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-rw-r--r--src/cgame/cg_main.c13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 767aabef..81470e0e 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -34,9 +34,9 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-int vmMain( int command, int arg0, int arg1, int arg2, int arg3,
- int arg4, int arg5, int arg6, int arg7,
- int arg8, int arg9, int arg10, int arg11 )
+long vmMain( long command, long arg0, long arg1, long arg2, long arg3,
+ long arg4, long arg5, long arg6, long arg7,
+ long arg8, long arg9, long arg10, long arg11 )
{
switch( command )
{
@@ -524,9 +524,6 @@ void QDECL CG_Error( const char *msg, ... )
trap_Error( text );
}
-#ifndef CGAME_HARD_LINKED
-// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
-
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
@@ -562,8 +559,6 @@ void QDECL Com_Printf( const char *msg, ... ) {
CG_Printf ("%s", text);
}
-#endif
-
/*
@@ -1591,7 +1586,7 @@ static qboolean CG_OwnerDrawVisible( int parameter )
CG_LoadHudMenu
=================
*/
-void CG_LoadHudMenu( )
+void CG_LoadHudMenu( void )
{
char buff[ 1024 ];
const char *hudSet;