diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_players.c | 10 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 6 | ||||
-rw-r--r-- | src/game/bg_misc.c | 50 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 30 | ||||
-rw-r--r-- | src/game/bg_public.h | 17 | ||||
-rw-r--r-- | src/game/g_active.c | 37 | ||||
-rw-r--r-- | src/game/g_combat.c | 8 | ||||
-rw-r--r-- | src/game/g_local.h | 2 | ||||
-rw-r--r-- | src/game/g_missile.c | 49 | ||||
-rw-r--r-- | src/game/g_weapon.c | 128 | ||||
-rw-r--r-- | src/game/tremulous.h | 18 |
11 files changed, 175 insertions, 180 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index dd62695a..5357b589 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2066,6 +2066,16 @@ void CG_Player( centity_t *cent ) CG_AddPlayerWeapon( &torso, NULL, cent ); CG_PlayerUpgrades( cent, &torso ); + + //sanity check that particle systems are stopped when dead + if( es->eFlags & EF_DEAD ) + { + if( cent->muzzlePS != NULL ) + CG_DestroyParticleSystem( cent->muzzlePS ); + + if( cent->jetPackPS != NULL ) + CG_DestroyParticleSystem( cent->jetPackPS ); + } } /* diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 1099b7a5..70e4f900 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -462,7 +462,7 @@ static void CG_OffsetFirstPersonView( void ) bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ); //give a charging player some feedback - if( cg.predictedPlayerState.weapon == WP_CHARGE ) + if( cg.predictedPlayerState.weapon == WP_BIGMOFO ) { if( cg.predictedPlayerState.stats[ STAT_MISC ] > 0 ) { @@ -496,8 +496,8 @@ static void CG_OffsetFirstPersonView( void ) } //provide some feedback for pouncing - if( cg.predictedPlayerState.weapon == WP_POUNCE || - cg.predictedPlayerState.weapon == WP_POUNCE_UPG ) + if( cg.predictedPlayerState.weapon == WP_DRAGOON || + cg.predictedPlayerState.weapon == WP_DRAGOON_UPG ) { if( cg.predictedPlayerState.stats[ STAT_MISC ] > 0 ) { diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index aea70b2b..8876af15 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1522,7 +1522,7 @@ classAttributes_t bg_classList[ ] = SOLDIER_REGEN, //int regenRate; SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_VENOM, //weapon_t startWeapon + WP_SOLDIER, //weapon_t startWeapon 0.0f, //float buildDist; 140, //int fov; 0.0f, //float bob; @@ -1560,7 +1560,7 @@ classAttributes_t bg_classList[ ] = SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE| SCA_NOFOOTSTEPS, //int abilities; - WP_GRAB_CLAW, //weapon_t startWeapon + WP_HYDRA, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; 0.001f, //float bob; @@ -1598,7 +1598,7 @@ classAttributes_t bg_classList[ ] = SCA_NOWEAPONDRIFT|SCA_FOVWARPS| SCA_WALLCLIMBER|SCA_ALIENSENSE| SCA_NOFOOTSTEPS, //int abilities; - WP_GRAB_CLAW_UPG, //weapon_t startWeapon + WP_HYDRA_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; 0.001f, //float bob; @@ -1635,7 +1635,7 @@ classAttributes_t bg_classList[ ] = CHIMERA_REGEN, //int regenRate; SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_AREA_ZAP, //weapon_t startWeapon + WP_CHIMERA, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; 0.0f, //float bob; @@ -1672,7 +1672,7 @@ classAttributes_t bg_classList[ ] = CHIMERA_UPG_REGEN, //int regenRate; SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_DIRECT_ZAP, //weapon_t startWeapon + WP_CHIMERA_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; 0.0f, //float bob; @@ -1709,7 +1709,7 @@ classAttributes_t bg_classList[ ] = DRAGOON_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_POUNCE, //weapon_t