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-rw-r--r--src/game/g_main.c13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 52fec4e0..22ff74f7 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -209,9 +209,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
- int arg5, int arg6, int arg7, int arg8, int arg9,
- int arg10, int arg11 )
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4,
+ long arg5, long arg6, long arg7, long arg8, long arg9,
+ long arg10, long arg11 )
{
switch( command )
{
@@ -224,7 +224,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
return 0;
case GAME_CLIENT_CONNECT:
- return (int)ClientConnect( arg0, arg1, arg2 );
+ return (long)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
@@ -698,9 +698,6 @@ void G_ShutdownGame( int restart )
//===================================================================
-#ifndef GAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link
-
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
@@ -725,8 +722,6 @@ void QDECL Com_Printf( const char *msg, ... )
G_Printf( "%s", text );
}
-#endif
-
/*
========================================================================