Age | Commit message (Expand) | Author |
2013-01-12 | Changes suggested by DevHC: - Remove "!target" checks from tell, vtell, and g... | Zack Middleton |
2013-01-12 | Make software overbright optional (cvar r_softOverbright) and reduce the numb... | James Canete |
2013-01-12 | Remove references to non-existent functions CM_MarkFragments and CM_LerpTag. | Zack Middleton |
2013-01-12 | - Check for invalid filename in OpenAL's RegisterSound function. - Changed Ba... | Zack Middleton |
2013-01-12 | Remove unneeded name buffer in S_Play_f. | Zack Middleton |
2013-01-12 | Improve "play" command, based on a patch from Ensiform. | Zack Middleton |
2013-01-12 | #5799 - Change messagemode text box to display colors like in console input box. | Zack Middleton |
2013-01-12 | Remove anti tamper leftover code 'CL_ChangeReliableCommand'. From Ensiform. | Zack Middleton |
2013-01-12 | - Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. ... | Zack Middleton |
2013-01-12 | Fix follow command to find clients whose name begins with a number. | Zack Middleton |
2013-01-12 | Change error message in CL_ConfigstringModified to specify out of range index... | Zack Middleton |
2013-01-12 | Fix some "> MAX_*" to be ">= MAX_*". | Zack Middleton |
2013-01-12 | Various shader fixes and optimizations. | James Canete |
2013-01-12 | Fix bugs where some surfaces weren't merged and others were counted as merged... | James Canete |
2013-01-12 | When calling qglDrawRangeElementsEXT(), use proper start and end parameters. | James Canete |
2013-01-12 | Change more operator commands to require sv_running to be usable. Patch by En... | Zack Middleton |
2013-01-12 | Ensure the correct FBO is bound when drawing. (Fixes bug #5791.) | James Canete |
2013-01-12 | Don't draw cursor during Team Arena's loading screen. | Zack Middleton |
2013-01-12 | Fix restoring old fs_game upon leaving a server. Patch by Ensiform. | Zack Middleton |
2013-01-12 | Clean up getting pshadowMap in Rend2's R_DecomposeSort(). | Zack Middleton |
2013-01-12 | Show reason non-default renderer failed to load. | Zack Middleton |
2013-01-12 | Fix some non-ASCII characters. Patch originally by /dev/humancontroller, modi... | James Canete |
2013-01-12 | Remove initializing "sv_mapname" cvar in game. It's set to "" and never used. | Zack Middleton |
2013-01-12 | From /dev/humancontroller: when hard-linking renderers, put the old renderer ... | James Canete |
2013-01-12 | From /dev/humancontroller: fix the SMP functionality not being utilized (as o... | James Canete |
2013-01-12 | Remove ARRAY_SIZE, and use ARRAY_LEN instead. | James Canete |
2013-01-12 | Fix FBO_*() usage when framebuffers are unavailable or undesired. | James Canete |
2013-01-12 | Remove speed claim until Rend2 beats opengl1 under typical circumstances. | James Canete |
2013-01-12 | Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same. | Zack Middleton |
2013-01-12 | Split Rend2's printing OpenGL extensions string (> 1024 characters) into sepa... | Zack Middleton |
2013-01-12 | Add smiletheory to credits in q3_ui. | Zack Middleton |
2013-01-12 | Remove gfxmeminfo command when shuting down Rend2. | Zack Middleton |
2013-01-12 | Fix gcc warnings in Rend2. | Zack Middleton |
2013-01-12 | Added myself to the list of maintainers. | James Canete |
2013-01-12 | Fix restoring fs_game when default.cfg is missing. | Zack Middleton |
2013-01-12 | Added Rend2, an alternate renderer. (Bug #4358) | James Canete |
2013-01-12 | From /dev/humancontroller: to further reduce confusion, rename constants like... | Zack Middleton |
2013-01-12 | From /dev/humancontroller: really fix the confusion with game entity and refe... | Zack Middleton |
2013-01-12 | When in third person, don't play player's sounds as full volume in Base sound... | Zack Middleton |
2013-01-12 | Check last listener number instead of clc.clientNum in S_AL_HearingThroughEnt... | Zack Middleton |
2013-01-12 | Don't include client.h in sdl_glimp.c as it is part of the external renderer ... | Zack Middleton |
2013-01-12 | Play correct team sounds when in spectator mode and following a player. | Zack Middleton |
2013-01-12 | Fix resetting single player level selection in q3_ui when there is no trainin... | Zack Middleton |
2013-01-12 | Fix arrow buttons in q3_ui join server menu to be selectable by mouse. | Zack Middleton |
2013-01-12 | Added myself to ioq3 credits in q3_ui. | Zack Middleton |
2013-01-12 | Fix UI player model FOV when using non-640x480 resolution. | Zack Middleton |
2013-01-12 | Cache servers for each master server in q3_ui, otherwise servers from last up... | Zack Middleton |
2013-01-12 | Fix game getting stuck in a do-while loop when "team follow1" or "team follow... | Zack Middleton |
2013-01-12 | Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code f... | Zack Middleton |
2013-01-12 | Send team info for team overlay to spectators for the team of the client they... | Zack Middleton |