall = syscallptr;
}
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index b4ba5696..d940c6d8 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -51,6 +51,8 @@
* SUCH DAMAGE.
*/
+#include "bg_lib.h"
+
#if defined(LIBC_SCCS) && !defined(lint)
#if 0
static char sccsid[] = "@(#)qsort.c 8.1 (Berkeley) 6/4/93";
@@ -312,9 +314,6 @@ char *strstr( const char *string, const char *strCharSet )
#endif // bk001211
-// bk001120 - presumably needed for Mac
-//#if !defined(_MSC_VER) && !defined(__linux__)
-// bk001127 - undid undo
#if defined ( Q3_VM )
int tolower( int c )
@@ -335,7 +334,6 @@ int toupper( int c )
}
#endif
-//#ifndef _MSC_VER
void *memmove( void *dest, const void *src, size_t count )
{
@@ -1469,10 +1467,6 @@ double _atof( const char **stringPtr )
}
-// bk001120 - presumably needed for Mac
-//#if !defined ( _MSC_VER ) && ! defined ( __linux__ )
-
-// bk001127 - undid undo
#if defined ( Q3_VM )
int atoi( const char *string )
@@ -1870,7 +1864,7 @@ reswitch:
case 'f':
AddFloat( &buf_p, *(double *)arg, width, prec );
-#ifdef __LCC__
+#ifdef Q3_VM
arg += 1; // everything is 32 bit in my compiler
#else
arg += 2;
diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h
index d31f4cf8..61d64025 100644
--- a/src/game/bg_lib.h
+++ b/src/game/bg_lib.h
@@ -2,6 +2,12 @@
// compiled for the virtual machine
// This file is NOT included on native builds
+#ifndef BG_LIB_H
+#define BG_LIB_H
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
/*
* Portions Copyright (C) 2000-2001 Tim Angus
@@ -83,3 +89,4 @@ double fabs( double x );
double acos( double x );
float pow( float x, float y );
+#endif // BG_LIB_H
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d9997d49..57e1934a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -709,7 +709,7 @@ void G_AddEvent( gentity_t *ent, int event, int eventParm );
void G_BroadcastEvent( int event, int eventParm );
void G_SetOrigin( gentity_t *ent, vec3_t origin );
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
-const char *BuildShaderStateConfig();
+const char *BuildShaderStateConfig( void );
#define MAX_QUEUE_COMMANDS 64 //should be MAX_RELIABLE_COMMANDS/server.h
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 52fec4e0..22ff74f7 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -209,9 +209,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
- int arg5, int arg6, int arg7, int arg8, int arg9,
- int arg10, int arg11 )
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4,
+ long arg5, long arg6, long arg7, long arg8, long arg9,
+ long arg10, long arg11 )
{
switch( command )
{
@@ -224,7 +224,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
return 0;
case GAME_CLIENT_CONNECT:
- return (int)ClientConnect( arg0, arg1, arg2 );
+ return (long)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
@@ -698,9 +698,6 @@ void G_ShutdownGame( int restart )
//===================================================================
-#ifndef GAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link
-
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
@@ -725,8 +722,6 @@ void QDECL Com_Printf( const char *msg, ... )
G_Printf( "%s", text );
}
-#endif
-
/*
========================================================================
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 080f7b41..c8481d9d 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -297,7 +297,7 @@ spawn_t spawns[ ] =
{ "misc_anim_model", SP_misc_anim_model },
{ "misc_light_flare", SP_misc_light_flare },
- { 0, 0 }
+ { NULL, 0 }
};
/*
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c
index 93035395..4f8a8ca7 100644
--- a/src/game/g_syscalls.c
+++ b/src/game/g_syscalls.c
@@ -19,10 +19,10 @@
// this file is only included when building a dll
// g_syscalls.asm is included instead when building a qvm
-static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
+static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
-void dllEntry( int (QDECL *syscallptr)( int arg,... ) )
+void dllEntry( long (QDECL *syscallptr)( long arg,... ) )
{
syscall = syscallptr;
}
