diff options
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r-- | src/game/g_main.c | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 52fec4e0..22ff74f7 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -209,9 +209,9 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, - int arg5, int arg6, int arg7, int arg8, int arg9, - int arg10, int arg11 ) +long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, + long arg5, long arg6, long arg7, long arg8, long arg9, + long arg10, long arg11 ) { switch( command ) { @@ -224,7 +224,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, return 0; case GAME_CLIENT_CONNECT: - return (int)ClientConnect( arg0, arg1, arg2 ); + return (long)ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); @@ -698,9 +698,6 @@ void G_ShutdownGame( int restart ) //=================================================================== -#ifndef GAME_HARD_LINKED -// this is only here so the functions in q_shared.c and bg_*.c can link - void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; @@ -725,8 +722,6 @@ void QDECL Com_Printf( const char *msg, ... ) G_Printf( "%s", text ); } -#endif - /* ======================================================================== |