startWeapon + WP_DRAGOON, //weapon_t startWeapon 0.0f, //float buildDist; 110, //int fov; 0.0005f, //float bob; @@ -1746,7 +1746,7 @@ classAttributes_t bg_classList[ ] = DRAGOON_UPG_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_POUNCE_UPG, //weapon_t startWeapon + WP_DRAGOON_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 110, //int fov; 0.0005f, //float bob; @@ -1783,7 +1783,7 @@ classAttributes_t bg_classList[ ] = BMOFO_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_CHARGE, //weapon_t startWeapon + WP_BIGMOFO, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; 0.001f, //float bob; @@ -3084,7 +3084,7 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; ABUILDER_BUILD_REPEAT,//int repeatRate1; - 0, //int repeatRate2; + ABUILDER_BUILD_REPEAT,//int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; qtrue, //qboolean hasAltMode; @@ -3107,16 +3107,16 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //int usesEnergy; ABUILDER_BUILD_REPEAT,//int repeatRate1; ABUILDER_CLAW_REPEAT, //int repeatRate2; - 0, //int repeatRate3; + ABUILDER_BLOB_REPEAT, //int repeatRate3; 0, //int reloadTime; qtrue, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; + qtrue, //qboolean hasThirdMode; qtrue, //qboolean purchasable; ABUILDER_ADV_DELAY, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { - WP_VENOM, //int weaponNum; + WP_SOLDIER, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3138,7 +3138,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_POUNCE, //int weaponNum; + WP_DRAGOON, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3160,7 +3160,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_POUNCE_UPG, //int weaponNum; + WP_DRAGOON_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3173,7 +3173,7 @@ weaponAttributes_t bg_weapons[ ] = qfalse, //int usesEnergy; DRAGOON_CLAW_U_REPEAT,//int repeatRate1; 0, //int repeatRate2; - DRAGOON_SLOWBLOB_REPEAT,//int repeatRate3; + DRAGOON_BOUNCEBALL_REPEAT,//int repeatRate3; 0, //int reloadTime; qfalse, //qboolean hasAltMode; qtrue, //qboolean hasThirdMode; @@ -3182,7 +3182,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_GRAB_CLAW, //int weaponNum; + WP_HYDRA, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3204,7 +3204,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_GRAB_CLAW_UPG, //int weaponNum; + WP_HYDRA_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3226,7 +3226,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_AREA_ZAP, //int weaponNum; + WP_CHIMERA, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3238,17 +3238,17 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; CHIMERA_CLAW_REPEAT, //int repeatRate1; - CHIMERA_AREAZAP_REPEAT,//int repeatRate2; + 0, //int repeatRate2; 0, //int repeatRate3; 0, //int reloadTime; - qtrue, //qboolean hasAltMode; + qfalse, //qboolean hasAltMode; qfalse, //qboolean hasThirdMode; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { - WP_DIRECT_ZAP, //int weaponNum; + WP_CHIMERA_UPG, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; @@ -3260,17 +3260,17 @@ weaponAttributes_t bg_weapons[ ] = qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; CHIMERA_CLAW_U_REPEAT,//int repeatRate1; - CHIMERA_DIRECTZAP_REPEAT,//int repeatRate2; - CHIMERA_AREAZAP_REPEAT,//int repeatRate3; + CHIMERA_AREAZAP_REPEAT,//int repeatRate2; + 0, //int repeatRate3; 0, //int reloadTime; qtrue, //qboolean hasAltMode; - qtrue, //qboolean hasThirdMode; + qfalse, //qboolean hasThirdMode; qfalse, //qboolean purchasable; 0, //int buildDelay; WUT_ALIENS //WUTeam_t