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 1f4fa6df..9b163a92 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -53,7 +53,7 @@ void AddRemap( const char *oldShader, const char *newShader, float timeOffset )
}
}
-const char *BuildShaderStateConfig( )
+const char *BuildShaderStateConfig( void )
{
static char buff[ MAX_STRING_CHARS * 4 ];
char out[ ( MAX_QPATH * 2 ) + 5 ];
diff --git a/src/game/q_math.c b/src/game/q_math.c
index 83410479..4171ebfc 100644
--- a/src/game/q_math.c
+++ b/src/game/q_math.c
@@ -1466,6 +1466,7 @@ float VectorMinComponent( vec3_t v )
return smallest;
}
+#ifdef Q3_VM
/*
===============
round
@@ -1478,3 +1479,4 @@ float round( float v )
else
return floor( v );
}
+#endif
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
index 6b1c8932..b59f1a5e 100644
--- a/src/game/q_shared.h
+++ b/src/game/q_shared.h
@@ -248,14 +248,6 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#define PATH_SEP '/'
-// bk001205 - try
-#ifdef Q3_STATIC
-#define GAME_HARD_LINKED
-#define CGAME_HARD_LINKED
-#define UI_HARD_LINKED
-#define BOTLIB_HARD_LINKED
-#endif
-
#if !idppc
inline static short BigShort( short l) { return ShortSwap(l); }
#define LittleShort
diff --git a/src/ui/ui_atoms.c b/src/ui/ui_atoms.c
index 8139be91..dc6496b7 100644
--- a/src/ui/ui_atoms.c
+++ b/src/ui/ui_atoms.c
@@ -23,9 +23,6 @@
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
-// these are here so the functions in q_shared.c can link
-#ifndef UI_HARD_LINKED
-
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
@@ -48,8 +45,6 @@ void QDECL Com_Printf( const char *msg, ... ) {
trap_Print( va("%s", text) );
}
-#endif
-
qboolean newUI = qfalse;
@@ -157,7 +152,7 @@ void UI_LoadBestScores(const char *map, int game) {
UI_ClearScores
===============
*/
-void UI_ClearScores() {
+void UI_ClearScores( void ) {
char gameList[4096];
char *gameFile;
int i, len, count, size;
@@ -188,7 +183,7 @@ void UI_ClearScores() {
-static void UI_Cache_f() {
+static void UI_Cache_f( void ) {
Display_CacheAll();
}
@@ -197,7 +192,7 @@ static void UI_Cache_f() {
UI_CalcPostGameStats
=======================
*/
-static void UI_CalcPostGameStats() {
+static void UI_CalcPostGameStats( void ) {
char map[MAX_QPATH];
char fileName[MAX_QPATH];
char info[MAX_INFO_STRING];
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index 8809eafc..cdcfc57f 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -348,13 +348,13 @@ extern sfxHandle_t MenuField_Key( menufield_s* m, int* key );
//
// ui_main.c
//
-void UI_Report();
-void UI_Load();
+void UI_Report( void );
+void UI_Load( void );
void UI_LoadMenus(const char *menuFile, qboolean reset);
void _UI_SetActiveMenu( uiMenuCommand_t menu );
int UI_AdjustTimeByGame(int time);
void UI_ShowPostGame(qboolean newHigh);
-void UI_ClearScores();
+void UI_ClearScores( void );
void UI_LoadArenas(void);
//
@@ -1044,8 +1044,8 @@ int trap_LAN_GetPingQueueCount( void );
void trap_LAN_ClearPing( int n );
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
-void trap_LAN_LoadCachedServers();
-void trap_LAN_SaveCachedServers();
+void trap_LAN_LoadCachedServers( void );
+void trap_LAN_SaveCachedServers( void );
void trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
int trap_LAN_ServerIsVisible( int source, int n);
qboolean trap_LAN_UpdateVisiblePings( int source );
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 19f9bb73..80a5bdb4 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -152,7 +152,9 @@ void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3,
+ long arg4, long arg5, long arg6, long arg7,
+ long arg8, long arg9, long arg10, long arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;
@@ -200,7 +202,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
-void AssetCache() {
+void AssetCache( void ) {
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
@@ -931,7 +933,7 @@ qboolean Asset_Parse(int handle) {
return qfalse;
}
-void Font_Report() {
+void Font_Report( void ) {
int i;
Com_Printf("Font Info\n");
Com_Printf("=========\n");
@@ -940,7 +942,7 @@ void Font_Report() {
}
}
-void UI_Report() {
+void UI_Report( void ) {
String_Report();
//Font_Report();
@@ -1264,7 +1266,7 @@ void UI_LoadMenus(const char *menuFile, qboolean reset) {
