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-rw-r--r--src/game/bg_misc.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 80da6c98..6a3da36d 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -1244,7 +1244,7 @@ classAttributes_t bg_classList[ ] =
"lucy", //char *modelname;
"default", //char *skinname;
"alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -20 }, //vec3_t mins;
{ 15, 15, 20 }, //vec3_t maxs;
{ 15, 15, 20 }, //vec3_t crouchmaxs;
@@ -1271,7 +1271,7 @@ classAttributes_t bg_classList[ ] =
"lucy", //char *modelname;
"angel", //char *skinname;
"alien_hud", //char *hudname;
- ( 1 << S2 )|( 1 << S3 ), //int stages
+ ( 1 << S2 )|( 1 << S3 ), //int stages
{ -20, -20, -20 }, //vec3_t mins;
{ 20, 20, 20 }, //vec3_t maxs;
{ 20, 20, 20 }, //vec3_t crouchmaxs;
@@ -1297,8 +1297,8 @@ classAttributes_t bg_classList[ ] =
"Offensive", //char *humanname;
"klesk", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
{ 15, 15, 15 }, //vec3_t crouchmaxs;
@@ -1324,8 +1324,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 1", //char *humanname;
"anarki", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
{ 24, 24, 24 }, //vec3_t crouchmaxs;
@@ -1351,8 +1351,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 1 Upgrade", //char *humanname;
"anarki", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
{ 24, 24, 24 }, //vec3_t crouchmaxs;
@@ -1378,8 +1378,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 2", //char *humanname;
"bones", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
{ 24, 24, 24 }, //vec3_t crouchmaxs;
@@ -1405,8 +1405,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 2 Upgrade", //char *humanname;
"bones", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -24, -24, -24 }, //vec3_t mins;
{ 24, 24, 24 }, //vec3_t maxs;
{ 24, 24, 24 }, //vec3_t crouchmaxs;
@@ -1432,8 +1432,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 3", //char *humanname;
"orbb", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
{ 15, 15, 15 }, //vec3_t crouchmaxs;
@@ -1459,8 +1459,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 3 Upgrade", //char *humanname;
"orbb", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
{ 15, 15, 15 }, //vec3_t crouchmaxs;
@@ -1486,8 +1486,8 @@ classAttributes_t bg_classList[ ] =
"Offensive Level 4", //char *humanname;
"xaero", //char *modelname;
"default", //char *skinname;
- "alien_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "alien_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
{ 15, 15, 15 }, //vec3_t crouchmaxs;
@@ -1513,8 +1513,8 @@ classAttributes_t bg_classList[ ] =
"Human", //char *humanname;
"sarge", //char *modelname;
"default", //char *skinname;
- "human_hud", //char *hudname;
- ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
+ "human_hud", //char *hudname;
+ ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
{ -15, -15, -24 }, //vec3_t mins;
{ 15, 15, 32 }, //vec3_t maxs;
{ 15, 15, 16 }, //vec3_t crouchmaxs;