team; }, { - WP_CHARGE, //int weaponNum; + WP_BIGMOFO, //int weaponNum; 0, //int price; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 119b3d46..2031db3e 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -382,7 +382,7 @@ static float PM_CmdScale( usercmd_t *cmd ) } } - if( pm->ps->weapon == WP_CHARGE && pm->ps->pm_flags & PMF_CHARGE ) + if( pm->ps->weapon == WP_BIGMOFO && pm->ps->pm_flags & PMF_CHARGE ) modifier *= ( 1.0f + ( pm->ps->stats[ STAT_MISC ] / (float)BMOFO_CHARGE_TIME ) * ( BMOFO_CHARGE_SPEED - 1.0f ) ); if( pm->ps->pm_type == PM_GRABBED ) @@ -466,7 +466,7 @@ PM_CheckCharge */ static void PM_CheckCharge( void ) { - if( pm->ps->weapon != WP_CHARGE ) + if( pm->ps->weapon != WP_BIGMOFO ) return; if( pm->cmd.buttons & BUTTON_ATTACK2 ) @@ -488,8 +488,8 @@ PM_CheckPounce */ static qboolean PM_CheckPounce( void ) { - if( pm->ps->weapon != WP_POUNCE && - pm->ps->weapon != WP_POUNCE_UPG ) + if( pm->ps->weapon != WP_DRAGOON && + pm->ps->weapon != WP_DRAGOON_UPG ) return qfalse; if( pm->cmd.buttons & BUTTON_ATTACK2 ) @@ -644,13 +644,13 @@ static qboolean PM_CheckJump( void ) return PM_CheckWallJump( ); //can't jump and pounce charge at the same time - if( ( pm->ps->weapon == WP_POUNCE || - pm->ps->weapon == WP_POUNCE_UPG ) && + if( ( pm->ps->weapon == WP_DRAGOON || + pm->ps->weapon == WP_DRAGOON_UPG ) && pm->ps->stats[ STAT_MISC ] > 0 ) return qfalse; //can't jump and charge at the same time - if( ( pm->ps->weapon == WP_CHARGE ) && + if( ( pm->ps->weapon == WP_BIGMOFO ) && pm->ps->stats[ STAT_MISC ] > 0 ) return qfalse; @@ -2764,7 +2764,7 @@ static void PM_Weapon( void ) //check if non-auto primary/secondary attacks are permited switch( pm->ps->weapon ) { - case WP_VENOM: + case WP_SOLDIER: //venom is only autohit attack1 = attack2 = attack3 = qfalse; @@ -2776,8 +2776,8 @@ static void PM_Weapon( void ) } break; - case WP_POUNCE: - case WP_POUNCE_UPG: + case WP_DRAGOON: + case WP_DRAGOON_UPG: //pouncing has primary secondary AND autohit procedures attack1 = pm->cmd.buttons & BUTTON_ATTACK; attack2 = pm->cmd.buttons & BUTTON_ATTACK2; @@ -2829,7 +2829,7 @@ static void PM_Weapon( void ) if( BG_WeaponHasThirdMode( pm->ps->weapon ) ) { //hacky special case for slowblob - if( pm->ps->weapon == WP_POUNCE_UPG && !ammo ) + if( pm->ps->weapon == WP_DRAGOON_UPG && !ammo ) { PM_AddEvent( EV_NOAMMO ); pm->ps->weaponTime += 200; @@ -2874,14 +2874,14 @@ static void PM_Weapon( void ) { switch( pm->ps->weapon ) { - case WP_VENOM: + case WP_SOLDIER: pm->ps->generic1 = WPM_PRIMARY; PM_AddEvent( EV_FIRE_WEAPON ); addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon ); break; - case WP_POUNCE: - case WP_POUNCE_UPG: + case WP_DRAGOON: + case WP_DRAGOON_UPG: pm->ps->generic1 = WPM_SECONDARY; PM_AddEvent( EV_FIRE_WEAPON2 ); addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon ); @@ -2925,7 +2925,7 @@ static void PM_Weapon( void ) BG_packAmmoArray( pm->ps->weapon, pm->ps->ammo, pm->ps->powerups, ammo, clips, maxclips ); } - else if( pm->ps->weapon == WP_POUNCE_UPG && attack3 ) + else if( pm->ps->weapon == WP_DRAGOON_UPG && attack3 ) { //special case for slowblob ammo--; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 49165a49..019f9bb7 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -328,14 +328,14 @@ typedef enum { WP_NONE, - WP_VENOM, - WP_GRAB_CLAW, - WP_GRAB_CLAW_UPG, - WP_POUNCE, - WP_POUNCE_UPG, - WP_AREA_ZAP, - WP_DIRECT_ZAP, - WP_CHARGE, + WP_SOLDIER, + WP_HYDRA, + WP_HYDRA_UPG, + WP_CHIMERA, + WP_CHIMERA_UPG, + WP_DRAGOON, + WP_DRAGOON_UPG, + WP_BIGMOFO, WP_BLASTER, WP_MACHINEGUN, @@ -836,6 +836,7 @@ typedef enum MOD_HYDRA_PCLOUD, MOD_DRAGOON_CLAW, MOD_DRAGOON_POUNCE, + MOD_DRAGOON_BOUNCEBALL, MOD_CHIMERA_CLAW, MOD_CHIMERA_ZAP, MOD_BMOFO_CLAW, diff --git a/src/game/g_active.c b/src/game/g_active.c index 08a598a3..4eb271b2 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -214,7 +214,7 @@ void ClientImpacts( gentity_t *ent, pmove_t *pm ) ent->touch( ent, other, &trace ); //charge attack - if( ent->client->ps.weapon == WP_CHARGE && + if( ent->client->ps.weapon == WP_BIGMOFO && ent->client->ps.stats[ STAT_MISC ] > 0 && ent->client->charging ) ChargeAttack( ent, other ); @@ -470,18 +470,18 @@ void ClientTimerActions( gentity_t *ent, int msec ) } //client is charging up for a pounce - if( client->ps.weapon == WP_POUNCE || client->ps.weapon == WP_POUNCE_UPG ) + if( client->ps.weapon == WP_DRAGOON || client->ps.weapon == WP_DRAGOON_UPG ) { if( client->ps.stats[ STAT_MISC ] < DRAGOON_POUNCE_SPEED && ucmd->buttons & BUTTON_ATTACK2 ) - { client->ps.stats[ STAT_MISC ] += ( 100.0f / (float)DRAGOON_POUNCE_TIME ) * DRAGOON_POUNCE_SPEED; - client->allowedToPounce = qtrue; - } if( !( ucmd->buttons & BUTTON_ATTACK2 ) ) { if( client->ps.stats[ STAT_MISC ] > 0 ) + { + client->allowedToPounce = qtrue; client->pouncePayload = client->ps.stats[ STAT_MISC ]; + } client->ps.stats[ STAT_MISC ] = 0; } @@ -491,7 +491,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) } //client is charging up for a... charge - if( client->ps.weapon == WP_CHARGE ) + if( client->ps.weapon == WP_BIGMOFO ) { if( client->ps.stats[ STAT_MISC ] < BMOFO_CHARGE_TIME && ucmd->buttons & BUTTON_ATTACK2 ) { @@ -910,7 +910,7 @@ void ClientThink_real( gentity_t *ent ) client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED; if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED && - client->lastLockTime + DRAGOON_SLOWBLOB_TIME < level.time ) + client->lastLockTime + ABUILDER_BLOB_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; client->ps.stats[ STAT_BOOSTTIME ] = level.time - client->lastBoostedTime; @@ -941,17 +941,26 @@ void ClientThink_real( gentity_t *ent ) client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] ); //TA: slow player if charging up for a pounce - if( ( client->ps.weapon == WP_POUNCE || client->ps.weapon == WP_POUNCE_UPG ) && + if( ( client->ps.weapon == WP_DRAGOON || client->ps.weapon == WP_DRAGOON_UPG ) && ucmd->buttons & BUTTON_ATTACK2 ) client->ps.speed *= DRAGOON_POUNCE_SPEED_MOD; //TA: slow the player if slow locked if( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) - client->ps.speed *= DRAGOON_SLOWBLOB_SPEED_MOD; + client->ps.speed *= ABUILDER_BLOB_SPEED_MOD; if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; + //randomly disable the jet pack if damaged + if( BG_gotItem( UP_JETPACK, client->ps.stats ) && + BG_activated( UP_JETPACK, client->ps.stats ) && + ( client->lastDamageTime + JETPACK_DISABLE_TIME > level.time ) ) + { + if( random( ) > JETPACK_DISABLE_CHANCE ) + client->ps.pm_type = PM_NORMAL; + } + // set up for pmove oldEventSequence = client->ps.eventSequence; @@ -961,18 +970,18 @@ void ClientThink_real( gentity_t *ent ) { switch( client->ps.weapon ) { - case WP_VENOM: + case WP_SOLDIER: if( client->ps.weaponTime <= 0 ) pm.autoWeaponHit[ client->ps.weapon ] = CheckVenomAttack( ent ); break; - case WP_GRAB_CLAW: - case WP_GRAB_CLAW_UPG: + case WP_HYDRA: + case WP_HYDRA_UPG: CheckGrabAttack( ent ); break; - case WP_POUNCE: - case WP_POUNCE_UPG: + case WP_DRAGOON: + case WP_DRAGOON_UPG: if( client->ps.weaponTime <= 0 ) pm.autoWeaponHit[ client->ps.weapon ] = CheckPounceAttack( ent ); break; diff --git a/src/game/g_combat.c b/src/game/g_combat.c index eb17c7e2..e95722c2 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -926,11 +926,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, attacker->client->ps.persistant[ PERS_HITS ]++; } - // always give half damage if hurting self - // calculated after knockback, so rocket jumping works - if( targ == attacker) - damage *= 0.5; - if( damage < 1 ) damage = 1; @@ -1000,7 +995,10 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, } if( targ->client ) + { targ->client->ps.stats[ STAT_HEALTH ] = targ->health; + targ->client->lastDamageTime = level.time; + } //TA: add to the attackers "account" on the target if( targ->client && attacker->client && diff --git a/src/game/g_local.h b/src/game/g_local.h index 81e6c7cd..66b0bd33 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -369,6 +369,7 @@ struct gclient_s int lastSlowTime; int lastBoostedTime; int lastCreepSlowTime; //TA: time until creep can be removed + int lastDamageTime; int pouncePayload; //TA: amount of damage pounce attack will do qboolean allowedToPounce; @@ -661,6 +662,7 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int da gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ); diff --git a/src/game/g_missile.c b/src/game/g_missile.c index b30f2c3f..cb72502d 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -623,7 +623,7 @@ gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ) /* ================= -fire_SlowBlob +fire_slowBlob ================= */ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) @@ -638,11 +638,11 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; - bolt->s.weapon = WP_POUNCE_UPG; + bolt->s.weapon = WP_ABUILD2; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; bolt->parent = self; - bolt->damage = DRAGOON_SLOWBLOB_DMG; + bolt->damage = ABUILDER_BLOB_DMG; bolt->splashDamage = 0; bolt->splashRadius = 0; bolt->methodOfDeath = MOD_SLOWBLOB; @@ -653,7 +653,7 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->s.pos.trType = TR_GRAVITY; bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame VectorCopy( start, bolt->s.pos.trBase ); - VectorScale( dir, DRAGOON_SLOWBLOB_SPEED, bolt->s.pos.trDelta ); + VectorScale( dir, ABUILDER_BLOB_SPEED, bolt->s.pos.trDelta ); SnapVector( bolt->s.pos.trDelta ); // save net bandwidth VectorCopy( start, bolt->r.currentOrigin ); @@ -696,3 +696,44 @@ gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ) return bolt; } + +/* +================= +fire_bounceBall +================= +*/ +gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ) +{ + gentity_t *bolt; + + VectorNormalize ( dir ); + + bolt = G_Spawn( ); + bolt->classname = "bounceball"; + bolt->nextthink = level.time + 3000; + bolt->think = G_ExplodeMissile; + bolt->s.eType = ET_MISSILE; + bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; + bolt->s.weapon = WP_DRAGOON_UPG; + bolt->s.generic1 = self->s.generic1; //weaponMode + bolt->r.ownerNum = self->s.number; + bolt->parent = self; + bolt->damage = DRAGOON_BOUNCEBALL_DMG; + bolt->splashDamage = 0; + bolt->splashRadius = 0; + bolt->methodOfDeath = MOD_DRAGOON_BOUNCEBALL; + bolt->splashMethodOfDeath = MOD_DRAGOON_BOUNCEBALL; + bolt->clipmask = MASK_SHOT; + bolt->target_ent = NULL; + + bolt->s.pos.trType = TR_LINEAR; + bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame + VectorCopy( start, bolt->s.pos.trBase ); + VectorScale( dir, DRAGOON_BOUNCEBALL_SPEED, bolt->s.pos.trDelta ); + SnapVector( bolt->s.pos.trDelta ); // save net bandwidth + VectorCopy( start, bolt->r.currentOrigin ); + bolt->s.eFlags |= EF_BOUNCE; + + return bolt; +} + diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 107128b5..56a5a611 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -622,11 +622,20 @@ void buildFire( gentity_t *ent, dynMenu_t menu ) G_TriggerMenu( ent->client->ps.clientNum, menu ); } +void slowBlobFire( gentity_t *ent ) +{ + gentity_t *m; + + m = fire_slowBlob( ent, muzzle, forward ); + +// VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics +} + /* ====================================================================== -VENOM +SOLDIER ====================================================================== */ @@ -685,7 +694,7 @@ qboolean CheckVenomAttack( gentity_t *ent ) /* ====================================================================== -GRAB AND CLAW +HYDRA ====================================================================== */ @@ -772,7 +781,7 @@ void poisonCloud( gentity_t *ent ) /* ====================================================================== -CLAW AND POUNCE +DRAGOON ====================================================================== */ @@ -836,11 +845,11 @@ qboolean CheckPounceAttack( gentity_t *ent ) return qtrue; } -void slowBlobFire( gentity_t *ent ) +void bounceBallFire( gentity_t *ent ) { gentity_t *m; - m = fire_slowBlob( ent, muzzle, forward ); + m = fire_bounceBall( ent, muzzle, forward ); // VectorAdd( m->s.pos.trDelta, ent->client->ps.velocity, m->s.pos.trDelta ); // "real" physics } @@ -848,7 +857,7 @@ void slowBlobFire( gentity_t *ent ) /* ====================================================================== -ZAP +CHIMERA ====================================================================== */ @@ -916,83 +925,12 @@ void areaZapFire( gentity_t *ent ) } } -/* -=============== -directZapFire -=============== -*/ -void directZapFire( gentity_t *ent ) -{ - int entityList[ MAX_GENTITIES ]; - int targetList[ MAX_GENTITIES ]; - vec3_t range = { CHIMERA_DIRECTZAP_RANGE, CHIMERA_DIRECTZAP_RANGE, CHIMERA_DIRECTZAP_RANGE }; - vec3_t mins, maxs, dir; - int i, num, numTargets = 0; - gentity_t *enemy; - vec3_t end; - gentity_t *target = NULL, *tent; - float distance, minDist = 10000.0f; - trace_t tr; - - VectorAdd( muzzle, range, maxs ); - VectorSubtract( muzzle, range, mins ); - - num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); - for( i = 0; i < num; i++ ) - { - enemy = &g_entities[ entityList[ i ] ]; - - if( ( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) || - ( enemy->s.eType == ET_BUILDABLE && BG_FindTeamForBuildable( enemy->s.modelindex ) == BIT_HUMANS ) ) - { - trap_Trace( &tr, muzzle, NULL, NULL, enemy->s.origin, ent->s.number, MASK_SHOT ); - - //can't see target from here - if( tr.entityNum == ENTITYNUM_WORLD ) - continue; - - targetList[ numTargets++ ] = entityList[ i ]; - } - } - - VectorAdd( muzzle, forward, end ); - - for( i = 0; i < numTargets; i++ ) - { - enemy = &g_entities[ targetList[ i ] ]; - - distance = pointToLineDistance( enemy->s.origin, muzzle, end ); - if( distance < minDist ) - { - target = enemy; - minDist = distance; - } - } - - if( target != NULL ) - { - //do some damage - G_Damage( target, ent, ent, dir, tr.endpos, - CHIMERA_DIRECTZAP_DMG, DAMAGE_NO_KNOCKBACK, MOD_CHIMERA_ZAP ); - - // snap the endpos to integers to save net bandwidth, but nudged towards the line - SnapVectorTowards( tr.endpos, muzzle ); - - // send railgun beam effect - tent = G_TempEntity( target->s.pos.trBase, EV_ALIENZAP ); - - VectorCopy( muzzle, tent->s.origin2 ); - - tent->s.generic1 = ent->s.number; //src - tent->s.clientNum = target->s.number; //dest - } -} /* ====================================================================== -CHARGE +BIG MOFO ====================================================================== */ @@ -1075,11 +1013,12 @@ void FireWeapon3( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_POUNCE_UPG: - slowBlobFire( ent ); + case WP_DRAGOON_UPG: + bounceBallFire( ent ); break; - case WP_DIRECT_ZAP: - areaZapFire( ent ); + + case WP_ABUILD2: + slowBlobFire( ent ); break; default: @@ -1109,15 +1048,12 @@ void FireWeapon2( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_GRAB_CLAW_UPG: + case WP_HYDRA_UPG: poisonCloud( ent ); break; - case WP_AREA_ZAP: + case WP_CHIMERA_UPG: areaZapFire( ent ); break; - case WP_DIRECT_ZAP: - directZapFire( ent ); - break; case WP_LUCIFER_CANNON: LCChargeFire( ent, qtrue ); @@ -1156,21 +1092,21 @@ void FireWeapon( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_GRAB_CLAW: - case WP_GRAB_CLAW_UPG: + case WP_HYDRA: + case WP_HYDRA_UPG: meleeAttack( ent, HYDRA_CLAW_RANGE, HYDRA_CLAW_DMG, MOD_HYDRA_CLAW ); break; - case WP_POUNCE: - case WP_POUNCE_UPG: + case WP_DRAGOON: + case WP_DRAGOON_UPG: meleeAttack( ent, DRAGOON_CLAW_RANGE, DRAGOON_CLAW_DMG, MOD_DRAGOON_CLAW ); break; - case WP_AREA_ZAP: + case WP_CHIMERA: meleeAttack( ent, CHIMERA_CLAW_RANGE, CHIMERA_CLAW_DMG, MOD_CHIMERA_CLAW ); break; - case WP_DIRECT_ZAP: + case WP_CHIMERA_UPG: meleeAttack( ent, CHIMERA_CLAW_RANGE, CHIMERA_CLAW_DMG, MOD_CHIMERA_CLAW ); break; - case WP_CHARGE: + case WP_BIGMOFO: meleeAttack( ent, BMOFO_CLAW_RANGE, BMOFO_CLAW_DMG, MOD_BMOFO_CLAW ); break; @@ -1219,14 +1155,10 @@ void FireWeapon( gentity_t *ent ) break; case WP_ABUILD: - buildFire( ent, MN_A_BUILD ); - break; case WP_ABUILD2: buildFire( ent, MN_A_BUILD ); break; case WP_HBUILD: - buildFire( ent, MN_H_BUILD ); - break; case WP_HBUILD2: buildFire( ent, MN_H_BUILD ); break; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 7694887d..ffcb9205 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -31,6 +31,11 @@ #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_BASE_DELAY 9000 #define ABUILDER_ADV_DELAY 4000 +#define ABUILDER_BLOB_DMG ADM(20) +#define ABUILDER_BLOB_REPEAT 1000 +#define ABUILDER_BLOB_SPEED 800.0f +#define ABUILDER_BLOB_SPEED_MOD 0.5f +#define ABUILDER_BLOB_TIME 5000 #define SOLDIER_BITE_DMG ADM(34) #define SOLDIER_BITE_RANGE 32.0f @@ -54,9 +59,6 @@ #define CHIMERA_AREAZAP_DMG ADM(75) #define CHIMERA_AREAZAP_RANGE 200.0f #define CHIMERA_AREAZAP_REPEAT 1500 -#define CHIMERA_DIRECTZAP_DMG ADM(100) -#define CHIMERA_DIRECTZAP_RANGE 200.0f -#define CHIMERA_DIRECTZAP_REPEAT 1500 #define CHIMERA_WALLJUMP_MAXSPEED 1000.0f #define DRAGOON_CLAW_DMG ADM(75) @@ -68,11 +70,9 @@ #define DRAGOON_POUNCE_SPEED 600 #define DRAGOON_POUNCE_SPEED_MOD 0.75f #define DRAGOON_POUNCE_TIME 1000 -#define DRAGOON_SLOWBLOB_DMG ADM(20) -#define DRAGOON_SLOWBLOB_REPEAT 1000 -#define DRAGOON_SLOWBLOB_SPEED 800.0f -#define DRAGOON_SLOWBLOB_SPEED_MOD 0.5f -#define DRAGOON_SLOWBLOB_TIME 5000 +#define DRAGOON_BOUNCEBALL_DMG ADM(50) +#define DRAGOON_BOUNCEBALL_REPEAT 1000 +#define DRAGOON_BOUNCEBALL_SPEED 1000.0f #define BMOFO_CLAW_DMG ADM(150) #define BMOFO_CLAW_RANGE 128.0f @@ -381,6 +381,8 @@ #define JETPACK_PRICE 120 #define JETPACK_FLOAT_SPEED 128.0f //up movement speed #define JETPACK_SINK_SPEED 192.0f //down movement speed +#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged +#define JETPACK_DISABLE_CHANCE 0.3f #define BSUIT_PRICE 200 |