trap_PC_FreeSource( handle );
}
-void UI_Load() {
+void UI_Load( void ) {
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
@@ -1840,7 +1842,7 @@ static void UI_DrawOpponent(rectDef_t *rect) {
}
-static void UI_NextOpponent() {
+static void UI_NextOpponent( void ) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i++;
@@ -1856,7 +1858,7 @@ static void UI_NextOpponent() {
trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
-static void UI_PriorOpponent() {
+static void UI_PriorOpponent( void ) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i--;
@@ -2107,7 +2109,7 @@ static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textS
UI_BuildPlayerList
===============
*/
-static void UI_BuildPlayerList() {
+static void UI_BuildPlayerList( void ) {
uiClientState_t cs;
int n, count, team, team2, playerTeamNumber;
char info[MAX_INFO_STRING];
@@ -3087,45 +3089,6 @@ void UI_ServersSort(int column, qboolean force) {
qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
}
-/*
-static void UI_StartSinglePlayer() {
- int i,j, k, skill;
- char buff[1024];
- i = trap_Cvar_VariableValue( "ui_currentTier" );
- if (i < 0 || i >= tierCount) {
- i = 0;
- }
- j = trap_Cvar_VariableValue("ui_currentMap");
- if (j < 0 || j > MAPS_PER_TIER) {
- j = 0;
- }
-
- trap_Cvar_SetValue( "singleplayer", 1 );
- trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
- skill = trap_Cvar_VariableValue( "g_spSkill" );
-
- if (j == MAPS_PER_TIER-1) {
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
- } else {
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
- for (i = 0; i < PLAYERS_PER_TEAM; i++) {
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
-
- k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
- for (i = 1; i < PLAYERS_PER_TEAM; i++) {
- Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
- trap_Cmd_ExecuteText( EXEC_APPEND, buff );
- }
- trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
- }
-
-
-}
-*/
/*
===============
@@ -3426,7 +3389,7 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades )
UI_LoadTremHumanArmouryBuys
===============
*/
-static void UI_LoadTremHumanArmouryBuys( )
+static void UI_LoadTremHumanArmouryBuys( void )
{
int i, j = 0;
stage_t stage = UI_GetCurrentHumanStage( );
@@ -3499,7 +3462,7 @@ static void UI_LoadTremHumanArmouryBuys( )
UI_LoadTremHumanArmourySells
===============
*/
-static void UI_LoadTremHumanArmourySells( )
+static void UI_LoadTremHumanArmourySells( void )
{
int weapons, upgrades;
int i, j = 0;
@@ -3545,7 +3508,7 @@ static void UI_LoadTremHumanArmourySells( )
UI_LoadTremAlienUpgrades
===============
*/
-static void UI_LoadTremAlienUpgrades( )
+static void UI_LoadTremAlienUpgrades( void )
{
int i, j = 0;
int class, credits;
@@ -3581,7 +3544,7 @@ static void UI_LoadTremAlienUpgrades( )
UI_LoadTremAlienBuilds
===============
*/
-static void UI_LoadTremAlienBuilds( )
+static void UI_LoadTremAlienBuilds( void )
{
int weapons;
int i, j = 0;
@@ -3618,7 +3581,7 @@ static void UI_LoadTremAlienBuilds( )
UI_LoadTremHumanBuilds
===============
*/
-static void UI_LoadTremHumanBuilds( )
+static void UI_LoadTremHumanBuilds( void )
{
int weapons;
int i, j = 0;
@@ -3655,7 +3618,7 @@ static void UI_LoadTremHumanBuilds( )
UI_LoadMods
===============
*/
-static void UI_LoadMods() {
+static void UI_LoadMods( void ) {
int numdirs;
char dirlist[2048];
char *dirptr;
@@ -3686,7 +3649,7 @@ static void UI_LoadMods() {
UI_LoadMovies
===============
*/
-static void UI_LoadMovies() {
+static void UI_LoadMovies( void ) {
char movielist[4096];
char *moviename;
int i, len;
@@ -3718,7 +3681,7 @@ static void UI_LoadMovies() {
UI_LoadDemos
===============
*/
-static void UI_LoadDemos() {
+static void UI_LoadDemos( void ) {
char demolist[4096];
char demoExt[32];
char *demoname;
@@ -3773,7 +3736,7 @@ static void UI_StartSkirmish(qboolean next) {
UI_SelectedMap(index, &actual);
if (UI_SetNextMap(actual, index)) {
} else {
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_MapCountByGameType(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
}
@@ -4024,8 +3987,8 @@ static void UI_RunMenuScript(char **args) {
