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2013-01-12Makefile fixes for OpenBSD by Jonathan Gray. (#5728)Zack Middleton
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix reconnect command to work after leaving server. (#5794)Zack Middleton
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix clients being able to reset their player state and respawn using donedl.Zack Middleton
2013-01-12Fix a couple files not ending with a newline.James Canete
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix server ignoring client move commands if voip data is included.Zack Middleton
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or ↵James Canete
per-vertex light vectors. Fixes #5813.
2013-01-12Have NSIS uninstaller delete rend2.Zack Middleton
2013-01-12- Include OpenGL1 and Rend2 renderers in Loki Setup Installer.Zack Middleton
2013-01-12Include Rend2 renderer in NSIS installer.Zack Middleton
2013-01-12- Include Rend2 renderer in MacOSX bundle - Include OpenGL1 and Rend2 ↵Zack Middleton
renderers in MacOSX UB
2013-01-12From /dev/humancontroller: Typo.James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12Oops, fix line endings in new files in previous commitJames Canete
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete
2013-01-12Add length check here as well, thanks EnsiformThilo Schulz
2013-01-12In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main ↵Zack Middleton
menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton
2013-01-12Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.Zack Middleton
2013-01-12Update standalone code in Catch the Chicken NSIS installer.Zack Middleton
2013-01-12Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and ↵Zack Middleton
gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
2013-01-12Make software overbright optional (cvar r_softOverbright) and reduce the ↵James Canete
number of FBOs and FBO blits when able.
2013-01-12Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.Zack Middleton
2013-01-12- Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵Zack Middleton
Base sound system to warn not error when sound filename is empty or too long.
2013-01-12Remove unneeded name buffer in S_Play_f.Zack Middleton
2013-01-12Improve "play" command, based on a patch from Ensiform.Zack Middleton
2013-01-12#5799 - Change messagemode text box to display colors like in console input box.Zack Middleton
2013-01-12Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform.Zack Middleton
2013-01-12- Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. ↵Zack Middleton
- Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
2013-01-12Fix follow command to find clients whose name begins with a number.Zack Middleton
2013-01-12Change error message in CL_ConfigstringModified to specify out of range ↵Zack Middleton
index like in server.
2013-01-12Fix some "> MAX_*" to be ">= MAX_*".Zack Middleton
2013-01-12Various shader fixes and optimizations.James Canete
2013-01-12Fix bugs where some surfaces weren't merged and others were counted as ↵James Canete
merged in R_MergeLeafSurfaces().
2013-01-12When calling qglDrawRangeElementsEXT(), use proper start and end parameters.James Canete
2013-01-12Change more operator commands to require sv_running to be usable. Patch by ↵Zack Middleton
Ensiform.
2013-01-12Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)James Canete
2013-01-12Don't draw cursor during Team Arena's loading screen.Zack Middleton
2013-01-12Fix restoring old fs_game upon leaving a server. Patch by Ensiform.Zack Middleton
2013-01-12Clean up getting pshadowMap in Rend2's R_DecomposeSort().Zack Middleton
2013-01-12Show reason non-default renderer failed to load.Zack Middleton
2013-01-12Fix some non-ASCII characters. Patch originally by /dev/humancontroller, ↵James Canete
modified by me.
2013-01-12Remove initializing "sv_mapname" cvar in game. It's set to "" and never used.Zack Middleton
2013-01-12From /dev/humancontroller: when hard-linking renderers, put the old renderer ↵James Canete
(not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer (Fixes bug #5789.)
2013-01-12From /dev/humancontroller: fix the SMP functionality not being utilized (as ↵James Canete
of the import of Rend2)
2013-01-12Remove ARRAY_SIZE, and use ARRAY_LEN instead.James Canete