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-rw-r--r--ui/tremulous_human_hud.menu89
1 files changed, 62 insertions, 27 deletions
diff --git a/ui/tremulous_human_hud.menu b/ui/tremulous_human_hud.menu
index be6f4098..bc548cdb 100644
--- a/ui/tremulous_human_hud.menu
+++ b/ui/tremulous_human_hud.menu
@@ -57,6 +57,40 @@
ownerdraw CG_LAGOMETER
}
+ //FPS
+ itemDef
+ {
+ name "fps"
+ rect 572 8 56 22
+ style WINDOW_STYLE_EMPTY
+ visible 1
+ decoration
+ forecolor 0.0 0.8 1.0 1
+ align ITEM_ALIGN_RIGHT
+ textalignx 0
+ textaligny 18
+ textscale 0.3
+ textstyle ITEM_TEXTSTYLE_NORMAL
+ ownerdraw CG_FPS
+ }
+
+ //TIMER
+ itemDef
+ {
+ name "timer"
+ rect 572 38 56 22
+ style WINDOW_STYLE_EMPTY
+ visible 1
+ decoration
+ forecolor 0.0 0.8 1.0 1
+ align ITEM_ALIGN_RIGHT
+ textalignx 0
+ textaligny 18
+ textscale 0.3
+ textstyle ITEM_TEXTSTYLE_NORMAL
+ ownerdraw CG_TIMER
+ }
+
//////////////////
//STATIC OBJECTS//
//////////////////
@@ -252,9 +286,20 @@
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
- ownerdraw CG_PLAYER_SELECT
+ ownerdraw CG_PLAYER_WEAPONICON
}
+ //WEAPON SELECT TEXT
+ itemDef
+ {
+ name "selecttext"
+ rect 200 25 240 300
+ visible 1
+ decoration
+ textScale .5
+ ownerdraw CG_PLAYER_SELECTTEXT
+ }
+
//AMMO
itemDef
{
@@ -277,37 +322,27 @@
ownerdraw CG_PLAYER_CLIPS_VALUE
}
- //FPS
- itemDef
- {
- name "fps"
- rect 572 8 56 22
- style WINDOW_STYLE_EMPTY
+ //USABLE
+ itemDef
+ {
+ name "usable"
+ rect 304 420 32 32
visible 1
decoration
- forecolor 0.0 0.8 1.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
- }
- //TIMER
+ forecolor 0.0 0.8 1.0 .25
+ background "ui/assets/neutral/use.tga"
+ ownerdraw CG_PLAYER_USABLE_BUILDABLE
+ }
+
+ //SCANNER
itemDef
{
- name "timer"
- rect 572 38 56 22
- style WINDOW_STYLE_EMPTY
+ name "scanner"
+ rect 60 300 520 120
visible 1
decoration
- forecolor 0.0 0.8 1.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
- }
+ background "textures/common/invisible" //FIXME: change to a bunch on concentric circles
+ ownerdraw CG_PLAYER_HUMAN_SCANNER
+ }
}
}