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
- UI_GameType_HandleKey(0, 0, K_MOUSE1, qfalse);
- UI_GameType_HandleKey(0, 0, K_MOUSE2, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
+ UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
} else if (Q_stricmp(name, "resetDefaults") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
@@ -4462,12 +4425,12 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
- if (trap_FS_FOpenFile(test, 0, FS_READ)) {
+ if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
return qfalse;
@@ -4478,7 +4441,7 @@ qboolean UI_hasSkinForBase(const char *base, const char *team) {
UI_MapCountByTeam
==================
*/
-static int UI_HeadCountByTeam() {
+static int UI_HeadCountByTeam( void ) {
static int init = 0;
int i, j, k, c, tIndex;
@@ -5177,7 +5140,7 @@ static int UI_GetIndexFromSelection(int actual) {
return 0;
}
-static void UI_UpdatePendingPings() {
+static void UI_UpdatePendingPings( void ) {
trap_LAN_ResetPings(ui_netSource.integer);
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
@@ -5813,7 +5776,7 @@ void _UI_MouseEvent( int dx, int dy )
}
-void UI_LoadNonIngame() {
+void UI_LoadNonIngame( void ) {
const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/menus.txt";
diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c
index 4560cbd2..71c4f5cc 100644
--- a/src/ui/ui_players.c
+++ b/src/ui/ui_players.c
@@ -890,7 +890,7 @@ UI_FileExists
static qboolean UI_FileExists(const char *filename) {
int len;
- len = trap_FS_FOpenFile( filename, 0, FS_READ );
+ len = trap_FS_FOpenFile( filename, NULL, FS_READ );
if (len>0) {
return qtrue;
}
@@ -1023,6 +1023,7 @@ static qboolean UI_ParseAnimationFile( const char *filename, animation_t *animat
}
if ( len >= ( sizeof( text ) - 1 ) ) {
Com_Printf( "File %s too long\n", filename );
+ trap_FS_FCloseFile( f );
return qfalse;
}
trap_FS_Read( text, len, f );
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index 38dbfe50..43c25ff8 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -210,7 +210,7 @@ const char *String_Alloc(const char *p) {
return NULL;
}
-void String_Report() {
+void String_Report( void ) {
float f;
Com_Printf("Memory/String Pool Info\n");
Com_Printf("----------------\n");
@@ -229,7 +229,7 @@ void String_Report() {
String_Init
=================
*/
-void String_Init( )
+void String_Init( void )
{
int i;
for( i = 0; i < HASH_TABLE_SIZE; i++ )
@@ -1035,7 +1035,7 @@ void Menus_CloseByName(const char *p) {
}
}
-void Menus_CloseAll() {
+void Menus_CloseAll( void ) {
int i;
for (i = 0; i < menuCount; i++) {
Menu_RunCloseScript(&Menus[i]);
@@ -2526,7 +2526,7 @@ static void Menu_CloseCinematics(menuDef_t *menu) {
}
}
-static void Display_CloseCinematics() {
+static void Display_CloseCinematics( void ) {
int i;
for (i = 0; i < menuCount; i++) {
Menu_CloseCinematics(&Menus[i]);
@@ -2550,7 +2550,7 @@ void Menus_Activate(menuDef_t *menu) {
}
-int Display_VisibleMenuCount() {
+int Display_VisibleMenuCount( void ) {
int i, count;
count = 0;
for (i = 0; i < menuCount; i++) {
@@ -3687,7 +3687,7 @@ void Item_Bind_Paint(itemDef_t *item) {
}
}
-qboolean Display_KeyBindPending() {
+qboolean Display_KeyBindPending( void ) {
return g_waitingForKey;
}
@@ -4344,7 +4344,7 @@ itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) {
return NULL;
}
-menuDef_t *Menu_GetFocused() {
+menuDef_t *Menu_GetFocused( void ) {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) {
@@ -4394,7 +4394,7 @@ void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char
}
}
-qboolean Menus_AnyFullScreenVisible() {
+qboolean Menus_AnyFullScreenVisible( void ) {
int i;
for (i = 0; i < menuCount; i++) {
if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) {
@@ -5901,11 +5901,11 @@ void Menu_New(int handle) {
}
}
-int Menu_Count() {
+int Menu_Count( void ) {
return menuCount;
}
-void Menu_PaintAll() {
+void Menu_PaintAll( void ) {
int i;
if (captureFunc) {
captureFunc(captureData);
@@ -5926,7 +5926,7 @@ void Menu_Reset( void )
menuCount = 0;
}
-displayContextDef_t *Display_GetContext() {
+displayContextDef_t *Display_GetContext( void ) {
return DC;
}
@@ -6026,7 +6026,7 @@ static void Menu_CacheContents(menuDef_t *menu) {
}
-void Display_CacheAll() {
+void Display_CacheAll( void ) {
int i;
for (i = 0; i < menuCount; i++) {
Menu_CacheContents(&Menus[i]);
diff --git a/src/ui/ui_shared.h b/src/ui/ui_shared.h
index fd0ed967..b41b97e5 100644
--- a/src/ui/ui_shared.h
+++ b/src/ui/ui_shared.h
@@ -317,7 +317,7 @@ typedef struct {
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
void (*drawSides) (float x, float y, float w, float h, float size);
void (*drawTopBottom) (float x, float y, float w, float h, float size);
- void (*clearScene) ();
+ void (*clearScene) (void);
void (*addRefEntityToScene) (const refEntity_t *re );
void (*renderScene) ( const refdef_t *fd );
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
@@ -348,7 +348,7 @@ typedef struct {
int (*ownerDrawWidth)(int ownerDraw, float scale);
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
void (*startBackgroundTrack)( const char *intro, const char *loop);
- void (*stopBackgroundTrack)();
+ void (*stopBackgroundTrack)( void );
int (*playCinematic)(const char *name, float x, float y, float w, float h);
void (*stopCinematic)(int handle);
void (*drawCinematic)(int handle, float x, float y, float w, float h);
@@ -374,14 +374,14 @@ typedef struct {
} displayContextDef_t;
const char *String_Alloc(const char *p);
-void String_Init();
-void String_Report();
+void String_Init( void );
+void String_Report( void );
void Init_Display(displayContextDef_t *dc);
void Display_ExpandMacros(char * buff);
void Menu_Init(menuDef_t *menu);
void Item_Init(itemDef_t *item);
void Menu_PostParse(menuDef_t *menu);
-menuDef_t *Menu_GetFocused();
+menuDef_t *Menu_GetFocused( void );
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
@@ -397,33 +397,33 @@ qboolean PC_Int_Parse(int handle, int *i);
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
qboolean PC_String_Parse(int handle, const char **out);
qboolean PC_Script_Parse(int handle, const char **out);
-int Menu_Count();
+int Menu_Count( void );
void Menu_New(int handle);
-void Menu_PaintAll();
+void Menu_PaintAll( void );
menuDef_t *Menus_ActivateByName(const char *p);
-void Menu_Reset();
+void Menu_Reset( void );
qboolean Menus_AnyFullScreenVisible();
void Menus_Activate(menuDef_t *menu);
-displayContextDef_t *Display_GetContext();
+displayContextDef_t *Display_GetContext( void );
void *Display_CaptureItem(int x, int y);
qboolean Display_MouseMove(void *p, int x, int y);
int Display_CursorType(int x, int y);
-qboolean Display_KeyBindPending();
+qboolean Display_KeyBindPending( void );
void Menus_OpenByName(const char *p);
menuDef_t *Menus_FindByName(const char *p);
void Menus_ShowByName(const char *p);
void Menus_CloseByName(const char *p);
void Display_HandleKey(int key, qboolean down, int x, int y);
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
-void Menus_CloseAll();
+void Menus_CloseAll( void );
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
-void Display_CacheAll();
+void Display_CacheAll( void );
void *UI_Alloc( int size );
void UI_InitMemory( void );
-qboolean UI_OutOfMemory();
+qboolean UI_OutOfMemory( void );
void Controls_GetConfig( void );
void Controls_SetConfig(qboolean restart);
diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c
index 9a560a15..cef3b74f 100644
--- a/src/ui/ui_syscalls.c
+++ b/src/ui/ui_syscalls.c
@@ -19,9 +19,9 @@
// this file is only included when building a dll
// syscalls.asm is included instead when building a qvm
-static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
+static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
-void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
+void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) {
syscall = syscallptr;
}
@@ -257,11 +257,11 @@ int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int ma
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
}
-void trap_LAN_SaveCachedServers() {
+void trap_LAN_SaveCachedServers( void ) {
syscall( UI_LAN_SAVECACHEDSERVERS );
}
-void trap_LAN_LoadCachedServers() {
+void trap_LAN_LoadCachedServers( void ) {
syscall( UI_LAN_LOADCACHEDSERVERS );
}