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2013-01-12Fix win32 dedicated input line printing to backlogZack Middleton
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-12Colorize text on win32 consoleZack Middleton
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-12#5863 - Use proper texture coordinates for alpha tested materials when doing ↵SmileTheory
depth prepass.
2013-01-12#5818 - Modular renderer and Rend2 support for MSVC.SmileTheory
2013-01-12Fixed a typo in a comment.Ryan C. Gordon
2013-01-12Fixed a small bug in my new version of this script.Richard Allen
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12Assorted whitespace fixesTim Angus
2013-01-12Fix dist target and comment refering to svnTim Angus
2013-01-12Fix whitespaceTim Angus
2013-01-12Replace svnversion use with git equivalentTim Angus
2013-01-12Lets list all the valid options.Zachary Slater
2013-01-12Have make-macosx.sh require the user to specify which architecture she/he ↵Richard Allen
wants to build for and suggest building UB's if the user is unaware of what architectures are
2013-01-12mv .svnignore .gitignoreTim Angus
2013-01-12More fixes to the macosx buildsystem. This removes the SDL Framework and ↵Richard Allen
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2013-01-12Fix bot skill format so it doesn't always have a space at the beginning of it.Zack Middleton
2013-01-12Changes from Ensiform: - In G_AddBot, try to allocate clientNum before doing ↵Zack Middleton
anything else. - In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason. - In G_AddBot, only set skill in bot useinfo once. - Avoid using cl->ps.clientNum to check if cl is a bot.
2013-01-12- Fix spectator client being switched from follow to free after map_restart ↵Zack Middleton
if following a client with a higher client number. - Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2013-01-12Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵Richard Allen
arches and made make-macosx.sh not build UB's but only standard binaries
2013-01-12Missed a file in the previous commit.James Canete
2013-01-12Support r_srgb even without hardware support. Also tweak default ↵James Canete
autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2013-01-12Save all arguments from connect for reconnect command. Remove unnecessary ↵Zack Middleton
localhost check from reconnect command.
2013-01-12Makefile fixes for OpenBSD by Jonathan Gray. (#5728)Zack Middleton
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix reconnect command to work after leaving server. (#5794)Zack Middleton
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix clients being able to reset their player state and respawn using donedl.Zack Middleton
2013-01-12Fix a couple files not ending with a newline.James Canete
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix server ignoring client move commands if voip data is included.Zack Middleton
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or ↵James Canete
per-vertex light vectors. Fixes #5813.
2013-01-12Have NSIS uninstaller delete rend2.Zack Middleton
2013-01-12- Include OpenGL1 and Rend2 renderers in Loki Setup Installer.Zack Middleton
2013-01-12Include Rend2 renderer in NSIS installer.Zack Middleton
2013-01-12- Include Rend2 renderer in MacOSX bundle - Include OpenGL1 and Rend2 ↵Zack Middleton
renderers in MacOSX UB
2013-01-12From /dev/humancontroller: Typo.James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12Oops, fix line endings in new files in previous commitJames Canete
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete
2013-01-12Add length check here as well, thanks EnsiformThilo Schulz
2013-01-12In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main ↵Zack Middleton
menu. (They aren't shown in id's q3a demo and use to be drawn under demo message).
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton
2013-01-12Remove unused function CL_DisconnectPacket. Pointed out by Ensiform.Zack Middleton
2013-01-12Update standalone code in Catch the Chicken NSIS installer.Zack Middleton
2013-01-12Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and ↵Zack Middleton
gc commands. Target was just set, cannot be NULL. - Validate "order" in gc command before "player id."
2013-01-12Make software overbright optional (cvar r_softOverbright) and reduce the ↵James Canete
number of FBOs and FBO blits when able.
2013-01-12Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.Zack Middleton
2013-01-12- Check for invalid filename in OpenAL's RegisterSound function. - Changed ↵Zack Middleton
Base sound system to warn not error when sound filename is empty or too long.