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-rw-r--r--src/game/bg_lib.c12
-rw-r--r--src/game/bg_lib.h7
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_main.c13
-rw-r--r--src/game/g_spawn.c2
-rw-r--r--src/game/g_syscalls.c4
-rw-r--r--src/game/g_utils.c2
-rw-r--r--src/game/q_math.c2
-rw-r--r--src/game/q_shared.h8
9 files changed, 21 insertions, 31 deletions
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index b4ba5696..d940c6d8 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -51,6 +51,8 @@
* SUCH DAMAGE.
*/
+#include "bg_lib.h"
+
#if defined(LIBC_SCCS) && !defined(lint)
#if 0
static char sccsid[] = "@(#)qsort.c 8.1 (Berkeley) 6/4/93";
@@ -312,9 +314,6 @@ char *strstr( const char *string, const char *strCharSet )
#endif // bk001211
-// bk001120 - presumably needed for Mac
-//#if !defined(_MSC_VER) && !defined(__linux__)
-// bk001127 - undid undo
#if defined ( Q3_VM )
int tolower( int c )
@@ -335,7 +334,6 @@ int toupper( int c )
}
#endif
-//#ifndef _MSC_VER
void *memmove( void *dest, const void *src, size_t count )
{
@@ -1469,10 +1467,6 @@ double _atof( const char **stringPtr )
}
-// bk001120 - presumably needed for Mac
-//#if !defined ( _MSC_VER ) && ! defined ( __linux__ )
-
-// bk001127 - undid undo
#if defined ( Q3_VM )
int atoi( const char *string )
@@ -1870,7 +1864,7 @@ reswitch:
case 'f':
AddFloat( &buf_p, *(double *)arg, width, prec );
-#ifdef __LCC__
+#ifdef Q3_VM
arg += 1; // everything is 32 bit in my compiler
#else
arg += 2;
diff --git a/src/game/bg_lib.h b/src/game/bg_lib.h
index d31f4cf8..61d64025 100644
--- a/src/game/bg_lib.h
+++ b/src/game/bg_lib.h
@@ -2,6 +2,12 @@
// compiled for the virtual machine
// This file is NOT included on native builds
+#ifndef BG_LIB_H
+#define BG_LIB_H
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
/*
* Portions Copyright (C) 2000-2001 Tim Angus
@@ -83,3 +89,4 @@ double fabs( double x );
double acos( double x );
float pow( float x, float y );
+#endif // BG_LIB_H
diff --git a/src/game/g_local.h b/src/game/g_local.h
index d9997d49..57e1934a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -709,7 +709,7 @@ void G_AddEvent( gentity_t *ent, int event, int eventParm );
void G_BroadcastEvent( int event, int eventParm );
void G_SetOrigin( gentity_t *ent, vec3_t origin );
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
-const char *BuildShaderStateConfig();
+const char *BuildShaderStateConfig( void );
#define MAX_QUEUE_COMMANDS 64 //should be MAX_RELIABLE_COMMANDS/server.h
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 52fec4e0..22ff74f7 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -209,9 +209,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
- int arg5, int arg6, int arg7, int arg8, int arg9,
- int arg10, int arg11 )
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4,
+ long arg5, long arg6, long arg7, long arg8, long arg9,
+ long arg10, long arg11 )
{
switch( command )
{
@@ -224,7 +224,7 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4,
return 0;
case GAME_CLIENT_CONNECT:
- return (int)ClientConnect( arg0, arg1, arg2 );
+ return (long)ClientConnect( arg0, arg1, arg2 );
case GAME_CLIENT_THINK:
ClientThink( arg0 );
@@ -698,9 +698,6 @@ void G_ShutdownGame( int restart )
//===================================================================
-#ifndef GAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link
-
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
@@ -725,8 +722,6 @@ void QDECL Com_Printf( const char *msg, ... )
G_Printf( "%s", text );
}
-#endif
-
/*
========================================================================
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 080f7b41..c8481d9d 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -297,7 +297,7 @@ spawn_t spawns[ ] =
{ "misc_anim_model", SP_misc_anim_model },
{ "misc_light_flare", SP_misc_light_flare },
- { 0, 0 }
+ { NULL, 0 }
};
/*
diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c
index 93035395..4f8a8ca7 100644
--- a/src/game/g_syscalls.c
+++ b/src/game/g_syscalls.c
@@ -19,10 +19,10 @@
// this file is only included when building a dll
// g_syscalls.asm is included instead when building a qvm
-static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
+static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1;
-void dllEntry( int (QDECL *syscallptr)( int arg,... ) )
+void dllEntry( long (QDECL *syscallptr)( long arg,... ) )
{
syscall = syscallptr;
}
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 1f4fa6df..9b163a92 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -53,7 +53,7 @@ void AddRemap( const char *oldShader, const char *newShader, float timeOffset )
}
}
-const char *BuildShaderStateConfig( )
+const char *BuildShaderStateConfig( void )
{
static char buff[ MAX_STRING_CHARS * 4 ];
char out[ ( MAX_QPATH * 2 ) + 5 ];
diff --git a/src/game/q_math.c b/src/game/q_math.c
index 83410479..4171ebfc 100644
--- a/src/game/q_math.c
+++ b/src/game/q_math.c
@@ -1466,6 +1466,7 @@ float VectorMinComponent( vec3_t v )
return smallest;
}
+#ifdef Q3_VM
/*
===============
round
@@ -1478,3 +1479,4 @@ float round( float v )
else
return floor( v );
}
+#endif
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
index 6b1c8932..b59f1a5e 100644
--- a/src/game/q_shared.h
+++ b/src/game/q_shared.h
@@ -248,14 +248,6 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#define PATH_SEP '/'
-// bk001205 - try
-#ifdef Q3_STATIC
-#define GAME_HARD_LINKED
-#define CGAME_HARD_LINKED
-#define UI_HARD_LINKED
-#define BOTLIB_HARD_LINKED
-#endif
-
#if !idppc
inline static short BigShort( short l) { return ShortSwap(l); }
#define LittleShort