diff options
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_buildable.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_draw.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 6 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 13 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 1 | ||||
-rw-r--r-- | src/cgame/cg_syscalls.c | 4 |
6 files changed, 13 insertions, 17 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 39b6d959..348bb433 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -296,7 +296,7 @@ CG_InitBuildables Initialises the animation db =============== */ -void CG_InitBuildables( ) +void CG_InitBuildables( void ) { char filename[ MAX_QPATH ]; char soundfile[ MAX_QPATH ]; diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 38af5c76..d7c07036 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -514,7 +514,7 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale, //=============== TA: was cg_newdraw.c -void CG_InitTeamChat( ) +void CG_InitTeamChat( void ) { memset( teamChat1, 0, sizeof( teamChat1 ) ); memset( teamChat2, 0, sizeof( teamChat2 ) ); @@ -3016,7 +3016,7 @@ static void CG_DrawTeamVote( void ) } -static qboolean CG_DrawScoreboard( ) +static qboolean CG_DrawScoreboard( void ) { static qboolean firstTime = qtrue; float fade, *fadeColor; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 7ee70554..88df61ba 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1510,7 +1510,7 @@ void CG_KeyEvent( int key, qboolean down ); void CG_MouseEvent( int x, int y ); void CG_EventHandling( int type ); void CG_SetScoreSelection( void *menu ); -void CG_BuildSpectatorString( ); +void CG_BuildSpectatorString( void ); qboolean CG_FileExists( char *filename ); void CG_RemoveConsoleLine( void ); @@ -1576,7 +1576,7 @@ int CG_Text_Height( const char *text, float scale, int limit ); float CG_GetValue(int ownerDraw); void CG_RunMenuScript(char **args); void CG_SetPrintString( int type, const char *p ); -void CG_InitTeamChat( ); +void CG_InitTeamChat( void ); void CG_GetTeamColor( vec4_t *color ); const char *CG_GetKillerText(); void CG_Text_PaintChar( float x, float y, float width, float height, float scale, @@ -1603,7 +1603,7 @@ void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum ); // void CG_GhostBuildable( buildable_t buildable ); void CG_Buildable( centity_t *cent ); -void CG_InitBuildables( ); +void CG_InitBuildables( void ); void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir ); void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir ); diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 767aabef..81470e0e 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -34,9 +34,9 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -int vmMain( int command, int arg0, int arg1, int arg2, int arg3, - int arg4, int arg5, int arg6, int arg7, - int arg8, int arg9, int arg10, int arg11 ) +long vmMain( long command, long arg0, long arg1, long arg2, long arg3, + long arg4, long arg5, long arg6, long arg7, + long arg8, long arg9, long arg10, long arg11 ) { switch( command ) { @@ -524,9 +524,6 @@ void QDECL CG_Error( const char *msg, ... ) trap_Error( text ); } -#ifndef CGAME_HARD_LINKED -// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME) - void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; @@ -562,8 +559,6 @@ void QDECL Com_Printf( const char *msg, ... ) { CG_Printf ("%s", text); } -#endif - /* @@ -1591,7 +1586,7 @@ static qboolean CG_OwnerDrawVisible( int parameter ) CG_LoadHudMenu ================= */ -void CG_LoadHudMenu( ) +void CG_LoadHudMenu( void ) { char buff[ 1024 ]; const char *hudSet; diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index fd186145..ac1ec181 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -104,6 +104,7 @@ static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) if( len >= sizeof( text ) - 1 ) { CG_Printf( "File %s too long\n", filename ); + trap_FS_FCloseFile( f ); return qfalse; } diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c index f556035d..3e8c5849 100644 --- a/src/cgame/cg_syscalls.c +++ b/src/cgame/cg_syscalls.c @@ -18,10 +18,10 @@ #include "cg_local.h" -static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1; +static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; -void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) +void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) { syscall = syscallptr; } |