Age | Commit message (Collapse) | Author |
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happens if someone modifies the engine. (#5449)
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non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
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CL_ParseVoip() while flipping cl_voip off and on.
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per-vertex light vectors. Fixes #5813.
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renderers in MacOSX UB
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separate depth texture and screen texture coordinates in glsl shaders.
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menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
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gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
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number of FBOs and FBO blits when able.
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Base sound system to warn not error when sound filename is empty or too long.
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- Add usage messages for gc, tell, vtell, and votell commands. - Check player names in gc, tell, vtell, and votell commands.
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index like in server.
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merged in R_MergeLeafSurfaces().
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Ensiform.
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modified by me.
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(not the new one) into the "ioquake3" executable, and use a distinguished "ioquake3_rend2" executable for the new renderer (Fixes bug #5789.)
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of the import of Rend2)
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