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AgeCommit message (Expand)Author
2014-06-17OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.SmileTheory
2014-06-17Fix sending pk3 download error messages to clientsZack Middleton
2014-06-17Clear referenced paks when disconnectingZack Middleton
2014-06-17Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIShairball
2014-06-17Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)hairball
2014-06-17Add vorbis 1.3.4 build supporthairball
2014-06-17When cross compiling on mingw32, make sure it finds a CChairball
2014-06-17Upgrade libogg 1.3.0 to 1.3.1hairball
2014-06-17Upgrade opusfile 0.2 to 0.5hairball
2014-06-17Upgrade opus 1.0.2 -> 1.1hairball
2014-06-17restart the renderer after the hunk mark has been setAnthony Pesch
2014-06-17Try default OpenAL driver if user set one fails to loadZack Middleton
2014-06-17Fix check for jpeg_mem_ to work with libjpeg-turborobo9k
2014-06-17Check for buffer overflow for rail/lightning surfacesZack Middleton
2014-06-17don't clear screen during CA_LOADING and CA_PRIMEDAnthony Pesch
2014-06-17Fix OpenGL2 non-HDR map surface over brightingZack Middleton
2014-06-17don't call va each frame in GLSL_VertexAttribPointersAnthony Pesch
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17Remove unused code path from S_Base_StartBackgroundTrackZack Middleton
2014-06-17Don't read clc.voipIncomingSequence until range checked senderZack Middleton
2014-06-17Fix GL2 deluxemap 0,0,0 to 127,127,127Zack Middleton
2014-06-17Fix demoName Com_sprintf size larger than bufferZack Middleton
2014-06-17Fix music studder in base sound when starting silent cinematicsZack Middleton
2014-06-17Remove extra client_t::csUpdated[] slotZack Middleton
2014-06-17Make GL2 MDR code use R_VboPackNormal for normalZack Middleton
2014-06-17Fix PNG tRNS length checksZack Middleton
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17Fix playback of stereo sounds in Base sound systemZack Middleton
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17Fix crash in OpenAL when no input devices are availableAmanieu d'Antras
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...SmileTheory
2014-06-17Fix checking if MP dylibs exist in make-macosx-app.shZack Middleton
2014-06-17Support spatialized raw streams in base sound, e.g. for VoIPZack Middleton
2014-06-17Add latch to r_centerWindow and r_allowResizeZack Middleton
2014-06-17r_noborder changes require a restartIR4T4
2014-06-17Fix white flash levelshot bug in OpenGL1Zack Middleton
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17Remove R_AddAnimSurfaces and R_MakeAnimModel prototypesZack Middleton
2014-06-17OpenGL2: Remove redundant GLS_* enum.SmileTheory
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Updating the tracking code properly.Zachary J. Slater
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17Add header for standalone game licensingZack Middleton
2014-06-17Improve github interperation of README.mdZack Middleton
2014-06-17Update and rename README to README.mdZachary J. Slater
2014-06-17Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9Zack Middleton
2014-06-17End current draw surface before drawing cinematicZack Middleton
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
2014-06-17#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory