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#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
}
menuDef
{
name "human_hud"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
//CONSOLE
itemDef
{
name "console"
rect 8 8 560 180
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textalignx 0
textaligny 18
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_CONSOLE
}
//LAGOMETER
itemDef
{
name "lagometer"
rect 576 68 56 28
visible 1
decoration
background "lagometer"
ownerdraw CG_LAGOMETER
}
//FPS
itemDef
{
name "fps"
rect 572 8 56 22
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 0.0 0.8 1.0 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_FPS
}
//TIMER
itemDef
{
name "timer"
rect 572 38 56 22
style WINDOW_STYLE_EMPTY
visible 1
decoration
forecolor 0.0 0.8 1.0 1
align ITEM_ALIGN_RIGHT
textalignx 0
textaligny 18
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_TIMER
}
//////////////////
//STATIC OBJECTS//
//////////////////
//LEFT CIRCLE
itemDef
{
name "left-circle"
rect 35 417.5 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//LEFT ARM
itemDef
{
name "left-arm"
rect 68.25 420 94.5 35
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/left-arm.tga"
}
//CREDITS LABEL
itemDef
{
name "credits-label"
rect 508 403 7 7.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
style WINDOW_STYLE_SHADER
background "ui/assets/human/credits.tga"
}
//RIGHT CIRCLE
itemDef
{
name "right-circle"
rect 580 417.5 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT ARM
itemDef
{
name "right-arm"
rect 477.25 420 94.5 35
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/right-arm.tga"
}
//RIGHT CAP
itemDef
{
name "right-cap"
rect 500 400 80 15
visible 1
decoration
forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/human/right-cap.tga"
}
///////////////////
//DYNAMIC OBJECTS//
///////////////////
//BOLT
itemDef
{
name "bolt"
rect 40 420 15 20
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/bolt.tga"
ownerdraw CG_PLAYER_STAMINA_BOLT
}
//CROSS
itemDef
{
name "cross"
rect 137.5 430 15 15
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/neutral/cross.tga"
ownerdraw CG_PLAYER_HEALTH_CROSS
}
//STAMINA 1
itemDef
{
name "stamina1"
rect 34.5 403.5 9 11.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/stamina1.tga"
ownerdraw CG_PLAYER_STAMINA_1
}
//STAMINA 2
itemDef
{
name "stamina2"
rect 24 410.75 11.5 10.5
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/stamina2.tga"
ownerdraw CG_PLAYER_STAMINA_2
}
//STAMINA 3
itemDef
{
name "stamina3"
rect 20.75 423.5 10.5 7
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/stamina3.tga"
ownerdraw CG_PLAYER_STAMINA_3
}
//STAMINA 4
itemDef
{
name "stamina4"
rect 21 402.5 54 55
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/stamina4.tga"
ownerdraw CG_PLAYER_STAMINA_4
}
//RING
itemDef
{
name "ring"
// rect 20 402.5 55 55 // Guide for Stamina alignment
rect 565 402.5 55 55
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
background "ui/assets/human/ring.tga"
ownerdraw CG_PLAYER_CLIPS_RING
}
//CREDITS
itemDef
{
name "credits"
rect 515 402 45 11.25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
ownerdraw CG_PLAYER_CREDITS_VALUE
}
//HEALTH
itemDef
{
name "health"
rect 67 430 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_HEALTH
}
//WEAPON ICON
itemDef
{
name "weapon"
rect 482.5 425 25 25
visible 1
decoration
forecolor 0.0 0.8 1.0 0.5
ownerdraw CG_PLAYER_WEAPONICON
}
//WEAPON SELECT TEXT
itemDef
{
name "selecttext"
rect 200 25 240 300
visible 1
decoration
textScale .5
ownerdraw CG_PLAYER_SELECTTEXT
}
//AMMO
itemDef
{
name "ammo"
rect 494 430 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_AMMO_VALUE
}
//CLIPS
itemDef
{
name "clips"
rect 538 423 60 15
visible 1
decoration
forecolor 0.0 0.8 1.0 .5
ownerdraw CG_PLAYER_CLIPS_VALUE
}
//USABLE
itemDef
{
name "usable"
rect 304 420 32 32
visible 1
decoration
forecolor 0.0 0.8 1.0 .25
background "ui/assets/neutral/use.tga"
ownerdraw CG_PLAYER_USABLE_BUILDABLE
}
//SCANNER
itemDef
{
name "scanner"
rect 60 300 520 120
visible 1
decoration
background "textures/common/invisible" //FIXME: change to a bunch on concentric circles
ownerdraw CG_PLAYER_HUMAN_SCANNER
}
}
}
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